shithub: qk2

ref: 372afde46e7defc9dd2d719a1732b8ace1fa096e
dir: /quake2.mak/

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################################################################################
# Begin Project
# PROP Target_Last_Scanned "ref_soft - Win32 Debug"

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ALL : "$(OUTDIR)\quake2.exe"

CLEAN : 
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CPP=cl.exe
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# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386
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LINK32_FLAGS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib\
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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Release"

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CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc"
# SUBTRACT LINK32 /nodefaultlib
LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
 comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
 odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
 /pdb:"$(OUTDIR)/ref_soft.pdb" /machine:I386 /nodefaultlib:"libc"\
 /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
 /implib:"$(OUTDIR)/ref_soft.lib" 
DEF_FILE= \
	".\ref_soft\ref_soft.def"
LINK32_OBJS= \
	"$(INTDIR)\q_shared.obj" \
	"$(INTDIR)\r_aclip.obj" \
	"$(INTDIR)\r_alias.obj" \
	"$(INTDIR)\r_bsp.obj" \
	"$(INTDIR)\r_draw.obj" \
	"$(INTDIR)\r_edge.obj" \
	"$(INTDIR)\r_image.obj" \
	"$(INTDIR)\r_inter.obj" \
	"$(INTDIR)\r_light.obj" \
	"$(INTDIR)\r_main.obj" \
	"$(INTDIR)\r_misc.obj" \
	"$(INTDIR)\r_model.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\r_poly.obj" \
	"$(INTDIR)\r_polyse.obj" \
	"$(INTDIR)\r_rast.obj" \
	"$(INTDIR)\r_scan.obj" \
	"$(INTDIR)\r_sprite.obj" \
	"$(INTDIR)\r_surf.obj" \
	"$(INTDIR)\rw_ddraw.obj" \
	"$(INTDIR)\rw_dib.obj" \
	"$(INTDIR)\rw_imp.obj" \
	".\Release\r_aclipa.obj" \
	".\Release\r_draw16.obj" \
	".\Release\r_drawa.obj" \
	".\Release\r_edgea.obj" \
	".\Release\r_scana.obj" \
	".\Release\r_spr8.obj" \
	".\Release\r_surf8.obj" \
	".\Release\r_varsa.obj"

"$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ref_soft\ref_soft"
# PROP BASE Intermediate_Dir "ref_soft\ref_soft"
# PROP BASE Target_Dir "ref_soft"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "ref_soft\Debug"
# PROP Target_Dir "ref_soft"
OUTDIR=.\Debug
INTDIR=.\ref_soft\Debug

ALL : "$(OUTDIR)\ref_soft.dll"

