ref: 57161a86fd06293d116ac687ea9e462c02eb7cbb
dir: /common.c/
#include <u.h> #include <libc.h> #include "dat.h" #include "quakedef.h" #include "fns.h" cvar_t registered = {"registered","0"}; qboolean msg_suppress_1 = 0; char com_token[1024]; int com_argc; char **com_argv; qboolean standard_quake = true, rogue, hipnotic; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) fatal ("MSG_WriteChar: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) fatal ("MSG_WriteByte: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) fatal ("MSG_WriteShort: range error"); #endif buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*8)); } void MSG_WriteCoordInt32 (sizebuf_t *sb, float f) { MSG_WriteLong (sb, Qrint(f*16)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, ((int)f*256/360) & 255); } void MSG_WriteAngleInt16 (sizebuf_t *sb, float f) { MSG_WriteShort (sb, Qrint(f*65536.0/360.0) & 65535); } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * 1.0 / 8.0; } float MSG_ReadCoordInt32 (void) { return MSG_ReadLong() * 1.0 / 16.0; } float MSG_ReadAngle (void) { return MSG_ReadChar() * 360.0 / 256.0; } float MSG_ReadAngleInt16 (void) { return MSG_ReadShort() * 360.0 / 65536.0; } //=========================================================================== void Arr_AllocExtra(void **arr, int *nel, int needextra) { while(needextra > 0){ *arr = Hunk_Double(*arr); needextra -= *nel; *nel *= 2; } } void SZ_Alloc(sizebuf_t *buf, int startsize) { if(startsize < 256) startsize = 256; buf->data = Hunk_Alloc(startsize); buf->maxsize = startsize; buf->cursize = 0; setmalloctag(buf->data, getcallerpc(&buf)); } void SZ_Free(sizebuf_t *buf) { // Z_Free (buf->data); // buf->data = nil; // buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear(sizebuf_t *buf) { buf->cursize = 0; } void * SZ_GetSpace(sizebuf_t *buf, int length) { void *data; if(buf->cursize + length > buf->maxsize){ if(!buf->allowoverflow) Host_Error("SZ_GetSpace: %s: overflow without allowoverflow set", buf->name); if(length > buf->maxsize) Host_Error("SZ_GetSpace: %s: %d is > full buffer size", buf->name, length); buf->overflowed = true; Con_Printf("SZ_GetSpace: %s: overflow", buf->name); SZ_Clear(buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write(sizebuf_t *buf, void *data, int length) { memcpy(SZ_GetSpace(buf, length), data, length); } void SZ_Print(sizebuf_t *buf, char *data) { int len; len = strlen(data)+1; if(buf->data[buf->cursize-1]) memcpy(SZ_GetSpace(buf, len), data, len); // no trailing 0 else memcpy((uchar *)SZ_GetSpace(buf, len-1)-1, data, len); // write over trailing 0 } /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (data == nil) return nil; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return nil; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') break; } while (c>32); com_token[len] = 0; return data; } /* ============ va does a varargs printf into a temp buffer, so I don't need to have varargs versions of all text functions. FIXME: make this buffer size safe someday ============ */ char * va(char *fmt, ...) { va_list arg; static char s[1024]; va_start(arg, fmt); vsnprint(s, sizeof s, fmt, arg); va_end(arg); return s; } float f32le(u32int u) { union { float f; u32int u; }x; x.u = u; return x.f; }