ref: 6dd66847bebc0aff09e8d74d60d096e925c6a9c9
dir: /menu.c/
#include "quakedef.h" char savs[Nsav][Nsavcm]; int savcanld[Nsav]; enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_keys, m_help, m_quit, m_lanconfig, m_gameoptions} m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Help_Key (int key); void M_Quit_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; int m_return_state; qboolean m_return_onerror; char m_return_reason [32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define UDPIPConfig (m_net_cursor == 2) /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character ( cx + ((vid.width - 320)>>1), line, num); } void M_Print (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, (*str)+128); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_TransPic (x + ((vid.width - 320)>>1), y, pic); } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x + ((vid.width - 320)>>1), y, pic); } byte identityTable[256]; byte translationTable[256]; void M_BuildTranslationTable(int top, int bottom) { int j; byte *dest, *source; for (j = 0; j < 256; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy (dest, source, 256); if (top < 128) // the artists made some backwards ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic) { Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp"); M_DrawTransPic (cx, cy+8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp"); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp"); M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp"); M_DrawTransPic (cx, cy+8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp"); M_DrawTransPic (cx, cy+8, p); } //============================================================================= int m_save_demonum; void M_ToggleMenu_f(void) { m_entersound = true; if(key_dest == key_menu){ if(m_state != m_main){ M_Menu_Main_f(); return; } key_dest = key_game; m_state = m_none; return; } if(key_dest == key_console) Con_ToggleConsole_f(); else{ IN_Grabm(0); M_Menu_Main_f(); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #define MAIN_ITEMS 5 void M_Menu_Main_f (void) { if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") ); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%d.lmp", f+1 ) ) ); } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if(cls.state != ca_connected && !cls.demoplayback && cls.demonum != -1) CL_NextDemo(); if(cls.state == ca_connected || cls.demoplayback) IN_Grabm(1); break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: localsfx ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Help_f (); break; case 4: M_Menu_Quit_f (); break; } } } //============================================================================= /* SINGLE PLAYER MENU */ int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 3 void M_Menu_SinglePlayer_f (void) { key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") ); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%d.lmp", f+1 ) ) ); } void M_SinglePlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: localsfx ("misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_singleplayer_cursor) { case 0: if (sv.active) if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n")) break; key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("map start\n"); break; case 1: M_Menu_Load_f (); break; case 2: M_Menu_Save_f (); break; } } } //============================================================================= /* LOAD/SAVE MENU */ int load_cursor; // 0 < load_cursor < Nsav void M_Menu_Load_f (void) { m_entersound = true; m_state = m_load; key_dest = key_menu; savnames(); } void M_Menu_Save_f (void) { if (!sv.active) return; if (cl.intermission) return; if (svs.maxclients != 1) return; m_entersound = true; m_state = m_save; key_dest = key_menu; savnames(); } void M_Load_Draw (void) { int i; qpic_t *p; p = Draw_CachePic ("gfx/p_load.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (i=0 ; i< Nsav; i++) M_Print (16, 32 + 8*i, savs[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } void M_Save_Draw (void) { int i; qpic_t *p; p = Draw_CachePic ("gfx/p_save.