CLEAN : 
	-@erase "$(INTDIR)\q_shared.obj"
	-@erase "$(INTDIR)\r_aclip.obj"
	-@erase "$(INTDIR)\r_alias.obj"
	-@erase "$(INTDIR)\r_bsp.obj"
	-@erase "$(INTDIR)\r_draw.obj"
	-@erase "$(INTDIR)\r_edge.obj"
	-@erase "$(INTDIR)\r_image.obj"
	-@erase "$(INTDIR)\r_inter.obj"
	-@erase "$(INTDIR)\r_light.obj"
	-@erase "$(INTDIR)\r_main.obj"
	-@erase "$(INTDIR)\r_misc.obj"
	-@erase "$(INTDIR)\r_model.obj"
	-@erase "$(INTDIR)\r_part.obj"
	-@erase "$(INTDIR)\r_poly.obj"
	-@erase "$(INTDIR)\r_polyse.obj"
	-@erase "$(INTDIR)\r_rast.obj"
	-@erase "$(INTDIR)\r_scan.obj"
	-@erase "$(INTDIR)\r_sprite.obj"
	-@erase "$(INTDIR)\r_surf.obj"
	-@erase "$(INTDIR)\rw_ddraw.obj"
	-@erase "$(INTDIR)\rw_dib.obj"
	-@erase "$(INTDIR)\rw_imp.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(OUTDIR)\ref_soft.dll"
	-@erase "$(OUTDIR)\ref_soft.exp"
	-@erase "$(OUTDIR)\ref_soft.lib"
	-@erase "$(OUTDIR)\ref_soft.pdb"
	-@erase ".\Debug\r_aclipa.obj"
	-@erase ".\Debug\r_draw16.obj"
	-@erase ".\Debug\r_drawa.obj"
	-@erase ".\Debug\r_edgea.obj"
	-@erase ".\Debug\r_scana.obj"
	-@erase ".\Debug\r_spr8.obj"
	-@erase ".\Debug\r_surf8.obj"
	-@erase ".\Debug\r_varsa.obj"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
 "_WINDOWS" /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\ref_soft\Debug/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /nodefaultlib:"libc"
# SUBTRACT LINK32 /nodefaultlib
LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
 comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
 odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
 /pdb:"$(OUTDIR)/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc"\
 /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
 /implib:"$(OUTDIR)/ref_soft.lib" 
DEF_FILE= \
	".\ref_soft\ref_soft.def"
LINK32_OBJS= \
	"$(INTDIR)\q_shared.obj" \
	"$(INTDIR)\r_aclip.obj" \
	"$(INTDIR)\r_alias.obj" \
	"$(INTDIR)\r_bsp.obj" \
	"$(INTDIR)\r_draw.obj" \
	"$(INTDIR)\r_edge.obj" \
	"$(INTDIR)\r_image.obj" \
	"$(INTDIR)\r_inter.obj" \
	"$(INTDIR)\r_light.obj" \
	"$(INTDIR)\r_main.obj" \
	"$(INTDIR)\r_misc.obj" \
	"$(INTDIR)\r_model.obj" \
	"$(INTDIR)\r_part.obj" \
	"$(INTDIR)\r_poly.obj" \
	"$(INTDIR)\r_polyse.obj" \
	"$(INTDIR)\r_rast.obj" \
	"$(INTDIR)\r_scan.obj" \
	"$(INTDIR)\r_sprite.obj" \
	"$(INTDIR)\r_surf.obj" \
	"$(INTDIR)\rw_ddraw.obj" \
	"$(INTDIR)\rw_dib.obj" \
	"$(INTDIR)\rw_imp.obj" \
	".\Debug\r_aclipa.obj" \
	".\Debug\r_draw16.obj" \
	".\Debug\r_drawa.obj" \
	".\Debug\r_edgea.obj" \
	".\Debug\r_scana.obj" \
	".\Debug\r_spr8.obj" \
	".\Debug\r_surf8.obj" \
	".\Debug\r_varsa.obj"

"$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ref_gl\ref_gl__"
# PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
# PROP BASE Target_Dir "ref_gl"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "ref_gl\Release"
# PROP Target_Dir "ref_gl"
OUTDIR=.\Release
INTDIR=.\ref_gl\Release

ALL : "$(OUTDIR)\ref_gl.dll"

CLEAN : 
	-@erase "$(INTDIR)\gl_draw.obj"
	-@erase "$(INTDIR)\gl_inter.obj"
	-@erase "$(INTDIR)\gl_light.obj"
	-@erase "$(INTDIR)\gl_mesh.obj"
	-@erase "$(INTDIR)\gl_model.obj"
	-@erase "$(INTDIR)\gl_rmain.obj"
	-@erase "$(INTDIR)\gl_rmisc.obj"
	-@erase "$(INTDIR)\gl_rsurf.obj"
	-@erase "$(INTDIR)\gl_textr.obj"
	-@erase "$(INTDIR)\gl_warp.obj"
	-@erase "$(INTDIR)\glw_imp.obj"
	-@erase "$(INTDIR)\q_shared.obj"
	-@erase "$(INTDIR)\qgl_win.obj"
	-@erase "$(OUTDIR)\ref_gl.dll"
	-@erase "$(OUTDIR)\ref_gl.exp"
	-@erase "$(OUTDIR)\ref_gl.lib"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
 /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\ref_gl\Release/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
 winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
 uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
 /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /machine:I386\
 /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
 /implib:"$(OUTDIR)/ref_gl.lib" 
DEF_FILE= \
	".\ref_gl\ref_gl.def"
LINK32_OBJS= \
	"$(INTDIR)\gl_draw.obj" \
	"$(INTDIR)\gl_inter.obj" \
	"$(INTDIR)\gl_light.obj" \
	"$(INTDIR)\gl_mesh.obj" \
	"$(INTDIR)\gl_model.obj" \
	"$(INTDIR)\gl_rmain.obj" \
	"$(INTDIR)\gl_rmisc.obj" \
	"$(INTDIR)\gl_rsurf.obj" \
	"$(INTDIR)\gl_textr.obj" \
	"$(INTDIR)\gl_warp.obj" \
	"$(INTDIR)\glw_imp.obj" \
	"$(INTDIR)\q_shared.obj" \
	"$(INTDIR)\qgl_win.obj"

