ref: b478d66c58707eb392d7132ab3106a2c1b2cacfd
dir: /keys.h/
// // these are the key numbers that should be passed to Key_Event // enum { K_TAB = '\t', K_ENTER = '\r', K_ESCAPE = '\e', K_SPACE = ' ', // normal keys should be passed as lowercased ascii K_BACKSPACE = 127, K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW, K_ALT, K_CTRL, K_SHIFT, K_F1, K_F2, K_F3, K_F4, K_F5, K_F6, K_F7, K_F8, K_F9, K_F10, K_F11, K_F12, K_INS, K_DEL, K_PGDN, K_PGUP, K_HOME, K_END, K_PAUSE, // mouse buttons generate virtual keys K_MOUSE1, K_MOUSE2, K_MOUSE3, K_MOUSE4, K_MOUSE5, K_MWHEELUP, K_MWHEELDOWN, // joystick buttons K_JOY1, K_JOY2, K_JOY3, K_JOY4, // aux keys are for multi-buttoned joysticks to generate so they can use // the normal binding process K_AUX1, K_AUX2, K_AUX3, K_AUX4, K_AUX5, K_AUX6, K_AUX7, K_AUX8, K_AUX9, K_AUX10, K_AUX11, K_AUX12, K_AUX13, K_AUX14, K_AUX15, K_AUX16, K_AUX17, K_AUX18, K_AUX19, K_AUX20, K_AUX21, K_AUX22, K_AUX23, K_AUX24, K_AUX25, K_AUX26, K_AUX27, K_AUX28, K_AUX29, K_AUX30, K_AUX31, K_AUX32, }; typedef enum {key_game, key_console, key_message, key_menu} keydest_t; extern keydest_t key_dest; extern char *keybindings[256]; extern int key_count; // incremented every key event extern int key_lastpress; void Key_Event (int key, bool down); void Key_Init (void); void Key_SetBinding (int keynum, char *binding);