shithub: qk1

ref: a6ffb6a8ffefb4806f659ae05d730eaa6f486191
dir: /snd_mem.c/

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// snd_mem.c: sound caching

#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "quakedef.h"

int			cache_full_cycle;

byte *S_Alloc (int size);

/*
================
ResampleSfx
================
*/
void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
{
	int		outcount;
	int		srcsample;
	float	stepscale;
	int		i;
	int		sample, samplefrac, fracstep;
	sfxcache_t	*sc;
	
	sc = Cache_Check (&sfx->cache);
	if (!sc)
		return;

	stepscale = (float)inrate / shm->speed;	// this is usually 0.5, 1, or 2

	outcount = sc->length / stepscale;
	sc->length = outcount;
	if (sc->loopstart != -1)
		sc->loopstart = sc->loopstart / stepscale;

	sc->speed = shm->speed;
	if (loadas8bit.value)
		sc->width = 1;
	else
		sc->width = inwidth;
	sc->stereo = 0;

// resample / decimate to the current source rate

	if (stepscale == 1 && inwidth == 1 && sc->width == 1)
	{
// fast special case
		for (i=0 ; i<outcount ; i++)
			((signed char *)sc->data)[i]
			= (int)( (unsigned char)(data[i]) - 128);
	}
	else
	{
// general case
		samplefrac = 0;
		fracstep = stepscale*256;
		for (i=0 ; i<outcount ; i++)
		{
			srcsample = samplefrac >> 8;
			samplefrac += fracstep;
			if (inwidth == 2)
				sample = LittleShort ( ((short *)data)[srcsample] );
			else
				sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
			if (sc->width == 2)
				((short *)sc->data)[i] = sample;
			else
				((signed char *)sc->data)[i] = sample >> 8;
		}
	}
}

//=============================================================================

/*
==============
S_LoadSound
==============
*/
sfxcache_t *S_LoadSound (sfx_t *s)
{
    char	namebuffer[256];
	byte	*data;
	wavinfo_t	info;
	int		len;
	float	stepscale;
	sfxcache_t	*sc;
	byte	stackbuf[1*1024];		// avoid dirtying the cache heap

// see if still in memory
	sc = Cache_Check (&s->cache);
	if (sc)
		return sc;

//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
// load it in
	strcpy(namebuffer, "sound/");
	strcat(namebuffer, s->name);

//	Con_Printf ("loading %s\n",namebuffer);

	data = COM_LoadStackFile(namebuffer, stackbuf, sizeof stackbuf);

	if (!data)
	{
		Con_Printf ("Couldn't load %s\n", namebuffer);
		return nil;
	}

	info = GetWavinfo (s->name, data, com_filesize);
	if (info.channels != 1)
	{
		Con_Printf ("%s is a stereo sample\n",s->name);
		return nil;
	}

	stepscale = (float)info.rate / shm->speed;	
	len = info.samples / stepscale;

	len = len * info.width * info.channels;

	sc = Cache_Alloc(&s->cache, len + sizeof *sc, s->name);
	if (!sc)
		return nil;
	
	sc->length = info.samples;
	sc->loopstart = info.loopstart;
	sc->speed = info.rate;
	sc->width = info.width;
	sc->stereo = info.channels;

	ResampleSfx (s, sc->speed, sc->width, data + info.dataofs);

	return sc;
}



/*
===============================================================================

WAV loading

===============================================================================
*/


byte	*data_p;
byte 	*iff_end;
byte 	*last_chunk;
byte 	*iff_data;
int 	iff_chunk_len;


short GetLittleShort(void)
{
	short val;

	val = *data_p;
	val = val + (*(data_p+1)<<8);
	data_p += 2;
	return val;
}

int GetLittleLong(void)
{
	int val;

	val = *data_p;
	val = val + (*(data_p+1)<<8);
	val = val + (*(data_p+2)<<16);
	val = val + (*(data_p+3)<<24);
	data_p += 4;
	return val;
}

void FindNextChunk(char *name)
{
	while (1)
	{
		data_p=last_chunk;

		if (data_p >= iff_end)
		{	// didn't find the chunk
			data_p = nil;
			return;
		}
		
		data_p += 4;
		iff_chunk_len = GetLittleLong();
		if (iff_chunk_len < 0)
		{
			data_p = nil;
			return;
		}
//		if (iff_chunk_len > 1024*1024)
//			Sys_Error ("FindNextChunk: %d length is past the 1 meg sanity limit", iff_chunk_len);
		data_p -= 8;
		last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 );
		if(strncmp((char *)data_p, name, 4) == 0)
			return;
	}
}

void FindChunk(char *name)
{
	last_chunk = iff_data;
	FindNextChunk (name);
}


void DumpChunks(void)
{
	char	str[5];
	
	str[4] = 0;
	data_p=iff_data;
	do
	{
		memcpy (str, data_p, 4);
		data_p += 4;
		iff_chunk_len = GetLittleLong();
		Con_Printf ("0x%x : %s (%d)\n", (uintptr)(data_p - 4), str, iff_chunk_len);
		data_p += (iff_chunk_len + 1) & ~1;
	} while (data_p < iff_end);
}

/*
============
GetWavinfo
============
*/
wavinfo_t GetWavinfo (char *name, byte *wav, vlong wavlength)
{
	wavinfo_t	info;
	int     i;
	int     format;
	int		samples;

	memset(&info, 0, sizeof info);

	if (!wav)
		return info;
		
	iff_data = wav;
	iff_end = wav + wavlength;

// find "RIFF" chunk
	FindChunk("RIFF");
	if(!(data_p && strncmp((char *)data_p+8, "WAVE", 4) == 0))
	{
		Con_Printf("Missing RIFF/WAVE chunks\n");
		return info;
	}

// get "fmt " chunk
	iff_data = data_p + 12;
// DumpChunks ();

	FindChunk("fmt ");
	if (!data_p)
	{
		Con_Printf("Missing fmt chunk\n");
		return info;
	}
	data_p += 8;
	format = GetLittleShort();
	if (format != 1)
	{
		Con_Printf("Microsoft PCM format only\n");
		return info;
	}

	info.channels = GetLittleShort();
	info.rate = GetLittleLong();
	data_p += 4+2;
	info.width = GetLittleShort() / 8;

// get cue chunk
	FindChunk("cue ");
	if (data_p)
	{
		data_p += 32;
		info.loopstart = GetLittleLong();
//		Con_Printf("loopstart=%d\n", sfx->loopstart);

	// if the next chunk is a LIST chunk, look for a cue length marker
		FindNextChunk ("LIST");
		if (data_p)
		{
			if(strncmp((char *)data_p+28, "mark", 4) == 0)
			{	// this is not a proper parse, but it works with cooledit...
				data_p += 24;
				i = GetLittleLong ();	// samples in loop
				info.samples = info.loopstart + i;
//				Con_Printf("looped length: %d\n", i);
			}
		}
	}
	else
		info.loopstart = -1;

// find data chunk
	FindChunk("data");
	if (!data_p)
	{
		Con_Printf("Missing data chunk\n");
		return info;
	}

	data_p += 4;
	samples = GetLittleLong () / info.width;

	if (info.samples)
	{
		if (samples < info.samples)
			Sys_Error ("Sound %s has a bad loop length", name);
	}
	else
		info.samples = samples;

	info.dataofs = data_p - wav;
	
	return info;
}