ref: 1d23f8a32e4a26c71b21376e21cf539aee95b831
dir: /d_edge.c/
#include <u.h> #include <libc.h> #include "dat.h" #include "quakedef.h" #include "fns.h" static int miplevel; float scale_for_mip; int screenwidth; int ubasestep, errorterm, erroradjustup, erroradjustdown; int vstartscan; // FIXME: should go away extern void R_RotateBmodel (void); extern void R_TransformFrustum (void); vec3_t transformed_modelorg; /* ============== D_DrawPoly ============== */ void D_DrawPoly (void) { // this driver takes spans, not polygons } /* ============= D_MipLevelForScale ============= */ int D_MipLevelForScale (float scale) { int lmiplevel; if (scale >= d_scalemip[0] ) lmiplevel = 0; else if (scale >= d_scalemip[1] ) lmiplevel = 1; else if (scale >= d_scalemip[2] ) lmiplevel = 2; else lmiplevel = 3; if (lmiplevel < d_minmip) lmiplevel = d_minmip; return lmiplevel; } /* ============== D_DrawSolidSurface ============== */ // FIXME: clean this up void D_DrawSolidSurface (surf_t *surf, int color) { espan_t *span; byte *pdest; int u, u2, pix; pix = (color<<24) | (color<<16) | (color<<8) | color; for (span=surf->spans ; span ; span=span->pnext) { pdest = (byte *)d_viewbuffer + screenwidth*span->v; u = span->u; u2 = span->u + span->count - 1; ((byte *)pdest)[u] = pix; if (u2 - u < 8) { for (u++ ; u <= u2 ; u++) ((byte *)pdest)[u] = pix; } else { for (u++ ; u & 3 ; u++) ((byte *)pdest)[u] = pix; u2 -= 4; for ( ; u <= u2 ; u+=4) *(int *)((byte *)pdest + u) = pix; u2 += 4; for ( ; u <= u2 ; u++) ((byte *)pdest)[u] = pix; } } } /* ============== D_CalcGradients ============== */ void D_CalcGradients (msurface_t *pface) { float mipscale; vec3_t p_temp1; vec3_t p_saxis, p_taxis; float t; mipscale = 1.0 / (float)(1 << miplevel); TransformVector (pface->texinfo->vecs[0], p_saxis); TransformVector (pface->texinfo->vecs[1], p_taxis); t = xscaleinv * mipscale; d_sdivzstepu = p_saxis[0] * t; d_tdivzstepu = p_taxis[0] * t; t = yscaleinv * mipscale; d_sdivzstepv = -p_saxis[1] * t; d_tdivzstepv = -p_taxis[1] * t; d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu - ycenter * d_sdivzstepv; d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu - ycenter * d_tdivzstepv; VectorScale (transformed_modelorg, mipscale, p_temp1); t = 0x10000*mipscale; sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) - ((pface->texturemins[0] << 16) >> miplevel) + pface->texinfo->vecs[0][3]*t; tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) - ((pface->texturemins[1] << 16) >> miplevel) + pface->texinfo->vecs[1][3]*t; // // -1 (-epsilon) so we never wander off the edge of the texture // bbextents = ((pface->extents[0] << 16) >> miplevel) - 1; bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1; } /* ============== D_DrawSurfaces ============== */ void D_DrawSurfaces (void) { surf_t *s; msurface_t *pface; surfcache_t *pcurrentcache; vec3_t world_transformed_modelorg; vec3_t local_modelorg; currententity = &cl_entities[0]; TransformVector (modelorg, transformed_modelorg); VectorCopy (transformed_modelorg, world_transformed_modelorg); // TODO: could preset a lot of this at mode set time if (r_drawflat.value) { for (s = &surfaces[1] ; s<surface_p ; s++) { if (!s->spans) continue; d_zistepu = s->d_zistepu; d_zistepv = s->d_zistepv; d_ziorigin = s->d_ziorigin; D_DrawSolidSurface (s, (uintptr)s->data & 0xFF); D_DrawZSpans (s->spans); } } else { for (s = &surfaces[1] ; s<surface_p ; s++) { if (!s->spans) continue; r_drawnpolycount++; d_zistepu = s->d_zistepu; d_zistepv = s->d_zistepv; d_ziorigin = s->d_ziorigin; if (s->flags & SURF_DRAWSKY) { if (!r_skymade) { R_MakeSky (); } D_DrawSkyScans8 (s->spans); D_DrawZSpans (s->spans); } else if (s->flags & SURF_DRAWBACKGROUND) { // set up a gradient for the background surface that places it // effectively at infinity distance from the viewpoint d_zistepu = 0; d_zistepv = 0; d_ziorigin = -0.9; D_DrawSolidSurface (s, (int)r_clearcolor.value & 0xFF); D_DrawZSpans (s->spans); } else if (s->flags & SURF_DRAWTURB) { pface = s->data; miplevel = 0; cacheblock = (pixel_t *) ((byte *)pface->texinfo->texture + pface->texinfo->texture->offsets[0]); cachewidth = 64; if (s->insubmodel) { // FIXME: we don't want to do all this for every polygon! // TODO: store once at start of frame currententity = s->entity; //FIXME: make this passed in to // R_RotateBmodel () VectorSubtract (r_origin, currententity->origin, local_modelorg); TransformVector (local_modelorg, transformed_modelorg); R_RotateBmodel (); // FIXME: don't mess with the frustum, // make entity passed in } D_CalcGradients (pface); Turbulent8 (s->spans); D_DrawZSpans (s->spans); if (s->insubmodel) { // // restore the old drawing state // FIXME: we don't want to do this every time! // TODO: speed up // currententity = &cl_entities[0]; VectorCopy (world_transformed_modelorg, transformed_modelorg); VectorCopy (base_vpn, vpn); VectorCopy (base_vup, vup); VectorCopy (base_vright, vright); VectorCopy (base_modelorg, modelorg); R_TransformFrustum (); } } else { if (s->insubmodel) { // FIXME: we don't want to do all this for every polygon! // TODO: store once at start of frame currententity = s->entity; //FIXME: make this passed in to // R_RotateBmodel () VectorSubtract (r_origin, currententity->origin, local_modelorg); TransformVector (local_modelorg, transformed_modelorg); R_RotateBmodel (); // FIXME: don't mess with the frustum, // make entity passed in } pface = s->data; miplevel = D_MipLevelForScale (s->nearzi * scale_for_mip * pface->texinfo->mipadjust); // FIXME: make this passed in to D_CacheSurface pcurrentcache = D_CacheSurface (pface, miplevel); cacheblock = (pixel_t *)pcurrentcache->data; cachewidth = pcurrentcache->width; D_CalcGradients (pface); (*d_drawspans) (s->spans); D_DrawZSpans (s->spans); if (s->insubmodel) { // // restore the old drawing state // FIXME: we don't want to do this every time! // TODO: speed up // currententity = &cl_entities[0]; VectorCopy (world_transformed_modelorg, transformed_modelorg); VectorCopy (base_vpn, vpn); VectorCopy (base_vup, vup); VectorCopy (base_vright, vright); VectorCopy (base_modelorg, modelorg); R_TransformFrustum (); } } } } }