ref: d7e016b552696b8f5581f5093f82a598bc0033d6
dir: /model.c/
#include <u.h> #include <libc.h> #include "dat.h" #include "quakedef.h" #include "fns.h" model_t *loadmodel; char loadname[32]; // for hunk tags void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Mod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer); model_t *Mod_LoadModel (model_t *mod, qboolean crash); byte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN 256 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; // values for model_t's needload #define NL_PRESENT 0 #define NL_NEEDS_LOADED 1 #define NL_UNREFERENCED 2 void Mod_Init(void) { memset(mod_novis, 0xff, sizeof mod_novis); } /* =============== Mod_Extradata Caches the data if needed =============== */ void *Mod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; Mod_LoadModel (mod, true); if (!mod->cache.data) fatal ("Mod_Extradata: caching failed"); return mod->cache.data; } /* =============== Mod_PointInLeaf =============== */ mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) { mnode_t *node; float d; mplane_t *plane; if (!model || !model->nodes) fatal ("Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents < 0) return (mleaf_t *)node; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } } /* =================== Mod_DecompressVis =================== */ byte *Mod_DecompressVis (byte *in, model_t *model) { static byte decompressed[MAX_MAP_LEAFS/8]; int c; byte *out; int row; row = (model->numleafs+7)>>3; out = decompressed; if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); return decompressed; } byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model) { if (leaf == model->leafs) return mod_novis; return Mod_DecompressVis (leaf->compressed_vis, model); } /* =================== Mod_ClearAll =================== */ void Mod_ClearAll (void) { int i; model_t *mod; for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) { mod->needload = NL_UNREFERENCED; //FIX FOR CACHE_ALLOC ERRORS: if (mod->type == mod_sprite) mod->cache.data = nil; } } /* ================== Mod_FindName ================== */ model_t *Mod_FindName (char *name) { int i; model_t *mod; model_t *avail = nil; if (!name[0]) fatal ("Mod_ForName: nil name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) { if(strcmp(mod->name, name) == 0) break; if(mod->needload == NL_UNREFERENCED) if (!avail || mod->type != mod_alias) avail = mod; } if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) { if (avail) { mod = avail; if (mod->type == mod_alias) if (Cache_Check (&mod->cache)) Cache_Free (&mod->cache); } else fatal ("mod_numknown == MAX_MOD_KNOWN"); } else mod_numknown++; strcpy (mod->name, name); mod->needload = NL_NEEDS_LOADED; } return mod; } /* ================== Mod_TouchModel ================== */ void Mod_TouchModel (char *name) { model_t *mod; mod = Mod_FindName (name); if (mod->needload == NL_PRESENT) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *Mod_LoadModel (model_t *mod, qboolean crash) { unsigned *buf; byte stackbuf[1024]; // avoid dirtying the cache heap if (mod->type == mod_alias) { if (Cache_Check (&mod->cache)) { mod->needload = NL_PRESENT; return mod; } } else { if (mod->needload == NL_PRESENT) return mod; } // // because the world is so huge, load it one piece at a time // buf = loadstklmp(mod->name, stackbuf, sizeof stackbuf, nil); if(buf == nil){ if(crash) fatal("Mod_LoadModel: %r"); return nil; } // // allocate a new model // radix(mod->name, loadname); loadmodel = mod; // // fill it in // // call the apropriate loader mod->needload = NL_PRESENT; switch (LittleLong(*(unsigned *)buf)) { case IDPOLYHEADER: Mod_LoadAliasModel (mod, buf); break; case IDSPRITEHEADER: Mod_LoadSpriteModel (mod, buf); break; default: Mod_LoadBrushModel (mod, buf); break; } return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *Mod_ForName (char *name, qboolean crash) { model_t *mod; mod = Mod_FindName (name); return Mod_LoadModel (mod, crash); } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ byte *mod_base; /* ================= Mod_LoadTextures ================= */ void Mod_LoadTextures (lump_t *l) { int i, j, pixels, num, max, altmax; miptex_t *mt; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; dmiptexlump_t *m; if (!l->filelen) { loadmodel->textures = nil; return; } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->numtextures = m->nummiptex; loadmodel->textures = Hunk_AllocName(m->nummiptex * sizeof *loadmodel->textures, loadname); for (i=0 ; i<m->nummiptex ; i++) { m->dataofs[i] = LittleLong(m->dataofs[i]); if (m->dataofs[i] == -1) continue; mt = (miptex_t *)((byte *)m + m->dataofs[i]); mt->width = LittleLong (mt->width); mt->height = LittleLong (mt->height); for (j=0 ; j<MIPLEVELS ; j++) mt->offsets[j] = LittleLong (mt->offsets[j]); if ( (mt->width & 15) || (mt->height & 15) ) fatal ("Texture %s is not 16 aligned", mt->name); pixels = mt->width*mt->height/64*85; tx = Hunk_AllocName(pixels + sizeof *tx, loadname); loadmodel->textures[i] = tx; memcpy(tx->name, mt->name, sizeof tx->name); tx->width = mt->width; tx->height = mt->height; for (j=0 ; j<MIPLEVELS ; j++) tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); // the pixels immediately follow the structures memcpy(tx+1, mt+1, pixels); if(strncmp(mt->name, "sky", 3) == 0) R_InitSky (tx); } // // sequence the animations // for (i=0 ; i<m->nummiptex ; i++) { tx = loadmodel->textures[i]; if (!tx || tx->name[0] != '+') continue; if (tx->anim_next) continue; // allready sequenced // find the number of frames in the animation memset(anims, 0, sizeof anims); memset(altanims, 0, sizeof altanims); max = tx->name[1]; altmax = 0; if (max >= 'a' && max <= 'z') max -= 'a' - 'A'; if (max >= '0' && max <= '9') { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if (max >= 'A' && max <= 'J') { altmax = max - 'A'; max = 0; altanims[altmax] = tx; altmax++; } else fatal ("Bad animating texture %s", tx->name); for (j=i+1 ; j<m->nummiptex ; j++) { tx2 = loadmodel->textures[j]; if (!tx2 || tx2->name[0] != '+') continue; if(strcmp(tx2->name+2, tx->name+2) != 0) continue; num = tx2->name[1]; if (num >= 'a' && num <= 'z') num -= 'a' - 'A'; if (num >= '0' && num <= '9') { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if (num >= 'A' && num <= 'J') { num = num - 'A'; altanims[num] = tx2; if (num+1 > altmax) altmax = num+1; } else fatal ("Bad animating texture %s", tx->name); } #define ANIM_CYCLE 2 // link them all together for (j=0 ; j<max ; j++) { tx2 = anims[j]; if (!tx2) fatal("Missing frame %d of %s", j, tx->name); tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[ (j+1)%max ]; if (altmax) tx2->alternate_anims = altanims[0]; } for (j=0 ; j<altmax ; j++) { tx2 = altanims[j]; if (!tx2) fatal("Missing frame %d of %s", j, tx->name); tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[ (j+1)%altmax ]; if (max) tx2->alternate_anims = anims[0]; } } } /* ================= Mod_LoadLighting ================= */ void Mod_LoadLighting (lump_t *l) { if (!l->filelen) { loadmodel->lightdata = nil; return; } loadmodel->lightdata = Hunk_AllocName(l->filelen, loadname); memcpy(loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVisibility ================= */ void Mod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = nil; return; } loadmodel->visdata = Hunk_AllocName(l->filelen, loadname); memcpy(loadmodel->visdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadEntities ================= */ void Mod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = nil; return; } loadmodel->entities = Hunk_AllocName(l->filelen, loadname); memcpy(loadmodel->entities, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVertexes ================= */ void Mod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadVertexes: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; i<count ; i++, in++, out++) { out->position[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } } /* ================= Mod_LoadSubmodels ================= */ void Mod_LoadSubmodels (lump_t *l) { dmodel_t *in; dmodel_t *out; int i, j, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadSubmodels: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { // spread the mins / maxs by a pixel out->mins[j] = LittleFloat (in->mins[j]) - 1; out->maxs[j] = LittleFloat (in->maxs[j]) + 1; out->origin[j] = LittleFloat (in->origin[j]); } for (j=0 ; j<MAX_MAP_HULLS ; j++) out->headnode[j] = LittleLong (in->headnode[j]); out->visleafs = LittleLong (in->visleafs); out->firstface = LittleLong (in->firstface); out->numfaces = LittleLong (in->numfaces); } } /* ================= Mod_LoadEdges ================= */ void Mod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadEdges: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName((count+1) * sizeof *out, loadname); loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; i<count ; i++, in++, out++) { out->v[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } /* ================= Mod_LoadTexinfo ================= */ void Mod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, count; int miptex; float len1, len2; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadTexInfo: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<8 ; j++) out->vecs[0][j] = LittleFloat (in->vecs[0][j]); len1 = Length (out->vecs[0]); len2 = Length (out->vecs[1]); len1 = (len1 + len2)/2; if (len1 < 0.32) out->mipadjust = 4; else if (len1 < 0.49) out->mipadjust = 3; else if (len1 < 0.99) out->mipadjust = 2; else out->mipadjust = 1; /* if (len1 + len2 < 0.001) out->mipadjust = 1; // don't crash else out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 ); */ miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); if (!loadmodel->textures) { out->texture = r_notexture_mip; // checkerboard texture out->flags = 0; } else { if (miptex >= loadmodel->numtextures) fatal ("miptex >= loadmodel->numtextures"); out->texture = loadmodel->textures[miptex]; if (!out->texture) { out->texture = r_notexture_mip; // texture not found out->flags = 0; } } } } /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; i<s->numedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256) fatal ("Bad surface extents"); } } /* ================= Mod_LoadFaces ================= */ void Mod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadFaces: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->surfaces = out; loadmodel->numsurfaces = count; for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++) { out->firstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); CalcSurfaceExtents (out); // lighting info for (i=0 ; i<MAXLIGHTMAPS ; i++) out->styles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = nil; else out->samples = loadmodel->lightdata + i; // set the drawing flags flag if(strncmp(out->texinfo->texture->name, "sky", 3) == 0) { out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); continue; } if(strncmp(out->texinfo->texture->name, "*", 1) == 0) // turbulent { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } continue; } } } /* ================= Mod_SetParent ================= */ void Mod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; Mod_SetParent (node->children[0], node); Mod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ void Mod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadNodes: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { out->minmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } Mod_SetParent (loadmodel->nodes, nil); // sets nodes and leafs } /* ================= Mod_LoadLeafs ================= */ void Mod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadLeafs: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; i<count ; i++, in++, out++) { for (j=0 ; j<3 ; j++) { out->minmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = nil; else out->compressed_vis = loadmodel->visdata + p; out->efrags = nil; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; } } /* ================= Mod_LoadClipnodes ================= */ void Mod_LoadClipnodes (lump_t *l) { dclipnode_t *in, *out; int i, count; hull_t *hull; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadClipnodes: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->clipnodes = out; loadmodel->numclipnodes = count; hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; for (i=0 ; i<count ; i++, out++, in++) { out->planenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); } } /* ================= Mod_MakeHull0 Deplicate the drawing hull structure as a clipping hull ================= */ void Mod_MakeHull0 (void) { mnode_t *in, *child; dclipnode_t *out; int i, j, count; hull_t *hull; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = Hunk_AllocName(count * sizeof *out, loadname); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; for (i=0 ; i<count ; i++, out++, in++) { out->planenum = in->plane - loadmodel->planes; for (j=0 ; j<2 ; j++) { child = in->children[j]; if (child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_LoadMarksurfaces ================= */ void Mod_LoadMarksurfaces (lump_t *l) { int i, j, count; short *in; msurface_t **out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadMarksurfaces: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i<count ; i++) { j = LittleShort(in[i]); if (j >= loadmodel->numsurfaces) fatal ("Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ void Mod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadSurfedges: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * sizeof *out, loadname); loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; i<count ; i++) out[i] = LittleLong (in[i]); } /* ================= Mod_LoadPlanes ================= */ void Mod_LoadPlanes (lump_t *l) { int i, j; mplane_t *out; dplane_t *in; int count; int bits; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) fatal("Mod_LoadPlanes: funny