"$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ref_gl\ref_gl__"
# PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
# PROP BASE Target_Dir "ref_gl"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "ref_gl\Debug"
# PROP Target_Dir "ref_gl"
OUTDIR=.\Debug
INTDIR=.\ref_gl\Debug

ALL : "$(OUTDIR)\ref_gl.dll"

CLEAN : 
	-@erase "$(INTDIR)\gl_draw.obj"
	-@erase "$(INTDIR)\gl_inter.obj"
	-@erase "$(INTDIR)\gl_light.obj"
	-@erase "$(INTDIR)\gl_mesh.obj"
	-@erase "$(INTDIR)\gl_model.obj"
	-@erase "$(INTDIR)\gl_rmain.obj"
	-@erase "$(INTDIR)\gl_rmisc.obj"
	-@erase "$(INTDIR)\gl_rsurf.obj"
	-@erase "$(INTDIR)\gl_textr.obj"
	-@erase "$(INTDIR)\gl_warp.obj"
	-@erase "$(INTDIR)\glw_imp.obj"
	-@erase "$(INTDIR)\q_shared.obj"
	-@erase "$(INTDIR)\qgl_win.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(OUTDIR)\ref_gl.dll"
	-@erase "$(OUTDIR)\ref_gl.exp"
	-@erase "$(OUTDIR)\ref_gl.lib"
	-@erase "$(OUTDIR)\ref_gl.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
 "_WINDOWS" /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\ref_gl\Debug/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386
LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
 winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
 uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
 /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /debug /machine:I386\
 /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
 /implib:"$(OUTDIR)/ref_gl.lib" 
DEF_FILE= \
	".\ref_gl\ref_gl.def"
LINK32_OBJS= \
	"$(INTDIR)\gl_draw.obj" \
	"$(INTDIR)\gl_inter.obj" \
	"$(INTDIR)\gl_light.obj" \
	"$(INTDIR)\gl_mesh.obj" \
	"$(INTDIR)\gl_model.obj" \
	"$(INTDIR)\gl_rmain.obj" \
	"$(INTDIR)\gl_rmisc.obj" \
	"$(INTDIR)\gl_rsurf.obj" \
	"$(INTDIR)\gl_textr.obj" \
	"$(INTDIR)\gl_warp.obj" \
	"$(INTDIR)\glw_imp.obj" \
	"$(INTDIR)\q_shared.obj" \
	"$(INTDIR)\qgl_win.obj"

"$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "game - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "game\Release"
# PROP BASE Intermediate_Dir "game\Release"
# PROP BASE Target_Dir "game"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "game\Release"
# PROP Target_Dir "game"
OUTDIR=.\Release
INTDIR=.\game\Release

ALL : "$(OUTDIR)\game.dll"

