ref: d6265371c542cc4f66ccd1559837ab8a8c3978a3
dir: /d_scan.c/
#include "quakedef.h" static unsigned char *r_turb_pbase, *r_turb_pdest; static fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; static int *r_turb_turb; static int r_turb_spancount; static uzint *r_turb_z; /* ============= D_WarpScreen // this performs a slight compression of the screen at the same time as // the sine warp, to keep the edges from wrapping ============= */ void D_WarpScreen (void) { int w, h; int u,v; byte *dest; int *turb; int *col; byte **row; float wratio, hratio; static byte *rowptr[MAXHEIGHT+(AMP2*2)]; static int column[MAXWIDTH+(AMP2*2)]; w = r_refdef.vrect.width; h = r_refdef.vrect.height; wratio = w / (float)scr_vrect.width; hratio = h / (float)scr_vrect.height; for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) { rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) + (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2))); } for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) { column[u] = r_refdef.vrect.x + (int)((float)u * wratio * w / (w + AMP2 * 2)); } turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1)); dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) { col = &column[turb[v]]; row = &rowptr[v]; for (u=0 ; u<scr_vrect.width ; u+=4) { dest[u+0] = row[turb[u+0]][col[u+0]]; dest[u+1] = row[turb[u+1]][col[u+1]]; dest[u+2] = row[turb[u+2]][col[u+2]]; dest[u+3] = row[turb[u+3]][col[u+3]]; } } } /* ============= D_DrawTurbulent8Span ============= */ void D_DrawTurbulent8Span (int izi, byte alpha) { int sturb, tturb; do { sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63; tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63; if (*r_turb_z <= (izi >> 16) || (r_drawflags & DRAW_BLEND) == 0) *r_turb_pdest = blendalpha(*(r_turb_pbase + (tturb<<6) + sturb), *r_turb_pdest, alpha); r_turb_s += r_turb_sstep; r_turb_t += r_turb_tstep; r_turb_pdest++; r_turb_z++; } while (--r_turb_spancount > 0); } /* ============= Turbulent8 ============= */ void Turbulent8 (espan_t *pspan, byte alpha) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = (unsigned char *)cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); r_turb_z = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int)(sdivz * z) + sadjust; if (r_turb_s > bbextents) r_turb_s = bbextents; else if (r_turb_s < 0) r_turb_s = 0; r_turb_t = (int)(tdivz * z) + tadjust; if (r_turb_t > bbextentt) r_turb_t = bbextentt; else if (r_turb_t < 0) r_turb_t = 0; do { // calculate s and t at the far end of the span if (count >= 16) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps r_turb_sstep = (snext - r_turb_s) >> 4; r_turb_tstep = (tnext - r_turb_t) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(r_turb_spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps if (r_turb_spancount > 1) { r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); } } r_turb_s = r_turb_s & ((CYCLE<<16)-1); r_turb_t = r_turb_t & ((CYCLE<<16)-1); D_DrawTurbulent8Span ((int)(zi * 0x8000 * 0x10000), alpha); r_turb_s = snext; r_turb_t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != nil); } #define WRITEFENCE(i) do{ \ fencepix = *(pbase + (s >> 16) + (t >> 16) * cachewidth); \ if (fencepix != 255 && pz[i] <= (izi >> 16)){ \ pdest[i] = blendalpha(fencepix, pdest[i], alpha); \ if(alpha == 255) \ pz[i] = (izi >> 16); \ } \ izi += izistep; \ s += sstep; \ t += tstep; \ }while(0) void D_DrawSpans16_Fence (espan_t *pspan, byte alpha) { byte fencepix; byte *pbase = (byte *)cacheblock, *pdest; int count, spancount, izi, izistep; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivzstepu, tdivzstepu, zistepu; uzint *pz; sdivzstepu = d_sdivzstepu * 16; tdivzstepu = d_tdivzstepu * 16; zistepu = d_zistepu * 16; // we count on FP exceptions being turned off to avoid range problems izistep = (int)(d_zistepu * 0x8000 * 0x10000); sstep = tstep = 0; do { pdest = (byte *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count >> 4; spancount = pspan->count % 16; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point // we count on FP exceptions being turned off to avoid range problems izi = (int)(zi * 0x8000 * 0x10000); s = (int)(sdivz * z) + sadjust; if (s > bbextents) s = bbextents; else if (s < 0) s = 0; t = (int)(tdivz * z) + tadjust; if (t > bbextentt) t = bbextentt; else if (t < 0) t = 0; while (count--){ // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivzstepu; tdivz += tdivzstepu; zi += zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int) (sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext <= 16) snext = 16; // prevent round-off error on <0 steps causing overstepping & running off the edge of the texture tnext = (int) (tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps sstep = (snext - s) >> 4; tstep = (tnext - t) >> 