ref: 7f9c4b6c2d5017d10b370b4e55691b5a2631eb75
dir: /cmd.h/
// cmd.h -- Command buffer and command execution //=========================================================================== /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ void Cbuf_Init (void); // allocates an initial text buffer that will grow as needed void Cbuf_AddText (char *text); // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. void Cbuf_InsertText (char *text); // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. void Cbuf_Execute (void); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. Commands can come from three sources, but the handler functions may choose to dissallow the action or forward it to a remote server if the source is not apropriate. */ typedef void (*xcommand_t) (void); typedef struct cmd_function_s { struct cmd_function_s *next; char *name; xcommand_t function; bool hidden; } cmd_function_t; typedef enum { src_client, // came in over a net connection as a clc_stringcmd // host_client will be valid during this state. src_command // from the command buffer } cmd_source_t; extern cmd_source_t cmd_source; void Cmd_Init (void); cmd_function_t *Cmd_AddCommand (char *cmd_name, xcommand_t function); // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory bool Cmd_Exists (char *cmd_name); // used by the cvar code to check for cvar / command name overlap char *Cmd_CompleteCommand (char *partial); // attempts to match a partial command for automatic command line completion // returns NULL if nothing fits int Cmd_Argc (void); char *Cmd_Argv (int arg); char *Cmd_Args (void); // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are always safe. void Cmd_ExecuteString (char *text, cmd_source_t src); // Parses a single line of text into arguments and tries to execute it. // The text can come from the command buffer, a remote client, or stdin. void Cmd_ForwardToServer (void); // adds the current command line as a clc_stringcmd to the client message. // things like godmode, noclip, etc, are commands directed to the server, // so when they are typed in at the console, they will need to be forwarded.