ref: 6cf736d1ac86a82f8cb947abd1f6b007af4ff046
dir: /game/m_flyer.h/
// This file generated by ModelGen - Do NOT Modify #define ACTION_nothing 0 #define ACTION_attack1 1 #define ACTION_attack2 2 #define ACTION_run 3 #define ACTION_walk 4 #define FRAME_start01 0 #define FRAME_start02 1 #define FRAME_start03 2 #define FRAME_start04 3 #define FRAME_start05 4 #define FRAME_start06 5 #define FRAME_stop01 6 #define FRAME_stop02 7 #define FRAME_stop03 8 #define FRAME_stop04 9 #define FRAME_stop05 10 #define FRAME_stop06 11 #define FRAME_stop07 12 #define FRAME_stand01 13 #define FRAME_stand02 14 #define FRAME_stand03 15 #define FRAME_stand04 16 #define FRAME_stand05 17 #define FRAME_stand06 18 #define FRAME_stand07 19 #define FRAME_stand08 20 #define FRAME_stand09 21 #define FRAME_stand10 22 #define FRAME_stand11 23 #define FRAME_stand12 24 #define FRAME_stand13 25 #define FRAME_stand14 26 #define FRAME_stand15 27 #define FRAME_stand16 28 #define FRAME_stand17 29 #define FRAME_stand18 30 #define FRAME_stand19 31 #define FRAME_stand20 32 #define FRAME_stand21 33 #define FRAME_stand22 34 #define FRAME_stand23 35 #define FRAME_stand24 36 #define FRAME_stand25 37 #define FRAME_stand26 38 #define FRAME_stand27 39 #define FRAME_stand28 40 #define FRAME_stand29 41 #define FRAME_stand30 42 #define FRAME_stand31 43 #define FRAME_stand32 44 #define FRAME_stand33 45 #define FRAME_stand34 46 #define FRAME_stand35 47 #define FRAME_stand36 48 #define FRAME_stand37 49 #define FRAME_stand38 50 #define FRAME_stand39 51 #define FRAME_stand40 52 #define FRAME_stand41 53 #define FRAME_stand42 54 #define FRAME_stand43 55 #define FRAME_stand44 56 #define FRAME_stand45 57 #define FRAME_attak101 58 #define FRAME_attak102 59 #define FRAME_attak103 60 #define FRAME_attak104 61 #define FRAME_attak105 62 #define FRAME_attak106 63 #define FRAME_attak107 64 #define FRAME_attak108 65 #define FRAME_attak109 66 #define FRAME_attak110 67 #define FRAME_attak111 68 #define FRAME_attak112 69 #define FRAME_attak113 70 #define FRAME_attak114 71 #define FRAME_attak115 72 #define FRAME_attak116 73 #define FRAME_attak117 74 #define FRAME_attak118 75 #define FRAME_attak119 76 #define FRAME_attak120 77 #define FRAME_attak121 78 #define FRAME_attak201 79 #define FRAME_attak202 80 #define FRAME_attak203 81 #define FRAME_attak204 82 #define FRAME_attak205 83 #define FRAME_attak206 84 #define FRAME_attak207 85 #define FRAME_attak208 86 #define FRAME_attak209 87 #define FRAME_attak210 88 #define FRAME_attak211 89 #define FRAME_attak212 90 #define FRAME_attak213 91 #define FRAME_attak214 92 #define FRAME_attak215 93 #define FRAME_attak216 94 #define FRAME_attak217 95 #define FRAME_bankl01 96 #define FRAME_bankl02 97 #define FRAME_bankl03 98 #define FRAME_bankl04 99 #define FRAME_bankl05 100 #define FRAME_bankl06 101 #define FRAME_bankl07 102 #define FRAME_bankr01 103 #define FRAME_bankr02 104 #define FRAME_bankr03 105 #define FRAME_bankr04 106 #define FRAME_bankr05 107 #define FRAME_bankr06 108 #define FRAME_bankr07 109 #define FRAME_rollf01 110 #define FRAME_rollf02 111 #define FRAME_rollf03 112 #define FRAME_rollf04 113 #define FRAME_rollf05 114 #define FRAME_rollf06 115 #define FRAME_rollf07 116 #define FRAME_rollf08 117 #define FRAME_rollf09 118 #define FRAME_rollr01 119 #define FRAME_rollr02 120 #define FRAME_rollr03 121 #define FRAME_rollr04 122 #define FRAME_rollr05 123 #define FRAME_rollr06 124 #define FRAME_rollr07 125 #define FRAME_rollr08 126 #define FRAME_rollr09 127 #define FRAME_defens01 128 #define FRAME_defens02 129 #define FRAME_defens03 130 #define FRAME_defens04 131 #define FRAME_defens05 132 #define FRAME_defens06 133 #define FRAME_pain101 134 #define FRAME_pain102 135 #define FRAME_pain103 136 #define FRAME_pain104 137 #define FRAME_pain105 138 #define FRAME_pain106 139 #define FRAME_pain107 140 #define FRAME_pain108 141 #define FRAME_pain109 142 #define FRAME_pain201 143 #define FRAME_pain202 144 #define FRAME_pain203 145 #define FRAME_pain204 146 #define FRAME_pain301 147 #define FRAME_pain302 148 #define FRAME_pain303 149 #define FRAME_pain304 150 #define MODEL_SCALE 1.000000