ref: 955a62fe39dcc3c475e6a44d50e9f3f62a7b05aa
dir: /r_surf.c/
#include "quakedef.h" /* =============== R_AddDynamicLights =============== */ static void R_AddDynamicLights(entity_t *e, drawsurf_t *ds) { msurface_t *ms; int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local, entorigin; int s, t; int i; int smax, tmax; mtexinfo_t *tex; ms = ds->m; smax = (ms->extents[0]>>4)+1; tmax = (ms->extents[1]>>4)+1; tex = ms->texinfo; for(lnum = 0; lnum < MAX_DLIGHTS; lnum++){ if((ms->dlightbits & (1<<lnum)) == 0) continue; // not lit by this light rad = cl_dlights[lnum].radius; VectorSubtract(cl_dlights[lnum].origin, e->origin, entorigin); dist = DotProduct(entorigin, ms->plane->normal) - ms->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if(rad < minlight) continue; minlight = rad - minlight; for(i = 0; i < 3; i++) impact[i] = entorigin[i] - ms->plane->normal[i]*dist; local[0] = DotProduct(impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct(impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= ms->texturemins[0]; local[1] -= ms->texturemins[1]; for(t = 0; t < tmax; t++){ td = local[1] - t*16; if(td < 0) td = -td; for(s = 0; s < smax ; s++){ sd = local[0] - s*16; if(sd < 0) sd = -sd; if(sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if(dist < minlight){ ds->blocklights[0][t*smax + s] += (rad - dist)*256; ds->blocklights[1][t*smax + s] += (rad - dist)*256; ds->blocklights[2][t*smax + s] += (rad - dist)*256; } } } } } /* =============== R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ static void R_BuildLightMap(entity_t *e, drawsurf_t *ds) { int smax, tmax; int t; int i, size; byte *lightmap; unsigned scale; int maps; msurface_t *ms; ms = ds->m; smax = (ms->extents[0]>>4)+1; tmax = (ms->extents[1]>>4)+1; size = smax*tmax; lightmap = ms->samples; if(r_fullbright.value || !cl.worldmodel->lightdata){ memset(ds->blocklights, 0, sizeof(ds->blocklights)); return; } // clear to ambient for(i = 0; i < size; i++){ ds->blocklights[0][i] = r_refdef.ambientlight[0]<<8; ds->blocklights[1][i] = r_refdef.ambientlight[1]<<8; ds->blocklights[2][i] = r_refdef.ambientlight[2]<<8; } // add all the lightmaps if(lightmap){ for(maps = 0; maps < MAXLIGHTMAPS && ms->styles[maps] != 255; maps++){ scale = ds->lightadj[maps]; // 8.8 fraction for(i = 0; i < size; i++){ ds->blocklights[0][i] += lightmap[i*3+0] * scale; ds->blocklights[1][i] += lightmap[i*3+1] * scale; ds->blocklights[2][i] += lightmap[i*3+2] * scale; } lightmap += size * 3; // skip to next lightmap } } // add all the dynamic lights if(ms->dlightframe == r_framecount) R_AddDynamicLights(e, ds); // bound, invert, and shift for(i = 0; i < size; i++){ t = (255*256 - (int)ds->blocklights[0][i]) >> (8 - VID_CBITS); ds->blocklights[0][i] = max(t, (1<<6)); t = (255*256 - (int)ds->blocklights[1][i]) >> (8 - VID_CBITS); ds->blocklights[1][i] = max(t, (1<<6)); t = (255*256 - (int)ds->blocklights[2][i]) >> (8 - VID_CBITS); ds->blocklights[2][i] = max(t, (1<<6)); } } /* =============== R_TextureAnimation Returns the proper texture for a given time and base texture =============== */ texture_t * R_TextureAnimation(entity_t *e, texture_t *base) { int relative, count; if(e->frame && base->alternate_anims) base = base->alternate_anims; if(!base->anim_total) return base; relative = (int)(cl.time*10) % base->anim_total; count = 0; while(base->anim_min > relative || base->anim_max <= relative){ base = base->anim_next; if(!base) fatal("R_TextureAnimation: broken cycle"); if(++count > 100) fatal("R_TextureAnimation: infinite cycle"); } return base; } #define fullbright 1 #define additive 1 #define addlight addlight_f1_a1 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f1_a1_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f1_a1_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f1_a1_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f1_a1_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 #define fullbright 0 #define additive 1 #define addlight