ref: 4ccf8bb9ef7dcfda6d7e0ab172df2dbdae74110c
dir: /r_local.h/
// r_local.h -- private refresh defs #include "r_shared.h" enum { DRAW_BLEND = 1<<0, DRAW_NO = 1<<1, }; int surfdrawflags(int flags); int entdrawflags(entity_t *e); #define enthasalpha(e) ((e) && !defalpha((e)->alpha)) #define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) // normalizing factor so player model works out to about // 1 pixel per triangle #define BMODEL_FULLY_CLIPPED 0x10 // value returned by R_BmodelCheckBBox () // if bbox is trivially rejected //=========================================================================== // viewmodel lighting typedef struct { int ambientlight[3]; int shadelight[3]; float *plightvec; } alight_t; //=========================================================================== // clipped bmodel edges typedef struct bedge_s { mvertex_t *v[2]; struct bedge_s *pnext; } bedge_t; typedef struct { float fv[3]; // viewspace x, y } auxvert_t; //=========================================================================== extern cvar_t r_clearcolor; extern cvar_t r_waterwarp; extern cvar_t r_fullbright; extern cvar_t r_ambient; extern cvar_t r_reportsurfout; extern cvar_t r_numsurfs; extern cvar_t r_reportedgeout; extern cvar_t r_numedges; extern cvar_t r_part_scale; extern cvar_t r_wateralpha; extern cvar_t r_lavaalpha; extern cvar_t r_slimealpha; #define XCENTERING (1.0 / 2.0) #define YCENTERING (1.0 / 2.0) #define CLIP_EPSILON 0.001 #define BACKFACE_EPSILON 0.01 //=========================================================================== #define DIST_NOT_SET 98765 // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct clipplane_s { vec3_t normal; float dist; struct clipplane_s *next; byte leftedge; byte rightedge; byte reserved[2]; } clipplane_t; extern clipplane_t view_clipplanes[4]; //============================================================================= void R_RenderWorld (void); void R_RenderBlendedBrushes(void); //============================================================================= extern mplane_t screenedge[4]; extern vec3_t r_origin; extern vec3_t r_entorigin; extern float screenAspect; extern float xOrigin, yOrigin; extern int r_visframecount; //============================================================================= extern int r_drawflags; void R_ResetFog(void); pixel_t R_BlendFog(pixel_t pix, uzint z); void R_DrawFog(void); void R_InitFog(void); // // current entity info // extern bool insubmodel; void R_DrawSprite (void); int R_RenderFace (msurface_t *fa, int clipflags); void R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf); void R_TransformFrustum (void); void R_SetSkyFrame (void); texture_t *R_TextureAnimation (texture_t *base); pixel_t addlight(pixel_t x, int lr, int lg, int lb); void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags); void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel); void R_AddPolygonEdges (emitpoint_t *pverts, int numverts, int miplevel); surf_t *R_GetSurf (void); void R_AliasDrawModel (alight_t *plighting); void R_BeginEdgeFrame (void); void R_ScanEdges (void); void D_DrawSurfaces (void); void R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist); void R_StepActiveU (edge_t *pedge); void R_RemoveEdges (edge_t *pedge); extern void R_Surf8Start (void); extern void R_Surf8End (void); extern void R_Surf16Start (void); extern void R_Surf16End (void); extern void R_EdgeCodeStart (void); extern void R_EdgeCodeEnd (void); extern void R_RotateBmodel (entity_t *e); extern int c_faceclip; extern int r_polycount; extern model_t *cl_worldmodel; extern int *pfrustum_indexes[4]; // !!! if this is changed, it must be changed in asm_draw.h too !!! #define NEAR_CLIP 0.01 #define MAXBVERTINDEXES 1000 // new clipped vertices when clipping bmodels // to the world BSP extern mvertex_t *r_ptverts, *r_ptvertsmax; extern int r_currentkey; extern int r_currentbkey; void R_InitTurb (void); //========================================================= // Alias models //========================================================= #define MAXALIASVERTS 2000 // TODO: tune this #define ALIAS_Z_CLIP_PLANE 5 #define NUMVERTEXNORMALS 162 extern const float r_avertexnormals[NUMVERTEXNORMALS][3]; extern finalvert_t *pfinalverts; bool R_AliasCheckBBox (void); //========================================================= // turbulence stuff #define AMP 8*0x10000 #define AMP2 3 #define SPEED 20 //========================================================= // particle stuff void R_DrawParticles (void); void R_InitParticles (void); void R_ClearParticles (void); extern edge_t *auxedges; extern int r_numallocatededges; extern edge_t *r_edges, *edge_p, *edge_max; extern edge_t *newedges[MAXHEIGHT]; extern edge_t *removeedges[MAXHEIGHT]; // FIXME: make stack vars when debugging done extern int r_bmodelactive; extern float aliasxscale, aliasyscale, aliasxcenter, aliasycenter; extern float r_aliastransition, r_resfudge; extern int r_outofsurfaces; extern int r_outofedges; extern int r_outofspans; extern mvertex_t *r_pcurrentvertbase; extern int r_maxvalidedgeoffset; void R_AliasClipTriangle (mtriangle_t *ptri, auxvert_t *auxverts); extern int r_frustum_indexes[4*6]; extern int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs; extern bool r_surfsonstack; extern bool r_dowarpold, r_viewchanged; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern vec3_t r_emins, r_emaxs; extern mnode_t *r_pefragtopnode; extern int r_clipflags; extern int r_dlightframecount; void R_StoreEfrags (efrag_t **ppefrag); void R_AnimateLight (void); void R_LightPoint (vec3_t p, int *r); void R_SetupFrame (void); void R_cshift_f (void); void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1); void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip); void R_SplitEntityOnNode2 (mnode_t *node); void R_MarkLights (dlight_t *light, int bit, mnode_t *node);