4; pdest += 16; pz += 16; WRITEFENCE(-16); WRITEFENCE(-15); WRITEFENCE(-14); WRITEFENCE(-13); WRITEFENCE(-12); WRITEFENCE(-11); WRITEFENCE(-10); WRITEFENCE(-9); WRITEFENCE(-8); WRITEFENCE(-7); WRITEFENCE(-6); WRITEFENCE(-5); WRITEFENCE(-4); WRITEFENCE(-3); WRITEFENCE(-2); WRITEFENCE(-1); USED(s); USED(t); s = snext; t = tnext; } if (spancount > 0) { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so can't step off polygon), // clamp, calculate s and t steps across span by division, biasing steps low so we don't run off the texture spancountminus1 = (float)(spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from causing overstepping & running off the edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps if (spancount > 1){ sstep = (snext - s) / (spancount - 1); tstep = (tnext - t) / (spancount - 1); } pdest += spancount; pz += spancount; switch (spancount){ case 16: WRITEFENCE(-16); case 15: WRITEFENCE(-15); case 14: WRITEFENCE(-14); case 13: WRITEFENCE(-13); case 12: WRITEFENCE(-12); case 11: WRITEFENCE(-11); case 10: WRITEFENCE(-10); case 9: WRITEFENCE(-9); case 8: WRITEFENCE(-8); case 7: WRITEFENCE(-7); case 6: WRITEFENCE(-6); case 5: WRITEFENCE(-5); case 4: WRITEFENCE(-4); case 3: WRITEFENCE(-3); case 2: WRITEFENCE(-2); case 1: WRITEFENCE(-1); USED(izi); USED(s); USED(t); } } } while ((pspan = pspan->pnext) != nil); } /* ============= D_DrawSpans16 ============= */ void D_DrawSpans16 (espan_t *pspan, byte alpha) //qbism- up it from 8 to 16 { int count, spancount; unsigned char *pbase, *pdest; uzint *pz; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivzstepu, tdivzstepu, zistepu; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = (unsigned char *)cacheblock; sdivzstepu = d_sdivzstepu * 16; tdivzstepu = d_tdivzstepu * 16; zistepu = d_zistepu * 16; do { pdest = (unsigned char *)((byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u); pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float)pspan->u; dv = (float)pspan->v; sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point s = (int)(sdivz * z) + sadjust; if (s > bbextents) s = bbextents; else if (s < 0) s = 0; t = (int)(tdivz * z) + tadjust; if (t > bbextentt) t = bbextentt; else if (t < 0) t = 0; do { // calculate s and t at the far end of the span if (count >= 16) spancount = 16; else spancount = count; count -= spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivzstepu; tdivz += tdivzstepu; zi += zistepu; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext <= 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps sstep = (snext - s) >> 4; tstep = (tnext - t) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so // can't step off polygon), clamp, calculate s and t steps across // span by division, biasing steps low so we don't run off the // texture spancountminus1 = (float)(spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float)0x10000 / zi; // prescale to 16.16 fixed-point snext = (int)(sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps from // from causing overstepping & running off the // edge of the texture tnext = (int)(tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on <0 steps if (spancount > 1) { sstep = (snext - s) / (spancount - 1); tstep = (tnext - t) / (spancount - 1); } } if(spancount > 0){ void dospan(uchar *, uchar *, int, int, int, int, int, int); void dospan_alpha(uchar *, uchar *, int, int, int, int, int, int, byte, uzint *, int); if(r_drawflags & DRAW_BLEND) dospan_alpha(pdest, pbase, s, t, sstep, tstep, spancount, cachewidth, alpha, pz, (int)(zi * 0x8000 * 0x10000)); else dospan(pdest, pbase, s, t, sstep, tstep, spancount, cachewidth); } pdest += spancount; pz += spancount; s = snext; t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != nil); } /* ============= D_DrawZSpans ============= */ void D_DrawZSpans (espan_t *pspan) { int count, doublecount, izistep; int izi; uzint *pdest; unsigned ltemp; double zi; float du, dv; if((r_drawflags & DRAW_BLEND) != 0) return; // FIXME: check for clamping/range problems // we count on FP exceptions being turned off to avoid range problems izistep = (int)(d_zistepu * 0x8000 * 0x10000); do { pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; // calculate the initial 1/z du = (float)pspan->u; dv = (float)pspan->v; zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; // we count on FP exceptions being turned off to avoid range problems izi = (int)(zi * 0x8000 * 0x10000); if ((uintptr)pdest & 0x02) { *pdest++ = (short)(izi >> 16); izi += izistep; count--; } if ((doublecount = count >> 1) > 0) { do { ltemp = izi >> 16; izi += izistep; ltemp |= izi & 0xFFFF0000; izi += izistep; *(int *)pdest = ltemp; pdest += 2; } while (--doublecount > 0); } if (count & 1) *pdest = (short)(izi >> 16); } while ((pspan = pspan->pnext) != nil); }