ref: 26e253158ac93bbc14cc381780f9b37ea7858bd1
dir: /QW/client/cl_main.c/
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.h" #include "winquake.h" #ifdef _WIN32 #include "winsock.h" #else #include <netinet/in.h> #endif // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. qboolean noclip_anglehack; // remnant from old quake cvar_t rcon_password = {"rcon_password", "", false}; cvar_t rcon_address = {"rcon_address", ""}; cvar_t cl_timeout = {"cl_timeout", "60"}; cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 cvar_t cl_sbar = {"cl_sbar", "0", true}; cvar_t cl_hudswap = {"cl_hudswap", "0", true}; cvar_t cl_maxfps = {"cl_maxfps", "0", true}; cvar_t lookspring = {"lookspring","0", true}; cvar_t lookstrafe = {"lookstrafe","0", true}; cvar_t sensitivity = {"sensitivity","3", true}; cvar_t m_pitch = {"m_pitch","0.022", true}; cvar_t m_yaw = {"m_yaw","0.022"}; cvar_t m_forward = {"m_forward","1"}; cvar_t m_side = {"m_side","0.8"}; cvar_t entlatency = {"entlatency", "20"}; cvar_t cl_predict_players = {"cl_predict_players", "1"}; cvar_t cl_predict_players2 = {"cl_predict_players2", "1"}; cvar_t cl_solid_players = {"cl_solid_players", "1"}; cvar_t localid = {"localid", ""}; static qboolean allowremotecmd = true; // // info mirrors // cvar_t password = {"password", "", false, true}; cvar_t spectator = {"spectator", "", false, true}; cvar_t name = {"name","unnamed", true, true}; cvar_t team = {"team","", true, true}; cvar_t skin = {"skin","", true, true}; cvar_t topcolor = {"topcolor","0", true, true}; cvar_t bottomcolor = {"bottomcolor","0", true, true}; cvar_t rate = {"rate","2500", true, true}; cvar_t noaim = {"noaim","0", true, true}; cvar_t msg = {"msg","1", true, true}; extern cvar_t cl_hightrack; client_static_t cls; client_state_t cl; entity_state_t cl_baselines[MAX_EDICTS]; efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; // refresh list // this is double buffered so the last frame // can be scanned for oldorigins of trailing objects int cl_numvisedicts, cl_oldnumvisedicts; entity_t *cl_visedicts, *cl_oldvisedicts; entity_t cl_visedicts_list[2][MAX_VISEDICTS]; double connect_time = -1; // for connection retransmits quakeparms_t host_parms; qboolean host_initialized; // true if into command execution qboolean nomaster; double host_frametime; double realtime; // without any filtering or bounding double oldrealtime; // last frame run int host_framecount; int host_hunklevel; byte *host_basepal; byte *host_colormap; netadr_t master_adr; // address of the master server cvar_t host_speeds = {"host_speeds","0"}; // set for running times cvar_t show_fps = {"show_fps","0"}; // set for running times cvar_t developer = {"developer","0"}; int fps_count; jmp_buf host_abort; void Master_Connect_f (void); float server_version = 0; // version of server we connected to char emodel_name[] = { 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 }; char pmodel_name[] = { 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 }; char prespawn_name[] = { 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 }; char modellist_name[] = { 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 }; char soundlist_name[] = { 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 }; /* ================== CL_Quit_f ================== */ void CL_Quit_f (void) { if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */) { M_Menu_Quit_f (); return; } CL_Disconnect (); Sys_Quit (); } /* ======================= CL_Version_f ====================== */ void CL_Version_f (void) { Con_Printf ("Version %4.2f\n", VERSION); Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); } /* ======================= CL_SendConnectPacket called by CL_Connect_f and CL_CheckResend ====================== */ void CL_SendConnectPacket (void) { netadr_t adr; char data[2048]; double t1, t2; // JACK: Fixed bug where DNS lookups would cause two connects real fast // Now, adds lookup time to the connect time. // Should I add it to realtime instead?!?! if (cls.state != ca_disconnected) return; t1 = Sys_DoubleTime (); if (!NET_StringToAdr (cls.servername, &adr)) { Con_Printf ("Bad server address\n"); connect_time = -1; return; } if (!NET_IsClientLegal(&adr)) { Con_Printf ("Illegal server address\n"); connect_time = -1; return; } if (adr.port == 0) adr.port = BigShort (27500); t2 = Sys_DoubleTime (); connect_time = realtime+t2-t1; // for retransmit requests cls.qport = Cvar_VariableValue("qport"); Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING); // Con_Printf ("Connecting to %s...\n", cls.servername); sprintf (data, "%c%c%c%cconnect %i %i %i \"%s\"\n", 255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo); NET_SendPacket (strlen(data), data, adr); } /* ================= CL_CheckForResend Resend a connect message if the last one has timed out ================= */ void CL_CheckForResend (void) { netadr_t adr; char data[2048]; double t1, t2; if (connect_time == -1) return; if (cls.state != ca_disconnected) return; if (connect_time && realtime - connect_time < 5.0) return; t1 = Sys_DoubleTime (); if (!NET_StringToAdr (cls.servername, &adr)) { Con_Printf ("Bad server address\n"); connect_time = -1; return; } if (!NET_IsClientLegal(&adr)) { Con_Printf ("Illegal server address\n"); connect_time = -1; return; } if (adr.port == 0) adr.port = BigShort (27500); t2 = Sys_DoubleTime (); connect_time = realtime+t2-t1; // for retransmit requests Con_Printf ("Connecting to %s...\n", cls.servername); sprintf (data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255); NET_SendPacket (strlen(data), data, adr); } void CL_BeginServerConnect(void) { connect_time = 0; CL_CheckForResend(); } /* ================ CL_Connect_f ================ */ void CL_Connect_f (void) { char *server; if (Cmd_Argc() != 2) { Con_Printf ("usage: connect <server>\n"); return; } server = Cmd_Argv (1); CL_Disconnect (); strncpy (cls.servername, server, sizeof(cls.servername)-1); CL_BeginServerConnect(); } /* ===================== CL_Rcon_f Send the rest of the command line over as an unconnected command. ===================== */ void CL_Rcon_f (void) { char message[1024]; int i; netadr_t to; if (!rcon_password.string) { Con_Printf ("You must set 'rcon_password' before\n" "issuing an rcon command.\n"); return; } message[0] = 255; message[1] = 255; message[2] = 255; message[3] = 255; message[4] = 0; strcat (message, "rcon "); strcat (message, rcon_password.string); strcat (message, " "); for (i=1 ; i<Cmd_Argc() ; i++) { strcat (message, Cmd_Argv(i)); strcat (message, " "); } if (cls.state >= ca_connected) to = cls.netchan.remote_address; else { if (!strlen(rcon_address.string)) { Con_Printf ("You must either be connected,\n" "or set the 'rcon_address' cvar\n" "to issue rcon commands\n"); return; } NET_StringToAdr (rcon_address.string, &to); } NET_SendPacket (strlen(message)+1, message , to); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; S_StopAllSounds (true); Con_DPrintf ("Clearing memory\n"); D_FlushCaches (); Mod_ClearAll (); if (host_hunklevel) // FIXME: check this... Hunk_FreeToLowMark (host_hunklevel); CL_ClearTEnts (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.netchan.