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (i=0 ; i<Nsav ; i++) M_Print (16, 32 + 8*i, savs[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } void M_Load_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_SinglePlayer_f (); break; case K_ENTER: localsfx ("misc/menu2.wav"); if (!savcanld[load_cursor]) return; m_state = m_none; key_dest = key_game; // Host_Loadgame_f can't bring up the loading plaque because too much // stack space has been used, so do it now SCR_BeginLoadingPlaque (); // issue the load command Cbuf_AddText (va ("load s%d\n", load_cursor) ); return; case K_UPARROW: case K_LEFTARROW: localsfx ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = Nsav-1; break; case K_DOWNARROW: case K_RIGHTARROW: localsfx ("misc/menu1.wav"); load_cursor++; if (load_cursor >= Nsav) load_cursor = 0; break; } } void M_Save_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_SinglePlayer_f (); break; case K_ENTER: m_state = m_none; key_dest = key_game; Cbuf_AddText (va("save s%d\n", load_cursor)); return; case K_UPARROW: case K_LEFTARROW: localsfx ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = Nsav-1; break; case K_DOWNARROW: case K_RIGHTARROW: localsfx ("misc/menu1.wav"); load_cursor++; if (load_cursor >= Nsav) load_cursor = 0; break; } } //============================================================================= /* MULTIPLAYER MENU */ int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 void M_Menu_MultiPlayer_f (void) { key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } void M_MultiPlayer_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") ); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%d.lmp", f+1 ) ) ); } void M_MultiPlayer_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: localsfx ("misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_ENTER: m_entersound = true; switch (m_multiplayer_cursor) { case 0: M_Menu_Net_f (); break; case 1: M_Menu_Net_f (); break; case 2: M_Menu_Setup_f (); break; } } } //============================================================================= /* SETUP MENU */ int setup_cursor = 4; int setup_cursor_table[] = {40, 56, 80, 104, 140}; char setup_hostname[16]; char setup_myname[16]; int setup_oldtop; int setup_oldbottom; int setup_top; int setup_bottom; #define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { key_dest = key_menu; m_state = m_setup; m_entersound = true; strcpy(setup_myname, cl_name.string); strcpy(setup_hostname, hostname.string); setup_top = setup_oldtop = ((int)cl_color.value) >> 4; setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15; } void M_Setup_Draw (void) { qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_Print (64, 40, "Hostname"); M_DrawTextBox (160, 32, 16, 1); M_Print (168, 40, setup_hostname); M_Print (64, 56, "Your name"); M_DrawTextBox (160, 48, 16, 1); M_Print (168, 56, setup_myname); M_Print (64, 80, "Shirt color"); M_Print (64, 104, "Pants color"); M_DrawTextBox (64, 140-8, 14, 1); M_Print (72, 140, "Accept Changes"); p = Draw_CachePic ("gfx/bigbox.lmp"); M_DrawTransPic (160, 64, p); p = Draw_CachePic ("gfx/menuplyr.lmp"); M_BuildTranslationTable(setup_top*16, setup_bottom*16); M_DrawTransPicTranslate (172, 72, p); M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); if (setup_cursor == 1) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); } void M_Setup_Key (int k) { int l; switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_UPARROW: localsfx ("misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: if (setup_cursor < 2) return; localsfx ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top - 1; if (setup_cursor == 3) setup_bottom = setup_bottom - 1; break; case K_RIGHTARROW: if (setup_cursor < 2) return; forward: localsfx ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top + 1; if (setup_cursor == 3) setup_bottom = setup_bottom + 1; break; case K_ENTER: if (setup_cursor == 0 || setup_cursor == 1) return; if (setup_cursor == 2 || setup_cursor == 3) goto forward; // setup_cursor == 4 (OK) if(strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); if(strcmp(hostname.string, setup_hostname) != 0) setcvar("hostname", setup_hostname); if(setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText(va("color %d %d\n", setup_top, setup_bottom)); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) { if (strlen(setup_hostname)) setup_hostname[strlen(setup_hostname)-1] = 0; } if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; default: if (k < 32 || k > 127) break; if (setup_cursor == 0) { l = strlen(setup_hostname); if (l < 15) { setup_hostname[l+1] = 0; setup_hostname[l] = k; } } if (setup_cursor == 1) { l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = k; } } } if (setup_top > 13) setup_top = 0; if (setup_top < 0) setup_top = 13; if (setup_bottom > 13) setup_bottom = 0; if (setup_bottom < 0) setup_bottom = 13; } //============================================================================= /* NET MENU */ int m_net_cursor; int m_net_items; int m_net_saveHeight; char *net_helpMessage [] = { /* .........1.........2.... */ " ", " Two computers connected", " through two modems. ", " ", " ", " Two computers connected", " by a null-modem cable. ", " ", " Commonly used to play ", " over the Internet, but ", " also used on a Local ", " Area Network. " }; void M_Menu_Net_f (void) { key_dest = key_menu; m_state = m_net; m_entersound = true; m_net_items = 3; if (m_net_cursor >= m_net_items) m_net_cursor = 0; m_net_cursor--; M_Net_Key (K_DOWNARROW); } void M_Net_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); f = 32; p = Draw_CachePic ("gfx/dim_modm.lmp"); if (p) M_DrawTransPic (72, f, p); f += 19; p = Draw_CachePic ("gfx/dim_drct.lmp"); if (p) M_DrawTransPic (72, f, p); f += 19; p = Draw_CachePic ("gfx/netmen4.lmp"); M_DrawTransPic (72, f, p); f = (320-26*8)/2; M_DrawTextBox (f, 134, 24, 4); f += 8; M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]); M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]); M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]); f = (int)(host_time * 10)%6; M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%d.lmp", f+1 ) ) ); } void M_Net_Key (int k) { again: switch (k) { case K_ESCAPE: M_Menu_MultiPlayer_f (); break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); if (++m_net_cursor >= m_net_items) m_net_cursor = 0; break; case K_UPARROW: localsfx ("misc/menu1.wav"); if (--m_net_cursor < 0) m_net_cursor = m_net_items - 1; break; case K_ENTER: m_entersound = true; switch (m_net_cursor) { case 0: case 1: break; case 2: M_Menu_LanConfig_f (); break; default: break; } } if (m_net_cursor == 0 || m_net_cursor == 1) goto again; } //============================================================================= /* OPTIONS MENU */ #define OPTIONS_ITEMS 13 #define SLIDER_RANGE 10 int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_AdjustSliders (int dir) { localsfx ("misc/menu3.wav"); switch (options_cursor) { case 3: // screen size scr_viewsize.value += dir * 10; if (scr_viewsize.value < 100) scr_viewsize.value = 100; if (scr_viewsize.value > 120) scr_viewsize.value = 120; setcvarv ("viewsize", scr_viewsize.value); break; case 4: // gamma v_gamma.value -= dir * 0.05; if (v_gamma.value < 0.5) v_gamma.value = 0.5; if (v_gamma.value > 1) v_gamma.value = 1; setcvarv ("gamma", v_gamma.value); break; case 5: // mouse speed sensitivity.value += dir * 0.5; if (sensitivity.value < 1) sensitivity.value = 1; if (sensitivity.value > 11) sensitivity.value = 11; setcvarv ("sensitivity", sensitivity.value); break; case 6: // music volume bgmvolume.value += dir * 0.1; if (bgmvolume.value < 0) bgmvolume.value = 0; if (bgmvolume.value > 1) bgmvolume.value = 1; setcvarv ("bgmvolume", bgmvolume.value); break; case 7: // sfx volume volume.value += dir * 0.1; if (volume.value < 0) volume.value = 0; if (volume.value > 1) volume.value = 1; setcvarv ("volume", volume.value); break; case 8: // allways run if (cl_forwardspeed.value > 200) { setcvarv ("cl_forwardspeed", 200); setcvarv ("cl_backspeed", 200); } else { setcvarv ("cl_forwardspeed", 400); setcvarv ("cl_backspeed", 400); } break; case 9: // invert mouse setcvarv ("m_pitch", -m_pitch.value); break; case 10: // lookspring setcvarv ("lookspring", !lookspring.value); break; case 11: // lookstrafe setcvarv ("lookstrafe", !lookstrafe.value); break; } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; M_DrawCharacter (x-8, y, 128); for (i=0 ; i<SLIDER_RANGE ; i++) M_DrawCharacter (x + i*8, y, 129); M_DrawCharacter (x+i*8, y, 130); M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131); } void M_DrawCheckbox (int x, int y, int on) { /* if (on) M_DrawCharacter (x, y, 131); else M_DrawCharacter (x, y, 129); */ if (on) M_Print (x, y, "on"); else M_Print (x, y, "off"); } void M_Options_Draw (void) { float r; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_option.