ref: 6b2f2bdd67732bcd7703f2d9edc9c1d9f8ca2483
dir: /QW/client/quakedef.h/
/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // quakedef.h -- primary header for client #define QUAKE_GAME // as opposed to utilities //define PARANOID // speed sapping error checking #ifdef _WIN32 #pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018) #endif #include <math.h> #include <string.h> #include <stdarg.h> #include <stdio.h> #include <stdlib.h> #include <setjmp.h> #include <time.h> #include "bothdefs.h" #include "common.h" #include "bspfile.h" #include "vid.h" #include "sys.h" #include "zone.h" #include "mathlib.h" #include "wad.h" #include "draw.h" #include "cvar.h" #include "screen.h" #include "net.h" #include "protocol.h" #include "cmd.h" #include "sbar.h" #include "sound.h" #include "render.h" #include "client.h" #ifdef GLQUAKE #include "gl_model.h" #else #include "model.h" #include "d_iface.h" #endif #include "input.h" #include "keys.h" #include "console.h" #include "view.h" #include "menu.h" #include "crc.h" #include "cdaudio.h" #include "pmove.h" #ifdef GLQUAKE #include "glquake.h" #endif #ifndef max #define max(a,b) ((a) > (b) ? (a) : (b)) #define min(a,b) ((a) < (b) ? (a) : (b)) #endif //============================================================================= // the host system specifies the base of the directory tree, the // command line parms passed to the program, and the amount of memory // available for the program to use typedef struct { char *basedir; char *cachedir; // for development over ISDN lines int argc; char **argv; void *membase; int memsize; } quakeparms_t; //============================================================================= #define MAX_NUM_ARGVS 50 extern qboolean noclip_anglehack; // // host // extern quakeparms_t host_parms; extern cvar_t sys_ticrate; extern cvar_t sys_nostdout; extern cvar_t developer; extern cvar_t password; extern qboolean host_initialized; // true if into command execution extern double host_frametime; extern byte *host_basepal; extern byte *host_colormap; extern int host_framecount; // incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset void Host_ServerFrame (void); void Host_InitCommands (void); void Host_Init (quakeparms_t *parms); void Host_Shutdown(void); void Host_Error (char *error, ...); void Host_EndGame (char *message, ...); qboolean Host_SimulationTime(float time); void Host_Frame (float time); void Host_Quit_f (void); void Host_ClientCommands (char *fmt, ...); void Host_ShutdownServer (qboolean crash); extern qboolean msg_suppress_1; // suppresses resolution and cache size console output // an fullscreen DIB focus gain/loss