shithub: qk1

ref: 804836b5a78086c89ac32bdab8e9884418c8b62f
dir: /qw/quakedef.h/

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// quakedef.h -- primary header for client

#pragma once

#include "platform.h"

#define	QUAKE_GAME			// as opposed to utilities
//#define PARANOID			// speed sapping error checking

enum{
	VERSION		= 2.40,
	PLAN9_VERSION	= 0.98
};

#define UNALIGNED_OK	0	// set to 0 if unaligned accesses are not supported (!386)

#define CACHE_SIZE	32	// used to align key data structures

#define	MINIMUM_MEMORY	0x550000

// up / down
#define	PITCH	0

// left / right
#define	YAW		1

// fall over
#define	ROLL	2


#define	MAX_SCOREBOARD		16		// max numbers of players

#define	SOUND_CHANNELS		8


#define	MAX_QPATH		64			// max length of a quake game pathname
#define	MAX_OSPATH		128			// max length of a filesystem pathname

#define	ON_EPSILON		0.1			// point on plane side epsilon

#define	MAX_MSGLEN		1450		// max length of a reliable message
#define	MAX_DATAGRAM	1450		// max length of unreliable message

//
// per-level limits
//
#define	MAX_EDICTS		768			// FIXME: ouch! ouch! ouch!
#define	MAX_LIGHTSTYLES	64
#define	MAX_MODELS		256			// these are sent over the net as bytes
#define	MAX_SOUNDS		256			// so they cannot be blindly increased

#define	SAVEGAME_COMMENT_LENGTH	39

#define	MAX_STYLESTRING	64

//
// stats are integers communicated to the client by the server
//
#define	MAX_CL_STATS		32
#define	STAT_HEALTH			0
//define	STAT_FRAGS			1
#define	STAT_WEAPON			2
#define	STAT_AMMO			3
#define	STAT_ARMOR			4
//define	STAT_WEAPONFRAME	5
#define	STAT_SHELLS			6
#define	STAT_NAILS			7
#define	STAT_ROCKETS		8
#define	STAT_CELLS			9
#define	STAT_ACTIVEWEAPON	10
#define	STAT_TOTALSECRETS	11
#define	STAT_TOTALMONSTERS	12
#define	STAT_SECRETS		13		// bumped on client side by svc_foundsecret
#define	STAT_MONSTERS		14		// bumped by svc_killedmonster
#define	STAT_ITEMS			15
//define	STAT_VIEWHEIGHT		16


//
// item flags
//
#define	IT_SHOTGUN				1
#define	IT_SUPER_SHOTGUN		2
#define	IT_NAILGUN				4
#define	IT_SUPER_NAILGUN		8

#define	IT_GRENADE_LAUNCHER		16
#define	IT_ROCKET_LAUNCHER		32
#define	IT_LIGHTNING			64
#define	IT_SUPER_LIGHTNING		128

#define	IT_SHELLS				256
#define	IT_NAILS				512
#define	IT_ROCKETS				1024
#define	IT_CELLS				2048

#define	IT_AXE					4096

#define	IT_ARMOR1				8192
#define	IT_ARMOR2				16384
#define	IT_ARMOR3				32768

#define	IT_SUPERHEALTH			65536

#define	IT_KEY1					131072
#define	IT_KEY2					262144

#define	IT_INVISIBILITY			524288

#define	IT_INVULNERABILITY		1048576
#define	IT_SUIT					2097152
#define	IT_QUAD					4194304

#define	IT_SIGIL1				(1<<28)

#define	IT_SIGIL2				(1<<29)
#define	IT_SIGIL3				(1<<30)
#define	IT_SIGIL4				(1<<31)



#define Max(a,b) ((a) > (b) ? (a) : (b))
#define Min(a,b) ((a) < (b) ? (a) : (b))

typedef struct
{
	char	*basedir;	// base of directory tree
	char	*cachedir;		// for development over ISDN lines
	int	argc;
	char	**argv;	
	void	*membase;	// amount of memory available for use
	int	memsize;
} quakeparms_t;


#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "m_random.h"
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "render.h"
#include "client.h"
#include "modelgen.h"
#include "spritegn.h"
#include "model.h"
#include "d_iface.h"
#include "input.h"
#include "keys.h"
#include "console.h"
#include "view.h"
#include "menu.h"
#include "crc.h"
#include "pr_comp.h"	// defs shared with qcc
#include "progdefs.h"	// generated by program cdefs
#include "progs.h"
#include "cdaudio.h"
#include "server.h"
#include "world.h"
#include "pmove.h"
#include "r_shared.h"
#include "d_local.h"
#include "r_local.h"

//=============================================================================

#define MAX_NUM_ARGVS	50


extern bool noclip_anglehack;


//
// host
//
extern	quakeparms_t host_parms;

extern	cvar_t		sys_ticrate;
extern	cvar_t		sys_nostdout;
extern	cvar_t		developer;

extern	cvar_t	password;

extern	bool	host_initialized;		// true if into command execution
extern	double		host_frametime;
extern	byte		*host_basepal;
extern	byte		*host_colormap;
extern	int			host_framecount;	// incremented every frame, never reset
extern	double		realtime;			// not bounded in any way, changed at
										// start of every frame, never reset

void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
bool Host_SimulationTime(float time);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (char *fmt, ...);
void Host_ShutdownServer (bool crash);

extern bool		msg_suppress_1;		// suppresses resolution and cache size console output
										//  an fullscreen DIB focus gain/loss

void SV_Error (char *error, ...);
void SV_Init (quakeparms_t *parms);