ref: f5b82c7a8618c716e77568b979057dfe699561d4
dir: /qw/sv_ccmds.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "quakedef.h" qboolean sv_allow_cheats; int fp_messages=4, fp_persecond=4, fp_secondsdead=10; char fp_msg[255]; extern cvar_t cl_warncmd; extern redirect_t sv_redirected; /* =============================================================================== OPERATOR CONSOLE ONLY COMMANDS These commands can only be entered from stdin or by a remote operator datagram =============================================================================== */ /* ==================== SV_SetMaster_f Make a master server current ==================== */ void SV_SetMaster_f (void) { char data[2]; int i; memset (master_adr, 0, sizeof(master_adr)); for (i=1 ; i<Cmd_Argc() ; i++) { if (!strcmp(Cmd_Argv(i), "none") || !NET_StringToAdr (Cmd_Argv(i), &master_adr[i-1], "27000")) { Con_Printf ("Setting nomaster mode.\n"); return; } Con_Printf ("Master server at %s\n", master_adr[i-1].sys); Con_Printf ("Sending a ping.\n"); data[0] = A2A_PING; data[1] = 0; NET_SendPacket (2, data, &master_adr[i-1]); } svs.last_heartbeat = -99999; } /* ================== SV_Quit_f ================== */ void SV_Quit_f (void) { SV_FinalMessage ("server shutdown\n"); Con_Printf ("Shutting down.\n"); SV_Shutdown (); Sys_Quit (); } /* ============ SV_Logfile_f ============ */ void SV_Logfile_f (void) { char name[MAX_OSPATH]; if (sv_logfile) { Con_Printf ("File logging off.\n"); fclose (sv_logfile); sv_logfile = NULL; return; } sprintf (name, "%s/qconsole.log", com_gamedir); Con_Printf ("Logging text to %s.\n", name); sv_logfile = fopen (name, "w"); if (!sv_logfile) Con_Printf ("failed.\n"); } /* ============ SV_Fraglogfile_f ============ */ void SV_Fraglogfile_f (void) { char name[MAX_OSPATH]; int i; if (sv_fraglogfile) { Con_Printf ("Frag file logging off.\n"); fclose (sv_fraglogfile); sv_fraglogfile = NULL; return; } // find an unused name for (i=0 ; i<1000 ; i++) { sprintf (name, "%s/frag_%d.log", com_gamedir, i); sv_fraglogfile = fopen (name, "r"); if (!sv_fraglogfile) { // can't read it, so create this one sv_fraglogfile = fopen (name, "w"); if (!sv_fraglogfile) i=1000; // give error break; } fclose (sv_fraglogfile); } if (i==1000) { Con_Printf ("Can't open any logfiles.\n"); sv_fraglogfile = NULL; return; } Con_Printf ("Logging frags to %s.\n", name); } /* ================== SV_SetPlayer Sets host_client and sv_player to the player with idnum Cmd_Argv(1) ================== */ qboolean SV_SetPlayer (void) { client_t *cl; int i; int idnum; idnum = atoi(Cmd_Argv(1)); for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++) { if (!cl->state) continue; if (cl->userid == idnum) { host_client = cl; sv_player = host_client->edict; return true; } } Con_Printf ("Userid %d is not on the server\n", idnum); return false; } /* ================== SV_God_f Sets client to godmode ================== */ void SV_God_f (void) { if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; if (!((int)sv_player->v.flags & FL_GODMODE) ) SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n"); } void SV_Noclip_f (void) { if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } /* ================== SV_Give_f ================== */ void SV_Give_f (void) { char *t; int v; if (!sv_allow_cheats) { Con_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; t = Cmd_Argv(2); v = atoi (Cmd_Argv(3)); switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2'); break; case 's': sv_player->v.ammo_shells = v; break; case 'n': sv_player->v.ammo_nails = v; break; case 