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_Print (16, 32, " Customize controls"); M_Print (16, 40, " Go to console"); M_Print (16, 48, " Reset to defaults"); M_Print (16, 56, " Screen size"); r = (scr_viewsize.value - 100) / (120 - 100); M_DrawSlider (220, 56, r); M_Print (16, 64, " Brightness"); r = (1.0 - v_gamma.value) / 0.5; M_DrawSlider (220, 64, r); M_Print (16, 72, " Mouse Speed"); r = (sensitivity.value - 1)/10; M_DrawSlider (220, 72, r); M_Print (16, 80, " CD Music Volume"); r = bgmvolume.value; M_DrawSlider (220, 80, r); M_Print (16, 88, " Sound Volume"); r = volume.value; M_DrawSlider (220, 88, r); M_Print (16, 96, " Always Run"); M_DrawCheckbox (220, 96, cl_forwardspeed.value > 200); M_Print (16, 104, " Invert Mouse"); M_DrawCheckbox (220, 104, m_pitch.value < 0); M_Print (16, 112, " Lookspring"); M_DrawCheckbox (220, 112, lookspring.value); M_Print (16, 120, " Lookstrafe"); M_DrawCheckbox (220, 120, lookstrafe.value); // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ESCAPE: M_Menu_Main_f (); break; case K_ENTER: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Keys_f (); break; case 1: m_state = m_none; Con_ToggleConsole_f (); break; case 2: Cbuf_AddText ("exec default.cfg\n"); break; default: M_AdjustSliders (1); break; } return; case K_UPARROW: localsfx ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1); break; case K_RIGHTARROW: M_AdjustSliders (1); break; } if(options_cursor == 12){ if (k == K_UPARROW) options_cursor = 11; else options_cursor = 0; } } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "change weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (char *command, int *twokeys) { int count; int j; int l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if(strncmp(b, command, l) == 0) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (char *command) { int j; int l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if(strncmp(b, command, l) == 0) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i; int keys[2]; char *name; int x, y; qpic_t *p; p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i<nelem(bindnames) ; i++) { y = 48 + 8*i; M_Print (16, y, bindnames[i][1]); M_FindKeysForCommand (bindnames[i][0], keys); if (keys[0] == -1) { M_Print (140, y, "???"); } else { name = Key_KeynumToString (keys[0]); M_Print (140, y, name); x = strlen(name) * 8; if (keys[1] != -1) { M_Print (140 + x + 8, y, "or"); M_Print (140 + x + 32, y, Key_KeynumToString (keys[1])); } } } if (bind_grab) M_DrawCharacter (130, 48 + keys_cursor*8, '='); else M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1)); } void M_Keys_Key (int k) { char cmd[80]; int keys[2]; if (bind_grab) { // defining a key localsfx ("misc/menu1.wav"); if (k != '`') { sprint (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); } bind_grab = false; return; } switch (k) { case K_ESCAPE: M_Menu_Options_f (); break; case K_LEFTARROW: case K_UPARROW: localsfx ("misc/menu1.wav"); keys_cursor--; if (keys_cursor < 0) keys_cursor = nelem(bindnames)-1; break; case K_DOWNARROW: case K_RIGHTARROW: localsfx ("misc/menu1.wav"); keys_cursor++; if (keys_cursor >= nelem(bindnames)) keys_cursor = 0; break; case K_ENTER: // go into bind mode M_FindKeysForCommand (bindnames[keys_cursor][0], keys); localsfx ("misc/menu2.wav"); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings localsfx ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* HELP MENU */ int help_page; #define NUM_HELP_PAGES 6 void M_Menu_Help_f (void) { key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 0; } void M_Help_Draw (void) { M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%d.lmp", help_page)) ); } void M_Help_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Main_f (); break; case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 0; break; case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* QUIT MENU */ int msgNumber; int m_quit_prevstate; qboolean wasInMenus; char *quitMessage [] = { /* .........1.........2.... */ " Are you gonna quit ", " this game just like ", " everything else? ", " ", " Milord, methinks that ", " thou art a lowly ", " quitter. Is this true? ", " ", " Do I need to bust your ", " face open for trying ", " to quit? ", " ", " Man, I oughta smack you", " for trying to quit! ", " Press Y to get ", " smacked out. ", " Press Y to quit like a ", " big loser in life. ", " Press N to stay proud ", " and successful! ", " If you press Y to ", " quit, I will