CLEAN : 
	-@erase "$(INTDIR)\g_ai.obj"
	-@erase "$(INTDIR)\g_bersrk.obj"
	-@erase "$(INTDIR)\g_brain.obj"
	-@erase "$(INTDIR)\g_chick.obj"
	-@erase "$(INTDIR)\g_client.obj"
	-@erase "$(INTDIR)\g_cmds.obj"
	-@erase "$(INTDIR)\g_combat.obj"
	-@erase "$(INTDIR)\g_flipper.obj"
	-@erase "$(INTDIR)\g_float.obj"
	-@erase "$(INTDIR)\g_flyer.obj"
	-@erase "$(INTDIR)\g_func.obj"
	-@erase "$(INTDIR)\g_gladtr.obj"
	-@erase "$(INTDIR)\g_gunner.obj"
	-@erase "$(INTDIR)\g_hover.obj"
	-@erase "$(INTDIR)\g_inftry.obj"
	-@erase "$(INTDIR)\g_items.obj"
	-@erase "$(INTDIR)\g_main.obj"
	-@erase "$(INTDIR)\g_medic.obj"
	-@erase "$(INTDIR)\g_misc.obj"
	-@erase "$(INTDIR)\g_monster.obj"
	-@erase "$(INTDIR)\g_parasite.obj"
	-@erase "$(INTDIR)\g_player.obj"
	-@erase "$(INTDIR)\g_pmove.obj"
	-@erase "$(INTDIR)\g_ptrail.obj"
	-@erase "$(INTDIR)\g_pview.obj"
	-@erase "$(INTDIR)\g_pweapon.obj"
	-@erase "$(INTDIR)\g_soldier.obj"
	-@erase "$(INTDIR)\g_tank.obj"
	-@erase "$(INTDIR)\g_target.obj"
	-@erase "$(INTDIR)\g_trigger.obj"
	-@erase "$(INTDIR)\g_utils.obj"
	-@erase "$(INTDIR)\g_weapon.obj"
	-@erase "$(INTDIR)\q_shared.obj"
	-@erase "$(OUTDIR)\game.dll"
	-@erase "$(OUTDIR)\game.exp"
	-@erase "$(OUTDIR)\game.lib"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
 /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\game\Release/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\
 /pdb:"$(OUTDIR)/game.pdb" /machine:I386 /def:".\game\game.def"\
 /out:"$(OUTDIR)/game.dll" /implib:"$(OUTDIR)/game.lib" 
DEF_FILE= \
	".\game\game.def"
LINK32_OBJS= \
	"$(INTDIR)\g_ai.obj" \
	"$(INTDIR)\g_bersrk.obj" \
	"$(INTDIR)\g_brain.obj" \
	"$(INTDIR)\g_chick.obj" \
	"$(INTDIR)\g_client.obj" \
	"$(INTDIR)\g_cmds.obj" \
	"$(INTDIR)\g_combat.obj" \
	"$(INTDIR)\g_flipper.obj" \
	"$(INTDIR)\g_float.obj" \
	"$(INTDIR)\g_flyer.obj" \
	"$(INTDIR)\g_func.obj" \
	"$(INTDIR)\g_gladtr.obj" \
	"$(INTDIR)\g_gunner.obj" \
	"$(INTDIR)\g_hover.obj" \
	"$(INTDIR)\g_inftry.obj" \
	"$(INTDIR)\g_items.obj" \
	"$(INTDIR)\g_main.obj" \
	"$(INTDIR)\g_medic.obj" \
	"$(INTDIR)\g_misc.obj" \
	"$(INTDIR)\g_monster.obj" \
	"$(INTDIR)\g_parasite.obj" \
	"$(INTDIR)\g_player.obj" \
	"$(INTDIR)\g_pmove.obj" \
	"$(INTDIR)\g_ptrail.obj" \
	"$(INTDIR)\g_pview.obj" \
	"$(INTDIR)\g_pweapon.obj" \
	"$(INTDIR)\g_soldier.obj" \
	"$(INTDIR)\g_tank.obj" \
	"$(INTDIR)\g_target.obj" \
	"$(INTDIR)\g_trigger.obj" \
	"$(INTDIR)\g_utils.obj" \
	"$(INTDIR)\g_weapon.obj" \
	"$(INTDIR)\q_shared.obj"

