ref: 11eabae817604b898a02bc4db0b0aaba23d9648d
dir: /r_misc.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "dat.h" #include "fns.h" #define NUM_MIPS 4 cvar_t *sw_mipcap; cvar_t *sw_mipscale; surfcache_t *d_initial_rover; qboolean d_roverwrapped; int d_minmip; float d_scalemip[NUM_MIPS-1]; static float basemip[NUM_MIPS-1] = {1.0, 0.5*0.8, 0.25*0.8}; extern int d_aflatcolor; int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle; int d_pix_min, d_pix_max, d_pix_shift; int d_scantable[MAXHEIGHT]; short *zspantable[MAXHEIGHT]; /* ================ D_Patch ================ */ void D_Patch (void) { } /* ================ D_ViewChanged ================ */ unsigned char *alias_colormap; void D_ViewChanged (void) { int i; scale_for_mip = xscale; if (yscale > xscale) scale_for_mip = yscale; d_zrowbytes = vid.width * 2; d_zwidth = vid.width; d_pix_min = r_refdef.vrect.width / 320; if (d_pix_min < 1) d_pix_min = 1; d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5); if (d_pix_max < 1) d_pix_max = 1; d_vrectx = r_refdef.vrect.x; d_vrecty = r_refdef.vrect.y; d_vrectright_particle = r_refdef.vrectright - d_pix_max; d_vrectbottom_particle = r_refdef.vrectbottom - d_pix_max; for (i=0 ; i<vid.height; i++) { d_scantable[i] = i*r_screenwidth; zspantable[i] = d_pzbuffer + i*d_zwidth; } /* ** clear Z-buffer and color-buffers if we're doing the gallery */ if ( r_newrefdef.rdflags & RDF_NOWORLDMODEL ) { memset( d_pzbuffer, 0xff, vid.width * vid.height * sizeof( d_pzbuffer[0] ) ); Draw_Fill( r_newrefdef.x, r_newrefdef.y, r_newrefdef.width, r_newrefdef.height,( int ) sw_clearcolor->value & 0xff ); } alias_colormap = vid.colormap; D_Patch (); } /* ============= R_PrintTimes ============= */ void R_PrintTimes (void) { int r_time2; int ms; r_time2 = Sys_Milliseconds (); ms = r_time2 - r_time1; ri.Con_Printf (PRINT_ALL,"%5i ms %3i/%3i/%3i poly %3i surf\n", ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf); c_surf = 0; } /* ============= R_PrintDSpeeds ============= */ void R_PrintDSpeeds (void) { int ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, da_time; r_time2 = Sys_Milliseconds (); da_time = (da_time2 - da_time1); dp_time = (dp_time2 - dp_time1); rw_time = (rw_time2 - rw_time1); db_time = (db_time2 - db_time1); se_time = (se_time2 - se_time1); de_time = (de_time2 - de_time1); ms = (r_time2 - r_time1); ri.Con_Printf (PRINT_ALL,"%3i %2ip %2iw %2ib %2is %2ie %2ia\n", ms, dp_time, rw_time, db_time, se_time, de_time, da_time); } /* ============= R_PrintAliasStats ============= */ void R_PrintAliasStats (void) { ri.Con_Printf (PRINT_ALL,"%3i polygon model drawn\n", r_amodels_drawn); } /* =================== R_TransformFrustum =================== */ void R_TransformFrustum (void) { int i; vec3_t v, v2; for (i=0 ; i<4 ; i++) { v[0] = screenedge[i].normal[2]; v[1] = -screenedge[i].normal[0]; v[2] = screenedge[i].normal[1]; v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0]; v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1]; v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2]; VectorCopy (v2, view_clipplanes[i].normal); view_clipplanes[i].dist = DotProduct (modelorg, v2); } } /* ================ TransformVector ================ */ void TransformVector (vec3_t in, vec3_t out) { out[0] = DotProduct(in,vright); out[1] = DotProduct(in,vup); out[2] = DotProduct(in,vpn); } /* ================ R_TransformPlane ================ */ void R_TransformPlane (mplane_t *p, float *normal, float *dist) { float d; d = DotProduct (r_origin, p->normal); *dist = p->dist - d; // TODO: when we have rotating entities, this will need to use the view matrix TransformVector (p->normal, normal); } /* =============== R_SetUpFrustumIndexes =============== */ void R_SetUpFrustumIndexes (void) { int i, j, *pindex; pindex = r_frustum_indexes; for (i=0 ; i<4 ; i++) { for (j=0 ; j<3 ; j++) { if (view_clipplanes[i].normal[j] < 0) { pindex[j] = j; pindex[j+3] = j+3; } else { pindex[j] = j+3; pindex[j+3] = j; } } // FIXME: do just once at start pfrustum_indexes[i] = pindex; pindex += 6; } } /* =============== R_ViewChanged Called every time the vid structure or r_refdef changes. Guaranteed to be called before the first refresh =============== */ void R_ViewChanged (vrect_t *vr) { int i; r_refdef.vrect = *vr; r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);; verticalFieldOfView = 2*tan((float)r_newrefdef.fov_y/360*M_PI); r_refdef.fvrectx = (float)r_refdef.vrect.x; r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5; r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1; r_refdef.fvrecty = (float)r_refdef.vrect.y; r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5; r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width; r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1; r_refdef.fvrectright = (float)r_refdef.vrectright; r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5; r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99; r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height; r_refdef.fvrectbottom = (float)r_refdef.vrectbottom; r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5; r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale); r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale); r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale); r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale); r_refdef.aliasvrectright = r_refdef.aliasvrect.x + r_refdef.aliasvrect.width; r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y + r_refdef.aliasvrect.height; xOrigin = r_refdef.xOrigin; yOrigin = r_refdef.yOrigin; // values for perspective projection // if math were exact, the values would range from 0.5 to to range+0.5 // hopefully they wll be in the 0.000001 to range+.999999 and truncate // the polygon rasterization will never render in the first row or column // but will definately render in the [range] row and column, so adjust the // buffer origin to get an exact edge to edge fill xcenter = ((float)r_refdef.vrect.width * XCENTERING) + r_refdef.vrect.x - 0.5; aliasxcenter = xcenter * r_aliasuvscale; ycenter = ((float)r_refdef.vrect.height * YCENTERING) + r_refdef.vrect.y - 0.5; aliasycenter = ycenter * r_aliasuvscale; xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; aliasxscale = xscale * r_aliasuvscale; xscaleinv = 1.0 / xscale; yscale = xscale; aliasyscale = yscale * r_aliasuvscale; yscaleinv = 1.0 / yscale; xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView; yscaleshrink = xscaleshrink; // left side clip screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView); screenedge[0].normal[1] = 0; screenedge[0].normal[2] = 1; screenedge[0].type = PLANE_ANYZ; // right side clip screenedge[1].normal[0] = 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView); screenedge[1].normal[1] = 0; screenedge[1].normal[2] = 1; screenedge[1].type = PLANE_ANYZ; // top side clip screenedge[2].normal[0] = 0; screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView); screenedge[2].normal[2] = 1; screenedge[2].type = PLANE_ANYZ; // bottom side clip screenedge[3].normal[0] = 0; screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView); screenedge[3].normal[2] = 1; screenedge[3].type = PLANE_ANYZ; for (i=0 ; i<4 ; i++) VectorNormalize (screenedge[i].normal); D_ViewChanged (); } /* =============== R_SetupFrame =============== */ void R_SetupFrame (void) { int i; vrect_t vrect; if (r_fullbright->modified) { r_fullbright->modified = false; D_FlushCaches (); // so all lighting changes } r_framecount++; // build the transformation matrix for the given view angles VectorCopy (r_refdef.vieworg, modelorg); VectorCopy (r_refdef.vieworg, r_origin); AngleVectors (r_refdef.viewangles, vpn, vright, vup); // current viewleaf if ( !