ref: 6aaee9a37654f87eb52375d0b2bca5f26cd8139a
dir: /r_surf.c/
#include <u.h> #include <libc.h> #include "dat.h" #include "quakedef.h" #include "fns.h" drawsurf_t r_drawsurf; int lightleft, sourcesstep, blocksize, sourcetstep; int lightdelta, lightdeltastep; int lightright, lightleftstep, lightrightstep, blockdivshift; unsigned blockdivmask; void *prowdestbase; unsigned char *pbasesource; int surfrowbytes; // used by ASM files unsigned *r_lightptr; int r_stepback; int r_lightwidth; int r_numhblocks, r_numvblocks; unsigned char *r_source, *r_sourcemax; void R_DrawSurfaceBlock8_mip0 (void); void R_DrawSurfaceBlock8_mip1 (void); void R_DrawSurfaceBlock8_mip2 (void); void R_DrawSurfaceBlock8_mip3 (void); static void (*surfmiptable[4])(void) = { R_DrawSurfaceBlock8_mip0, R_DrawSurfaceBlock8_mip1, R_DrawSurfaceBlock8_mip2, R_DrawSurfaceBlock8_mip3 }; unsigned blocklights[18*18]; /* =============== R_AddDynamicLights =============== */ void R_AddDynamicLights (void) { msurface_t *surf; int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local; int s, t; int i; int smax, tmax; mtexinfo_t *tex; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++) { if ( !(surf->dlightbits & (1<<lnum) ) ) continue; // not lit by this light rad = cl_dlights[lnum].radius; dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = cl_dlights[lnum].origin[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0 ; t<tmax ; t++) { td = local[1] - t*16; if (td < 0) td = -td; for (s=0 ; s<smax ; s++) { sd = local[0] - s*16; if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight) blocklights[t*smax + s] += (rad - dist)*256; } } } } /* =============== R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ void R_BuildLightMap (void) { int smax, tmax; int t; int i, size; byte *lightmap; unsigned scale; int maps; msurface_t *surf; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; size = smax*tmax; lightmap = surf->samples; if (r_fullbright.value || !cl.worldmodel->lightdata) { for (i=0 ; i<size ; i++) blocklights[i] = 0; return; } // clear to ambient for (i=0 ; i<size ; i++) blocklights[i] = r_refdef.ambientlight<<8; // add all the lightmaps if (lightmap) for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = r_drawsurf.lightadj[maps]; // 8.8 fraction for (i=0 ; i<size ; i++) blocklights[i] += lightmap[i] * scale; lightmap += size; // skip to next lightmap } // add all the dynamic lights if (surf->dlightframe == r_framecount) R_AddDynamicLights (); // bound, invert, and shift for (i=0 ; i<size ; i++) { t = (255*256 - (int)blocklights[i]) >> (8 - VID_CBITS); if (t < (1 << 6)) t = (1 << 6); blocklights[i] = t; } } /* =============== R_TextureAnimation Returns the proper texture for a given time and base texture =============== */ texture_t *R_TextureAnimation (texture_t *base) { int reletive; int count; if (currententity->frame) { if (base->alternate_anims) base = base->alternate_anims; } if (!base->anim_total) return base; reletive = (int)(cl.time*10) % base->anim_total; count = 0; while (base->anim_min > reletive || base->anim_max <= reletive) { base = base->anim_next; if (!base) fatal ("R_TextureAnimation: broken cycle"); if (++count > 100) fatal ("R_TextureAnimation: infinite cycle"); } return base; } /* =============== R_DrawSurface =============== */ void R_DrawSurface (void) { unsigned char *basetptr; int smax, tmax, twidth; int u; int soffset, basetoffset, texwidth; int horzblockstep; unsigned char *pcolumndest; void (*pblockdrawer)(void); texture_t *mt; // calculate the lightings R_BuildLightMap (); surfrowbytes = r_drawsurf.rowbytes; mt = r_drawsurf.texture; r_source = (byte *)mt + mt->offsets[r_drawsurf.surfmip]; // the fractional light values should range from 0 to (VID_GRADES - 1) << 16 // from a source range of 0 - 255 texwidth = mt->width >> r_drawsurf.surfmip; blocksize = 16 >> r_drawsurf.surfmip; blockdivshift = 4 - r_drawsurf.surfmip; blockdivmask = (1 << blockdivshift) - 1; r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1; r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; r_numvblocks = r_drawsurf.surfheight >> blockdivshift; pblockdrawer = surfmiptable[r_drawsurf.surfmip]; // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize; smax = mt->width >> r_drawsurf.surfmip; twidth = texwidth; tmax = mt->height >> r_drawsurf.surfmip; sourcetstep = texwidth; r_stepback = tmax * twidth; r_sourcemax = r_source + (tmax * smax); soffset = r_drawsurf.surf->texturemins[0]; basetoffset = r_drawsurf.surf->texturemins[1]; // << 16 components are to guarantee positive values for % soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax; basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) + (tmax << 16)) % tmax) * twidth)]; pcolumndest = r_drawsurf.surfdat; for (u=0 ; u<r_numhblocks; u++) { r_lightptr = blocklights + u; prowdestbase = pcolumndest; pbasesource = basetptr + soffset; (*pblockdrawer)(); soffset = soffset + blocksize; if (soffset >= smax) soffset = 0; pcolumndest += horzblockstep; } } //============================================================================= /* ================ R_DrawSurfaceBlock8_mip0 ================ */ void R_DrawSurfaceBlock8_mip0 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v<r_numvblocks ; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 4; lightrightstep = (r_lightptr[1] - lightright) >> 4; for (i=0 ; i<16 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 4; light = lightright; for (b=15; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip1 ================ */ void R_DrawSurfaceBlock8_mip1 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v<r_numvblocks ; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 3; lightrightstep = (r_lightptr[1] - lightright) >> 3; for (i=0 ; i<8 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 3; light = lightright; for (b=7; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip2 ================ */ void R_DrawSurfaceBlock8_mip2 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v<r_numvblocks ; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 2; lightrightstep = (r_lightptr[1] - lightright) >> 2; for (i=0 ; i<4 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 2; light = lightright; for (b=3; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_DrawSurfaceBlock8_mip3 ================ */ void R_DrawSurfaceBlock8_mip3 (void) { int v, i, b, lightstep, lighttemp, light; unsigned char pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v=0 ; v<r_numvblocks ; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 1; lightrightstep = (r_lightptr[1] - lightright) >> 1; for (i=0 ; i<2 ; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 1; light = lightright; for (b=1; b>=0; b--) { pix = psource[b]; prowdest[b] = ((unsigned char *)vid.colormap) [(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } /* ================ R_GenTurbTile ================ */ void R_GenTurbTile (pixel_t *pbasetex, void *pdest) { int *turb; int i, j, s, t; byte *pd; turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); pd = (byte *)pdest; for (i=0 ; i<TILE_SIZE ; i++) { for (j=0 ; j<TILE_SIZE ; j++) { s = (((j << 16) + turb[i & (CYCLE-1)]) >> 16) & 63; t = (((i << 16) + turb[j & (CYCLE-1)]) >> 16) & 63; *pd++ = *(pbasetex + (t<<6) + s); } } } void R_GenTile(msurface_t *psurf, void *pdest) { if(psurf->flags & SURF_DRAWTURB){ R_GenTurbTile((pixel_t *) ((byte *)psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest); }else if(psurf->flags & SURF_DRAWSKY) R_GenSkyTile(pdest); else fatal("Unknown tile type"); }