ref: 73fca33b06e2ebb61473d295fdd39f8bbf57e4dd
dir: /keys.h/
// // these are the key numbers that should be passed to Key_Event // #define K_TAB 9 #define K_ENTER 13 #define K_ESCAPE 27 #define K_SPACE 32 // normal keys should be passed as lowercased ascii #define K_BACKSPACE 127 #define K_UPARROW 128 #define K_DOWNARROW 129 #define K_LEFTARROW 130 #define K_RIGHTARROW 131 #define K_ALT 132 #define K_CTRL 133 #define K_SHIFT 134 #define K_F1 135 #define K_F2 136 #define K_F3 137 #define K_F4 138 #define K_F5 139 #define K_F6 140 #define K_F7 141 #define K_F8 142 #define K_F9 143 #define K_F10 144 #define K_F11 145 #define K_F12 146 #define K_INS 147 #define K_DEL 148 #define K_PGDN 149 #define K_PGUP 150 #define K_HOME 151 #define K_END 152 #define K_PAUSE 255 // // mouse buttons generate virtual keys // #define K_MOUSE1 200 #define K_MOUSE2 201 #define K_MOUSE3 202 // // joystick buttons // #define K_JOY1 203 #define K_JOY2 204 #define K_JOY3 205 #define K_JOY4 206 // // aux keys are for multi-buttoned joysticks to generate so they can use // the normal binding process // #define K_AUX1 207 #define K_AUX2 208 #define K_AUX3 209 #define K_AUX4 210 #define K_AUX5 211 #define K_AUX6 212 #define K_AUX7 213 #define K_AUX8 214 #define K_AUX9 215 #define K_AUX10 216 #define K_AUX11 217 #define K_AUX12 218 #define K_AUX13 219 #define K_AUX14 220 #define K_AUX15 221 #define K_AUX16 222 #define K_AUX17 223 #define K_AUX18 224 #define K_AUX19 225 #define K_AUX20 226 #define K_AUX21 227 #define K_AUX22 228 #define K_AUX23 229 #define K_AUX24 230 #define K_AUX25 231 #define K_AUX26 232 #define K_AUX27 233 #define K_AUX28 234 #define K_AUX29 235 #define K_AUX30 236 #define K_AUX31 237 #define K_AUX32 238 // JACK: Intellimouse(c) Mouse Wheel Support #define K_MWHEELUP 239 #define K_MWHEELDOWN 240 typedef enum {key_game, key_console, key_message, key_menu} keydest_t; extern keydest_t key_dest; extern char *keybindings[256]; extern int key_repeats[256]; extern int key_count; // incremented every key event extern int key_lastpress; void Key_Event (int key, bool down); void Key_Init (void); void Key_SetBinding (int keynum, char *binding); void Key_ClearStates (void);