"$(OUTDIR)\game.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "game\Debug"
# PROP BASE Intermediate_Dir "game\Debug"
# PROP BASE Target_Dir "game"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "game\Debug"
# PROP Target_Dir "game"
OUTDIR=.\Debug
INTDIR=.\game\Debug

ALL : "$(OUTDIR)\game.dll"

CLEAN : 
	-@erase "$(INTDIR)\g_ai.obj"
	-@erase "$(INTDIR)\g_bersrk.obj"
	-@erase "$(INTDIR)\g_brain.obj"
	-@erase "$(INTDIR)\g_chick.obj"
	-@erase "$(INTDIR)\g_client.obj"
	-@erase "$(INTDIR)\g_cmds.obj"
	-@erase "$(INTDIR)\g_combat.obj"
	-@erase "$(INTDIR)\g_flipper.obj"
	-@erase "$(INTDIR)\g_float.obj"
	-@erase "$(INTDIR)\g_flyer.obj"
	-@erase "$(INTDIR)\g_func.obj"
	-@erase "$(INTDIR)\g_gladtr.obj"
	-@erase "$(INTDIR)\g_gunner.obj"
	-@erase "$(INTDIR)\g_hover.obj"
	-@erase "$(INTDIR)\g_inftry.obj"
	-@erase "$(INTDIR)\g_items.obj"
	-@erase "$(INTDIR)\g_main.obj"
	-@erase "$(INTDIR)\g_medic.obj"
	-@erase "$(INTDIR)\g_misc.obj"
	-@erase "$(INTDIR)\g_monster.obj"
	-@erase "$(INTDIR)\g_parasite.obj"
	-@erase "$(INTDIR)\g_player.obj"
	-@erase "$(INTDIR)\g_pmove.obj"
	-@erase "$(INTDIR)\g_ptrail.obj"
	-@erase "$(INTDIR)\g_pview.obj"
	-@erase "$(INTDIR)\g_pweapon.obj"
	-@erase "$(INTDIR)\g_soldier.obj"
	-@erase "$(INTDIR)\g_tank.obj"
	-@erase "$(INTDIR)\g_target.obj"
	-@erase "$(INTDIR)\g_trigger.obj"
	-@erase "$(INTDIR)\g_utils.obj"
	-@erase "$(INTDIR)\g_weapon.obj"
	-@erase "$(INTDIR)\q_shared.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
	-@erase "$(OUTDIR)\game.dll"
	-@erase "$(OUTDIR)\game.exp"
	-@erase "$(OUTDIR)\game.lib"
	-@erase "$(OUTDIR)\game.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

"$(INTDIR)" :
    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\game\Debug/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\
 /pdb:"$(OUTDIR)/game.pdb" /debug /machine:I386 /def:".\game\game.def"\
 /out:"$(OUTDIR)/game.dll" /implib:"$(OUTDIR)/game.lib" 
DEF_FILE= \
	".\game\game.def"
LINK32_OBJS= \
	"$(INTDIR)\g_ai.obj" \
	"$(INTDIR)\g_bersrk.obj" \
	"$(INTDIR)\g_brain.obj" \
	"$(INTDIR)\g_chick.obj" \
	"$(INTDIR)\g_client.obj" \
	"$(INTDIR)\g_cmds.obj" \
	"$(INTDIR)\g_combat.obj" \
	"$(INTDIR)\g_flipper.obj" \
	"$(INTDIR)\g_float.obj" \
	"$(INTDIR)\g_flyer.obj" \
	"$(INTDIR)\g_func.obj" \
	"$(INTDIR)\g_gladtr.obj" \
	"$(INTDIR)\g_gunner.obj" \
	"$(INTDIR)\g_hover.obj" \
	"$(INTDIR)\g_inftry.obj" \
	"$(INTDIR)\g_items.obj" \
	"$(INTDIR)\g_main.obj" \
	"$(INTDIR)\g_medic.obj" \
	"$(INTDIR)\g_misc.obj" \
	"$(INTDIR)\g_monster.obj" \
	"$(INTDIR)\g_parasite.obj" \
	"$(INTDIR)\g_player.obj" \
	"$(INTDIR)\g_pmove.obj" \
	"$(INTDIR)\g_ptrail.obj" \
	"$(INTDIR)\g_pview.obj" \
	"$(INTDIR)\g_pweapon.obj" \
	"$(INTDIR)\g_soldier.obj" \
	"$(INTDIR)\g_tank.obj" \
	"$(INTDIR)\g_target.obj" \
	"$(INTDIR)\g_trigger.obj" \
	"$(INTDIR)\g_utils.obj" \
	"$(INTDIR)\g_weapon.obj" \
	"$(INTDIR)\q_shared.obj"