addlight_f0_a1 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f0_a1_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f0_a1_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f0_a1_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f0_a1_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 #define fullbright 1 #define additive 0 #define addlight addlight_f1_a0 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f1_a0_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f1_a0_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f1_a0_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f1_a0_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 #define fullbright 0 #define additive 0 #define addlight addlight_f0_a0 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f0_a0_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f0_a0_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f0_a0_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f0_a0_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 typedef void (*drawfunc)(pixel_t *psource, pixel_t *prowdest, pixel_t *sourcemax, int deststep, int tstep, int stepback, unsigned *lp[4], unsigned lw, int nb); static const drawfunc drawsurf[2/*fullbright*/][2/*additive*/][4/*mipmap*/] = { { { DrawSurfaceBlock_f0_a0_m0, DrawSurfaceBlock_f0_a0_m1, DrawSurfaceBlock_f0_a0_m2, DrawSurfaceBlock_f0_a0_m3, }, { DrawSurfaceBlock_f0_a1_m0, DrawSurfaceBlock_f0_a1_m1, DrawSurfaceBlock_f0_a1_m2, DrawSurfaceBlock_f0_a1_m3, }, }, { { DrawSurfaceBlock_f1_a0_m0, DrawSurfaceBlock_f1_a0_m1, DrawSurfaceBlock_f1_a0_m2, DrawSurfaceBlock_f1_a0_m3, }, { DrawSurfaceBlock_f1_a1_m0, DrawSurfaceBlock_f1_a1_m1, DrawSurfaceBlock_f1_a1_m2, DrawSurfaceBlock_f1_a1_m3, }, }, }; /* =============== R_DrawSurface =============== */ void R_DrawSurface(entity_t *e, drawsurf_t *ds) { pixel_t *basetptr; int smax, tmax, twidth, lightwidth; int u, blockdivshift, blocksize; int soffset, basetoffset, texwidth; int horzblockstep; int r_numhblocks, r_numvblocks; pixel_t *pcolumndest; texture_t *mt; msurface_t *ms; drawfunc draw; unsigned *lp[3]; int sourcetstep, stepback; pixel_t *source, *sourcemax; // calculate the lightings R_BuildLightMap(e, ds); mt = ds->texture; ms = ds->m; draw = drawsurf[mt->drawsurf][e != nil && (e->effects & EF_ADDITIVE) != 0][ds->mip]; source = mt->pixels + mt->offsets[ds->mip]; // the fractional light values should range from 0 to (VID_GRADES - 1) << 16 // from a source range of 0 - 255 texwidth = mt->width >> ds->mip; blocksize = 16 >> ds->mip; blockdivshift = 4 - ds->mip; lightwidth = (ms->extents[0]>>4)+1; r_numhblocks = ds->width >> blockdivshift; r_numvblocks = ds->height >> blockdivshift; // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize; smax = mt->width >> ds->mip; twidth = texwidth; tmax = mt->height >> ds->mip; sourcetstep = texwidth; stepback = tmax * twidth; sourcemax = source + (tmax * smax); soffset = ms->texturemins[0]; basetoffset = ms->texturemins[1]; // << 16 components are to guarantee positive values for % soffset = ((soffset >> ds->mip) + (smax << 16)) % smax; basetptr = &source[((((basetoffset >> ds->mip) + (tmax << 16)) % tmax) * twidth)]; for(u = 0, pcolumndest = ds->dat; u < r_numhblocks; u++, pcolumndest += horzblockstep){ lp[0] = ds->blocklights[0]+u; lp[1] = ds->blocklights[1]+u; lp[2] = ds->blocklights[2]+u; draw( pcolumndest, basetptr+soffset, sourcemax, ds->width, sourcetstep, stepback, lp, lightwidth, r_numvblocks ); soffset = soffset + blocksize; if(soffset >= smax) soffset = 0; } } pixel_t addlight(entity_t *e, pixel_t x, int lr, int lg, int lb) { int r, g, b; if((x & 0xff000000U) == 0) return x; if(e != nil && (e->effects & EF_ADDITIVE) != 0) return x; r = (x>>16) & 0xff; g = (x>>8) & 0xff; b = (x>>0) & 0xff; r = (r * ((64<<8)-(lr & 0xffff))) >> (8+VID_CBITS); g = (g * ((64<<8)-(lg & 0xffff))) >> (8+VID_CBITS); b = (b * ((64<<8)-(lb & 0xffff))) >> (8+VID_CBITS); x = (x & 0xff000000) | r<<16 | g<<8 | b<<0; return x; }