lump size in %s", loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName(count * 2 * sizeof *out, loadname); loadmodel->planes = out; loadmodel->numplanes = count; for ( i=0 ; i<count ; i++, in++, out++) { bits = 0; for (j=0 ; j<3 ; j++) { out->normal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<<j; } out->dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs) { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return Length (corner); } /* ================= Mod_LoadBrushModel ================= */ void Mod_LoadBrushModel (model_t *mod, void *buffer) { int i, j; dheader_t *header; dmodel_t *bm; loadmodel->type = mod_brush; header = (dheader_t *)buffer; i = LittleLong (header->version); if (i != BSPVERSION) fatal("Mod_LoadBrushModel: %s has wrong version number (%d should be %d)", mod->name, i, BSPVERSION); // swap all the lumps mod_base = (byte *)header; for (i=0 ; i<sizeof(dheader_t)/4 ; i++) ((int *)header)[i] = LittleLong ( ((int *)header)[i]); // load into heap Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); Mod_LoadEdges (&header->lumps[LUMP_EDGES]); Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]); Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]); Mod_LoadPlanes (&header->lumps[LUMP_PLANES]); Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); Mod_LoadFaces (&header->lumps[LUMP_FACES]); Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]); Mod_LoadNodes (&header->lumps[LUMP_NODES]); Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]); Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]); Mod_MakeHull0 (); mod->numframes = 2; // regular and alternate animation mod->flags = 0; // // set up the submodels (FIXME: this is confusing) // for (i=0 ; i<mod->numsubmodels ; i++) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; for (j=1 ; j<MAX_MAP_HULLS ; j++) { mod->hulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes-1; } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy (bm->maxs, mod->maxs); VectorCopy (bm->mins, mod->mins); mod->radius = RadiusFromBounds (mod->mins, mod->maxs); mod->numleafs = bm->visleafs; if (i < mod->numsubmodels-1) { // duplicate the basic information char name[10]; sprint (name, "*%d", i+1); loadmodel = Mod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); mod = loadmodel; } } } /* ============================================================================== ALIAS MODELS ============================================================================== */ /* ================= Mod_LoadAliasFrame ================= */ void * Mod_LoadAliasFrame (void * pin, int *pframeindex, int numv, trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name) { trivertx_t *pframe, *pinframe; int i, j; daliasframe_t *pdaliasframe; pdaliasframe = (daliasframe_t *)pin; strcpy (name, pdaliasframe->name); for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about // endianness pbboxmin->v[i] = pdaliasframe->bboxmin.v[i]; pbboxmax->v[i] = pdaliasframe->bboxmax.v[i]; } pinframe = (trivertx_t *)(pdaliasframe + 1); pframe = Hunk_AllocName(numv * sizeof *pframe, loadname); *pframeindex = (byte *)pframe - (byte *)pheader; for (j=0 ; j<numv ; j++) { int k; // these are all byte values, so no need to deal with endianness pframe[j].lightnormalindex = pinframe[j].lightnormalindex; for (k=0 ; k<3 ; k++) { pframe[j].v[k] = pinframe[j].v[k]; } } pinframe += numv; return (void *)pinframe; } /* ================= Mod_LoadAliasGroup ================= */ void * Mod_LoadAliasGroup (void * pin, int *pframeindex, int numv, trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name) { daliasgroup_t *pingroup; maliasgroup_t *paliasgroup; int i, numframes; daliasinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (daliasgroup_t *)pin; numframes = LittleLong (pingroup->numframes); paliasgroup = Hunk_AllocName(sizeof(*paliasgroup) + (numframes - 1) * sizeof paliasgroup->frames[0], loadname); paliasgroup->numframes = numframes; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about endianness pbboxmin->v[i] = pingroup->bboxmin.v[i]; pbboxmax->v[i] = pingroup->bboxmax.v[i]; } *pframeindex = (byte *)paliasgroup - (byte *)pheader; pin_intervals = (daliasinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName(numframes * sizeof *poutintervals, loadname); paliasgroup->intervals = (byte *)poutintervals - (byte *)pheader; for (i=0 ; i<numframes ; i++) { *poutintervals = LittleFloat (pin_intervals->interval); if (*poutintervals <= 0.0) fatal ("Mod_LoadAliasGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; i<numframes ; i++) { ptemp = Mod_LoadAliasFrame (ptemp, &paliasgroup->frames[i].frame, numv, &paliasgroup->frames[i].bboxmin, &paliasgroup->frames[i].bboxmax, pheader, name); } return ptemp; } void * Mod_LoadAliasSkin(void * pin, int *pskinindex, int skinsize, aliashdr_t *pheader) { uchar *pskin, *pinskin; pskin = Hunk_AllocName(skinsize, loadname); pinskin = (uchar *)pin; *pskinindex = (uchar *)pskin - (uchar *)pheader; memcpy(pskin, pinskin, skinsize); pinskin += skinsize; return (void *)pinskin; } /* ================= Mod_LoadAliasSkinGroup ================= */ void * Mod_LoadAliasSkinGroup (void * pin, int *pskinindex, int skinsize, aliashdr_t *pheader) { daliasskingroup_t *pinskingroup; maliasskingroup_t *paliasskingroup; int i, numskins; daliasskininterval_t *pinskinintervals; float *poutskinintervals; void *ptemp; pinskingroup = (daliasskingroup_t *)pin; numskins = LittleLong (pinskingroup->numskins); paliasskingroup = Hunk_AllocName(sizeof(*paliasskingroup) + (numskins - 1) * sizeof paliasskingroup->skindescs[0], loadname); paliasskingroup->numskins = numskins; *pskinindex = (byte *)paliasskingroup - (byte *)pheader; pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); poutskinintervals = Hunk_AllocName(numskins * sizeof *poutskinintervals, loadname); paliasskingroup->intervals = (byte *)poutskinintervals - (byte *)pheader; for (i=0 ; i<numskins ; i++) { *poutskinintervals = LittleFloat (pinskinintervals->interval); if (*poutskinintervals <= 0) fatal ("Mod_LoadAliasSkinGroup: interval<=0"); poutskinintervals++; pinskinintervals++; } ptemp = (void *)pinskinintervals; for (i=0 ; i<numskins ; i++) { ptemp = Mod_LoadAliasSkin (ptemp, &paliasskingroup->skindescs[i].skin, skinsize, pheader); } return ptemp; } /* ================= Mod_LoadAliasModel ================= */ void Mod_LoadAliasModel (model_t *mod, void *buffer) { int i; mdl_t *pmodel, *pinmodel; stvert_t *pstverts, *pinstverts; aliashdr_t *pheader; mtriangle_t *ptri; dtriangle_t *pintriangles; int version, numframes, numskins; int size; daliasframetype_t *pframetype; daliasskintype_t *pskintype; maliasskindesc_t *pskindesc; int skinsize; int start, end, total; start = Hunk_LowMark (); pinmodel = (mdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) fatal ("%s has wrong version number (%d should be %d)", mod->name, version, ALIAS_VERSION); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0]) + sizeof (mdl_t) + LittleLong (pinmodel->numverts) * sizeof (stvert_t) + LittleLong (pinmodel->numtris) * sizeof (mtriangle_t); pheader = Hunk_AllocName(size, loadname); pmodel = (mdl_t *) ((byte *)&pheader[1] + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0])); // mod->cache.data = pheader; mod->flags = LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pmodel->boundingradius = LittleFloat (pinmodel->boundingradius); pmodel->numskins = LittleLong (pinmodel->numskins); pmodel->skinwidth = LittleLong (pinmodel->skinwidth); pmodel->skinheight = LittleLong (pinmodel->skinheight); if (pmodel->skinheight > MAX_LBM_HEIGHT) fatal ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pmodel->numverts = LittleLong (pinmodel->numverts); if (pmodel->numverts <= 0) fatal ("model %s has no vertices", mod->name); if (pmodel->numverts > MAXALIASVERTS) fatal ("model %s has too many vertices", mod->name); pmodel->numtris = LittleLong (pinmodel->numtris); if (pmodel->numtris <= 0) fatal ("model %s has no triangles", mod->name); pmodel->numframes = LittleLong (pinmodel->numframes); pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = LittleLong (pinmodel->synctype); mod->numframes = pmodel->numframes; for (i=0 ; i<3 ; i++) { pmodel->scale[i] = LittleFloat (pinmodel->scale[i]); pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); } numskins = pmodel->numskins; numframes = pmodel->numframes; if (pmodel->skinwidth & 0x03) fatal ("Mod_LoadAliasModel: skinwidth not multiple of 4"); pheader->model = (byte *)pmodel - (byte *)pheader; // // load the skins // skinsize = pmodel->skinheight * pmodel->skinwidth; if (numskins < 1) fatal ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); pskintype = (daliasskintype_t *)&pinmodel[1]; pskindesc = Hunk_AllocName(numskins * sizeof *pskindesc, loadname); pheader->skindesc = (byte *)pskindesc - (byte *)pheader; for (i=0 ; i<numskins ; i++) { aliasskintype_t skintype; skintype = LittleLong (pskintype->type); pskindesc[i].type = skintype; if (skintype == ALIAS_SKIN_SINGLE) { pskintype = (daliasskintype_t *) Mod_LoadAliasSkin (pskintype + 1, &pskindesc[i].skin, skinsize, pheader); } else { pskintype = (daliasskintype_t *) Mod_LoadAliasSkinGroup (pskintype + 1, &pskindesc[i].skin, skinsize, pheader); } } // // set