ref: 8f12e13c9d1485183666c71eeab428066f0077b6
dir: /common.c/
// common.c -- misc functions used in client and server #include <u.h> #include <libc.h> #include <stdio.h> #include "quakedef.h" #define NUM_SAFE_ARGVS 7 static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1]; static char *argvdummy = " "; static char *safeargvs[NUM_SAFE_ARGVS] = {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"}; cvar_t registered = {"registered","0"}; cvar_t cmdline = {"cmdline","0", false, true}; qboolean com_modified; // set true if using non-id files qboolean proghack; int static_registered = 1; // only for startup check, then set qboolean msg_suppress_1 = 0; void COM_InitFilesystem (void); // if a packfile directory differs from this, it is assumed to be hacked #define PAK0_COUNT 339 #define PAK0_CRC 32981 char com_token[1024]; int com_argc; char **com_argv; #define CMDLINE_LENGTH 256 char com_cmdline[CMDLINE_LENGTH]; qboolean standard_quake = true, rogue, hipnotic; // this graphic needs to be in the pak file to use registered features unsigned short pop[] = { 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000 ,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000 ,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600 ,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563 ,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564 ,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564 ,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563 ,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500 ,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200 ,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000 ,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000 ,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000 }; /* All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources. The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is only used during filesystem initialization. The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't. The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory specified, when a file is found by the normal search path, it will be mirrored into the cache directory, then opened there. FIXME: The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line. */ //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before) { l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* ============================================================================ BYTE ORDER FUNCTIONS ============================================================================ */ qboolean bigendien; short (*BigShort) (short l); short (*LittleShort) (short l); int (*BigLong) (int l); int (*LittleLong) (int l); float (*BigFloat) (float l); float (*LittleFloat) (float l); short ShortSwap (short l) { byte b1,b2; b1 = l&255; b2 = (l>>8)&255; return (b1<<8) + b2; } short ShortNoSwap (short l) { return l; } int LongSwap (int l) { byte b1,b2,b3,b4; b1 = l&255; b2 = (l>>8)&255; b3 = (l>>16)&255; b4 = (l>>24)&255; return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; } int LongNoSwap (int l) { return l; } float FloatSwap (float f) { union { float f; byte b[4]; } dat1, dat2; dat1.f = f; dat2.b[0] = dat1.b[3]; dat2.b[1] = dat1.b[2]; dat2.b[2] = dat1.b[1]; dat2.b[3] = dat1.b[0]; return dat2.f; } float FloatNoSwap (float f) { return f; } /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ // // writing functions // void MSG_WriteChar (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < -128 || c > 127) Sys_Error ("MSG_WriteChar: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < 0 || c > 255) Sys_Error ("MSG_WriteByte: range error"); #endif buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (sizebuf_t *sb, int c) { byte *buf; #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Sys_Error ("MSG_WriteShort: range error"); #endif buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_WriteFloat (sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; dat.l = LittleLong (dat.l); SZ_Write (sb, &dat.l, 4); } void MSG_WriteString (sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } void MSG_WriteCoord (sizebuf_t *sb, float f) { MSG_WriteShort (sb, (int)(f*8)); } void MSG_WriteAngle (sizebuf_t *sb, float f) { MSG_WriteByte (sb, ((int)f*256/360) & 255); } // // reading functions // int msg_readcount; qboolean msg_badread; void MSG_BeginReading (void) { msg_readcount = 0; msg_badread = false; } // returns -1 and sets msg_badread if no more characters are available int MSG_ReadChar (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (signed char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadByte (void) { int c; if (msg_readcount+1 > net_message.cursize) { msg_badread = true; return -1; } c = (unsigned char)net_message.data[msg_readcount]; msg_readcount++; return c; } int MSG_ReadShort (void) { int c; if (msg_readcount+2 > net_message.cursize) { msg_badread = true; return -1; } c = (short)(net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8)); msg_readcount += 2; return c; } int MSG_ReadLong (void) { int c; if (msg_readcount+4 > net_message.cursize) { msg_badread = true; return -1; } c = net_message.data[msg_readcount] + (net_message.data[msg_readcount+1]<<8) + (net_message.data[msg_readcount+2]<<16) + (net_message.data[msg_readcount+3]<<24); msg_readcount += 4; return c; } float MSG_ReadFloat (void) { union { byte b[4]; float f; int l; } dat; dat.b[0] = net_message.data[msg_readcount]; dat.b[1] = net_message.data[msg_readcount+1]; dat.b[2] = net_message.data[msg_readcount+2]; dat.b[3] = net_message.data[msg_readcount+3]; msg_readcount += 4; dat.l = LittleLong (dat.l); return dat.f; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } float MSG_ReadCoord (void) { return MSG_ReadShort() * (1.0/8); } float MSG_ReadAngle (void) { return MSG_ReadChar() * (360.0/256); } //=========================================================================== void SZ_Alloc(sizebuf_t *buf, int startsize) { if(startsize < 256) startsize = 256; buf->data = Hunk_AllocName(startsize, "sizebuf"); buf->maxsize = startsize; buf->cursize = 0; } void SZ_Free(sizebuf_t *buf) { // Z_Free (buf->data); // buf->data = nil; // buf->maxsize = 0; buf->cursize = 0; } void SZ_Clear(sizebuf_t *buf) { buf->cursize = 0; } void * SZ_GetSpace(sizebuf_t *buf, int length) { void *data; if(buf->cursize + length > buf->maxsize){ if(!buf->allowoverflow) Sys_Error("SZ_GetSpace: overflow without allowoverflow set"); if(length > buf->maxsize) Sys_Error("SZ_GetSpace: %d is > full buffer size", length); buf->overflowed = true; Con_Printf("SZ_GetSpace: overflow"); SZ_Clear(buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write(sizebuf_t *buf, void *data, int length) { memcpy(SZ_GetSpace(buf, length), data, length); } void SZ_Print(sizebuf_t *buf, char *data) { int len; len = strlen(data)+1; if(buf->data[buf->cursize-1]) memcpy(SZ_GetSpace(buf, len), data, len); // no trailing 0 else memcpy((uchar *)SZ_GetSpace(buf, len-1)-1, data, len); // write over trailing 0 } //============================================================================ /* ============ COM_SkipPath ============ */ char *COM_SkipPath (char *pathname) { char *last; last = pathname; while (*pathname) { if (*pathname=='/') last = pathname+1; pathname++; } return last; } /* ============ COM_StripExtension ============ */ void COM_StripExtension (char *in, char *out) { while (*in && *in != '.') *out++ = *in++; *out = 0; } /* ============ COM_FileExtension ============ */ char *COM_FileExtension (char *in) { static char exten[8]; int i; while (*in && *in != '.') in++; if (!