'r': sv_player->v.ammo_rockets = v; break; case 'h': sv_player->v.health = v; break; case 'c': sv_player->v.ammo_cells = v; break; } } /* ====================== SV_Map_f handle a map <mapname> command from the console or progs. ====================== */ void SV_Map_f (void) { char level[MAX_QPATH]; char expanded[MAX_QPATH]; FILE *f; if (Cmd_Argc() != 2) { Con_Printf ("map <levelname> : continue game on a new level\n"); return; } strcpy (level, Cmd_Argv(1)); /* if (!strcmp (level, "e1m8")) { // QuakeWorld can't go to e1m8 SV_BroadcastPrintf (PRINT_HIGH, "can't go to low grav level in QuakeWorld...\n"); strcpy (level, "e1m5"); } */ // check to make sure the level exists sprintf (expanded, "maps/%s.bsp", level); COM_FOpenFile (expanded, &f); if (!f) { Con_Printf ("Can't find %s\n", expanded); return; } fclose (f); SV_BroadcastCommand ("changing\n"); SV_SendMessagesToAll (); SV_SpawnServer (level); SV_BroadcastCommand ("reconnect\n"); } /* ================== SV_Kick_f Kick a user off of the server ================== */ void SV_Kick_f (void) { int i; client_t *cl; int uid; uid = atoi(Cmd_Argv(1)); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) { SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name); // print directly, because the dropped client won't get the // SV_BroadcastPrintf message SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n"); SV_DropClient (cl); return; } } Con_Printf ("Couldn't find user number %d\n", uid); } /* ================ SV_Status_f ================ */ void SV_Status_f (void) { int i, j, l; client_t *cl; float cpu, avg, pak; char *s; cpu = (svs.stats.latched_active+svs.stats.latched_idle); if (cpu) cpu = 100*svs.stats.latched_active/cpu; avg = 1000*svs.stats.latched_active / STATFRAMES; pak = (float)svs.stats.latched_packets/ STATFRAMES; Con_Printf ("cpu utilization : %3d%%\n",(int)cpu); Con_Printf ("avg response time: %d ms\n",(int)avg); Con_Printf ("packets/frame : %5.2f (%d)\n", pak, num_prstr); // min fps lat drp if (sv_redirected != RD_NONE) { // most remote clients are 40 columns // 0123456789012345678901234567890123456789 Con_Printf ("name userid frags\n"); Con_Printf (" address rate ping drop\n"); Con_Printf (" ---------------- ---- ---- -----\n"); for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++) { if (!cl->state) continue; Con_Printf ("%-16.16s ", cl->name); Con_Printf ("%6d %5d", cl->userid, (int)cl->edict->v.frags); if (cl->spectator) Con_Printf(" (s)\n"); else Con_Printf("\n"); s = cl->netchan.remote_address.addr; Con_Printf (" %-16.16s", s); if (cl->state == cs_connected) { Con_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { Con_Printf ("ZOMBIE\n"); continue; } Con_Printf ("%4d %4d %5.2f\n" , (int)(1000*cl->netchan.frame_rate) , (int)SV_CalcPing (cl) , 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence); } } else { Con_Printf ("frags userid address name rate ping drop qport\n"); Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- -----\n"); for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++) { if (!cl->state) continue; Con_Printf ("%5d %6d ", (int)cl->edict->v.frags, cl->userid); s = cl->netchan.remote_address.addr; Con_Printf ("%s", s); l = 16 - strlen(s); for (j=0 ; j<l ; j++) Con_Printf (" "); Con_Printf ("%s", cl->name); l = 16 - strlen(cl->name); for (j=0 ; j<l ; j++) Con_Printf (" "); if (cl->state == cs_connected) { Con_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { Con_Printf ("ZOMBIE\n"); continue; } Con_Printf ("%4d %4d %3.1f %4d" , (int)(1000*cl->netchan.frame_rate) , (int)SV_CalcPing (cl) , 