base s and t vertices // pstverts = (stvert_t *)&pmodel[1]; pinstverts = (stvert_t *)pskintype; pheader->stverts = (byte *)pstverts - (byte *)pheader; for (i=0 ; i<pmodel->numverts ; i++) { pstverts[i].onseam = LittleLong (pinstverts[i].onseam); // put s and t in 16.16 format pstverts[i].s = LittleLong (pinstverts[i].s) << 16; pstverts[i].t = LittleLong (pinstverts[i].t) << 16; } // // set up the triangles // ptri = (mtriangle_t *)&pstverts[pmodel->numverts]; pintriangles = (dtriangle_t *)&pinstverts[pmodel->numverts]; pheader->triangles = (byte *)ptri - (byte *)pheader; for (i=0 ; i<pmodel->numtris ; i++) { int j; ptri[i].facesfront = LittleLong (pintriangles[i].facesfront); for (j=0 ; j<3 ; j++) { ptri[i].vertindex[j] = LittleLong (pintriangles[i].vertindex[j]); } } // // load the frames // if (numframes < 1) fatal ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pframetype = (daliasframetype_t *)&pintriangles[pmodel->numtris]; for (i=0 ; i<numframes ; i++) { aliasframetype_t frametype; frametype = LittleLong (pframetype->type); pheader->frames[i].type = frametype; if (frametype == ALIAS_SINGLE) { pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i].frame, pmodel->numverts, &pheader->frames[i].bboxmin, &pheader->frames[i].bboxmax, pheader, pheader->frames[i].name); } else { pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i].frame, pmodel->numverts, &pheader->frames[i].bboxmin, &pheader->frames[i].bboxmax, pheader, pheader->frames[i].name); } } mod->type = mod_alias; // FIXME: do this right mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy(mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } void * Mod_LoadSpriteFrame(void * pin, mspriteframe_t **ppframe) { int width, height, size, origin[2]; dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; pinframe = (dspriteframe_t *)pin; width = LittleLong(pinframe->width); height = LittleLong(pinframe->height); size = width * height; pspriteframe = Hunk_AllocName(size + sizeof *pspriteframe, loadname); memset(pspriteframe, 0, size + sizeof *pspriteframe); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; memcpy(&pspriteframe->pixels[0], (uchar *)(pinframe + 1), size); return (void *)((byte *)pinframe + size + sizeof *pinframe); } /* ================= Mod_LoadSpriteGroup ================= */ void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe) { dspritegroup_t *pingroup; mspritegroup_t *pspritegroup; int i, numframes; dspriteinterval_t *pin_intervals; float *poutintervals; void *ptemp; pingroup = (dspritegroup_t *)pin; numframes = LittleLong (pingroup->numframes); pspritegroup = Hunk_AllocName(sizeof(*pspritegroup) + (numframes - 1) * sizeof pspritegroup->frames[0], loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *)pspritegroup; pin_intervals = (dspriteinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName(numframes * sizeof *poutintervals, loadname); pspritegroup->intervals = poutintervals; for (i=0 ; i<numframes ; i++) { *poutintervals = LittleFloat (pin_intervals->interval); if (*poutintervals <= 0.0) fatal ("Mod_LoadSpriteGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; i<numframes ; i++) { ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i]); } return ptemp; } /* ================= Mod_LoadSpriteModel ================= */ void Mod_LoadSpriteModel (model_t *mod, void *buffer) { int i; int version; dsprite_t *pin; msprite_t *psprite; int numframes; int size; dspriteframetype_t *pframetype; pin = (dsprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE_VERSION) fatal ("%s has wrong version number " "(%d should be %d)", mod->name, version, SPRITE_VERSION); numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName(size, loadname); mod->cache.data = psprite; psprite->type = LittleLong (pin->type); psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) fatal ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); mod->numframes = numframes; mod->flags = 0; pframetype = (dspriteframetype_t *)(pin + 1); for (i=0 ; i<numframes ; i++) { spriteframetype_t frametype; frametype = LittleLong (pframetype->type); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr); } else { pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr); } } mod->type = mod_sprite; } //============================================================================= /* ================ Mod_Print ================ */ void Mod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s",mod->cache.data, mod->name); if (mod->needload & NL_UNREFERENCED) Con_Printf (" (!R)"); if (mod->needload & NL_NEEDS_LOADED) Con_Printf (" (!P)"); Con_Printf ("\n"); } }