ref: 0d66c828824abe9951af3fcfba6edc42279572bf
dir: /mkfile/
</$objtype/mkfile BIN=$home/bin/$objtype TARG=quake2 CLOFILES=\ client/cl_cin.$O\ client/cl_ents.$O\ client/cl_fx.$O\ client/cl_newfx.$O\ client/cl_input.$O\ client/cl_inv.$O\ client/cl_main.$O\ client/cl_parse.$O\ client/cl_pred.$O\ client/cl_tent.$O\ client/cl_scrn.$O\ client/cl_view.$O\ client/console.$O\ client/keys.$O\ client/menu.$O\ client/snd_dma.$O\ client/snd_mem.$O\ client/snd_mix.$O\ client/qmenu.$O\ CLHFILES=\ client/cdaudio.h\ client/client.h\ client/console.h\ client/input.h\ client/keys.h\ client/qmenu.h\ client/ref.h\ client/screen.h\ client/snd_loc.h\ client/sound.h\ client/vid.h\ SVOFILES=\ server/sv_ccmds.$O\ server/sv_ents.$O\ server/sv_game.$O\ server/sv_init.$O\ server/sv_main.$O\ server/sv_send.$O\ server/sv_user.$O\ server/sv_world.$O\ SVHFILES=\ server/server.h\ CMOFILES=\ qcommon/cmd.$O\ qcommon/cmodel.$O\ qcommon/common.$O\ qcommon/crc.$O\ qcommon/cvar.$O\ qcommon/files.$O\ qcommon/md4.$O\ qcommon/net_chan.$O\ qcommon/pmove.$O\ CMHFILES=\ qcommon/crc.h\ qcommon/qcommon.h\ qcommon/qfiles.h\ P9OFILES=\ plan9/cd_9.$O\ plan9/in_9.$O\ plan9/net_udp.$O\ plan9/q_sh9.$O\ plan9/rw_9.$O\ plan9/snd_9.$O\ plan9/sys_9.$O\ plan9/vid_menu.$O\ plan9/vid_so.$O\ P9HFILES=\ RFOFILES=\ ref/r_aclip.$O\ ref/r_alias.$O\ ref/r_bsp.$O\ ref/r_draw.$O\ ref/r_edge.$O\ ref/r_image.$O\ ref/r_light.$O\ ref/r_main.$O\ ref/r_misc.$O\ ref/r_model.$O\ ref/r_part.$O\ ref/r_poly.$O\ ref/r_polyse.$O\ ref/r_rast.$O\ ref/r_scan.$O\ ref/r_sprite.$O\ ref/r_surf.$O\ game/q_shared.$O\ RFHFILES=\ ref/adivtab.h\ ref/r_local.h\ ref/rand1k.h\ GMOFILES=\ game/g_ai.$O\ game/p_client.$O\ game/g_chase.$O\ game/g_cmds.$O\ game/g_svcmds.$O\ game/g_combat.$O\ game/g_func.$O\ game/g_items.$O\ game/g_main.$O\ game/g_misc.$O\ game/g_monster.$O\ game/g_phys.$O\ game/g_save.$O\ game/g_spawn.$O\ game/g_target.$O\ game/g_trigger.$O\ game/g_turret.$O\ game/g_utils.$O\ game/g_weapon.$O\ game/m_actor.$O\ game/m_berserk.$O\ game/m_boss2.$O\ game/m_boss3.$O\ game/m_boss31.$O\ game/m_boss32.$O\ game/m_brain.$O\ game/m_chick.$O\ game/m_flash.$O\ game/m_flipper.$O\ game/m_float.$O\ game/m_flyer.$O\ game/m_gladiator.$O\ game/m_gunner.$O\ game/m_hover.$O\ game/m_infantry.$O\ game/m_insane.$O\ game/m_medic.$O\ game/m_move.$O\ game/m_mutant.$O\ game/m_parasite.$O\ game/m_soldier.$O\ game/m_supertank.$O\ game/m_tank.$O\ game/p_hud.