ref: e7f55e32736cd1360a7135fda5a7ca4d97c45520
dir: /sbar.c/
#include "quakedef.h" static int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit static qpic_t *sb_nums[2][11]; static qpic_t *sb_colon, *sb_slash; static qpic_t *sb_ibar; static qpic_t *sb_sbar; static qpic_t *sb_scorebar; static qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes static qpic_t *sb_ammo[4]; static qpic_t *sb_sigil[4]; static qpic_t *sb_armor[3]; static qpic_t *sb_items[32]; static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation static qpic_t *sb_face_invis; static qpic_t *sb_face_quad; static qpic_t *sb_face_invuln; static qpic_t *sb_face_invis_invuln; static bool sb_showscores; int sb_lines; // scan lines to draw static qpic_t *rsb_invbar[2]; static qpic_t *rsb_weapons[5]; static qpic_t *rsb_items[2]; static qpic_t *rsb_ammo[3]; static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher static qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing static int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array static qpic_t *hsb_items[2]; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); void M_DrawPic (int x, int y, qpic_t *pic); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { sb_showscores = false; sb_updates = 0; } /* =============== Sbar_Changed =============== */ void Sbar_Changed (void) { sb_updates = 0; // update next frame } /* =============== Sbar_Init =============== */ void Sbar_Init (void) { int i; for (i=0 ; i<10 ; i++) { sb_nums[0][i] = Draw_PicFromWad (va("num_%d",i)); sb_nums[1][i] = Draw_PicFromWad (va("anum_%d",i)); } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i=0 ; i<5 ; i++) { sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%d_shotgun",i+1)); sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%d_sshotgun",i+1)); sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%d_nailgun",i+1)); sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%d_snailgun",i+1)); sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%d_rlaunch",i+1)); sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%d_srlaunch",i+1)); sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%d_lightng",i+1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); sb_face_quad = Draw_PicFromWad ("face_quad"); Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); //MED 01/04/97 added new hipnotic weapons if (hipnotic) { hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); for (i=0 ; i<5 ; i++) { hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%d_laser",i+1)); hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%d_mjolnir",i+1)); hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%d_gren_prox",i+1)); hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%d_prox_gren",i+1)); hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%d_prox",i+1)); } hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); hsb_items[1] = Draw_PicFromWad ("sb_eshld"); } if (rogue) { rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); rsb_weapons[0] = Draw_PicFromWad ("r_lava"); rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); rsb_weapons[2] = Draw_PicFromWad ("r_gren"); rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); rsb_items[0] = Draw_PicFromWad ("r_shield1"); rsb_items[1] = Draw_PicFromWad ("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Draw_PicFromWad ("r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); } } //============================================================================= // drawing routines are relative to the status bar location /* ============= Sbar_DrawPic ============= */ void Sbar_DrawPic (int x, int y, qpic_t *pic) { if (cl.gametype == GAME_DEATHMATCH) Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); else Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); } /* ============= Sbar_DrawTransPic ============= */ void Sbar_DrawTransPic (int x, int y, qpic_t *pic) { if (cl.gametype == GAME_DEATHMATCH) Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); else Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (int x, int y, int num) { if (cl.gametype == GAME_DEATHMATCH) Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); else Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (int x, int y, char *str) { if (cl.gametype == GAME_DEATHMATCH) Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str); else Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); } /* ============= Sbar_itoa ============= */ int Sbar_itoa (int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) ; do { pow10 /= 10; dig = num/pow10; *str++ = '0'+dig; num -= dig*pow10; } while (pow10 != 1); *str = 0; return str-buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawTransPic (x,y,sb_nums[color][frame]); x += 24; ptr++; } } //============================================================================= static int fragsort[MAX_SCOREBOARD]; static int scoreboardlines; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i=0 ; i<cl.maxclients ; i++) { if (cl.scores[i].name[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for (i=0 ; i<scoreboardlines ; i++) for (j=0 ; j<scoreboardlines-1-i ; j++) if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j+1]; fragsort[j+1] = k; } } int Sbar_ColorForMap (int m) { return m < 128 ? m + 8 : m + 8; } /* =============== Sbar_SoloScoreboard =============== */ void Sbar_SoloScoreboard (void) { char str[80]; int minutes, seconds, tens, units; int l; sprint (str,"Monsters:%3d /%3d", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 4, str); sprint (str,"Secrets :%3d /%3d", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString (8, 12, str); // time minutes = cl.time / 60; seconds = cl.time - 60*minutes; tens = seconds / 10; units = seconds - 10*tens; sprint (str,"Time :%3d:%d%d", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name l = strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } /* =============== Sbar_DrawScoreboard =============== */ void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay (); } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; if (rogue) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawPic (0, -24, rsb_invbar[0]); else Sbar_DrawPic (0, -24, rsb_invbar[1]); } else { Sbar_DrawPic (0, -24, sb_ibar); } // weapons for (i=0 ; i<7 ; i++) { if (cl.items & (IT_SHOTGUN<<i) ) { time = cl.item_gettime[i]; flashon = (int)((cl.time - time)*10); if (flashon >= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) flashon = 1; else flashon = 0; } else flashon = (flashon%5) + 2; Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]); if (flashon > 1) sb_updates = 0; // force update to remove flash } } // MED 01/04/97 // hipnotic weapons if (hipnotic) { int grenadeflashing=0; for (i=0 ; i<4 ; i++) { if (cl.items & (1<<hipweapons[i]) ) { time = cl.item_gettime[hipweapons[i]]; flashon = (int)((cl.time - time)*10); if (flashon >= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) ) flashon = 1; else flashon = 0; } else flashon = (flashon%5) + 2; // check grenade launcher if (i==2) { if (cl.items & HIT_PROXIMITY_GUN) { if (flashon) { grenadeflashing = 1; Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]); } } } else if (i==3) { if (cl.items & (IT_SHOTGUN<<4)) { if (flashon && !grenadeflashing) { Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]); } else if (!grenadeflashing) { Sbar_DrawPic (96, -16, hsb_weapons[0][3]); } } else Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]); } else Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } if (rogue) { // check for powered up weapon. if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) { for (i=0;i<5;i++) { if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); } } } } // ammo counts for (i=0 ; i<4 ; i++) { sprint (num, "%3d",cl.stats[STAT_SHELLS+i] ); if (num[0] != ' ') Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); } flashon = 0; // items for (i=0 ; i<6 ; i++){ if (cl.items & (1<<(17+i))){ time = cl.item_gettime[17+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { //MED 01/04/97 changed keys if (!hipnotic || (i>1)) { Sbar_DrawPic (192 + i*16, -16, sb_items[i]); } } if (time && time > cl.time - 2) sb_updates = 0; } } //MED 01/04/97 added hipnotic items // hipnotic items if (hipnotic) { for (i=0 ; i<2 ; i++) if (cl.items & (1<<(24+i))) { time = cl.item_gettime[24+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } if (rogue) { // new rogue items for (i=0 ; i<2 ; i++) { if (cl.items & (1<<(29+i))) { time = cl.item_gettime[29+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } } else { // sigils for (i=0 ; i<4 ; i++) { if (cl.items & (1<<(28+i))) { time = cl.item_gettime[28+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); if (time && time > cl.time - 2) sb_updates = 0; } } } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (void) { int i, k, l; int top, bottom; int x, y, f; int xofs; char num[12]; scoreboard_t *s; Sbar_SortFrags (); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 23; if (cl.gametype == GAME_DEATHMATCH) xofs = 0; else xofs = (vid.width - 320)>>1; y = vid.height - SBAR_HEIGHT - 23; for (i=0 ; i<l ; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill (xofs + x*8 + 10, y, 28, 4, q1pal[top]); Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, q1pal[bottom]); // draw number f = s->frags; sprint (num, "%3d",f); Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); if (k == cl.viewentity - 1) { Sbar_DrawCharacter (x*8+2, -24, 16); Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); } x+=4; } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f, anim; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (rogue && (cl.maxclients != 1) && (teamplay.value>3) && (teamplay.value<7)) { int top, bottom; int xofs; char num[12]; scoreboard_t *s; s = &cl.scores[cl.viewentity - 1]; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); if (cl.gametype == GAME_DEATHMATCH) xofs = 113; else xofs = ((vid.width - 320)>>1) + 