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i=0 ; i<MAX_EFRAGS-1 ; i++) cl.free_efrags[i].entnext = &cl.free_efrags[i+1]; cl.free_efrags[i].entnext = NULL; } /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { byte final[10]; connect_time = -1; #ifdef _WIN32 SetWindowText (mainwindow, "QuakeWorld: disconnected"); #endif // stop sounds (especially looping!) S_StopAllSounds (true); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state != ca_disconnected) { if (cls.demorecording) CL_Stop_f (); final[0] = clc_stringcmd; strcpy (final+1, "drop"); Netchan_Transmit (&cls.netchan, 6, final); Netchan_Transmit (&cls.netchan, 6, final); Netchan_Transmit (&cls.netchan, 6, final); cls.state = ca_disconnected; cls.demoplayback = cls.demorecording = cls.timedemo = false; } Cam_Reset(); if (cls.download) { fclose(cls.download); cls.download = NULL; } CL_StopUpload(); } void CL_Disconnect_f (void) { CL_Disconnect (); } /* ==================== CL_User_f user <name or userid> Dump userdata / masterdata for a user ==================== */ void CL_User_f (void) { int uid; int i; if (Cmd_Argc() != 2) { Con_Printf ("Usage: user <username / userid>\n"); return; } uid = atoi(Cmd_Argv(1)); for (i=0 ; i<MAX_CLIENTS ; i++) { if (!cl.players[i].name[0]) continue; if (cl.players[i].userid == uid || !strcmp(cl.players[i].name, Cmd_Argv(1)) ) { Info_Print (cl.players[i].userinfo); return; } } Con_Printf ("User not in server.\n"); } /* ==================== CL_Users_f Dump userids for all current players ==================== */ void CL_Users_f (void) { int i; int c; c = 0; Con_Printf ("userid frags name\n"); Con_Printf ("------ ----- ----\n"); for (i=0 ; i<MAX_CLIENTS ; i++) { if (cl.players[i].name[0]) { Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name); c++; } } Con_Printf ("%i total users\n", c); } void CL_Color_f (void) { // just for quake compatability... int top, bottom; char num[16]; if (Cmd_Argc() == 1) { Con_Printf ("\"color\" is \"%s %s\"\n", Info_ValueForKey (cls.userinfo, "topcolor"), Info_ValueForKey (cls.userinfo, "bottomcolor") ); Con_Printf ("color <0-13> [0-13]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; sprintf (num, "%i", top); Cvar_Set ("topcolor", num); sprintf (num, "%i", bottom); Cvar_Set ("bottomcolor", num); } /* ================== CL_FullServerinfo_f Sent by server when serverinfo changes ================== */ void CL_FullServerinfo_f (void) { char *p; float v; if (Cmd_Argc() != 2) { Con_Printf ("usage: fullserverinfo <complete info string>\n"); return; } strcpy (cl.serverinfo, Cmd_Argv(1)); if ((p = Info_ValueForKey(cl.serverinfo, "*vesion")) && *p) { v = Q_atof(p); if (v) { if (!server_version) Con_Printf("Version %1.2f Server\n", v); server_version = v; } } } /* ================== CL_FullInfo_f Allow clients to change userinfo ================== Casey was here :) */ void CL_FullInfo_f (void) { char key[512]; char value[512]; char *o; char *s; if (Cmd_Argc() != 2) { Con_Printf ("fullinfo <complete info string>\n"); return; } s = Cmd_Argv(1); if (*s == '\\') s++; while (*s) { o = key; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (!*s) { Con_Printf ("MISSING VALUE\n"); return; } o = value; s++; while (*s && *s != '\\') *o++ = *s++; *o = 0; if (*s) s++; if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name)) continue; Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING); } } /* ================== CL_SetInfo_f Allow clients to change userinfo ================== */ void CL_SetInfo_f (void) { if (Cmd_Argc() == 1) { Info_Print (cls.userinfo); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: setinfo [ <key> <value> ]\n"); return; } if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name)) return; Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING); if (cls.state >= ca_connected) Cmd_ForwardToServer (); } /* ==================== CL_Packet_f packet <destination> <contents> Contents allows \n escape character ==================== */ void CL_Packet_f (void) { char send[2048]; int i, l; char *in, *out; netadr_t adr; if (Cmd_Argc() != 3) { Con_Printf ("packet <destination> <contents>\n"); return; } if (!NET_StringToAdr (Cmd_Argv(1), &adr)) { Con_Printf ("Bad address\n"); return; } in = Cmd_Argv(2); out = send+4; send[0] = send[1] = send[2] = send[3] = 0xff; l = strlen (in); for (i=0 ; i<l ; i++) { if (in[i] == '\\' && in[i+1] == 'n') { *out++ = '\n'; i++; } else *out++ = in[i]; } *out = 0; NET_SendPacket (out-send, send, adr); } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { // Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ================= CL_Changing_f Just sent as a hint to the client that they should drop to full console ================= */ void CL_Changing_f (void) { if (cls.download) // don't change when downloading return; S_StopAllSounds (true); cl.intermission = 0; cls.state = ca_connected; // not active anymore, but not disconnected Con_Printf ("\nChanging map...\n"); } /* ================= CL_Reconnect_f The server is changing levels ================= */ void CL_Reconnect_f (void) { if (cls.download) // don't change when downloading return; S_StopAllSounds (true); if (cls.state == ca_connected) { Con_Printf ("reconnecting...\n"); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); return; } if (!*cls.servername) { Con_Printf("No server to reconnect to...\n"); return; } CL_Disconnect(); CL_BeginServerConnect(); } /* ================= CL_ConnectionlessPacket Responses to broadcasts, etc ================= */ void CL_ConnectionlessPacket (void) { char *s; int c; MSG_BeginReading (); MSG_ReadLong (); // skip the -1 c = MSG_ReadByte (); if (!cls.demoplayback) Con_Printf ("%s: ", NET_AdrToString (net_from)); // Con_DPrintf ("%s", net_message.data + 5); if (c == S2C_CONNECTION) { Con_Printf ("connection\n"); if (cls.state >= ca_connected) { if (!cls.demoplayback) Con_Printf ("Dup connect received. Ignored.\n"); return; } Netchan_Setup (&cls.netchan, net_from, cls.qport); MSG_WriteChar (&cls.netchan.message, clc_stringcmd); MSG_WriteString (&cls.netchan.message, "new"); cls.state = ca_connected; Con_Printf ("Connected.\n"); allowremotecmd = false; // localid required now for remote cmds return; } // remote command from gui front end if (c == A2C_CLIENT_COMMAND) { char cmdtext[2048]; Con_Printf ("client command\n"); if ((*(unsigned *)net_from.ip != *(unsigned *)net_local_adr.ip && *(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK)) ) { Con_Printf ("Command packet from remote host. Ignored.\n"); return; } #ifdef _WIN32 ShowWindow (mainwindow, SW_RESTORE); SetForegroundWindow (mainwindow); #endif s = MSG_ReadString (); strncpy(cmdtext, s, sizeof(cmdtext) - 1); cmdtext[sizeof(cmdtext) - 1] = 0; s = MSG_ReadString (); while (*s && isspace(*s)) s++; while (*s && isspace(s[strlen(s) - 1])) s[strlen(s) - 1] = 0; if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) { if (!*localid.string) { Con_Printf("===========================\n"); Con_Printf("Command packet received from local host, but no " "localid has been set. You may need to upgrade your server " "browser.\n"); Con_Printf("===========================\n"); return; } Con_Printf("===========================\n"); Con_Printf("Invalid localid on command packet received from local host. " "\n|%s| != |%s|\n" "You may need to reload your server browser and QuakeWorld.\n", s, localid.string); Con_Printf("===========================\n"); Cvar_Set("localid", ""); return; } Cbuf_AddText (cmdtext); allowremotecmd = false; return; } // print command from somewhere if (c == A2C_PRINT) { Con_Printf ("print\n"); s = MSG_ReadString (); Con_Print (s); return; } // ping from somewhere if (c == A2A_PING) { char data[6]; Con_Printf ("ping\n"); data[0] = 0xff; data[1] = 0xff; data[2] = 0xff; data[3] = 0xff; data[4] = A2A_ACK; data[5] = 0; NET_SendPacket (6, &data, net_from); return; } if (c == S2C_CHALLENGE) { Con_Printf ("challenge\n"); s = MSG_ReadString (); cls.challenge = atoi(s); CL_SendConnectPacket (); return; } #if 0 if (c == svc_disconnect) { Con_Printf ("disconnect\n"); Host_EndGame ("Server disconnected"); return; } #endif Con_Printf ("unknown: %c\n", c); } /* ================= CL_ReadPackets ================= */ void CL_ReadPackets (void) { // while (NET_GetPacket ()) while (CL_GetMessage()) { // // remote command packet // if (*(int *)net_message.data == -1) { CL_ConnectionlessPacket (); continue; } if (net_message.cursize < 8) { Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from)); continue; } // // packet from server // if (!cls.demoplayback && !NET_CompareAdr (net_from, cls.netchan.remote_address)) { Con_DPrintf ("%s:sequenced packet without connection\n" ,NET_AdrToString(net_from)); continue; } if (!Netchan_Process(&cls.netchan)) continue; // wasn't accepted for some reason CL_ParseServerMessage (); // if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind()) // return; } // // check timeout // if (cls.state >= ca_connected && realtime - cls.netchan.last_received > cl_timeout.value) { Con_Printf ("\nServer connection timed out.\n"); CL_Disconnect (); return; } } //============================================================================= /* ===================== CL_Download_f ===================== */ void CL_Download_f (void) { char *p, *q; if (cls.state == ca_disconnected) { Con_Printf ("Must be connected.\n"); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: download <datafile>\n"); return; } sprintf (cls.downloadname, "%s/%s", com_gamedir, Cmd_Argv(1)); p = cls.downloadname; for (;;) { if ((q = strchr(p, '/')) != NULL) { *q = 0; Sys_mkdir(cls.downloadname); *q = '/'; p = q + 1; } else break; } strcpy(cls.downloadtempname, cls.downloadname); cls.download = fopen (cls.downloadname, "wb"); cls.downloadtype = dl_single; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1))); } #ifdef _WINDOWS #include <windows.h> /* ================= CL_Minimize_f ================= */ void CL_Windows_f (void) { // if (modestate == MS_WINDOWED) // ShowWindow(mainwindow, SW_MINIMIZE); // else SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29)); } #endif /* ================= CL_Init ================= */ void CL_Init (void) { extern cvar_t baseskin; extern cvar_t noskins; char st[80]; cls.state = ca_disconnected; Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING); Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING); sprintf (st, "%4.2f-%04d", VERSION, build_number()); Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING); CL_InitInput (); CL_InitTEnts (); CL_InitPrediction (); CL_InitCam (); Pmove_Init (); // // register our commands // Cvar_RegisterVariable (&show_fps); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&developer); Cvar_RegisterVariable (&cl_warncmd); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_forwardspeed); Cvar_RegisterVariable (&cl_backspeed); Cvar_RegisterVariable (&cl_sidespeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_sbar); Cvar_RegisterVariable (&cl_hudswap); Cvar_RegisterVariable (&cl_maxfps); Cvar_RegisterVariable (&cl_timeout); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&sensitivity); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); Cvar_RegisterVariable (&rcon_password); Cvar_RegisterVariable (&rcon_address); Cvar_RegisterVariable (&entlatency); Cvar_RegisterVariable (&cl_predict_players2); Cvar_RegisterVariable (&cl_predict_players); Cvar_RegisterVariable (&cl_solid_players); Cvar_RegisterVariable (&localid); Cvar_RegisterVariable (&baseskin); Cvar_RegisterVariable (&noskins); // // info mirrors // Cvar_RegisterVariable (&name); Cvar_RegisterVariable (&password); Cvar_RegisterVariable (&spectator); Cvar_RegisterVariable (&skin); Cvar_RegisterVariable (&team); Cvar_RegisterVariable (&topcolor); Cvar_RegisterVariable (&bottomcolor); Cvar_RegisterVariable (&rate); Cvar_RegisterVariable (&msg); Cvar_RegisterVariable (&noaim); Cmd_AddCommand ("version", CL_Version_f); Cmd_AddCommand ("changing", CL_Changing_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("rerecord", CL_ReRecord_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); Cmd_AddCommand ("skins", Skin_Skins_f); Cmd_AddCommand ("allskins", Skin_AllSkins_f); Cmd_AddCommand ("quit", CL_Quit_f); Cmd_AddCommand ("connect", CL_Connect_f); Cmd_AddCommand ("reconnect", CL_Reconnect_f); Cmd_AddCommand ("rcon", CL_Rcon_f); Cmd_AddCommand ("packet", CL_Packet_f); Cmd_AddCommand ("user", CL_User_f); Cmd_AddCommand ("users", CL_Users_f); Cmd_AddCommand ("setinfo", CL_SetInfo_f); Cmd_AddCommand ("fullinfo", CL_FullInfo_f); Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f); Cmd_AddCommand ("color", CL_Color_f); Cmd_AddCommand ("download", CL_Download_f); Cmd_AddCommand ("nextul", CL_NextUpload); Cmd_AddCommand ("stopul", CL_StopUpload); // // forward to server commands // Cmd_AddCommand ("kill", NULL); Cmd_AddCommand ("pause", NULL); Cmd_AddCommand ("say", NULL); Cmd_AddCommand ("say_team", NULL); Cmd_AddCommand ("serverinfo", NULL); // // Windows commands // #ifdef _WINDOWS Cmd_AddCommand ("windows", CL_Windows_f); #endif } /* ================ Host_EndGame Call this to drop to a console without exiting the qwcl ================ */ void Host_EndGame (char *message, ...) { va_list argptr; char string[1024]; va_start (argptr,message); vsprintf (string,message,argptr); va_end (argptr); Con_Printf ("\n===========================\n"); Con_Printf ("Host_EndGame: %s\n",string); Con_Printf ("===========================\n\n"); CL_Disconnect (); longjmp (host_abort, 1); } /* ================ Host_Error This shuts down the client and exits qwcl ================ */ void Host_Error (char *error, ...) { va_list argptr; char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error ("Host_Error: recursively entered"); inerror = true; va_start (argptr,error); vsprintf (string,error,argptr); va_end (argptr); Con_Printf ("Host_Error: %s\n",string); CL_Disconnect (); cls.demonum = -1; inerror = false; // FIXME Sys_Error ("Host_Error: %s\n",string); } /* =============== Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void Host_WriteConfiguration (void) { FILE *f; if (host_initialized) { f = fopen (va("%s/config.cfg",com_gamedir), "w"); if (!f) { Con_Printf ("Couldn't write config.cfg.\n"); return; } Key_WriteBindings (f); Cvar_WriteVariables (f); fclose (f); } } //============================================================================ #if 0 /* ================== Host_SimulationTime This determines if enough time has passed to run a simulation frame ================== */ qboolean Host_SimulationTime(float time) { float fps; if (oldrealtime > realtime) oldrealtime = 0; if (cl_maxfps.value) fps = max(30.0, min(cl_maxfps.value, 72.0)); else fps = max(30.0, min(rate.value/80.0, 72.0)); if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps) return false; // framerate is too high return true; } #endif /* ================== Host_Frame Runs all active servers ================== */ int nopacketcount; void Host_Frame (float time) { static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; float fps; if (setjmp (host_abort) ) return; // something bad happened, or the server disconnected // decide the simulation time realtime += time; if (oldrealtime > realtime) oldrealtime = 0; if (cl_maxfps.value) fps = max(30.0, min(cl_maxfps.value, 72.0)); else fps = max(30.0, min(rate.value/80.0, 72.0)); if (!cls.timedemo && realtime - oldrealtime < 