$O\ game/p_trail.$O\ game/p_view.$O\ game/p_weapon.$O\ game/q_shared.$O\ GMHFILES=\ game/g_local.h\ game/game.h\ game/m_actor.h\ game/m_berserk.h\ game/m_boss2.h\ game/m_boss31.h\ game/m_boss32.h\ game/m_brain.h\ game/m_chick.h\ game/m_flipper.h\ game/m_float.h\ game/m_flyer.h\ game/m_gladiator.h\ game/m_gunner.h\ game/m_hover.h\ game/m_infantry.h\ game/m_insane.h\ game/m_medic.h\ game/m_mutant.h\ game/m_parasite.h\ game/m_player.h\ game/m_rider.h\ game/m_soldier.h\ game/m_supertank.h\ game/m_tank.h\ CTFOFILES=\ ctf/g_ai.$O\ ctf/g_chase.$O\ ctf/g_cmds.$O\ ctf/g_combat.$O\ ctf/g_ctf.$O\ ctf/g_func.$O\ ctf/g_items.$O\ ctf/g_main.$O\ ctf/g_misc.$O\ ctf/g_monster.$O\ ctf/g_phys.$O\ ctf/g_save.$O\ ctf/g_spawn.$O\ ctf/g_svcmds.$O\ ctf/g_target.$O\ ctf/g_trigger.$O\ ctf/g_utils.$O\ ctf/g_weapon.$O\ ctf/m_move.$O\ ctf/p_client.$O\ ctf/p_hud.$O\ ctf/p_menu.$O\ ctf/p_trail.$O\ ctf/p_view.$O\ ctf/p_weapon.$O\ ctf/q_shared.$O\ CTFHFILES=\ ctf/g_ctf.h\ ctf/g_local.h\ ctf/game.h\ ctf/m_player.h\ ctf/p_menu.h\ XAOFILES=\ xatrix/g_ai.$O\ xatrix/g_cmds.$O\ xatrix/g_combat.$O\ xatrix/g_func.$O\ xatrix/g_items.$O\ xatrix/g_main.$O\ xatrix/g_misc.$O\ xatrix/g_monster.$O\ xatrix/g_phys.$O\ xatrix/g_save.$O\ xatrix/g_spawn.$O\ xatrix/g_svcmds.$O\ xatrix/g_target.$O\ xatrix/g_trigger.$O\ xatrix/g_turret.$O\ xatrix/g_utils.$O\ xatrix/g_weapon.$O\ xatrix/m_actor.$O\ xatrix/m_berserk.$O\ xatrix/m_boss2.$O\ xatrix/m_boss3.$O\ xatrix/m_boss31.$O\ xatrix/m_boss32.$O\ xatrix/m_boss5.$O\ xatrix/m_brain.$O\ xatrix/m_chick.$O\ xatrix/m_fixbot.$O\ xatrix/m_flash.$O\ xatrix/m_flipper.$O\ xatrix/m_float.$O\ xatrix/m_flyer.$O\ xatrix/m_gekk.$O\ xatrix/m_gladb.$O\ xatrix/m_gladiator.$O\ xatrix/m_gunner.$O\ xatrix/m_hover.$O\ xatrix/m_infantry.$O\ xatrix/m_insane.$O\ xatrix/m_medic.$O\ xatrix/m_move.$O\ xatrix/m_mutant.$O\ xatrix/m_parasite.$O\ xatrix/m_soldier.$O\ xatrix/m_supertank.$O\ xatrix/m_tank.$O\ xatrix/p_client.$O\ xatrix/p_hud.$O\ xatrix/p_trail.$O\ xatrix/p_view.$O\ xatrix/p_weapon.$O\ xatrix/q_shared.$O\ XAHFILES=\ # All modules are not meant to be loaded together; above are defined several game modules OFILES=\ $CLOFILES\ $SVOFILES\ $CMOFILES\ $P9OFILES\ $RFOFILES\ $GMOFILES\ HFILES=\ anorms.h\ dat.h\ fns.h\ q_shared.h\ $CLHFILES\ $SVHFILES\ $CMHFILES\ $P9HFILES\ $RFHFILES\ $GMHFILES\ CLEANFILES=$OFILES </sys/src/cmd/mkone # FIXME CFLAGS=-FVw %.$O: %.c $CC -o $target $CFLAGS $stem.c