ref: ded5393bc7cf05e361bddc4cb5e3d4a8fb08edcd
dir: /model_bsp.c/
#include "quakedef.h" float dotadd(float *a, float *b); void BSP_SetParent(mnode_t *node, mnode_t *parent) { node->parent = parent; if(node->contents < 0) return; BSP_SetParent(node->children[0], node); BSP_SetParent(node->children[1], node); } int BSP_CalcSurfaceExtents(model_t *mod, msurface_t *s) { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = Q_MAXFLOAT; maxs[0] = maxs[1] = -Q_MAXFLOAT; tex = s->texinfo; for(i = 0; i < s->numedges; i++){ e = mod->surfedges[s->firstedge+i]; if(e >= 0) v = &mod->vertexes[mod->edges[e].v[0]]; else v = &mod->vertexes[mod->edges[-e].v[1]]; for(j = 0; j < 2; j++){ // this is... weird. // because everybody built maps long time ago, precision was // (most likely) 80 bits. we could just cast to double here, // but it's not 80 bits and stuff will still be broken. // instead we literally run 80-bit calculation emulated // using SoftFloat. enjoy. or not. val = dotadd(v->position, tex->vecs[j]); if(val < mins[j]) mins[j] = val; if(val > maxs[j]) maxs[j] = val; } } for(i = 0; i < 2; i++){ bmins[i] = floor(mins[i]/16.0); bmaxs[i] = ceil(maxs[i]/16.0); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; if((tex->flags & TEX_SPECIAL) == 0 && s->extents[i] > 2000){ werrstr("BSP_CalcSurfaceExtents: bad surface: texture=%s flags=%ux extents[%d]=%d", tex->texture->name, tex->flags, i, s->extents[i] ); return -1; } } return 0; } int BSP_LoadTextures(model_t *mod, byte *in, int sz) { int off, i, j, pixels, num, max, altmax, w, h; byte *p, *in0; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; static const int elsz = 16+2*4+4*4; if(sz < 1){ mod->textures = nil; return 0; } if(sz < 4 || (sz % 4) != 0){ werrstr("funny lump size"); goto err; } in0 = in; mod->numtextures = le32(in); if(mod->numtextures*4 > sz-4){ werrstr("overflow? %d > %d", mod->numtextures*4, sz-4); goto err; } mod->textures = Hunk_Alloc(mod->numtextures * sizeof(*mod->textures)); for(i = 0; i < mod->numtextures; i++){ off = le32(in); if(off == -1) continue; if(off < 0 || off > sz-elsz){ werrstr("bad offset %d (sz %d)", off, sz); goto err; } p = in0+off+16; w = le32(p); h = le32(p); pixels = w*h*85/64; tx = Hunk_Alloc(sizeof(*tx) + pixels*sizeof(pixel_t)); strncpy(tx->name, (char*)in0+off, sizeof(tx->name)-1); tx->name[sizeof(tx->name)-1] = 0; for(j = 0; j < MIPLEVELS; j++) tx->offsets[j] = le32(p) - (16+2*4+4*4); mod->textures[i] = tx; tx->width = w; tx->height = h; // the pixels immediately follow the structures torgbx(p, tx->pixels, pixels); if(strncmp(tx->name, "sky", 3) == 0) R_InitSky(tx); } // sequence the animations for(i = 0; i < mod->numtextures; i++){ tx = mod->textures[i]; if(!tx || tx->name[0] != '+') continue; if(tx->anim_next) continue; // already sequenced // find the number of frames in the animation memset(anims, 0, sizeof(anims)); memset(altanims, 0, sizeof(altanims)); max = tx->name[1]; if(max >= 'a' && max <= 'z') max -= 'a' - 'A'; if(max >= '0' && max <= '9'){ max -= '0'; altmax = 0; anims[max++] = tx; }else if(max >= 'A' && max <= 'J'){ altmax = max - 'A'; max = 0; altanims[altmax++] = tx; }else{ badanim: werrstr("bad animating texture: %s", tx->name); goto err; } for(j = i+1; j < mod->numtextures; j++){ tx2 = mod->textures[j]; if(!tx2 || tx2->name[0] != '+') continue; if(strcmp(tx2->name+2, tx->name+2) != 0) continue; num = tx2->name[1]; if(num >= 'a' && num <= 'z') num -= 'a' - 'A'; if(num >= '0' && num <= '9'){ num -= '0'; anims[num] = tx2; if(num+1 > max) max = num + 1; }else if(num >= 'A' && num <= 'J'){ num = num - 'A'; altanims[num] = tx2; if(num+1 > altmax) altmax = num+1; }else{ goto badanim; } } #define ANIM_CYCLE 2 // link them all together for(j = 0; j < max; j++){ tx2 = anims[j]; if(!tx2){ badframe: werrstr("missing frame %d of %s", j, tx->name); goto err; } tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[(j+1) % max]; if(altmax) tx2->alternate_anims = altanims[0]; } for(j = 0; j < altmax; j++){ tx2 = altanims[j]; if(!tx2) goto badframe; tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[(j+1) % altmax]; if(max) tx2->alternate_anims = anims[0]; } } return 0; err: werrstr("BSP_LoadTextures: %s", lerr()); return -1; } int BSP_LoadLighting(model_t *mod, byte *in, int sz) { int i, litsz; byte *lit; char s[64], *t; if(sz == 0){ mod->lightdata = nil; return 0; } strcpy(s, mod->name); lit = nil; if((t = strrchr(s, '.')) != nil){ strcpy(t, ".lit"); if((lit = loadhunklmp(s, &litsz)) != nil && litsz >= 4+4+sz*3){ if(memcmp(lit, "QLIT", 4) == 0 && lit[4] == 1 && lit[5] == 0 && lit[6] == 0 && lit[7] == 0){ mod->lightdata = lit + 8; return 0; }else{ Con_Printf("%s: invalid/unsupported LIT file\n", s); } }else{ lit = nil; } } mod->lightdata = lit ? lit : Hunk_Alloc(sz*3); for(i = 0; i < sz; i++){ mod->lightdata[i*3+0] = in[i]; mod->lightdata[i*3+1] = in[i]; mod->lightdata[i*3+2] = in[i]; } return 0; } int BSP_LoadLeafs(model_t *mod, byte *in, int sz) { mleaf_t *out; int i, j, p; static const int elsz = 4+4+3*2+3*2+2+2+Namb; // skip if loaded external one if(mod->leafs != nil) return 0; if(sz % elsz){ werrstr("BSP_LoadLeafs: funny lump size"); return -1; } mod->numleafs = sz / elsz; mod->leafs = out = Hunk_Alloc(mod->numleafs * sizeof(*out)); for(i = 0; i < mod->numleafs; i++, out++){ out->contents = le32(in); out->compressed_vis = (p = le32(in)) < 0 ? nil : mod->visdata + p; for(j = 0; j < 3; j++) out->minmaxs[0+j] = le16(in); for(j = 0; j < 3; j++) out->minmaxs[3+j] = le16(in); out->firstmarksurface = mod->marksurfaces + le16u(in); out->nummarksurfaces = le16u(in); memmove(out->ambient_sound_level, in, Namb); in += Namb; } return 0; } int BSP_LoadVisibility(model_t *mod, byte *in, int sz) { char s[32+1], *t; byte *vis, *leaf; int filesz, combined, vissz, leafsz; mod->visdata = nil; if(sz == 0) return 0; // external vis files // FIXME(sigrid): add support for big combo ("id1.vis") files? if(mod->ver == BSPVERSION){ // bsp2 should have proper vis built in already strcpy(s, mod->name); if((t = strrchr(s, '.')) != nil){ strcpy(t, ".vis"); if((t = strrchr(mod->name, '/')) != nil) t++; else t = mod->name; vis = loadhunklmp(s, &filesz); if(vis != nil && strcmp(fs_lmpfrom, mod->lmpfrom) == 0 && filesz >= 32+4+4+4){ vis += 32; combined = le32(vis); filesz -= 32+4; vis[-4] = 0; if(combined > filesz || strcmp(t, (char*)&vis[-32-4]) != 0){ bad: Con_Printf("%s: invalid/unsupported VIS file\n", s); mod->visdata = nil; mod->leafs = nil; }else{ vissz = le32(vis); combined -= 4; if(vissz+4 > combined) goto bad; mod->visdata = vis; leaf = vis + vissz; leafsz = le32(leaf); combined -= 4; if(leafsz > combined || BSP_LoadLeafs(mod, leaf, leafsz) != 0) goto bad; } } } } if(mod->visdata == nil) memcpy(mod->visdata = Hunk_Alloc(sz), in, sz); return 0; } int BSP_LoadEntities(model_t *mod, byte *in, int sz) { if(sz == 0) mod->entities = nil; else memcpy(mod->entities = Hunk_Alloc(sz), in, sz); return 0; } int BSP_LoadVertexes(model_t *mod, byte *in, int sz) { mvertex_t *out; int i; static const int elsz = 3*4; if(sz % elsz){ werrstr("BSP_LoadVertexes: funny lump size"); return -1; } mod->numvertexes = sz / elsz; mod->vertexes = out = Hunk_Alloc(mod->numvertexes * sizeof(*out)); for(i = 0; i < mod->numvertexes; i++, out++){ out->position[0] = f32(in); out->position[1] = f32(in); out->position[2] = f32(in); } return 0; } int BSP_LoadSubmodels(model_t *mod, byte *in, int sz) { submodel_t *out; int i, j; static const int elsz = 3*4+3*4+3*4+MAX_MAP_HULLS*4+4+4+4; if(sz % elsz){ werrstr("BSP_LoadSubmodels: funny lump size"); return -1; } mod->numsubmodels = sz / elsz; mod->submodels = out = Hunk_Alloc(mod->numsubmodels * sizeof(*out)); for(i = 0 ; i < mod->numsubmodels; i++, out++){ for(j = 0; j < 3; j++) out->mins[j] = f32(in) - 1.0; for(j = 0; j < 3; j++) out->maxs[j] = f32(in) + 1.0; for(j = 0; j < 3; j++) out->origin[j] = f32(in); for(j = 0; j < MAX_MAP_HULLS; j++) out->headnode[j] = le32(in); out->visleafs = le32(in); out->firstface = le32(in); out->numfaces = le32(in); } return 0; } int BSP_LoadEdges(model_t *mod, byte *in, int sz) { medge_t *out; int i; static const int elsz = 2*2; if(sz % elsz){ werrstr("BSP_LoadEdges: funny lump size"); return -1; } mod->numedges = sz / elsz; mod->edges = out = Hunk_Alloc(mod->numedges * sizeof(*out)); for(i = 0; i < mod->numedges; i++, out++){ out->v[0] = le16u(in); out->v[1] = le16u(in); } return 0; } int BSP_LoadTexinfo(model_t *mod, byte *in, int sz) { mtexinfo_t *out; int i, j, k, miptex; float len1, len2; static const int elsz = 2*4*4+4+4; if(sz % elsz){ werrstr("BSP_LoadTexinfo: funny lump size"); return -1; } mod->numtexinfo = sz / elsz; mod->texinfo = out = Hunk_Alloc(mod->numtexinfo * sizeof(*out)); for(i = 0; i < mod->numtexinfo; i++, out++){ for(j = 0; j < 2; j++){ for(k = 0; k < 4; k++) out->vecs[j][k] = f32(in); } len1 = Length(out->vecs[0]); len2 = Length(out->vecs[1]); len1 = (len1 + len2)/2; if (len1 < 0.32) out->mipadjust = 4; else if (len1 < 0.49) out->mipadjust = 3; else if (len1 < 0.99) out->mipadjust = 2; else out->mipadjust = 1; miptex = le32(in); out->flags = le32(in); out->texture = nil; if(mod->textures != nil){ if(miptex >= mod->numtextures){ werrstr("BSP_LoadTexinfo: miptex >= mod->numtextures"); return -1; } out->texture = mod->textures[miptex]; } if(out->texture == nil){ out->texture = r_notexture_mip; // texture not found out->flags = 0; } } return 0; } int BSP_LoadFaces(model_t *mod, byte *in, int sz) { msurface_t *out; int i, surfnum; static const int elsz = 2+2+4+2+2+MAXLIGHTMAPS+4; if(sz % elsz){ werrstr("BSP_LoadFaces: funny lump size"); return -1; } mod->numsurfaces = sz / elsz; mod->surfaces = out = Hunk_Alloc(mod->numsurfaces * sizeof(*out)); for(surfnum = 0; surfnum < mod->numsurfaces; surfnum++, out++){ out->plane = mod->planes + le16u(in); out->flags = le16u(in) ? SURF_PLANEBACK : 0; out->firstedge = le32u(in); out->numedges = le16u(in); out->texinfo = mod->texinfo + le16u(in); if(BSP_CalcSurfaceExtents(mod, out) != 0) return -1; // lighting info memmove(out->styles, in, MAXLIGHTMAPS); in += MAXLIGHTMAPS; i = le32(in); out->samples = i < 0 ? nil : mod->lightdata + i*3; // set the drawing flags flag if(strncmp(out->texinfo->texture->name, "sky", 3) == 0) out->flags |= SURF_DRAWSKY | SURF_DRAWTILED; else if(out->texinfo->texture->name[0] == '*'){ // turbulent out->flags |= SURF_DRAWTURB | SURF_DRAWTILED | SURF_TRANS; for(i = 0; i < 2; i++){ out->extents[i] = 16384; out->texturemins[i] = -8192; } if(strstr(out->texinfo->texture->name, "lava") != nil) out->flags |= SURF_LAVA; if(strstr(out->texinfo->texture->name, "slime") != nil) out->flags |= SURF_SLIME; if(strstr(out->texinfo->texture->name, "tele") != nil){ out->flags |= SURF_TELE; out->flags &= ~SURF_TRANS; } }else if(out->texinfo->texture->name[0] == '{') out->flags |= SURF_TRANS | SURF_FENCE; } return 0; } int BSP_LoadNodes(model_t *mod, byte *in, int sz) { int i, j, p; mnode_t *out; static const int elsz = 4+2*2+3*2+3*2+2+2; if(sz % elsz){ werrstr("BSP_LoadNodes: funny lump size"); return -1; } mod->numnodes = sz / elsz; mod->nodes = out = Hunk_Alloc(mod->numnodes * sizeof(*out)); for(i = 0; i < mod->numnodes; i++, out++){ out->plane = mod->planes + le32u(in); for(j = 0; j < 2; j++){ p = le16u(in); if(p >= 0 && p < mod->numnodes) out->children[j] = mod->nodes + p; else{ p = 0xffff-p; assert(mod->leafs != nil); if(p >= 0 && p < mod->numleafs) out->children[j] = (mnode_t*)(mod->leafs + p); else{ Con_DPrintf("BSP_LoadNodes: invalid node child\n"); out->children[j] = (mnode_t*)mod->leafs; } } } for(j = 0; j < 6; j++) out->minmaxs[j] = le16(in); out->firstsurface = le16u(in); out->numsurfaces = le16u(in); } BSP_SetParent(mod->nodes, nil); // sets nodes and leafs return 0; } int BSP_LoadClipnodes(model_t *mod, byte *in, int sz) { mclipnode_t *out; int i; hull_t *hull; static const int elsz = 4+2*2; if(sz % elsz){ werrstr("BSP_LoadClipnodes: funny lump size"); return -1; } mod->numclipnodes = sz / elsz; mod->clipnodes = out = Hunk_Alloc(mod->numclipnodes * sizeof(*out)); hull = &mod->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = mod->numclipnodes-1; hull->planes = mod->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull = &mod->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = mod->numclipnodes-1; hull->planes = mod->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; for(i = 0; i < mod->numclipnodes; i++, out++){ out->planenum = le32u(in); out->children[0] = le16u(in); out->children[1] = le16u(in); if(out->children[0] >= mod->numclipnodes) out->children[0] -= 0x10000; if(out->children[1] >= mod->numclipnodes) out->children[1] -= 0x10000; } return 0; } void BSP_MakeHull0(model_t *mod) { mnode_t *in, *child; mclipnode_t *out; int i, j; hull_t *hull; hull = &mod->hulls[0]; in = mod->nodes; out = Hunk_Alloc(mod->numnodes * sizeof(*out)); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = mod->numnodes-1; hull->planes = mod->planes; for(i = 0; i < mod->numnodes; i++, out++, in++){ out->planenum = in->plane - mod->planes; for(j = 0; j < 2; j++){ child = in->children[j]; if(child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - mod->nodes; } } } int BSP_LoadMarksurfaces(model_t *mod, byte *in, int sz) { int i, j; msurface_t **out; static const int elsz = 2; if(sz % elsz){ werrstr("BSP_LoadMarksurfaces: funny lump size"); return -1; } mod->nummarksurfaces = sz / elsz; mod->marksurfaces = out = Hunk_Alloc(mod->nummarksurfaces * sizeof(*out)); for(i = 0; i < mod->nummarksurfaces; i++){ j = le16u(in); if(j < 0 || j >= mod->numsurfaces){ werrstr("BSP_LoadMarksurfaces: bad surface number: %d", j); return -1; } out[i] = mod->surfaces + j; } return 0; } int BSP_LoadSurfedges(model_t *mod, byte *in, int sz) { int i, *out; static const int elsz = 4; if(sz % elsz){ werrstr("BSP_LoadSurfedges: funny lump size"); return -1; } mod->numsurfedges = sz / elsz; mod->surfedges = out = Hunk_Alloc(mod->numsurfedges * sizeof(*out)); for(i = 0; i < mod->numsurfedges; i++) out[i] = le32(in); return 0; } int BSP_LoadPlanes(model_t *mod, byte *in, int sz) { int i, j, bits; mplane_t *out; static const int elsz = 3*4+4+4; if(sz % elsz){ werrstr("BSP_LoadPlanes: funny lump size"); return -1; } mod->numplanes = sz / elsz; mod->planes = out = Hunk_Alloc(mod->numplanes * sizeof(*out)); for(i = 0; i < mod->numplanes; i++, out++){ bits = 0; for(j = 0; j < 3; j++){ if((out->normal[j] = f32(in)) < 0) bits |= 1<<j; } out->dist = f32(in); out->type = le32(in); out->signbits = bits; } return 0; }