ref: 7f9c4b6c2d5017d10b370b4e55691b5a2631eb75
dir: /d_alpha.c/
#include "quakedef.h" pixel_t blendalpha(pixel_t ca, pixel_t cb, int alpha) { int a, b, c; if(ca == 0 || (ca >> 24) != 0){ alpha = alpha*(ca >> 24) + 0x80; alpha = ((alpha>>8) + alpha) >> 8; } ca = mulalpha(ca, alpha); if(currententity != nil && currententity->effects & EF_ADDITIVE){ a = ((ca>> 0)&0xff) + ((cb>> 0)&0xff); b = ((ca>> 8)&0xff) + ((cb>> 8)&0xff); c = ((ca>>16)&0xff) + ((cb>>16)&0xff); return (cb & 0xff000000) | min(a, 255) | min(b, 255)<<8 | min(c, 255)<<16; } return ca + mulalpha(cb, 255-alpha); } float alphafor(int flags) { if(flags & (SURF_TELE|SURF_FENCE)) return 1.0; if(flags & SURF_LAVA) return r_lavaalpha.value; if(flags & SURF_SLIME) return r_slimealpha.value; return r_wateralpha.value; }