ref: 2feac9be1d1bebe1a05a47c0adf0254228ca558d
dir: /d_alpha.c/
#include "quakedef.h"
pixel_t
blendalpha(pixel_t ca, pixel_t cb, int alpha)
{
int a, b, c;
if(ca == 0 || (ca >> 24) != 0){
alpha = alpha*(ca >> 24) + 0x80;
alpha = ((alpha>>8) + alpha) >> 8;
}
ca = mulalpha(ca, alpha);
if(currententity != nil && currententity->effects & EF_ADDITIVE){
a = ((ca>> 0)&0xff) + ((cb>> 0)&0xff);
b = ((ca>> 8)&0xff) + ((cb>> 8)&0xff);
c = ((ca>>16)&0xff) + ((cb>>16)&0xff);
return (cb & 0xff000000) | min(a, 255) | min(b, 255)<<8 | min(c, 255)<<16;
}
return ca + mulalpha(cb, 255-alpha);
}
float
alphafor(int flags)
{
if(flags & (SURF_TELE|SURF_FENCE))
return 1.0;
if(flags & SURF_LAVA)
return r_lavaalpha.value;
if(flags & SURF_SLIME)
return r_slimealpha.value;
return r_wateralpha.value;
}