ref: e43997246b9f7b9bcb762743dd44c08906cc3a33
dir: /README/
qk1 - (9) quake =============== - setup: . mk install - to install quake (shareware or registered): . mkdir $home/lib/quake/id1 . cp /n/quakecd/id1/*.pak id1/ - to install an expansion or compatible mod (zB rogue): . mkdir $home/lib/quake/rogue . cp /n/quakecd/rogue/*.pak $home/lib/quake/rogue - sound is a glitchy with higher resolutions (see snd_9.c) - cdaudio, networking: PORTME - high resolutions work up to 4096x4096 (arbitrary limit in r_shared.h) . by default, quake uses a 8MB heap, which will be insufficient for higher resolutions → exit with "Hunk_Alloc: failed on ..." -> use -mem param, e.g. % qk1 -mem 24 . resolutions under e.g. 320x240 don't work - don't use -winsize, -width, -height; just resize the window (bugsbugsbugs) - mouse is grabbed using m_windowed cvar . open console (~) . type m_windowed 1 (can autocomplete w/ tab) . setting saved on exit in id1/config.cfg - tested on 386 and amd64 only (works ok on a pentium 4) some params useful for workarounds ---------------------------------- -nosound -nostdout -mem %d (-noudp) (-winsize %d %d) (-width %d) (-height %d) port notes ---------- - based on linux/x11 code from original release - pr_strings: assumed 32bit pointer arithmetic: use PR_GetStr() instead of dealing with it directly; may be ass - global cppdefotomy, removing code seen as useless for plan9 - Sys_Warn added again for print(2) stuff in *_9.c that uses %r, kind of stupid since Con_Printf was often used there, and it outputs to both fd=1 and console, so needs fixing - vid_9.c: shitty, can probably improve performance a bit without screwing code - *printf -> *print was stupid todo/issues ----------- - compile with PARANOID -> MSG_WriteByte complains about range error and exits. no idea why. - new game while already ingame -> front falls off . most of the time: exits with R_RenderView: called without enough stack . sometimes: goes batshit on the console (->press y again and quit normally, etc.) - compile with BAN_TEST -> net_dgrm build fails - sprites/particles not scaled correctly on high resolutions - m_windowed 1: can still look around in frozen world when paused - m_windowed 1: mouse can still escape, causing glitchy mouse look - net_9p.c - cd_9.c,net_udp.c,net_dgrm.c: actuallyport - snd_9.c, vid_9.c: lousy - manpages - ungrab mouse when entering console or menus a la games/doom (IN_Grabm()) - cleanse *_9.c from linux legacy - linking errors with -T cflag - fix potential fp exceptions in code rather than ignoring them? - sys_9.c: proper P9 use (style) - g '/\* FIXME' - port quakeworld and utilities +/- merge common code and mkmany - Sys_Error printing %r systematically is stupid legal ----- Quake, hence qk1, is licensed under the GPLv2. See COPYING for details.