ref: 6d916b0985f31acc22b98bb53a42086c63367baa
dir: /host_cmd.c/
#include "quakedef.h" int current_skill; /* ================== Host_Quit_f ================== */ extern void M_Menu_Quit_f (void); void Host_Quit_f (void) { if (key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f (); return; } CL_Disconnect (); Host_ShutdownServer(false); game_shutdown (); } /* ================== Host_Status_f ================== */ void Host_Status_f (void) { client_t *client; int seconds; int minutes; int hours; int j; void (*print) (char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %4.2f\n", VERSION); print ("map: %s\n", sv.name); print ("players: %d active (%d max)\n\n", net_activeconnections, svs.maxclients); for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) { if (!client->active) continue; seconds = (int)(net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print ("#%-2ud %-16.16s %3d %2d:%02d:%02d\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); print (" %s\n", client->netconnection->address); } } /* ================== Host_God_f Sets client to godmode ================== */ void Host_God_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if (!((int)sv_player->v.flags & FL_GODMODE) ) SV_ClientPrintf ("godmode OFF\n"); else SV_ClientPrintf ("godmode ON\n"); } void Host_Notarget_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; if (!((int)sv_player->v.flags & FL_NOTARGET) ) SV_ClientPrintf ("notarget OFF\n"); else SV_ClientPrintf ("notarget ON\n"); } bool noclip_anglehack; void Host_Noclip_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf ("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("noclip OFF\n"); } } /* ================== Host_Fly_f Sets client to flymode ================== */ void Host_Fly_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; if (sv_player->v.movetype != MOVETYPE_FLY) { sv_player->v.movetype = MOVETYPE_FLY; SV_ClientPrintf ("flymode ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf ("flymode OFF\n"); } } /* ================== Host_Ping_f ================== */ void Host_Ping_f (void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } SV_ClientPrintf ("Client ping times:\n"); for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) { if (!client->active) continue; total = 0; for (j=0 ; j<NUM_PING_TIMES ; j++) total+=client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4d %s\n", (int)(total*1000), client->name); } } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map <servername> command from the console. Active clients are kicked off. ====================== */ void Host_Map_f (void) { int i; char name[Npath]; if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque (); cls.mapstring[0] = 0; for (i=0 ; i<Cmd_Argc() ; i++) { strcat (cls.mapstring, Cmd_Argv(i)); strcat (cls.mapstring, " "); } strcat (cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy (name, Cmd_Argv(1)); SV_SpawnServer (name); if (!sv.active) return; if (cls.state != ca_dedicated) { strcpy (cls.spawnparms, ""); for (i=2 ; i<Cmd_Argc() ; i++) { strcat (cls.spawnparms, Cmd_Argv(i)); strcat (cls.spawnparms, " "); } Cmd_ExecuteString ("connect local", src_command); } } /* ================== Host_Changelevel_f Goes to a new map, taking all clients along ================== */ void Host_Changelevel_f (void) { char level[Npath]; if (Cmd_Argc() != 2) { Con_Printf ("changelevel <levelname> : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } SV_SaveSpawnparms (); strcpy (level, Cmd_Argv(1)); SV_SpawnServer (level); } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ void Host_Restart_f (void) { char mapname[Npath]; if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; strcpy (mapname, sv.name); // must copy out, because it gets cleared // in sv_spawnserver SV_SpawnServer (mapname); } /* wait for signon messages; sent before server level change */ static void reconnect(void) { SCR_BeginLoadingPlaque(); cls.signon = 0; } /* ===================== Host_Connect_f User command to connect to server ===================== */ void Host_Connect_f (void) { char name[Npath]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) { abortdemo (); CL_Disconnect (); } strcpy (name, Cmd_Argv(1)); CL_EstablishConnection (name); reconnect(); } /* ====================== Host_Name_f ====================== */ void Host_Name_f (void) { char newName[16]; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); return; } if (Cmd_Argc () == 2) strncpy(newName, Cmd_Argv(1), sizeof(newName)); else strncpy(newName, Cmd_Args(), sizeof(newName)); newName[sizeof(newName)-1] = 0; if (cmd_source == src_command) { if(strcmp(cl_name.string, newName) == 0) return; setcvar ("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected") != 0) if(strcmp(host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); strcpy(host_client->name, newName); host_client->edict->v.netname = PR_SetStr(sv.pr, host_client->name); // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); } void Host_Version_f (void) { Con_Printf ("Version %4.2f\n", VERSION); Con_Printf ("Exe: 00:00:00 Jun 22 1996\n"); } void Host_Say(bool teamonly) { client_t *client; client_t *save; int j; char *p; char text[64]; bool fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; save = host_client; p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // turn on color set 1 if (!fromServer) sprint (text, "%c%s: ", 1, save->name); else sprint (text, "%c<%s> ", 1, hostname.string); j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator if(j < (int)strlen(p)) p[j] = 0; strcat (text, p); strcat (text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf("%s", text); } host_client = save; Con_DPrintf("%s", &text[1]); } void Host_Say_f(void) { Host_Say(false); } void Host_Say_Team_f(void) { Host_Say(true); } void Host_Tell_f(void) { client_t *client; client_t *save; int j; char *p; char text[64]; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (Cmd_Argc () < 3) return; strcpy(text, host_client->name); strcat(text, ": "); p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[strlen(p)-1] = 0; } // check length & truncate if necessary j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator if(j < (int)strlen(p)) p[j] = 0; strcat (text, p); strcat (text, "\n"); save = host_client; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active || !client->spawned) continue; if(cistrcmp(client->name, Cmd_Argv(1)) != 0) continue; host_client = client; SV_ClientPrintf("%s", text); break; } host_client = save; } /* ================== Host_Color_f ================== */ void Host_Color_f(void) { int top, bottom; int playercolor; if (Cmd_Argc() == 1) { Con_Printf ("\"color\" is \"%d %d\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); Con_Printf ("color <0-13> [0-13]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; if (cmd_source == src_command) { setcvarv ("_cl_color", playercolor); if (cls.state == ca_connected) Cmd_ForwardToServer (); return; } host_client->colors = playercolor; host_client->edict->v.team = bottom + 1; // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.reliable_datagram, host_client->colors); } /* ================== Host_Kill_f ================== */ void Host_Kill_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv_player->v.health <= 0) { SV_ClientPrintf ("Can't suicide -- already dead!\n"); return; } sv.pr->global_struct->time = sv.time; sv.pr->global_struct->self = EDICT_TO_PROG(sv.pr, sv_player); PR_ExecuteProgram (sv.pr, sv.pr->global_struct->ClientKill); } /* ================== Host_Pause_f ================== */ void Host_Pause_f (void) { if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (!pausable.value) SV_ClientPrintf ("Pause not allowed.\n"); else { sv.paused ^= 1; if (sv.paused) { SV_BroadcastPrintf ("%s paused the game\n", PR_Str(sv.pr, sv_player->v.netname)); } else { SV_BroadcastPrintf ("%s unpaused the game\n", PR_Str(sv.pr, sv_player->v.netname)); } // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_setpause); MSG_WriteByte (&sv.reliable_datagram, sv.paused); } } //=========================================================================== /* ================== Host_PreSpawn_f ================== */ void Host_PreSpawn_f (void) { if(cmd_source == src_command){ Con_Printf("prespawn is not valid from the console\n"); return; } if(host_client->spawned){ Con_Printf("prespawn not valid -- already spawned\n"); return; } host_client->signon.state = SIGNON_SENDING; host_client->signon.id = 0; } /* ================== Host_Spawn_f ================== */ void Host_Spawn_f (void) { int i; client_t *client; edict_t *ent; float *a; if (cmd_source == src_command) { Con_Printf ("spawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("Spawn not valid -- already spawned\n"); return; } // run the entrance script if (sv.loadgame) { // loaded games are fully inited already // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client->edict; memset (&ent->v, 0, sv.pr->entityfields * 4); ent->v.colormap = NUM_FOR_EDICT(sv.pr, ent); ent->v.team = (host_client->colors & 15) + 1; ent->v.netname = PR_SetStr(sv.pr, host_client->name); // copy spawn parms out of the client_t for (i=0 ; i< Nparms ; i++) (&sv.pr->global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function sv.pr->global_struct->time = sv.time; sv.pr->global_struct->self = EDICT_TO_PROG(sv.pr, sv_player); PR_ExecuteProgram (sv.pr, sv.pr->global_struct->ClientConnect); if ((dtime() - host_client->netconnection->connecttime) <= sv.time) Con_DPrintf("%s entered the game\n", host_client->name); PR_ExecuteProgram (sv.pr, sv.pr->global_struct->PutClientInServer); } // send all current names, colors, and frag counts SZ_Clear (&host_client->message); // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) { MSG_WriteByte (&host_client->message, svc_updatename); MSG_WriteByte (&host_client->message, i); MSG_WriteString (&host_client->message, client->name); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->colors); } // send all current light styles for (i=0 ; i<Nlights ; i++) { MSG_WriteByte (&host_client->message, svc_lightstyle); MSG_WriteByte (&host_client->message, (char)i); MSG_WriteString (&host_client->message, sv.lightstyles[i]); } // send some stats MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, sv.pr->global_struct->total_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->message, sv.pr->global_struct->total_monsters); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_SECRETS); MSG_WriteLong (&host_client->message, sv.pr->global_struct->found_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, sv.pr->global_struct->killed_monsters); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM(sv.pr, 1 + (host_client - svs.clients) ); MSG_WriteByte (&host_client->message, svc_setangle); a = sv.loadgame ? ent->v.v_angle : ent->v.angles; for(i = 0; i < 2; i++) sv.protocol->MSG_WriteAngle(&host_client->message, a[i]); sv.protocol->MSG_WriteAngle (&host_client->message, 0 ); SV_WriteClientdataToMessage (sv_player, &host_client->message); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 3); host_client->signon.state = SIGNON_KICK; } /* ================== Host_Begin_f ================== */ void Host_Begin_f (void) { if (cmd_source == src_command) { Con_Printf ("begin is not valid from the console\n"); return; } host_client->spawned = true; } static void savecomment(char *cm) { char *s, *p, *e; s = cm; e = cm + Nsavcm - 1; memset(s, '_', e - s); p = seprint(s, e+1, "%s", cl.levelname); if(p < e) *p = '_'; while(p >= s){ if(*p == ' ') *p = '_'; /* because scanf */ p--; } p = seprint(s+22, e+1, "kills:%3d/%3d", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); if(p < e) *p = '_'; *e = 0; } static void savegame(void) { char *s, *a, cm[Nsavcm]; client_t *c, *e; if(cmd_source != src_command) return; else if(!sv.active){ Con_Printf("savegame: not a local game\n"); return; }else if(cl.intermission){ Con_Printf("savegame: intermission in progress\n"); return; }else if(svs.maxclients != 1){ Con_Printf("savegame: multiplayer game in progress\n"); return; }else if(Cmd_Argc() != 2){ Con_Printf("save <savename> : save a game\n"); return; }else if(strstr(Cmd_Argv(1), "..") != nil){ Con_Printf("savegame: invalid path\n"); return; } c = svs.clients; e = c + svs.maxclients; while(c < e){ if(c->active && c->edict->v.health <= 0){ Con_Printf("savegame: extant dead client\n"); return; } c++; } a = Cmd_Argv(1); s = va("%s/%s%s", fsdir, a, ext(a, ".sav")); Con_Printf("Writing game to %s\n", s); savecomment(cm); if(dumpsav(s, cm) < 0) Con_Printf(va("savegame: %s\n", lerr())); } static void loadgame(void) { char *s, *a; if(cmd_source != src_command) return; if(Cmd_Argc() != 2){ Con_Printf("load <savename> : load a game\n"); return; } cls.demonum = -1; a = Cmd_Argv(1); s = va("%s/%s%s", fsdir, a, ext(a, ".sav")); /* Can't call SCR_BeginLoadingPlaque, because too much stack space has * been used. The menu calls it before stuffing loadgame command */ SCR_BeginLoadingPlaque(); Con_DPrintf("loadgame: reading from %s", s); if(loadsav(s) < 0){ Con_Printf(va("loadgame: %s\n", lerr())); return; } if(cls.state != ca_dedicated){ CL_EstablishConnection("local"); reconnect(); } } /* ================== Host_Kick_f Kicks a user off of the server ================== */ void Host_Kick_f (void) { char *who; char *message = nil; client_t *save; int i; bool byNumber = false; if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer (); return; } } else if (sv.pr->global_struct->deathmatch) return; save = host_client; if(Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) { i = atof(Cmd_Argv(2)) - 1; if (i < 0 || i >= svs.maxclients) return; if (!svs.clients[i].active) return; host_client = &svs.clients[i]; byNumber = true; } else { for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (!host_client->active) continue; if(cistrcmp(host_client->name, Cmd_Argv(1)) == 0) break; } } if (i < svs.maxclients) { if (cmd_source == src_command) if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; else who = save->name; // can't kick yourself! if (host_client == save) return; if (Cmd_Argc() > 2) { message = COM_Parse(Cmd_Args()); if (byNumber) { message++; // skip the # while (*message == ' ') // skip white space message++; message += strlen(Cmd_Argv(2)); // skip the number } while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf ("Kicked by %s: %s\n", who, message); else SV_ClientPrintf ("Kicked by %s\n", who); SV_DropClient (false); } host_client = save; } /* =============================================================================== DEBUGGING TOOLS =============================================================================== */ /* ================== Host_Give_f ================== */ void Host_Give_f (void) { char *t; int v; eval_t *val; if (cmd_source == src_command) { Cmd_ForwardToServer (); return; } if (sv.pr->global_struct->deathmatch) return; t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); switch (t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // MED 01/04/97 added hipnotic give stuff if (hipnotic) { if (t[0] == '6') { if (t[1] == 'a') sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; else sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; else if (t[0] == '0') sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; else if (t[0] >= '2') sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': if (rogue) { val = GetEdictFieldValue(sv.pr, sv_player, "ammo_shells1"); if (val) val->_float = v; } sv_player->v.ammo_shells = v; break; case 'n': if (rogue) { val = GetEdictFieldValue(sv.pr, sv_player, "ammo_nails1"); if (val) { val->_float = v; if (sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_nails = v; } } else { sv_player->v.ammo_nails = v; } break; case 'l': if (rogue) { val = GetEdictFieldValue(sv.pr, sv_player, "ammo_lava_nails"); if (val) { val->_float = v; if (sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_nails = v; } } break; case 'r': if (rogue) { val = GetEdictFieldValue(sv.pr, sv_player, "ammo_rockets1"); if (val) { val->_float = v; if (sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_rockets = v; } } else { sv_player->v.ammo_rockets = v; } break; case 'm': if (rogue) { val = GetEdictFieldValue(sv.pr, sv_player, "ammo_multi_rockets"); if (val) { val->_float = v; if (sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_rockets = v; } } break; case 'h': sv_player->v.health = v; break; case 'c': if (rogue) { val = GetEdictFieldValue(sv.pr, sv_player, "ammo_cells1"); if (val) { val->_float = v; if (sv_player->v.weapon <= IT_LIGHTNING) sv_player->v.ammo_cells = v; } } else { sv_player->v.ammo_cells = v; } break; case 'p': if (rogue) { val = GetEdictFieldValue(sv.pr, sv_player, "ammo_plasma"); if (val) { val->_float = v; if (sv_player->v.weapon > IT_LIGHTNING) sv_player->v.ammo_cells = v; } } break; } } edict_t *FindViewthing (void) { int i; edict_t *e; for (i=0 ; i<sv.pr->num_edicts ; i++) { e = EDICT_NUM(sv.pr, i); if(strcmp(PR_Str(sv.pr, e->v.classname), "viewthing") == 0) return e; } Con_Printf ("No viewthing on map\n"); return nil; } /* ================== Host_Viewmodel_f ================== */ void Host_Viewmodel_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = Mod_ForName (Cmd_Argv(1), false); if (!m) { Con_Printf ("Can't load %s\n", Cmd_Argv(1)); return; } e->v.frame = 0; cl.model_precache[(int)e->v.modelindex] = m; } /* ================== Host_Viewframe_f ================== */ void Host_Viewframe_f (void) { edict_t *e; int f; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes-1; e->v.frame = f; } void PrintFrameName (model_t *m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = (aliashdr_t *)Mod_Extradata (m); if (!hdr) return; pframedesc = &hdr->frames[frame]; Con_Printf ("frame %d: %s\n", frame, pframedesc->name); } /* ================== Host_Viewnext_f ================== */ void Host_Viewnext_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame + 1; if (e->v.frame >= m->numframes) e->v.frame = m->numframes - 1; PrintFrameName (m, e->v.frame); } /* ================== Host_Viewprev_f ================== */ void Host_Viewprev_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int)e->v.modelindex]; e->v.frame = e->v.frame - 1; if (e->v.frame < 0) e->v.frame = 0; PrintFrameName (m, e->v.frame); } /* =============================================================================== DEMO LOOP CONTROL =============================================================================== */ /* ================== Host_Startdemos_f ================== */ void Host_Startdemos_f (void) { int i, c; if (cls.state == ca_dedicated) { if (!sv.active) Cbuf_AddText ("map start\n"); return; } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { Con_Printf ("Max %d demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf ("%d demo(s) in loop\n", c); for (i=1 ; i<c+1 ; i++) strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1); if (!sv.active && cls.demonum != -1 && !cls.demoplayback) { cls.demonum = 0; CL_NextDemo (); } else cls.demonum = -1; } /* ================== Host_Demos_f Return to looping demos ================== */ void Host_Demos_f (void) { if (cls.state == ca_dedicated) return; if (cls.demonum == -1) cls.demonum = 1; CL_Disconnect_f (); CL_NextDemo (); } /* ================== Host_Stopdemo_f Return to looping demos ================== */ void Host_Stopdemo_f (void) { if (cls.state == ca_dedicated) return; if (!cls.demoplayback) return; abortdemo (); CL_Disconnect (); } //============================================================================= /* ================== Host_InitCommands ================== */ void Host_InitCommands (void) { Cmd_AddCommand ("status", Host_Status_f); Cmd_AddCommand ("quit", Host_Quit_f); Cmd_AddCommand ("god", Host_God_f); Cmd_AddCommand ("notarget", Host_Notarget_f); Cmd_AddCommand ("fly", Host_Fly_f); Cmd_AddCommand ("map", Host_Map_f); Cmd_AddCommand ("restart", Host_Restart_f); Cmd_AddCommand ("changelevel", Host_Changelevel_f); Cmd_AddCommand ("connect", Host_Connect_f); Cmd_AddCommand("reconnect", reconnect); Cmd_AddCommand ("name", Host_Name_f); Cmd_AddCommand ("noclip", Host_Noclip_f); Cmd_AddCommand ("version", Host_Version_f); Cmd_AddCommand ("say", Host_Say_f); Cmd_AddCommand ("say_team", Host_Say_Team_f); Cmd_AddCommand ("tell", Host_Tell_f); Cmd_AddCommand ("color", Host_Color_f); Cmd_AddCommand ("kill", Host_Kill_f); Cmd_AddCommand ("pause", Host_Pause_f); Cmd_AddCommand ("spawn", Host_Spawn_f); Cmd_AddCommand ("begin", Host_Begin_f); Cmd_AddCommand ("prespawn", Host_PreSpawn_f); Cmd_AddCommand ("kick", Host_Kick_f); Cmd_AddCommand ("ping", Host_Ping_f); Cmd_AddCommand("load", loadgame); Cmd_AddCommand("save", savegame); Cmd_AddCommand ("give", Host_Give_f); Cmd_AddCommand ("startdemos", Host_Startdemos_f); Cmd_AddCommand ("demos", Host_Demos_f); Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); Cmd_AddCommand ("viewframe", Host_Viewframe_f); Cmd_AddCommand ("viewnext", Host_Viewnext_f); Cmd_AddCommand ("viewprev", Host_Viewprev_f); Cmd_AddCommand ("mcache", Mod_Print); }