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence , cl->netchan.qport); if (cl->spectator) Con_Printf(" (s)\n"); else Con_Printf("\n"); } } Con_Printf ("\n"); } /* ================== SV_ConSay_f ================== */ void SV_ConSay_f(void) { client_t *client; int j; char *p; char text[1024]; if (Cmd_Argc () < 2) return; strcpy (text, "console: "); p = Cmd_Args(); if (*p == '"') { p++; p[strlen(p)-1] = 0; } strcat(text, p); for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state != cs_spawned) continue; SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text); } } /* ================== SV_Heartbeat_f ================== */ void SV_Heartbeat_f (void) { svs.last_heartbeat = -9999; } void SV_SendServerInfoChange(char *key, char *value) { if (!sv.state) return; MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo); MSG_WriteString (&sv.reliable_datagram, key); MSG_WriteString (&sv.reliable_datagram, value); } /* =========== SV_Serverinfo_f Examine or change the serverinfo string =========== */ char *CopyString(char *s); void SV_Serverinfo_f (void) { cvar_t *var; if (Cmd_Argc() == 1) { Con_Printf ("Server info settings:\n"); Info_Print (svs.info); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: serverinfo [ <key> <value> ]\n"); return; } if (Cmd_Argv(1)[0] == '*') { Con_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (svs.info, Cmd_Argv(1), Cmd_Argv(2), MAX_SERVERINFO_STRING); // if this is a cvar, change it too var = Cvar_FindVar (Cmd_Argv(1)); if (var) { Z_Free (var->string); // free the old value string var->string = CopyString (Cmd_Argv(2)); var->value = Q_atof (var->string); } SV_SendServerInfoChange(Cmd_Argv(1), Cmd_Argv(2)); } /* =========== SV_Serverinfo_f Examine or change the serverinfo string =========== */ char *CopyString(char *s); void SV_Localinfo_f (void) { if (Cmd_Argc() == 1) { Con_Printf ("Local info settings:\n"); Info_Print (localinfo); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: localinfo [ <key> <value> ]\n"); return; } if (Cmd_Argv(1)[0] == '*') { Con_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING); } /* =========== SV_User_f Examine a users info strings =========== */ void SV_User_f (void) { if (Cmd_Argc() != 2) { Con_Printf ("Usage: info <userid>\n"); return; } if (!SV_SetPlayer ()) return; Info_Print (host_client->userinfo); } /* ================ SV_Gamedir Sets the fake *gamedir to a different directory. ================ */ void SV_Gamedir (void) { char *dir; if (Cmd_Argc() == 1) { Con_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir")); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: sv_gamedir <newgamedir>\n"); return; } dir = Cmd_Argv(1); if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("*Gamedir should be a single filename, not a path\n"); return; } Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING); } /* ================ SV_Floodport_f Sets the gamedir and path to a different directory. ================ */ void SV_Floodprot_f (void) { int arg1, arg2, arg3; if (Cmd_Argc() == 1) { if (fp_messages) { Con_Printf ("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n", fp_messages, fp_persecond, fp_secondsdead); return; } else Con_Printf ("No floodprots enabled.\n"); } if (Cmd_Argc() != 4) { Con_Printf ("Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\n"); Con_Printf ("Use floodprotmsg to set a custom message to say to the flooder.\n"); return; } arg1 = atoi(Cmd_Argv(1)); arg2 = atoi(Cmd_Argv(2)); arg3 = atoi(Cmd_Argv(3)); if (arg1<=0 || arg2 <= 0 || arg3<=0) { Con_Printf ("All values must be positive numbers\n"); return; } if (arg1 > 10) { Con_Printf ("Can only track up to 10 messages.