*in) return ""; in++; for (i=0 ; i<7 && *in ; i++,in++) exten[i] = *in; exten[i] = 0; return exten; } /* ============ COM_FileBase ============ */ void COM_FileBase (char *in, char *out) { char *s, *s2; s = in + strlen(in) - 1; while (s != in && *s != '.') s--; for (s2 = s ; *s2 && *s2 != '/' ; s2--) ; if (s-s2 < 2) strcpy (out,"?model?"); else { s--; strncpy (out,s2+1, s-s2); out[s-s2] = 0; } } /* ================== COM_DefaultExtension ================== */ void COM_DefaultExtension (char *path, char *extension) { char *src; // // if path doesn't have a .EXT, append extension // (extension should include the .) // src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat (path, extension); } /* ============== COM_Parse Parse a token out of a string ============== */ char *COM_Parse (char *data) { int c; int len; len = 0; com_token[0] = 0; if (data == nil) return nil; // skip whitespace skipwhite: while ( (c = *data) <= ' ') { if (c == 0) return nil; // end of file; data++; } // skip // comments if (c=='/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; while (1) { c = *data++; if (c=='\"' || !c) { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') { com_token[len] = c; len++; com_token[len] = 0; return data+1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':') break; } while (c>32); com_token[len] = 0; return data; } /* ================ COM_CheckParm Returns the position (1 to argc-1) in the program's argument list where the given parameter apears, or 0 if not present ================ */ int COM_CheckParm (char *parm) { int i; for (i=1 ; i<com_argc ; i++) { if (!com_argv[i]) continue; // NEXTSTEP sometimes clears appkit vars. if(strcmp(parm, com_argv[i]) == 0) return i; } return 0; } /* ================ COM_CheckRegistered Looks for the pop.txt file and verifies it. Sets the "registered" cvar. Immediately exits out if an alternate game was attempted to be started without being registered. ================ */ void COM_CheckRegistered (void) { int h; unsigned short check[128]; int i; COM_OpenFile("gfx/pop.lmp", &h); static_registered = 0; if (h == -1) { Con_Printf ("Playing shareware version.\n"); if (com_modified) Sys_Error ("You must have the registered version to use modified games"); return; } eread(h, check, sizeof check); COM_CloseFile (h); for (i=0 ; i<128 ; i++) if (pop[i] != (unsigned short)BigShort (check[i])) Sys_Error ("Corrupted data file."); Cvar_Set ("cmdline", com_cmdline); Cvar_Set ("registered", "1"); static_registered = 1; Con_Printf ("Playing registered version.\n"); } void COM_Path_f (void); /* ================ COM_InitArgv ================ */ void COM_InitArgv (int argc, char **argv) { qboolean safe; int i, j, n; // reconstitute the command line for the cmdline externally visible cvar n = 0; for (j=0 ; (j<MAX_NUM_ARGVS) && (j< argc) ; j++) { i = 0; while ((n < (CMDLINE_LENGTH - 1)) && argv[j][i]) { com_cmdline[n++] = argv[j][i++]; } if (n < (CMDLINE_LENGTH - 1)) com_cmdline[n++] = ' '; else break; } com_cmdline[n] = 0; safe = false; for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ; com_argc++) { largv[com_argc] = argv[com_argc]; if(strcmp("-safe", argv[com_argc]) == 0) safe = true; } if (safe) { // force all the safe-mode switches. Note that we reserved extra space in // case we need to add these, so we don't need an overflow check for (i=0 ; i<NUM_SAFE_ARGVS ; i++) { largv[com_argc] = safeargvs[i]; com_argc++; } } largv[com_argc] = argvdummy; com_argv = largv; if (COM_CheckParm ("-rogue")) { rogue = true; standard_quake = false; } if (COM_CheckParm ("-hipnotic")) { hipnotic = true; standard_quake = false; } } /* ================ COM_Init ================ */ void COM_Init (char *) /*basedir*/ { byte swaptest[2] = {1,0}; // set the byte swapping variables in a portable manner if ( *(short *)swaptest == 1) { bigendien = false; BigShort = ShortSwap; LittleShort = ShortNoSwap; BigLong = LongSwap; LittleLong = LongNoSwap; BigFloat = FloatSwap; LittleFloat = FloatNoSwap; } else { bigendien = true; BigShort = ShortNoSwap; LittleShort = ShortSwap; BigLong = LongNoSwap; LittleLong = LongSwap; BigFloat = FloatNoSwap; LittleFloat = FloatSwap; } Cvar_RegisterVariable (®istered); Cvar_RegisterVariable (&cmdline); Cmd_AddCommand ("path", COM_Path_f); COM_InitFilesystem (); COM_CheckRegistered (); } /* ============ va does a varargs printf into a temp buffer, so I don't need to have varargs versions of all text functions. FIXME: make this buffer size safe someday ============ */ char * va(char *fmt, ...) { va_list arg; static char s[1024]; va_start(arg, fmt); vsnprint(s, sizeof s, fmt, arg); va_end(arg); return s; } /// just for debugging int memsearch (byte *start, int count, int search) { int i; for (i=0 ; i<count ; i++) if (start[i] == search) return i; return -1; } /* ============================================================================= QUAKE FILESYSTEM ============================================================================= */ vlong com_filesize; // // in memory // typedef struct { char name[MAX_QPATH]; int filepos, filelen; } packfile_t; typedef struct pack_s { char filename[MAX_OSPATH]; int handle; int numfiles; packfile_t *files; } pack_t; // // on disk // typedef struct { char name[56]; int filepos, filelen; } dpackfile_t; typedef struct { char id[4]; int dirofs; int dirlen; } dpackheader_t; #define MAX_FILES_IN_PACK 2048 char com_cachedir[MAX_OSPATH]; char com_gamedir[MAX_OSPATH]; typedef struct searchpath_s { char filename[MAX_OSPATH]; pack_t *pack; // only one of filename / pack will be used struct searchpath_s *next; } searchpath_t; searchpath_t *com_searchpaths; /* ============ COM_Path_f ============ */ void COM_Path_f (void) { searchpath_t *s; Con_Printf ("Current search path:\n"); for (s=com_searchpaths ; s ; s=s->next) { if (s->pack) { Con_Printf ("%s (%d files)\n", s->pack->filename, s->pack->numfiles); } else Con_Printf ("%s\n", s->filename); } } void COM_WriteFile(char *filename, void *data, int len) { int fd; char path[MAX_OSPATH]; snprint(path, sizeof path, "%s/%s", com_gamedir, filename); if((fd = create(path, OWRITE, 0666)) < 0) sysfatal("COM_WriteFile:create: %r"); Sys_Printf("COM_WriteFile: %s\n", path); ewrite(fd, data, len); close(fd); } /* ============ COM_CreatePath Only used for CopyFile ============ */ void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* Copies a file over from the net to the local cache, creating any directories * needed. This is for the convenience of developers using ISDN from home. */ void COM_CopyFile(char *netpath, char *cachepath) { int in, out; int count; vlong remaining; char buf[4096]; if((in = open(netpath, OREAD)) < 0) sysfatal("COM_CopyFile:open: %r"); remaining = flen(in); COM_CreatePath(cachepath); // create directories up to the cache file if((out = create(cachepath, OWRITE, 0666)) < 0) sysfatal("COM_CopyFile:create: %r"); while(remaining){ if(remaining < sizeof buf) count = remaining; else count = sizeof buf; eread(in, buf, count); ewrite(out, buf, count); remaining -= count; } close(in); close(out); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ int COM_FindFile (char *filename, int *handle, FILE **file) { searchpath_t *search; char netpath[MAX_OSPATH]; char cachepath[MAX_OSPATH]; pack_t *pak; int i; int findtime, cachetime; if (file && handle) Sys_Error ("COM_FindFile: both handle and file set"); if (!file && !handle) Sys_Error ("COM_FindFile: neither handle or file set"); // // search through the path, one element at a time // search = com_searchpaths; if (proghack) { // gross hack to use quake 1 progs with quake 2 maps if(strcmp(filename, "progs.dat") == 0) search = search->next; } for ( ; search ; search = search->next) { // is the element a pak file? if (search->pack) { // look through all the pak file elements pak = search->pack; for (i=0 ; i<pak->numfiles ; i++) if(strcmp(pak->files[i].name, filename) == 0) { // found it! Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); if (handle) { *handle = pak->handle; seek(pak->handle, pak->files[i].filepos, 0); } else { // open a new file on the pakfile *file = fopen (pak->filename, "rb"); if (*file) fseek (*file, pak->files[i].filepos, SEEK_SET); } com_filesize = pak->files[i].filelen; return com_filesize; } } else { // check a file in the directory tree if (!static_registered) { // if not a registered version, don't ever go beyond base if ( strchr (filename, '/') || strchr (filename,'\\')) continue; } snprint(netpath, sizeof netpath, "%s/%s", search->filename, filename); findtime = Sys_FileTime (netpath); if (findtime == -1) continue; // see if the file needs to be updated in the cache if (!com_cachedir[0]) strcpy (cachepath, netpath); else { sprint (cachepath,"%s%s", com_cachedir, netpath); cachetime = Sys_FileTime (cachepath); if (cachetime < findtime) COM_CopyFile (netpath, cachepath); strcpy (netpath, cachepath); } Sys_Printf("FindFile: %s\n", netpath); com_filesize = -1; if((i = open(netpath, OREAD)) < 0) fprint(2, "COM_FindFile:open: %r\n"); else com_filesize = flen(i); if(handle != nil) *handle = i; else { close(i); *file = fopen (netpath, "rb"); } return com_filesize; } } Sys_Printf ("FindFile: can't find %s\n", filename); if (handle) *handle = -1; else *file = NULL; com_filesize = -1; return -1; } /* =========== COM_OpenFile filename never has a leading slash, but may contain directory walks returns a handle and a length it may actually be inside a pak file =========== */ int COM_OpenFile (char *filename, int *handle) { return COM_FindFile (filename, handle, NULL); } /* =========== COM_FOpenFile If the requested file is inside a packfile, a new FILE * will be opened into the file. =========== */ int COM_FOpenFile (char *filename, FILE **file) { return COM_FindFile (filename, nil, file); } /* ============ COM_CloseFile If it is a pak file handle, don't really close it ============ */ void COM_CloseFile (int h) { searchpath_t *s; for (s = com_searchpaths ; s ; s=s->next) if (s->pack && s->pack->handle == h) return; close(h); } /* ============ COM_LoadFile Filename are reletive to the quake directory. Allways appends a 0 byte. ============ */ cache_user_t *loadcache; byte *loadbuf; int loadsize; byte *COM_LoadFile (char *path, int usehunk) { int h; byte *buf; char base[32]; int len; buf = nil; // quiet compiler warning // look for it in the filesystem or pack files len = COM_OpenFile (path, &h); if (h == -1) return nil; // extract the filename base name for hunk tag COM_FileBase (path, base); if (usehunk == 1) buf = Hunk_AllocName (len+1, base); else if (usehunk == 2) buf = Hunk_TempAlloc (len+1); else if (usehunk == 0) buf = Z_Malloc (len+1); else if (usehunk == 3) buf = Cache_Alloc (loadcache, len+1, base); else if (usehunk == 4) { if (len+1 > loadsize) buf = Hunk_TempAlloc (len+1); else buf = loadbuf; } else Sys_Error ("COM_LoadFile: bad usehunk"); if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((byte *)buf)[len] = 0; Draw_BeginDisc (); eread(h, buf, len); COM_CloseFile (h); Draw_EndDisc (); return buf; } byte *COM_LoadHunkFile (char *path) { return COM_LoadFile (path, 1); } byte *COM_LoadTempFile (char *path) { return COM_LoadFile (path, 2); } void COM_LoadCacheFile (char *path, struct cache_user_s *cu) { loadcache = cu; COM_LoadFile (path, 3); } // uses temp hunk if larger than bufsize byte *COM_LoadStackFile (char *path, void *buffer, int bufsize) { byte *buf; loadbuf = (byte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ pack_t *COM_LoadPackFile (char *packfile) { dpackheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; int packhandle; dpackfile_t info[MAX_FILES_IN_PACK]; unsigned short crc; if((packhandle = open(packfile, OREAD)) < 0){ fprint(2, "open: %r\n"); return nil; } eread(packhandle, &header, sizeof header); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') Sys_Error ("%s is not a packfile", packfile); header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); if (numpackfiles > MAX_FILES_IN_PACK) Sys_Error ("%s has %d files", packfile, numpackfiles); if (numpackfiles != PAK0_COUNT) com_modified = true; // not the original file newfiles = Hunk_AllocName(numpackfiles * sizeof *newfiles, "packfile"); seek(packhandle, header.dirofs, 0); eread(packhandle, info, header.dirlen); // crc the directory to check for modifications CRC_Init (&crc); for (i=0 ; i<header.dirlen ; i++) CRC_ProcessByte (&crc, ((byte *)info)[i]); if (crc != PAK0_CRC) com_modified = true; // parse the directory for (i=0 ; i<numpackfiles ; i++) { strcpy (newfiles[i].name, info[i].name); newfiles[i].filepos = LittleLong(info[i].filepos); newfiles[i].filelen = LittleLong(info[i].filelen); } pack = Hunk_Alloc(sizeof *pack); strcpy (pack->filename, packfile); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; Con_Printf ("Added packfile %s (%d files)\n", packfile, numpackfiles); return pack; } /* ================ COM_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void COM_AddGameDirectory (char *dir) { int i; searchpath_t *search; pack_t *pak; char pakfile[MAX_OSPATH]; strcpy (com_gamedir, dir); // // add the directory to the search path // search = Hunk_Alloc(sizeof *search); strcpy (search->filename, dir); search->next = com_searchpaths; com_searchpaths = search; // // add any pak files in the format pak0.pak pak1.pak, ... // for (i=0 ; ; i++) { sprint (pakfile, "%s/pak%d.pak", dir, i); pak = COM_LoadPackFile (pakfile); if (!pak) break; search = Hunk_Alloc(sizeof *search); search->pack = pak; search->next = com_searchpaths; com_searchpaths = search; } // // add the contents of the parms.txt file to the end of the command line // } /* ================ COM_InitFilesystem ================ */ void COM_InitFilesystem (void) { int i, j; char basedir[MAX_OSPATH]; searchpath_t *search; // // -basedir <path> // Overrides the system supplied base directory (under GAMENAME) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (basedir, com_argv[i+1]); else strcpy (basedir, host_parms.basedir); j = strlen (basedir); if (j > 0) { if ((basedir[j-1] == '\\') || (basedir[j-1] == '/')) basedir[j-1] = 0; } // // -cachedir <path> // Overrides the system supplied cache directory (NULL or /qcache) // -cachedir - will disable caching. // i = COM_CheckParm ("-cachedir"); if (i && i < com_argc-1) { if (com_argv[i+1][0] == '-') com_cachedir[0] = 0; else strcpy (com_cachedir, com_argv[i+1]); } else if (host_parms.cachedir) strcpy (com_cachedir, host_parms.cachedir); else com_cachedir[0] = 0; // // start up with GAMENAME by default (id1) // COM_AddGameDirectory (va("%s/"GAMENAME, basedir) ); if (COM_CheckParm ("-rogue")) COM_AddGameDirectory (va("%s/rogue", basedir) ); if (COM_CheckParm ("-hipnotic")) COM_AddGameDirectory (va("%s/hipnotic", basedir) ); // // -game <gamedir> // Adds basedir/gamedir as an override game // i = COM_CheckParm ("-game"); if (i && i < com_argc-1) { com_modified = true; COM_AddGameDirectory (va("%s/%s", basedir, com_argv[i+1])); } // // -path <dir or packfile> [<dir or packfile>] ... // Fully specifies the exact serach path, overriding the generated one // i = COM_CheckParm ("-path"); if (i) { com_modified = true; com_searchpaths = nil; while (++i < com_argc) { if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-') break; search = Hunk_Alloc(sizeof *search); if(strcmp(COM_FileExtension(com_argv[i]), "pak") == 0) { search->pack = COM_LoadPackFile (com_argv[i]); if (!search->pack) Sys_Error ("Couldn't load packfile: %s", com_argv[i]); } else strcpy (search->filename, com_argv[i]); search->next = com_searchpaths; com_searchpaths = search; } } if (COM_CheckParm ("-proghack")) proghack = true; }