ref: d7e016b552696b8f5581f5093f82a598bc0033d6
dir: /zone.c/
#include <u.h> #include <libc.h> #include "dat.h" #include "quakedef.h" #include "fns.h" #define DYNAMIC_SIZE 0xc000 #define ZONEID 0x1d4a11 #define MINFRAGMENT 64 typedef struct memblock_s { int size; // including the header and possibly tiny fragments int tag; // a tag of 0 is a free block int id; // should be ZONEID struct memblock_s *next, *prev; int pad; // pad to 64 bit boundary } memblock_t; typedef struct { int size; // total bytes malloced, including header memblock_t blocklist; // start / end cap for linked list memblock_t *rover; } memzone_t; void Cache_FreeLow (int new_low_hunk); void Cache_FreeHigh (int new_high_hunk); /* ============================================================================== ZONE MEMORY ALLOCATION There is never any space between memblocks, and there will never be two contiguous free memblocks. The rover can be left pointing at a non-empty block The zone calls are pretty much only used for small strings and structures, all big things are allocated on the hunk. ============================================================================== */ memzone_t *mainzone; void Z_ClearZone (memzone_t *zone, int size); /* ======================== Z_ClearZone ======================== */ void Z_ClearZone (memzone_t *zone, int size) { memblock_t *block; // set the entire zone to one free block zone->blocklist.next = zone->blocklist.prev = block = (memblock_t *)((byte *)zone + sizeof(memzone_t)); zone->blocklist.tag = 1; // in use block zone->blocklist.id = 0; zone->blocklist.size = 0; zone->rover = block; block->prev = block->next = &zone->blocklist; block->tag = 0; // free block block->id = ZONEID; block->size = size - sizeof(memzone_t); } /* ======================== Z_Free ======================== */ void Z_Free (void *ptr) { memblock_t *block, *other; if (!ptr) fatal ("Z_Free: NULL pointer"); block = (memblock_t *)((uchar *)ptr - sizeof(memblock_t)); if (block->id != ZONEID) fatal ("Z_Free: freed a pointer without ZONEID"); if (block->tag == 0) fatal ("Z_Free: freed a freed pointer"); block->tag = 0; // mark as free other = block->prev; if (!other->tag) { // merge with previous free block other->size += block->size; other->next = block->next; other->next->prev = other; if (block == mainzone->rover) mainzone->rover = other; block = other; } other = block->next; if (!other->tag) { // merge the next free block onto the end block->size += other->size; block->next = other->next; block->next->prev = block; if (other == mainzone->rover) mainzone->rover = block; } } void * Z_Malloc(int size) { void *buf; Z_CheckHeap(); // DEBUG if((buf = Z_TagMalloc(size, 1)) == nil) fatal("Z_Malloc: failed on allocation of %d bytes", size); memset(buf, 0, size); return buf; } void *Z_TagMalloc (int size, int tag) { int extra; memblock_t *start, *rover, *new, *base; if (!tag) fatal ("Z_TagMalloc: tried to use a 0 tag"); // // scan through the block list looking for the first free block // of sufficient size // size += sizeof(memblock_t); // account for size of block header size += 4; // space for memory trash tester size = (size + 7) & ~7; // align to 8-byte boundary base = rover = mainzone->rover; start = base->prev; do { if (rover == start) // scaned all the way around the list return nil; if (rover->tag) base = rover = rover->next; else rover = rover->next; } while (base->tag || base->size < size); // // found a block big enough // extra = base->size - size; if (extra > MINFRAGMENT) { // there will be a free fragment after the allocated block new = (memblock_t *) ((byte *)base + size ); new->size = extra; new->tag = 0; // free block new->prev = base; new->id = ZONEID; new->next = base->next; new->next->prev = new; base->next = new; base->size = size; } base->tag = tag; // no longer a free block mainzone->rover = base->next; // next allocation will start looking here base->id = ZONEID; // marker for memory trash testing *(int *)((byte *)base + base->size - 4) = ZONEID; return (void *) ((byte *)base + sizeof(memblock_t)); } /* ======================== Z_Print ======================== */ void Z_Print (memzone_t *zone) { memblock_t *block; Con_Printf ("zone size: %d location: %p\n",mainzone->size,mainzone); for (block = zone->blocklist.next ; ; block = block->next) { Con_Printf ("block:%p size:%7d tag:%3d\n", block, block->size, block->tag); if (block->next == &zone->blocklist) break; // all blocks have been hit if ( (byte *)block + block->size != (byte *)block->next) Con_Printf ("ERROR: block size does not touch the next block\n"); if ( block->next->prev != block) Con_Printf ("ERROR: next block doesn't have proper back link\n"); if (!block->tag && !block->next->tag) Con_Printf ("ERROR: two consecutive free blocks\n"); } } /* ======================== Z_CheckHeap ======================== */ void Z_CheckHeap (void) { memblock_t *block; for (block = mainzone->blocklist.next ; ; block = block->next) { if (block->next == &mainzone->blocklist) break; // all blocks have been hit if ( (byte *)block + block->size != (byte *)block->next) fatal ("Z_CheckHeap: block size does not touch the next block\n"); if ( block->next->prev != block) fatal ("Z_CheckHeap: next block doesn't have proper back link\n"); if (!block->tag && !block->next->tag) fatal ("Z_CheckHeap: two consecutive free blocks\n"); } } //============================================================================ #define HUNK_SENTINAL 0x1df001ed typedef struct { int sentinal; int size; // including sizeof(hunk_t), -1 = not allocated char name[8]; } hunk_t; int hunk_low_used; int hunk_high_used; qboolean hunk_tempactive; int hunk_tempmark; void R_FreeTextures (void); /* ============== Hunk_Check Run consistancy and sentinal trahing checks ============== */ void Hunk_Check (void) { hunk_t *h; for (h = (hunk_t *)membase ; (byte *)h != membase + hunk_low_used ; ) { if (h->sentinal != HUNK_SENTINAL) fatal ("Hunk_Check: trahsed sentinal"); if (h->size < 16 || h->size + (byte *)h - membase > memsize) fatal ("Hunk_Check: bad size"); h = (hunk_t *)((byte *)h+h->size); } } /* ============== Hunk_Print If "all" is specified, every single allocation is printed. Otherwise, allocations with the same name will be totaled up before printing. ============== */ void Hunk_Print (qboolean all) { hunk_t *h, *next, *endlow, *starthigh, *endhigh; int count, sum; int totalblocks; char name[9]; name[8] = 0; count = 0; sum = 0; totalblocks = 0; h = (hunk_t *)membase; endlow = (hunk_t *)(membase + hunk_low_used); starthigh = (hunk_t *)(membase + memsize - hunk_high_used); endhigh = (hunk_t *)(membase + memsize); Con_Printf (" :%8d total hunk size\n", memsize); Con_Printf ("-------------------------\n"); while (1) { // // skip to the high hunk if done with low hunk // if ( h == endlow ) { Con_Printf ("-------------------------\n"); Con_Printf (" :%8d REMAINING\n", memsize - hunk_low_used - hunk_high_used); Con_Printf ("-------------------------\n"); h = starthigh; } // // if totally done, break // if ( h == endhigh ) break; // // run consistancy checks // if (h->sentinal != HUNK_SENTINAL) fatal ("Hunk_Check: trahsed sentinal"); if (h->size < 16 || h->size + (byte *)h - membase > memsize) fatal ("Hunk_Check: bad size"); next = (hunk_t *)((byte *)h+h->size); count++; totalblocks++; sum += h->size; // // print the single block // memcpy(name, h->name, 8); if (all) Con_Printf ("%8p :%8d %8s\n",h, h->size, name); // // print the total // if (next == endlow || next == endhigh || strncmp (h->name, next->name, 8) ) { if (!all) Con_Printf (" :%8d %8s (TOTAL)\n",sum, name); count = 0; sum = 0; } h = next; } Con_Printf ("-------------------------\n"); Con_Printf ("%8d total blocks\n", totalblocks); } /* =================== Hunk_AllocName =================== */ void *Hunk_AllocName (int size, char *name) { hunk_t *h; #ifdef PARANOID Hunk_Check (); #endif if (size < 0) fatal ("Hunk_Alloc: bad size: %d", size); size = sizeof(hunk_t) + ((size+15)&~15); if (memsize - hunk_low_used - hunk_high_used < size) fatal ("Hunk_Alloc: failed on %d bytes",size); h = (hunk_t *)(membase + hunk_low_used); hunk_low_used += size; Cache_FreeLow (hunk_low_used); memset(h, 0, size); h->size = size; h->sentinal = HUNK_SENTINAL; strncpy(h->name, name, 8); return (void *)(h+1); } /* =================== Hunk_Alloc =================== */ void *Hunk_Alloc (int size) { return Hunk_AllocName (size, "unknown"); } int Hunk_LowMark (void) { return hunk_low_used; } void Hunk_FreeToLowMark (int mark) { if (mark < 0 || mark > hunk_low_used) fatal ("Hunk_FreeToLowMark: bad mark %d", mark); memset(membase + mark, 0, hunk_low_used - mark); hunk_low_used = mark; } int Hunk_HighMark (void) { if (hunk_tempactive) { hunk_tempactive = false; Hunk_FreeToHighMark (hunk_tempmark); } return hunk_high_used; } void Hunk_FreeToHighMark (int mark) { if (hunk_tempactive) { hunk_tempactive = false; Hunk_FreeToHighMark (hunk_tempmark); } if (mark < 0 || mark > hunk_high_used) fatal ("Hunk_FreeToHighMark: bad mark %d", mark); memset(membase + memsize - hunk_high_used, 0, hunk_high_used - mark); hunk_high_used = mark; } /* =================== Hunk_HighAllocName =================== */ void *Hunk_HighAllocName (int size, char *name) { hunk_t *h; if (size < 0) fatal ("Hunk_HighAllocName: bad size: %d", size); if (hunk_tempactive) { Hunk_FreeToHighMark (hunk_tempmark); hunk_tempactive = false; } #ifdef PARANOID Hunk_Check (); #endif size = sizeof(hunk_t) + ((size+15)&~15); if (memsize - hunk_low_used - hunk_high_used < size) { Con_Printf ("Hunk_HighAlloc: failed on %d bytes\n",size); return nil; } hunk_high_used += size; Cache_FreeHigh (hunk_high_used); h = (hunk_t *)(membase + memsize - hunk_high_used); memset(h, 0, size); h->size = size; h->sentinal = HUNK_SENTINAL; strncpy(h->name, name, 8); return (void *)(h+1); } /* ================= Hunk_TempAlloc Return space from the top of the hunk ================= */ void *Hunk_TempAlloc (int size) { void *buf; size = (size+15)&~15; if (hunk_tempactive) { Hunk_FreeToHighMark (hunk_tempmark); hunk_tempactive = false; } hunk_tempmark = Hunk_HighMark (); buf = Hunk_HighAllocName (size, "temp"); hunk_tempactive = true; return buf; } /* =============================================================================== CACHE MEMORY =============================================================================== */ typedef struct cache_system_s { int size; // including this header cache_user_t *user; char name[16]; struct cache_system_s *prev, *next; struct cache_system_s *lru_prev, *lru_next; // for LRU flushing } cache_system_t; cache_system_t *Cache_TryAlloc (int size, qboolean nobottom); cache_system_t cache_head; /* =========== Cache_Move =========== */ void Cache_Move ( cache_system_t *c) { cache_system_t *new; // we are clearing up space at the bottom, so only allocate it late new = Cache_TryAlloc (c->size, true); if (new) { // Con_Printf ("cache_move ok\n"); memcpy(new+1, c+1, c->size - sizeof *new); new->user = c->user; memcpy(new->name, c->name, sizeof new->name); Cache_Free (c->user); new->user->data = (void *)(new+1); } else { // Con_Printf ("cache_move failed\n"); Cache_Free (c->user); // tough luck... } } /* ============ Cache_FreeLow Throw things out until the hunk can be expanded to the given point ============ */ void Cache_FreeLow (int new_low_hunk) { cache_system_t *c; while (1) { c = cache_head.next; if (c == &cache_head) return; // nothing in cache at all if ((byte *)c >= membase + new_low_hunk) return; // there is space to grow the hunk Cache_Move ( c ); // reclaim the space } } /* ============ Cache_FreeHigh Throw things out until the hunk can be expanded to the given point ============ */ void Cache_FreeHigh (int new_high_hunk) { cache_system_t *c, *prev; prev = nil; while (1) { c = cache_head.prev; if (c == &cache_head) return; // nothing in cache at all if ( (byte *)c + c->size <= membase + memsize - new_high_hunk) return; // there is space to grow the hunk if (c == prev) Cache_Free (c->user); // didn't move out of the way else { Cache_Move (c); // try to move it