113; Sbar_DrawPic (112, 0, rsb_teambord); Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, q1pal[top]); Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, q1pal[bottom]); // draw number f = s->frags; sprint (num, "%3d",f); if (top==8) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter ( 109, 3, num[0]); Sbar_DrawCharacter ( 116, 3, num[1]); Sbar_DrawCharacter ( 123, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) { Sbar_DrawPic (112, 0, sb_face_invis_invuln); return; } if (cl.items & IT_QUAD) { Sbar_DrawPic (112, 0, sb_face_quad ); return; } if (cl.items & IT_INVISIBILITY) { Sbar_DrawPic (112, 0, sb_face_invis ); return; } if (cl.items & IT_INVULNERABILITY) { Sbar_DrawPic (112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; Sbar_DrawPic (112, 0, sb_faces[f][anim]); } /* =============== Sbar_Draw =============== */ void Sbar_Draw (void) { if (scr_con_current == vid.height) return; // console is full screen if (sb_updates >= vid.numpages) return; sb_updates++; if (sb_lines && vid.width > 320) Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines); if (sb_lines > 24) { Sbar_DrawInventory (); if (cl.maxclients != 1) Sbar_DrawFrags (); } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawPic (0, 0, sb_scorebar); Sbar_DrawScoreboard (); sb_updates = 0; } else if (sb_lines) { Sbar_DrawPic (0, 0, sb_sbar); // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (hipnotic) { if (cl.items & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); if (cl.items & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, draw_disc); } else { if (rogue) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 , cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 , cl.stats[STAT_HEALTH] <= 25); // ammo icon if (rogue) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); else if (cl.items & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); else if (cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); else if (cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { if (cl.items & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } if (vid.width > 320) { if (cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); } } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Draw_TransPic (x,y,sb_nums[color][frame]); x += 24; ptr++; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_DeathmatchOverlay (void) { qpic_t *pic; int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; scr_fullupdate = 0; pic = Draw_CachePic ("gfx/ranking.lmp"); M_DrawPic ((320-pic->width)/2, 8, pic); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; x = 80 + ((vid.width - 320)>>1); y = 40; for (i=0 ; i<l ; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill ( x, y, 40, 4, q1pal[top]); Draw_Fill ( x, y+4, 40, 4, q1pal[bottom]); // draw number f = s->frags; sprint (num, "%3d",f); Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) Draw_Character ( x - 8, y, 12); /* { int total; int n, minutes, tens, units; // draw time total = cl.completed_time - s->entertime; minutes = (int)total/60; n = total - minutes*60; tens = n/10; units = n%10; sprint (num, "%3d:%d%d", minutes, tens, units); Draw_String ( x+48 , y, num); } */ // draw name Draw_String (x+64, y, s->name); y += 10; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (void) { int i, k; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; int numlines; if (vid.width < 512 || !sb_lines) return; scr_fullupdate = 0; // scores Sbar_SortFrags (); // draw the text y = vid.height - sb_lines; numlines = sb_lines/8; if (numlines < 3) return; //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.viewentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines/2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 324; for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill ( x, y+1, 40, 3, q1pal[top]); Draw_Fill ( x, y+4, 40, 4, q1pal[bottom]); // draw number f = s->frags; sprint (num, "%3d",f); Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) { Draw_Character ( x, y, 16); Draw_Character ( x + 32, y, 17); } /* { int total; int n, minutes, tens, units; // draw time total = cl.completed_time - s->entertime; minutes = (int)total/60; n = total - minutes*60; tens = n/10; units = n%10; sprint (num, "%3d:%d%d", minutes, tens, units); Draw_String ( x+48 , y, num); } */ // draw name Draw_String (x+48, y, s->name); y += 8; } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { qpic_t *pic; int dig; int num; scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_TransPic (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_TransPic (234,64,sb_colon); Draw_TransPic (246,64,sb_nums[0][num/10]); Draw_TransPic (266,64,sb_nums[0][num%10]); Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic (232,104,sb_slash); Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic (232,144,sb_slash); Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { qpic_t *pic; pic = Draw_CachePic ("gfx/finale.lmp"); Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); }