ref: 0f28c0feb37aae1fc19e112bea7a342b3e9564b3
dir: /cl_pred.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "dat.h" #include "fns.h" /* =================== CL_CheckPredictionError =================== */ void CL_CheckPredictionError (void) { int frame; int delta[3]; int i; int len; if (!cl_predict->value || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION)) return; // calculate the last usercmd_t we sent that the server has processed frame = cls.netchan.incoming_acknowledged; frame &= (CMD_BACKUP-1); // compare what the server returned with what we had predicted it to be VectorSubtract (cl.frame.playerstate.pmove.origin, cl.predicted_origins[frame], delta); // save the prediction error for interpolation len = abs(delta[0]) + abs(delta[1]) + abs(delta[2]); if (len > 640) // 80 world units { // a teleport or something VectorClear (cl.prediction_error); } else { if (cl_showmiss->value && (delta[0] || delta[1] || delta[2]) ) Com_Printf ("prediction miss on %i: %i\n", cl.frame.serverframe, delta[0] + delta[1] + delta[2]); VectorCopy (cl.frame.playerstate.pmove.origin, cl.predicted_origins[frame]); // save for error itnerpolation for (i=0 ; i<3 ; i++) cl.prediction_error[i] = delta[i]*0.125; } } /* ==================== CL_ClipMoveToEntities ==================== */ void CL_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, trace_t *tr ) { int i, x, zd, zu; trace_t trace; int headnode; float *angles; entity_state_t *ent; int num; cmodel_t *cmodel; vec3_t bmins, bmaxs; for (i=0 ; i<cl.frame.num_entities ; i++) { num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1); ent = &cl_parse_entities[num]; if (!ent->solid) continue; if (ent->number == cl.playernum+1) continue; if (ent->solid == 31) { // special value for bmodel cmodel = cl.model_clip[ent->modelindex]; if (!cmodel) continue; headnode = cmodel->headnode; angles = ent->angles; } else { // encoded bbox x = 8*(ent->solid & 31); zd = 8*((ent->solid>>5) & 31); zu = 8*((ent->solid>>10) & 63) - 32; bmins[0] = bmins[1] = -x; bmaxs[0] = bmaxs[1] = x; bmins[2] = -zd; bmaxs[2] = zu; headnode = CM_HeadnodeForBox (bmins, bmaxs); angles = vec3_origin; // boxes don't rotate } if (tr->allsolid) return; trace = CM_TransformedBoxTrace (start, end, mins, maxs, headnode, MASK_PLAYERSOLID, ent->origin, angles); if (trace.allsolid || trace.startsolid || trace.fraction < tr->fraction) { trace.ent = (edict_t *)ent; if (tr->startsolid) { *tr = trace; tr->startsolid = true; } else *tr = trace; } else if (trace.startsolid) tr->startsolid = true; } } /* ================ CL_PMTrace ================ */ trace_t CL_PMTrace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) { trace_t t; // check against world t = CM_BoxTrace (start, end, mins, maxs, 0, MASK_PLAYERSOLID); if (t.fraction < 1.0) t.ent = (edict_t *)1; // check all other solid models CL_ClipMoveToEntities (start, mins, maxs, end, &t); return t; } int CL_PMpointcontents (vec3_t point) { int i; entity_state_t *ent; int num; cmodel_t *cmodel; int contents; contents = CM_PointContents (point, 0); for (i=0 ; i<cl.frame.num_entities ; i++) { num = (cl.frame.parse_entities + i)&(MAX_PARSE_ENTITIES-1); ent = &cl_parse_entities[num]; if (ent->solid != 31) // special value for bmodel continue; cmodel = cl.model_clip[ent->modelindex]; if (!cmodel) continue; contents |= CM_TransformedPointContents (point, cmodel->headnode, ent->origin, ent->angles); } return contents; } /* ================= CL_PredictMovement Sets cl.predicted_origin and cl.predicted_angles ================= */ void CL_PredictMovement (void) { int ack, current; int frame; int oldframe; usercmd_t *cmd; pmove_t pm; int i; int step; int oldz; if (cls.state != ca_active) return; if (cl_paused->value) return; if (!cl_predict->value || (cl.frame.playerstate.pmove.pm_flags & PMF_NO_PREDICTION)) { // just set angles for (i=0 ; i<3 ; i++) { cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]); } return; } ack = cls.netchan.incoming_acknowledged; current = cls.netchan.outgoing_sequence; // if we are too far out of date, just freeze if (current - ack >= CMD_BACKUP) { if (cl_showmiss->value) Com_Printf ("exceeded CMD_BACKUP\n"); return; } // copy current state to pmove memset (&pm, 0, sizeof(pm)); pm.trace = CL_PMTrace; pm.pointcontents = CL_PMpointcontents; pm_airaccelerate = atof(cl.configstrings[CS_AIRACCEL]); pm.s = cl.frame.playerstate.pmove; // SCR_DebugGraph (current - ack - 1, 0); // run frames while (++ack < current) { frame = ack & (CMD_BACKUP-1); cmd = &cl.cmds[frame]; pm.cmd = *cmd; Pmove (&pm); // save for debug checking VectorCopy (pm.s.origin, cl.predicted_origins[frame]); } oldframe = (ack-2) & (CMD_BACKUP-1); oldz = cl.predicted_origins[oldframe][2]; step = pm.s.origin[2] - oldz; if (step > 63 && step < 160 && (pm.s.pm_flags & PMF_ON_GROUND) ) { cl.predicted_step = step * 0.125; cl.predicted_step_time = cls.realtime - cls.frametime * 500; } // copy results out for rendering cl.predicted_origin[0] = pm.s.origin[0]*0.125; cl.predicted_origin[1] = pm.s.origin[1]*0.125; cl.predicted_origin[2] = pm.s.origin[2]*0.125; VectorCopy (pm.viewangles, cl.predicted_angles); }