( r_newrefdef.rdflags & RDF_NOWORLDMODEL ) ) { r_viewleaf = Mod_PointInLeaf (r_origin, r_worldmodel); r_viewcluster = r_viewleaf->cluster; } if (sw_waterwarp->value && (r_newrefdef.rdflags & RDF_UNDERWATER) ) r_dowarp = true; else r_dowarp = false; if (r_dowarp) { // warp into off screen buffer vrect.x = 0; vrect.y = 0; vrect.width = r_newrefdef.width < WARP_WIDTH ? r_newrefdef.width : WARP_WIDTH; vrect.height = r_newrefdef.height < WARP_HEIGHT ? r_newrefdef.height : WARP_HEIGHT; d_viewbuffer = r_warpbuffer; r_screenwidth = WARP_WIDTH; } else { vrect.x = r_newrefdef.x; vrect.y = r_newrefdef.y; vrect.width = r_newrefdef.width; vrect.height = r_newrefdef.height; d_viewbuffer = (void *)vid.buffer; r_screenwidth = vid.rowbytes; } R_ViewChanged (&vrect); // start off with just the four screen edge clip planes R_TransformFrustum (); R_SetUpFrustumIndexes (); // save base values VectorCopy (vpn, base_vpn); VectorCopy (vright, base_vright); VectorCopy (vup, base_vup); // clear frame counts c_faceclip = 0; d_spanpixcount = 0; r_polycount = 0; r_drawnpolycount = 0; r_wholepolycount = 0; r_amodels_drawn = 0; r_outofsurfaces = 0; r_outofedges = 0; // d_setup d_roverwrapped = false; d_initial_rover = sc_rover; d_minmip = sw_mipcap->value; if (d_minmip > 3) d_minmip = 3; else if (d_minmip < 0) d_minmip = 0; for (i=0 ; i<(NUM_MIPS-1) ; i++) d_scalemip[i] = basemip[i] * sw_mipscale->value; d_aflatcolor = 0; } /* ============================================================================== SCREEN SHOTS ============================================================================== */ /* ============== WritePCXfile ============== */ void WritePCXfile (char *filename, byte *data, int width, int height, int rowbytes, byte *palette) { int i, j, length; pcx_t *pcx; byte *pack; FILE *f; pcx = (pcx_t *)malloc (width*height*2+1000); if (!pcx) return; pcx->manufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = 0; pcx->ymin = 0; pcx->xmax = LittleShort((short)(width-1)); pcx->ymax = LittleShort((short)(height-1)); pcx->hres = LittleShort((short)width); pcx->vres = LittleShort((short)height); memset (pcx->palette,0,sizeof(pcx->palette)); pcx->color_planes = 1; // chunky image pcx->bytes_per_line = LittleShort((short)width); pcx->palette_type = LittleShort(2); // not a grey scale memset (pcx->filler,0,sizeof(pcx->filler)); // pack the image pack = &pcx->data; for (i=0 ; i<height ; i++) { for (j=0 ; j<width ; j++) { if ( (*data & 0xc0) != 0xc0) *pack++ = *data++; else { *pack++ = 0xc1; *pack++ = *data++; } } data += rowbytes - width; } // write the palette *pack++ = 0x0c; // palette ID byte for (i=0 ; i<768 ; i++) *pack++ = *palette++; // write output file length = pack - (byte *)pcx; f = fopen (filename, "wb"); if (!f) ri.Con_Printf (PRINT_ALL, "Failed to open to %s\n", filename); else { fwrite ((void *)pcx, 1, length, f); fclose (f); } free (pcx); } /* ================== R_ScreenShot_f ================== */ void R_ScreenShot_f (void) { int i; char pcxname[80]; char checkname[MAX_OSPATH]; FILE *f; byte palette[768]; // create the scrnshots directory if it doesn't exist Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot", ri.FS_Gamedir()); mkdir(checkname); // // find a file name to save it to // strcpy(pcxname,"quake00.pcx"); for (i=0 ; i<=99 ; i++) { pcxname[5] = i/10 + '0'; pcxname[6] = i%10 + '0'; Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot/%s", ri.FS_Gamedir(), pcxname); f = fopen (checkname, "r"); if (!f) break; // file doesn't exist fclose (f); } if (i==100) { ri.Con_Printf (PRINT_ALL, "R_ScreenShot_f: Couldn't create a PCX"); return; } // turn the current 32 bit palette into a 24 bit palette for (i=0 ; i<256 ; i++) { palette[i*3+0] = sw_state.currentpalette[i*4+0]; palette[i*3+1] = sw_state.currentpalette[i*4+1]; palette[i*3+2] = sw_state.currentpalette[i*4+2]; } // // save the pcx file // WritePCXfile (checkname, vid.buffer, vid.width, vid.height, vid.rowbytes, palette); ri.Con_Printf (PRINT_ALL, "Wrote %s\n", checkname); }