summon ", " Satan all over your ", " hard drive! ", " Um, Asmodeus dislikes ", " his children trying to ", " quit. Press Y to return", " to your Tinkertoys. ", " If you quit now, I'll ", " throw a blanket-party ", " for you next time! ", " " }; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; } void M_Quit_Key (int key) { switch (key) { case K_ESCAPE: case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { key_dest = key_game; m_state = m_none; } break; case 'Y': case 'y': key_dest = key_console; Host_Quit_f (); break; default: break; } } void M_Quit_Draw(void) { if(wasInMenus){ m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw(); m_state = m_quit; } M_DrawTextBox (56, 76, 24, 4); M_Print (64, 84, quitMessage[msgNumber*4+0]); M_Print (64, 92, quitMessage[msgNumber*4+1]); M_Print (64, 100, quitMessage[msgNumber*4+2]); M_Print (64, 108, quitMessage[msgNumber*4+3]); } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; int lanConfig_cursor_table [] = {72, 92}; #define NUM_LANCONFIG_CMDS 2 char lanConfig_portname[8]; char lanConfig_joinname[22]; void M_Menu_LanConfig_f (void) { key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if(lanConfig_cursor == -1) lanConfig_cursor = 1; snprint(lanConfig_portname, sizeof(lanConfig_portname), "%s", myip.srv); m_return_onerror = false; m_return_reason[0] = 0; } void M_LanConfig_Draw (void) { qpic_t *p; int basex; char *startJoin; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; M_Print (basex, 32, va ("%s - %s", startJoin, "UDP/IP")); basex += 8; M_Print (basex, 52, "Address:"); M_Print (basex+9*8, 52, myip.ip); M_Print (basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_Print (basex, lanConfig_cursor_table[1], "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[1]+16-8, 22, 1); M_Print (basex+16, lanConfig_cursor_table[1]+16, lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_Print (basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); if (JoiningGame && lanConfig_cursor == 1) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [1]+16, 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_LanConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: localsfx ("misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; break; case K_ENTER: if (lanConfig_cursor == 0) break; m_entersound = true; Cbuf_AddText ("stopdemo\n"); if (UDPIPConfig) Cbuf_AddText(va("port %s\n", lanConfig_portname)); if (lanConfig_cursor == 1) { if(StartingGame){ M_Menu_GameOptions_f (); break; }else{ m_return_state = m_state; m_return_onerror = true; key_dest = key_game; m_state = m_none; Cbuf_AddText(va("connect \"%s\"\n", lanConfig_joinname)); } break; } break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (JoiningGame && lanConfig_cursor == 1) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; default: if (key < 32 || key > 127) break; if (JoiningGame && lanConfig_cursor == 1) { l = strlen(lanConfig_joinname); if (l < 21) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = key; } } if (key < '0' || key > '9') break; if (lanConfig_cursor == 0) { l = strlen(lanConfig_portname); if (l < 5) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = key; } } } l = atoi(lanConfig_portname); if(l > 0 && l < 65535) sprint(lanConfig_portname, "%d", l); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { char *name; char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; typedef struct { char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; //MED 01/06/97 added hipnotic episodes episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { qpic_t *p; int x; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTextBox (152, 32, 10, 1); M_Print (160, 40, "begin game"); M_Print (0, 56, " Max players"); M_Print (160, 56, va("%d", maxplayers) ); M_Print (0, 64, " Game Type"); if (coop.value) M_Print (160, 64, "Cooperative"); else M_Print (160, 64, "Deathmatch"); M_Print (0, 72, " Teamplay"); if (rogue) { char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } else { char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } M_Print (0, 80, " Skill"); if (skill.value == 0) M_Print (160, 80, "Easy difficulty"); else if (skill.value == 1) M_Print (160, 80, "Normal difficulty"); else if (skill.value == 2) M_Print (160, 80, "Hard difficulty"); else M_Print (160, 80, "Nightmare difficulty"); M_Print (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_Print (160, 88, "none"); else M_Print (160, 88, va("%d frags", (int)fraglimit.value)); M_Print (0, 96, " Time Limit"); if (timelimit.value == 0) M_Print (160, 96, "none"); else M_Print (160, 96, va("%d minutes", (int)timelimit.value)); M_Print (0, 112, " Episode"); //MED 01/06/97 added hipnotic episodes if (hipnotic) M_Print (160, 112, hipnoticepisodes[startepisode].description); //PGM 01/07/97 added rogue episodes else if (rogue) M_Print (160, 112, rogueepisodes[startepisode].description); else M_Print (160, 112, episodes[startepisode].description); M_Print (0, 120, " Level"); //MED 01/06/97 added hipnotic episodes if (hipnotic) { M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); } //PGM 01/07/97 added rogue episodes else if (rogue) { M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); } else { M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print (x, 146, " More than 4 players "); M_Print (x, 154, " requires using command "); M_Print (x, 162, "line parameters; please "); M_Print (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: setcvarv ("coop", coop.value ? 0 : 1); break; case 3: if (rogue) count = 6; else count = 2; setcvarv ("teamplay", teamplay.value + dir); if (teamplay.value > count) setcvarv ("teamplay", 0); else if (teamplay.value < 0) setcvarv ("teamplay", count); break; case 4: setcvarv ("skill", skill.value + dir); if (skill.value > 3) setcvarv ("skill", 0); if (skill.value < 0) setcvarv ("skill", 3); break; case 5: setcvarv ("fraglimit", fraglimit.value + dir*10); if (fraglimit.value > 100) setcvarv ("fraglimit", 0); if (fraglimit.value < 0) setcvarv ("fraglimit", 100); break; case 6: setcvarv ("timelimit", timelimit.value + dir*5); if (timelimit.value > 60) setcvarv ("timelimit", 0); if (timelimit.value < 0) setcvarv ("timelimit", 60); break; case 7: startepisode += dir; //MED 01/06/97 added hipnotic count if (hipnotic) count = 6; //PGM 01/07/97 added rogue count //PGM 03/02/97 added 1 for dmatch episode else if (rogue) count = 4; else if (registered.value) count = 7; else count = 2; if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; //MED 01/06/97 added hipnotic episodes if (hipnotic) count = hipnoticepisodes[startepisode].levels; //PGM 01/06/97 added hipnotic episodes else if (rogue) count = rogueepisodes[startepisode].levels; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_ESCAPE: M_Menu_Net_f (); break; case K_UPARROW: localsfx ("misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: localsfx ("misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; localsfx ("misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; localsfx ("misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: localsfx ("misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ( va ("maxplayers %ud\n", maxplayers) ); SCR_BeginLoadingPlaque (); if (hipnotic) Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) ); else if (rogue) Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) ); else Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; } } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_load", M_Menu_Load_f); Cmd_AddCommand ("menu_save", M_Menu_Save_f); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current) Draw_ConsoleBackground (vid.height); else Draw_FadeScreen (); scr_fullupdate = 0; } else { m_recursiveDraw = false; } switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_load: M_Load_Draw (); break; case m_save: M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: M_Setup_Draw (); break; case m_net: M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_help: M_Help_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; } if (m_entersound) { localsfx ("misc/menu2.wav"); m_entersound = false; } } void M_Keydown(int key) { switch(m_state){ case m_none: return; case m_main: M_Main_Key(key); break; case m_singleplayer: M_SinglePlayer_Key(key); break; case m_load: M_Load_Key(key); break; case m_save: M_Save_Key(key); break; case m_multiplayer: M_MultiPlayer_Key(key); break; case m_setup: M_Setup_Key(key); break; case m_net: M_Net_Key(key); break; case m_options: M_Options_Key(key); break; case m_keys: M_Keys_Key(key); break; case m_help: M_Help_Key(key); break; case m_quit: M_Quit_Key(key); break; case m_lanconfig: M_LanConfig_Key(key); break; case m_gameoptions: M_GameOptions_Key(key); break; } }