prev = c; } } } void Cache_UnlinkLRU (cache_system_t *cs) { if (!cs->lru_next || !cs->lru_prev) fatal ("Cache_UnlinkLRU: NULL link"); cs->lru_next->lru_prev = cs->lru_prev; cs->lru_prev->lru_next = cs->lru_next; cs->lru_prev = cs->lru_next = nil; } void Cache_MakeLRU (cache_system_t *cs) { if (cs->lru_next || cs->lru_prev) fatal ("Cache_MakeLRU: active link"); cache_head.lru_next->lru_prev = cs; cs->lru_next = cache_head.lru_next; cs->lru_prev = &cache_head; cache_head.lru_next = cs; } /* ============ Cache_TryAlloc Looks for a free block of memory between the high and low hunk marks Size should already include the header and padding ============ */ cache_system_t *Cache_TryAlloc (int size, qboolean nobottom) { cache_system_t *cs, *new; // is the cache completely empty? if (!nobottom && cache_head.prev == &cache_head) { if (memsize - hunk_high_used - hunk_low_used < size) fatal ("Cache_TryAlloc: %d is greater then free hunk", size); new = (cache_system_t *) (membase + hunk_low_used); memset(new, 0, sizeof *new); new->size = size; cache_head.prev = cache_head.next = new; new->prev = new->next = &cache_head; Cache_MakeLRU (new); return new; } // search from the bottom up for space new = (cache_system_t *) (membase + hunk_low_used); cs = cache_head.next; do { if (!nobottom || cs != cache_head.next) { if ( (byte *)cs - (byte *)new >= size) { // found space memset(new, 0, sizeof *new); new->size = size; new->next = cs; new->prev = cs->prev; cs->prev->next = new; cs->prev = new; Cache_MakeLRU (new); return new; } } // continue looking new = (cache_system_t *)((byte *)cs + cs->size); cs = cs->next; } while (cs != &cache_head); // try to allocate one at the very end if ( membase + memsize - hunk_high_used - (byte *)new >= size) { memset(new, 0, sizeof *new); new->size = size; new->next = &cache_head; new->prev = cache_head.prev; cache_head.prev->next = new; cache_head.prev = new; Cache_MakeLRU (new); return new; } return nil; // couldn't allocate } /* ============ Cache_Flush Throw everything out, so new data will be demand cached ============ */ void Cache_Flush (void) { while (cache_head.next != &cache_head) Cache_Free ( cache_head.next->user ); // reclaim the space } void Cache_Report(void) { print("%4.1f megabyte data cache\n", (memsize - hunk_high_used - hunk_low_used) / (float)(1024*1024)); } /* ============ Cache_Init ============ */ void Cache_Init (void) { cache_head.next = cache_head.prev = &cache_head; cache_head.lru_next = cache_head.lru_prev = &cache_head; Cmd_AddCommand ("flush", Cache_Flush); } /* ============== Cache_Free Frees the memory and removes it from the LRU list ============== */ void Cache_Free (cache_user_t *c) { cache_system_t *cs; if (!c->data) fatal ("Cache_Free: not allocated"); cs = ((cache_system_t *)c->data) - 1; cs->prev->next = cs->next; cs->next->prev = cs->prev; cs->next = cs->prev = nil; c->data = nil; Cache_UnlinkLRU (cs); } /* ============== Cache_Check ============== */ void *Cache_Check (cache_user_t *c) { cache_system_t *cs; if (!c->data) return nil; cs = ((cache_system_t *)c->data) - 1; // move to head of LRU Cache_UnlinkLRU (cs); Cache_MakeLRU (cs); return c->data; } /* ============== Cache_Alloc ============== */ void *Cache_Alloc (cache_user_t *c, int size, char *name) { cache_system_t *cs; if (c->data) fatal ("Cache_Alloc: allready allocated"); if (size <= 0) fatal ("Cache_Alloc: size %d", size); size = (size + sizeof(*cs) + 15) & ~15; // find memory for it while (1) { cs = Cache_TryAlloc (size, false); if (cs) { strncpy (cs->name, name, sizeof(cs->name)-1); c->data = (void *)(cs+1); cs->user = c; break; } // free the least recently used cahedat if (cache_head.lru_prev == &cache_head) fatal ("Cache_Alloc: out of memory"); // not enough memory at all Cache_Free ( cache_head.lru_prev->user ); } return Cache_Check (c); } void Memory_Init (void) { int zonesize = DYNAMIC_SIZE; hunk_low_used = 0; hunk_high_used = 0; Cache_Init (); mainzone = Hunk_AllocName (zonesize, "zone" ); Z_ClearZone (mainzone, zonesize); }