shithub: qk2

ref: 8a0967be5d5789cfaa622818a62d596b3266223e
dir: /rogue/dm_tag.c/

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#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "../dat.h"
#include "../fns.h"

extern edict_t *SelectFarthestDeathmatchSpawnPoint (void);
extern void	SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles);

void SP_dm_tag_token (edict_t *self);

// ***********************
// Tag Specific Stuff
// ***********************

edict_t		*tag_token;
edict_t		*tag_owner;
int			tag_count;

//=================
//=================
void Tag_PlayerDeath(edict_t *targ, edict_t *, edict_t *)
{
//	gi.dprintf("%s killed %s\n", attacker->classname, targ->classname);
//	gi.dprintf("%x killed %x\n", attacker, targ);

	if(tag_token && targ && (targ == tag_owner))
	{
//		gi.dprintf("owner died/suicided. dropping\n");
		Tag_DropToken(targ, FindItem( "Tag Token" ));
		tag_owner = NULL;
		tag_count = 0;
	}
//	else
//		gi.dprintf("unrelated slaying\n");
}

//=================
//=================
void Tag_KillItBonus (edict_t *self)
{
	edict_t			*armor;

	// if the player is hurt, boost them up to max.
	if(self->health < self->max_health)
	{
		self->health += 200;
		if(self->health > self->max_health)
			self->health = self->max_health;
	}

	// give the player a body armor
	armor = G_Spawn();
	armor->spawnflags |= DROPPED_ITEM;
	armor->item = FindItem("Body Armor");
	Touch_Item(armor, self, NULL, NULL);
	if(armor->inuse)
		G_FreeEdict(armor);
}

//=================
//=================
void Tag_PlayerDisconnect (edict_t *self)
{
	if(tag_token && self && (self == tag_owner))
	{
//		gi.dprintf("owner died/suicided. dropping\n");
		Tag_DropToken(self, FindItem( "Tag Token" ));
		tag_owner = NULL;
		tag_count = 0;
	}
}

//=================
//=================
void Tag_Score (edict_t *attacker, edict_t *victim, int scoreChange)
{
	gitem_t		*quad;
	int			mod;

	mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;

//	gi.dprintf("%s killed %s\n", attacker->classname, victim->classname);
//	gi.dprintf("%x killed %x\n", attacker, victim);
	if(tag_token && tag_owner)
	{
		// owner killed somone else
		if((scoreChange > 0) && tag_owner == attacker)
		{
			scoreChange = 3;
			tag_count++;
//			gi.dprintf("tag total: %d\n", tag_count);
			if(tag_count == 5)
			{
//				gi.dprintf("going to quad\n");
				quad = FindItem ("Quad Damage");
				attacker->client->pers.inventory[ITEM_INDEX(quad)]++;
				quad->use (attacker, quad);
				tag_count = 0;
			}
		}
		// owner got killed. 5 points and switch owners
		else if(tag_owner == victim && tag_owner != attacker)
		{
//			gi.dprintf("owner killed by another player.\n");
			scoreChange = 5;
			if ((mod == MOD_HUNTER_SPHERE) || (mod == MOD_DOPPLE_EXPLODE) ||
				(mod == MOD_DOPPLE_VENGEANCE) || (mod == MOD_DOPPLE_HUNTER) ||
				(attacker->health <= 0))
			{
				Tag_DropToken(tag_owner, FindItem( "Tag Token" ));
				tag_owner = NULL;
				tag_count = 0;
			}
			else
			{
				Tag_KillItBonus(attacker);
				tag_owner = attacker;
				tag_count = 0;
			}
		}
//		else
//			gi.dprintf("unaffected slaying\n");
	}
//	else
//		gi.dprintf("no tag token?\n");

	attacker->client->resp.score += scoreChange;
}

//=================
//=================
qboolean Tag_PickupToken (edict_t *ent, edict_t *other)
{
	if(gamerules && (gamerules->value != 2))
	{
		return false;
	}

//	gi.dprintf("tag token picked up by %x\n", other);
	// sanity checking is good.
	if(tag_token != ent)
		tag_token = ent;

	other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
	
	tag_owner = other;
	tag_count = 0;

	Tag_KillItBonus (other);

	return true;
}

//=================
//=================
void Tag_Respawn (edict_t *ent)
{
	edict_t	*spot;

	spot = SelectFarthestDeathmatchSpawnPoint();
	if(spot == NULL)
	{
//		gi.dprintf("No open spawn point, waiting...\n");
		ent->nextthink = level.time + 1;
		return;
	}