1.0/fps) return; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; if (host_frametime > 0.2) host_frametime = 0.2; // get new key events Sys_SendKeyEvents (); // allow mice or other external controllers to add commands IN_Commands (); // process console commands Cbuf_Execute (); // fetch results from server CL_ReadPackets (); // send intentions now // resend a connection request if necessary if (cls.state == ca_disconnected) { CL_CheckForResend (); } else CL_SendCmd (); // Set up prediction for other players CL_SetUpPlayerPrediction(false); // do client side motion prediction CL_PredictMove (); // Set up prediction for other players CL_SetUpPlayerPrediction(true); // build a refresh entity list CL_EmitEntities (); // update video if (host_speeds.value) time1 = Sys_DoubleTime (); SCR_UpdateScreen (); if (host_speeds.value) time2 = Sys_DoubleTime (); // update audio if (cls.state == ca_active) { S_Update (r_origin, vpn, vright, vup); CL_DecayLights (); } else S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin); CDAudio_Update(); if (host_speeds.value) { pass1 = (time1 - time3)*1000; time3 = Sys_DoubleTime (); pass2 = (time2 - time1)*1000; pass3 = (time3 - time2)*1000; Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n", pass1+pass2+pass3, pass1, pass2, pass3); } host_framecount++; fps_count++; } static void simple_crypt(char *buf, int len) { while (len--) *buf++ ^= 0xff; } void Host_FixupModelNames(void) { simple_crypt(emodel_name, sizeof(emodel_name) - 1); simple_crypt(pmodel_name, sizeof(pmodel_name) - 1); simple_crypt(prespawn_name, sizeof(prespawn_name) - 1); simple_crypt(modellist_name, sizeof(modellist_name) - 1); simple_crypt(soundlist_name, sizeof(soundlist_name) - 1); } //============================================================================ /* ==================== Host_Init ==================== */ void Host_Init (quakeparms_t *parms) { COM_InitArgv (parms->argc, parms->argv); COM_AddParm ("-game"); COM_AddParm ("qw"); Sys_mkdir("qw"); if (COM_CheckParm ("-minmemory")) parms->memsize = MINIMUM_MEMORY; host_parms = *parms; if (parms->memsize < MINIMUM_MEMORY) Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000); Memory_Init (parms->membase, parms->memsize); Cbuf_Init (); Cmd_Init (); V_Init (); COM_Init (); Host_FixupModelNames(); NET_Init (PORT_CLIENT); Netchan_Init (); W_LoadWadFile ("gfx.wad"); Key_Init (); Con_Init (); M_Init (); Mod_Init (); // Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); Con_Printf ("%4.1f megs RAM used.\n",parms->memsize/ (1024*1024.0)); R_InitTextures (); host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); if (!host_basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp"); if (!host_colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); #ifdef __linux__ IN_Init (); CDAudio_Init (); VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); // S_Init (); // S_Init is now done as part of VID. Sigh. cls.state = ca_disconnected; Sbar_Init (); CL_Init (); #else VID_Init (host_basepal); Draw_Init (); SCR_Init (); R_Init (); // S_Init (); // S_Init is now done as part of VID. Sigh. #ifdef GLQUAKE S_Init(); #endif cls.state = ca_disconnected; CDAudio_Init (); Sbar_Init (); CL_Init (); IN_Init (); #endif Cbuf_InsertText ("exec quake.rc\n"); Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n"); Cbuf_AddText ("cl_warncmd 1\n"); Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; Con_Printf ("\nClient Version %4.2f (Build %04d)\n\n", VERSION, build_number()); Con_Printf ("������� QuakeWorld Initialized �������\n"); } /* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf ("recursive shutdown\n"); return; } isdown = true; Host_WriteConfiguration (); CDAudio_Shutdown (); NET_Shutdown (); S_Shutdown(); IN_Shutdown (); if (host_basepal) VID_Shutdown(); }