\n"); return; } fp_messages = arg1; fp_persecond = arg2; fp_secondsdead = arg3; } void SV_Floodprotmsg_f (void) { if (Cmd_Argc() == 1) { Con_Printf("Current msg: %s\n", fp_msg); return; } else if (Cmd_Argc() != 2) { Con_Printf("Usage: floodprotmsg \"<message>\"\n"); return; } sprintf(fp_msg, "%s", Cmd_Argv(1)); } /* ================ SV_Gamedir_f Sets the gamedir and path to a different directory. ================ */ char gamedirfile[MAX_OSPATH]; void SV_Gamedir_f (void) { char *dir; if (Cmd_Argc() == 1) { Con_Printf ("Current gamedir: %s\n", com_gamedir); return; } if (Cmd_Argc() != 2) { Con_Printf ("Usage: gamedir <newdir>\n"); return; } dir = Cmd_Argv(1); if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("Gamedir should be a single filename, not a path\n"); return; } COM_Gamedir (dir); Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING); } /* ================ SV_Snap ================ */ void SV_Snap (int uid) { client_t *cl; char pcxname[80]; char checkname[MAX_OSPATH]; FILE *f; int i; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) break; } if (i >= MAX_CLIENTS) { Con_Printf ("userid not found\n"); return; } sprintf(pcxname, "%d-00.pcx", uid); sprintf(checkname, "%s/snap", gamedirfile); Sys_mkdir(gamedirfile); Sys_mkdir(checkname); for (i=0 ; i<=99 ; i++) { pcxname[strlen(pcxname) - 6] = i/10 + '0'; pcxname[strlen(pcxname) - 5] = i%10 + '0'; sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname); if ((f = fopen(checkname, "rb")) == NULL) break; // file doesn't exist fclose(f); } if (i==100) { Con_Printf ("Snap: Couldn't create a file, clean some out.\n"); return; } strcpy(cl->uploadfn, checkname); memcpy(&cl->snap_from, &net_from, sizeof(net_from)); if (sv_redirected != RD_NONE) cl->remote_snap = true; else cl->remote_snap = false; ClientReliableWrite_Begin (cl, svc_stufftext, 24); ClientReliableWrite_String (cl, "cmd snap"); Con_Printf ("Requesting snap from user %d...\n", uid); } /* ================ SV_Snap_f ================ */ void SV_Snap_f (void) { int uid; if (Cmd_Argc() != 2) { Con_Printf ("Usage: snap <userid>\n"); return; } uid = atoi(Cmd_Argv(1)); SV_Snap(uid); } /* ================ SV_Snap ================ */ void SV_SnapAll_f (void) { client_t *cl; int i; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (cl->state < cs_connected || cl->spectator) continue; SV_Snap(cl->userid); } } /* ================== SV_InitOperatorCommands ================== */ void SV_InitOperatorCommands (void) { if (COM_CheckParm ("-cheats")) { sv_allow_cheats = true; Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING); } Cmd_AddCommand ("logfile", SV_Logfile_f); Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f); Cmd_AddCommand ("snap", SV_Snap_f); Cmd_AddCommand ("snapall", SV_SnapAll_f); Cmd_AddCommand ("kick", SV_Kick_f); Cmd_AddCommand ("status", SV_Status_f); Cmd_AddCommand ("map", SV_Map_f); Cmd_AddCommand ("setmaster", SV_SetMaster_f); Cmd_AddCommand ("say", SV_ConSay_f); Cmd_AddCommand ("heartbeat", SV_Heartbeat_f); Cmd_AddCommand ("quit", SV_Quit_f); Cmd_AddCommand ("god", SV_God_f); Cmd_AddCommand ("give", SV_Give_f); Cmd_AddCommand ("noclip", SV_Noclip_f); Cmd_AddCommand ("serverinfo", SV_Serverinfo_f); Cmd_AddCommand ("localinfo", SV_Localinfo_f); Cmd_AddCommand ("user", SV_User_f); Cmd_AddCommand ("gamedir", SV_Gamedir_f); Cmd_AddCommand ("sv_gamedir", SV_Gamedir); Cmd_AddCommand ("floodprot", SV_Floodprot_f); Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f); cl_warncmd.value = 1; }