"$(OUTDIR)\game.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

################################################################################
# Begin Target

# Name "quake2 - Win32 Release"
# Name "quake2 - Win32 Debug"

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\qcommon\cmodel.c
DEP_CPP_CMODE=\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cmodel.sbr" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\qcommon\common.c
DEP_CPP_COMMO=\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\qcommon\cvar.c
DEP_CPP_CVAR_=\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\qcommon\files.c
DEP_CPP_FILES=\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\files.sbr" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\qcommon\net_chan.c
DEP_CPP_NET_C=\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\qcommon\cmd.c
DEP_CPP_CMD_C=\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\view.c
DEP_CPP_VIEW_=\
	".\client\cdaudio.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\sbar.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\..\client\client.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\cl_demo.c
DEP_CPP_CL_DE=\
	".\client\cdaudio.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\sbar.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\..\client\client.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\cl_ents.c
DEP_CPP_CL_EN=\
	".\client\cdaudio.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\sbar.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\qcommon\qcommon.h"\
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	".\win32\..\client\client.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\cl_input.c
DEP_CPP_CL_IN=\
	".\client\cdaudio.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\sbar.h"\
	".\client\screen.h"\
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	".\client\vid.h"\
	".\qcommon\qcommon.h"\
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!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\cl_main.c
DEP_CPP_CL_MA=\
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	".\client\console.h"\
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	".\client\ref.h"\
	".\client\sbar.h"\
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	".\qcommon\qcommon.h"\
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	".\win32\..\client\client.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\cl_parse.c
DEP_CPP_CL_PA=\
	".\client\cdaudio.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\sbar.h"\
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	".\qcommon\qcommon.h"\
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!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
   $(BuildCmds)

"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\cl_tent.c
DEP_CPP_CL_TE=\
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	".\client\sbar.h"\
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	".\qcommon\qcommon.h"\
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	".\win32\..\client\client.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
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"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\console.c
DEP_CPP_CONSO=\
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	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\sbar.h"\
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	".\client\sound.h"\
	".\client\vid.h"\
	".\qcommon\qcommon.h"\
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	".\win32\..\client\client.h"\
	

!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
   $(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
	$(CPP) $(CPP_PROJ) $(SOURCE) \
	

"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
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# Begin Source File

SOURCE=.\client\menu.c
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SOURCE=.\client\screen.c
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SOURCE=.\server\sv_ccmds.c
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BuildCmds= \
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################################################################################
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SOURCE=.\server\sv_ents.c
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# End Source File
################################################################################
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################################################################################
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SOURCE=.\server\sv_main.c
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# End Source File
################################################################################
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SOURCE=.\server\sv_phys.c
DEP_CPP_SV_PH=\
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BuildCmds= \
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# End Source File
################################################################################
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SOURCE=.\server\sv_send.c
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BuildCmds= \
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# End Source File
################################################################################
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SOURCE=.\server\sv_user.c
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BuildCmds= \
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SOURCE=.\qcommon\qcommon.h

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!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ENDIF 

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################################################################################
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SOURCE=.\client\client.h

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!ENDIF 

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################################################################################
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SOURCE=.\server\server.h

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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\win32\vid_dll.c
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BuildCmds= \
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# End Source File
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# Begin Source File

