ref: 5ffec98ac5535fce363a48640ff3f1c1e7f42f5a
dir: /d_sky.c/
#include <u.h> #include <libc.h> #include "dat.h" #include "quakedef.h" #include "fns.h" #define SKY_SPAN_SHIFT 5 #define SKY_SPAN_MAX (1 << SKY_SPAN_SHIFT) extern int skyw, skyh; /* ================= D_Sky_uv_To_st ================= */ void D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t) { double wu, wv, temp; vec3_t end; if (r_refdef.vrect.width >= r_refdef.vrect.height) temp = r_refdef.vrect.width; else temp = r_refdef.vrect.height; wu = 8192.0 * (double)(u-((int)vid.width>>1)) / temp; wv = 8192.0 * (double)(((int)vid.height>>1)-v) / temp; end[0] = 4096.0*vpn[0] + wu*vright[0] + wv*vup[0]; end[1] = 4096.0*vpn[1] + wu*vright[1] + wv*vup[1]; end[2] = 4096.0*vpn[2] + wu*vright[2] + wv*vup[2]; end[2] *= 3; VectorNormalize(end); temp = skytime*skyspeed; // TODO: add D_SetupFrame & set this there s[0] = (int)((temp + 4*(skyw-1)*end[0]) * 0x10000); t[0] = (int)((temp + 4*(skyh-1)*end[1]) * 0x10000); s[1] = (int)((temp*2.0 + 4*(skyw-1)*end[0]) * 0x10000); t[1] = (int)((temp*2.0 + 4*(skyh-1)*end[1]) * 0x10000); } /* ================= D_DrawSkyScans8 ================= */ void D_DrawSkyScans8 (espan_t *pspan) { int count, spancount, u, v; unsigned char *pdest, m; fixed16_t s[2], t[2], snext[2], tnext[2], sstep[2], tstep[2]; int spancountminus1; sstep[0] = sstep[1] = 0; // keep compiler happy tstep[0] = tstep[1] = 0; // ditto do { pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); count = pspan->count; // calculate the initial s & t u = pspan->u; v = pspan->v; D_Sky_uv_To_st (u, v, s, t); do { if (count >= SKY_SPAN_MAX) spancount = SKY_SPAN_MAX; else spancount = count; count -= spancount; if (count) { u += spancount; // calculate s and t at far end of span, // calculate s and t steps across span by shifting D_Sky_uv_To_st (u, v, snext, tnext); sstep[0] = (snext[0] - s[0]) >> SKY_SPAN_SHIFT; tstep[0] = (tnext[0] - t[0]) >> SKY_SPAN_SHIFT; sstep[1] = (snext[1] - s[1]) >> SKY_SPAN_SHIFT; tstep[1] = (tnext[1] - t[1]) >> SKY_SPAN_SHIFT; } else { // calculate s and t at last pixel in span, // calculate s and t steps across span by division spancountminus1 = (float)(spancount - 1); if (spancountminus1 > 0) { u += spancountminus1; D_Sky_uv_To_st (u, v, snext, tnext); sstep[0] = (snext[0] - s[0]) / spancountminus1; tstep[0] = (tnext[0] - t[0]) / spancountminus1; sstep[1] = (snext[1] - s[1]) / spancountminus1; tstep[1] = (tnext[1] - t[1]) / spancountminus1; } } do { m = r_skysource[1][((t[1] & R_SKY_TMASK) >> 9) + ((s[1] & R_SKY_SMASK) >> 16)]; if(m == 0) *pdest = r_skysource[0][((t[0] & R_SKY_TMASK) >> 9) + ((s[0] & R_SKY_SMASK) >> 16)]; else *pdest = m; pdest++; s[0] += sstep[0]; t[0] += tstep[0]; s[1] += sstep[1]; t[1] += tstep[1]; } while (--spancount > 0); s[0] = snext[0]; t[0] = tnext[0]; s[1] = snext[1]; t[1] = tnext[1]; } while (count > 0); } while ((pspan = pspan->pnext) != nil); }