ref: 94202e45023d2d11d7cd88e3ab3366443e246a50
dir: /r_fog.c/
#include "quakedef.h" static cvar_t r_skyfog = {"r_skyfog", "0.5"}; static struct { float density; pixel_t color; }r_fog; static void fog(void) { int i, j, n; float x; i = 1; n = Cmd_Argc(); switch(n){ case 5: case 2: x = atof(Cmd_Argv(i++)); r_fog.density = max(0.0, x) * 0.016; r_fog.density *= r_fog.density; if(n == 2) break; case 4: r_fog.color = 0; for(j = 0; j < 3; j++, i++){ x = atof(Cmd_Argv(i)); r_fog.color = r_fog.color << 8 | (int)(0xff * clamp(x, 0.0, 1.0)); } break; } } void R_ResetFog(void) { r_fog.density = 0; setcvar("r_skyfog", "0"); } void R_DrawFog(void) { byte skyfogalpha, a; pixel_t *pix; int i, x, y; uzint *z; float d; if(r_fog.density <= 0.0) return; skyfogalpha = 255 * clamp(r_skyfog.value, 0, 1.0); /* FIXME(sigrid): this is super slow */ for(y = r_refdef.vrect.y; y < r_refdef.vrectbottom; y++){ i = y * vid.width + r_refdef.vrect.x; pix = vid.buffer + i; z = d_pzbuffer + i; for(x = r_refdef.vrect.x; x < r_refdef.vrectright; x++, i++, pix++, z++){ if(*z >= 65536){ d = 65536.0 / (float)(*z >> 16); d = 1.0 - exp2(-r_fog.density * d*d); a = 255 * clamp(d, 0.0, 1.0); }else if(*z < 0){ a = skyfogalpha; }else continue; if(a > 0) *pix = blendalpha(r_fog.color, *pix, a); } } } void R_InitFog(void) { Cmd_AddCommand("fog", fog); Cvar_RegisterVariable(&r_skyfog); }