ref: a53e14793a11a6af0b83bdbd94772c47ee41e44b
dir: /d_local.h/
// d_local.h: private rasterization driver defs
enum {
DS_SPAN_LIST_END = -128,
SURFCACHE_SIZE_AT_320X200 = 600*1024,
};
typedef struct {
struct {
float stepu;
float stepv;
float origin;
}divz;
fixed16_t adjust;
fixed16_t bbextent;
}tavars_t;
typedef struct {
pixel_t *p;
unsigned w;
tavars_t s, t;
struct {
float stepu;
float stepv;
float origin;
}z;
}texvars_t;
typedef struct {
pixel_t *fb;
uzint *zb;
unsigned w;
}dvars_t;
typedef struct {
pixel_t *source[2];
int w, h;
int smask, tmask;
int tshift;
float speed, time;
}skyvars_t;
typedef struct surfcache_s
{
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
int width;
int height; // DEBUG only needed for debug
float mipscale;
struct texture_s *texture; // checked for animating textures
pixel_t pixels[]; // width*height elements
} surfcache_t;
// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct sspan_s
{
int u, v, count;
} sspan_t;
extern cvar_t d_subdiv16;
extern float scale_for_mip;
extern bool d_roverwrapped;
extern surfcache_t *sc_rover;
extern surfcache_t *d_initial_rover;
extern dvars_t dvars;
extern skyvars_t skyvars;
enum {
SPAN_BLEND,
SPAN_FENCE,
SPAN_SOLID,
SPAN_TURB,
};
void D_DrawSpans(espan_t *pspan, texvars_t *t, byte alpha, int spanfunc);
void D_DrawSkyScans8 (espan_t *pspan);
surfcache_t *D_CacheSurface(entity_t *e, msurface_t *ms, drawsurf_t *ds, int miplevel);
extern int *d_pscantable;
extern int d_scantable[MAXHEIGHT];
extern int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
extern int d_pix_min, d_pix_max;
extern uzint *zspantable[MAXHEIGHT];
extern int d_minmip;
extern float d_scalemip[3];
static inline pixel_t
mulalpha(pixel_t ca, int alpha)
{
pixel_t a, b;
a = ((ca >> 0) & 0xff00ff)*alpha + 0x800080;
a = (a + ((a >> 8) & 0xff00ff)) >> 8;
a &= 0x00ff00ff;
b = ((ca >> 8) & 0xff00ff)*alpha + 0x800080;
b = (b + ((b >> 8) & 0xff00ff)) >> 0;
b &= 0xff00ff00;
return a | b;
}
pixel_t blendadditive(pixel_t ca, pixel_t cb, int alpha);
pixel_t blendalpha(pixel_t ca, pixel_t cb, int alpha);
float alphafor(int flags);