SOURCE=.\win32\in_win.c
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BuildCmds= \
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# End Source File
################################################################################
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BuildCmds= \
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\win32\snd_win.c
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BuildCmds= \
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\win32\sys_win.c
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\win32\cd_win.c
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# End Source File
################################################################################
# Begin Source File

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!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\sbar2.c
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BuildCmds= \
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!ENDIF 

# End Source File
################################################################################
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SOURCE=.\server\sv_game.c
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SOURCE=.\client\snd_loc.h

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!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\server\sv_move.c
DEP_CPP_SV_MO=\
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!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\sv_move.obj" : $(SOURCE) $(DEP_CPP_SV_MO) "$(INTDIR)"
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\qcommon\crc.c
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!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
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BuildCmds= \
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# End Source File
################################################################################
# Begin Source File

SOURCE=.\client\cl_fx.c
DEP_CPP_CL_FX=\
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!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\cl_fx.obj" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
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"$(INTDIR)\cl_fx.obj" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)"
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################################################################################
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SOURCE=.\client\scr_cin.c
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!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\scr_cin.obj" : $(SOURCE) $(DEP_CPP_SCR_C) "$(INTDIR)"
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BuildCmds= \
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"$(INTDIR)\scr_cin.obj" : $(SOURCE) $(DEP_CPP_SCR_C) "$(INTDIR)"
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!IF  "$(CFG)" == "quake2 - Win32 Release"


"$(INTDIR)\sv_world.obj" : $(SOURCE) $(DEP_CPP_SV_WO) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"


BuildCmds= \
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"$(INTDIR)\sv_world.obj" : $(SOURCE) $(DEP_CPP_SV_WO) "$(INTDIR)"
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SOURCE=.\qcommon\q_shared.c
DEP_CPP_Q_SHA=\
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"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
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BuildCmds= \
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"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
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!ENDIF 

################################################################################
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SOURCE=.\ref_soft\r_aclip.c
DEP_CPP_R_ACL=\
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"$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)"
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SOURCE=.\ref_soft\r_alias.c
DEP_CPP_R_ALI=\
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"$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)"
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SOURCE=.\ref_soft\r_bsp.c
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SOURCE=.\ref_soft\r_draw.c
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"$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)"
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DEP_CPP_R_EDG=\
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"$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)"
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DEP_CPP_R_MIS=\
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"$(INTDIR)\r_misc.obj" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)"
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################################################################################
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DEP_CPP_R_PAR=\
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"$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)"
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"$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)"
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SOURCE=.\ref_soft\r_aclipa.asm

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# Begin Custom Build
OutDir=.\Release
InputPath=.\ref_soft\r_aclipa.asm
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build
OutDir=.\Debug
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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!ENDIF 

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################################################################################
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SOURCE=.\ref_soft\r_drawa.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\Release
InputPath=.\ref_soft\r_drawa.asm
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build
OutDir=.\Debug
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InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
################################################################################
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SOURCE=.\ref_soft\r_edgea.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\Release
InputPath=.\ref_soft\r_edgea.asm
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build
OutDir=.\Debug
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InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
################################################################################
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SOURCE=.\ref_soft\r_varsa.asm

!IF  "$(CFG)" == "ref_soft - Win32 Release"

# Begin Custom Build
OutDir=.\Release
InputPath=.\ref_soft\r_varsa.asm
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build
OutDir=.\Debug
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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!ENDIF 

# End Source File
################################################################################
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SOURCE=.\ref_soft\ref_soft.def

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!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
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SOURCE=.\ref_soft\r_local.h

!IF  "$(CFG)" == "ref_soft - Win32 Release"

!ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ref_soft\r_image.c
DEP_CPP_R_IMA=\
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"$(INTDIR)\r_image.obj" : $(SOURCE) $(DEP_CPP_R_IMA) "$(INTDIR)"
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# End Source File
################################################################################
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# Begin Custom Build
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# Begin Custom Build
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# Begin Custom Build
OutDir=.\Release
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# Begin Custom Build
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################################################################################
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################################################################################
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