ref: 83d4cf3fd1a257df21468f5bb3b4329e5cf8a40f
dir: /r_aliasa.s/
// // r_aliasa.s // x86 assembly-language Alias model transform and project code. // #include "asm_i386.h" #include "quakeasm.h" #include "asm_draw.h" #include "d_ifacea.h" #ifdef id386 .data Lfloat_1: .single 1.0 Ltemp: .long 0 Lcoords: .long 0, 0, 0 .text #define fv 12+4 #define pstverts 12+8 .globl C(R_AliasTransformAndProjectFinalVerts) C(R_AliasTransformAndProjectFinalVerts): pushl %ebp // preserve caller's stack frame pushl %edi pushl %esi // preserve register variables // int i, temp; // float lightcos, *plightnormal, zi; // trivertx_t *pverts; // pverts = r_apverts; movl C(r_apverts),%esi // for (i=0 ; i<r_anumverts ; i++, fv++, pverts++, pstverts++) // { movl pstverts(%esp),%ebp movl fv(%esp),%edi movl C(r_anumverts),%ecx subl %edx,%edx Lloop: // // transform and project // zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) + // aliastransform[2][3]); movb (%esi),%dl movb %dl,Lcoords fildl Lcoords // v[0] movb 1(%esi),%dl movb %dl,Lcoords+4 fildl Lcoords+4 // v[1] | v[0] movb 2(%esi),%dl movb %dl,Lcoords+8 fildl Lcoords+8 // v[2] | v[1] | v[0] fld %st(2) // v[0] | v[2] | v[1] | v[0] fmuls C(aliastransform)+32 // accum | v[2] | v[1] | v[0] fld %st(2) // v[1] | accum | v[2] | v[1] | v[0] fmuls C(aliastransform)+36 // accum2 | accum | v[2] | v[1] | v[0] fxch %st(1) // accum | accum2 | v[2] | v[1] | v[0] fadds C(aliastransform)+44 // accum | accum2 | v[2] | v[1] | v[0] fld %st(2) // v[2] | accum | accum2 | v[2] | v[1] | v[0] fmuls C(aliastransform)+40 // accum3 | accum | accum2 | v[2] | v[1] | // v[0] fxch %st(1) // accum | accum3 | accum2 | v[2] | v[1] | v[0] faddp %st(0),%st(2) // accum3 | accum | v[2] | v[1] | v[0] movb tv_lightnormalindex(%esi),%dl movl stv_s(%ebp),%eax movl %eax,fv_v+8(%edi) faddp %st(0),%st(1) // z | v[2] | v[1] | v[0] movl stv_t(%ebp),%eax movl %eax,fv_v+12(%edi) // // lighting // plightnormal = r_avertexnormals[pverts->lightnormalindex]; fdivrs Lfloat_1 // zi | v[2] | v[1] | v[0] // fv->v[2] = pstverts->s; // fv->v[3] = pstverts->t; // fv->flags = pstverts->onseam; movl stv_onseam(%ebp),%eax movl %eax,fv_flags(%edi) movl fv_size(%edi),%eax movl stv_size(%ebp),%eax movl 4(%esi),%eax leal (%edx,%edx,2),%eax // index*3 fxch %st(3) // v[0] | v[2] | v[1] | zi // lightcos = DotProduct (plightnormal, r_plightvec); flds C(r_avertexnormals)(,%eax,4) fmuls C(r_plightvec) flds C(r_avertexnormals)+4(,%eax,4) fmuls C(r_plightvec)+4 flds C(r_avertexnormals)+8(,%eax,4) fmuls C(r_plightvec)+8 fxch %st(1) faddp %st(0),%st(2) fld %st(2) // v[0] | laccum | laccum2 | v[0] | v[2] | // v[1] | zi fmuls C(aliastransform)+0 // xaccum | laccum | laccum2 | v[0] | v[2] | // v[1] | zi fxch %st(2) // laccum2 | laccum | xaccum | v[0] | v[2] | // v[1] | zi faddp %st(0),%st(1) // laccum | xaccum | v[0] | v[2] | v[1] | zi // temp = r_ambientlight; // if (lightcos < 0) // { fsts Ltemp movl C(r_ambientlight),%eax movb Ltemp+3,%dl testb $0x80,%dl jz Lsavelight // no need to clamp if only ambient lit, because // r_ambientlight is preclamped // temp += (int)(r_shadelight * lightcos); fmuls C(r_shadelight) // FIXME: fast float->int conversion? fistpl Ltemp addl Ltemp,%eax // // clamp; because we limited the minimum ambient and shading light, we // // don't have to clamp low light, just bright // if (temp < 0) // temp = 0; jns Lp1 subl %eax,%eax // } Lp1: // fv->v[4] = temp; // // // x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is // // scaled up by 1/2**31, and the scaling cancels out for x and y in the // // projection // fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) + // aliastransform[0][3]) * zi) + aliasxcenter; // fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) + // aliastransform[1][3]) * zi) + aliasycenter; // fv->v[5] = zi; fxch %st(1) // v[0] | xaccum | v[2] | v[1] | zi fmuls C(aliastransform)+16 // yaccum | xaccum | v[2] | v[1] | zi fxch %st(3) // v[1] | xaccum | v[2] | yaccum | zi fld %st(0) // v[1] | v[1] | xaccum | v[2] | yaccum | zi fmuls C(aliastransform)+4 // xaccum2 | v[1] | xaccum | v[2] | yaccum |zi fxch %st(1) // v[1] | xaccum2 | xaccum | v[2] | yaccum |zi movl %eax,fv_v+16(%edi) fmuls C(aliastransform)+20 // yaccum2 | xaccum2 | xaccum | v[2] | yaccum| // zi fxch %st(2) // xaccum | xaccum2 | yaccum2 | v[2] | yaccum| // zi fadds C(aliastransform)+12 // xaccum | xaccum2 | yaccum2 | v[2] | yaccum| // zi fxch %st(4) // yaccum | xaccum2 | yaccum2 | v[2] | xaccum| // zi fadds C(aliastransform)+28 // yaccum | xaccum2 | yaccum2 | v[2] | xaccum| // zi fxch %st(3) // v[2] | xaccum2 | yaccum2 | yaccum | xaccum| // zi fld %st(0) // v[2] | v[2] | xaccum2 | yaccum2 | yaccum | // xaccum | zi fmuls C(aliastransform)+8 // xaccum3 | v[2] | xaccum2 | yaccum2 |yaccum| // xaccum | zi fxch %st(1) // v[2] | xaccum3 | xaccum2 | yaccum2 |yaccum| // xaccum | zi fmuls C(aliastransform)+24 // yaccum3 | xaccum3 | xaccum2 | yaccum2 | // yaccum | xaccum | zi fxch %st(5) // xaccum | xaccum3 | xaccum2 | yaccum2 | // yaccum | yaccum3 | zi faddp %st(0),%st(2) // xaccum3 | xaccum | yaccum2 | yaccum | // yaccum3 | zi fxch %st(3) // yaccum | xaccum | yaccum2 | xaccum3 | // yaccum3 | zi faddp %st(0),%st(2) // xaccum | yaccum | xaccum3 | yaccum3 | zi addl $(tv_size),%esi faddp %st(0),%st(2) // yaccum | x | yaccum3 | zi faddp %st(0),%st(2) // x | y | zi addl $(stv_size),%ebp fmul %st(2),%st(0) // x/z | y | zi fxch %st(1) // y | x/z | zi fmul %st(2),%st(0) // y/z | x/z | zi fxch %st(1) // x/z | y/z | zi fadds C(aliasxcenter) // u | y/z | zi fxch %st(1) // y/z | u | zi fadds C(aliasycenter) // v | u | zi fxch %st(2) // zi | u | v // FIXME: fast float->int conversion? fistpl fv_v+20(%edi) // u | v fistpl fv_v+0(%edi) // v fistpl fv_v+4(%edi) // } addl $(fv_size),%edi decl %ecx jnz Lloop popl %esi // restore register variables popl %edi popl %ebp // restore the caller's stack frame ret Lsavelight: fstp %st(0) jmp Lp1 #endif // id386