ref: bf5f906a21121a00f6b264c90539392d4a68e3ba
dir: /README/
qk1 - port of Quake to 9front ============================= Does not work. Nothing to see here, move along. builds only with p9p on linux/386 and amd64; bugged to hell. actually, untested on 386, because linux crosscompiling and p9p on not-OSX. plan9 shit missing completely, asm not ungccfied. intrusive changes: - pr_strings: assumed 32bit pointer arithmetic: use PR_GetStr() instead of dealing with it directly; may be ass - global cppdefotomy bugs ---- - compile with PARANOID -> MSG_WriteByte complains about range error and exits. no idea why. (386/amd64) - new game while already ingame -> front falls off (amd64) . most of the time: exit with R_RenderView: called without enough stack legal ----- Quake, hence qk1, are licensed under the GPLv2. See COPYING for details.