//	gi.dprintf("Relocating\n");

	VectorCopy(spot->s.origin, ent->s.origin);
	gi.linkentity(ent);
}

//=================
//=================
void Tag_MakeTouchable (edict_t *ent)
{
	ent->touch = Touch_Item;

	tag_token->think = Tag_Respawn;

	// check here to see if it's in lava or slime. if so, do a respawn sooner
	if(gi.pointcontents(ent->s.origin) & (CONTENTS_LAVA|CONTENTS_SLIME))
	{
//		gi.dprintf("spawned in slime or lava. quick relocate\n");
		tag_token->nextthink = level.time + 3;
	}
	else
	{
//		gi.dprintf("spawned in the clear. regular relocate\n");
		tag_token->nextthink = level.time + 30;
	}
}

//=================
//=================
void Tag_DropToken (edict_t *ent, gitem_t *item)
{
	trace_t	trace;
	vec3_t	forward, right;
	vec3_t	offset;

//	if(ent->client)
//		gi.dprintf("%s dropped the tag token\n", ent->client->pers.netname);
//	else
//		gi.dprintf("non-client dropped the tag token  (%s)\n", ent->classname);

	// reset the score count for next player
	tag_count = 0;
	tag_owner = NULL;

	tag_token = G_Spawn();

	tag_token->classname = item->classname;
	tag_token->item = item;
	tag_token->spawnflags = DROPPED_ITEM;
	tag_token->s.effects = EF_ROTATE | EF_TAGTRAIL;
	tag_token->s.renderfx = RF_GLOW;
	VectorSet (tag_token->mins, -15, -15, -15);
	VectorSet (tag_token->maxs, 15, 15, 15);
	gi.setmodel (tag_token, tag_token->item->world_model);
	tag_token->solid = SOLID_TRIGGER;
	tag_token->movetype = MOVETYPE_TOSS;  
	tag_token->touch = NULL;
	tag_token->owner = ent;

	AngleVectors (ent->client->v_angle, forward, right, NULL);
	VectorSet(offset, 24, 0, -16);
	G_ProjectSource (ent->s.origin, offset, forward, right, tag_token->s.origin);
	trace = gi.trace (ent->s.origin, tag_token->mins, tag_token->maxs,
		tag_token->s.origin, ent, CONTENTS_SOLID);
	VectorCopy (trace.endpos, tag_token->s.origin);

	VectorScale (forward, 100, tag_token->velocity);
	tag_token->velocity[2] = 300;

	tag_token->think = Tag_MakeTouchable;
	tag_token->nextthink = level.time + 1;

	gi.linkentity (tag_token);

//	tag_token = Drop_Item (ent, item);
	ent->client->pers.inventory[ITEM_INDEX(item)]--;
	ValidateSelectedItem (ent);
}

//=================
//=================
void Tag_PlayerEffects (edict_t *ent)
{
	if(ent == tag_owner)
		ent->s.effects |= EF_TAGTRAIL;
}

//=================
//=================
void Tag_DogTag (edict_t *ent, edict_t *, char **pic)
{
	if(ent == tag_owner)
			(*pic)="tag3";
}

//=================
// Tag_ChangeDamage - damage done that does not involve the tag owner
//		is at 75% original to encourage folks to go after the tag owner.
//=================
int	Tag_ChangeDamage (edict_t *targ, edict_t *attacker, int damage, int)
{
	if((targ != tag_owner) && (attacker != tag_owner))
		return (damage * 3 / 4);

	return damage;
}

//=================
//=================
void Tag_GameInit (void)
{
	tag_token = NULL;
	tag_owner = NULL;
	tag_count = 0;
}

//=================
//=================
void Tag_PostInitSetup (void)
{
	edict_t		*e;
	vec3_t		origin, angles;

	// automatic spawning of tag token if one is not present on map.
	e = G_Find (NULL, FOFS(classname), "dm_tag_token");
	if(e == NULL)
	{
		e = G_Spawn();
		e->classname = "dm_tag_token";

		SelectSpawnPoint (e, origin, angles);
		VectorCopy(origin, e->s.origin);
		VectorCopy(origin, e->s.old_origin);
		VectorCopy(angles, e->s.angles);
		SP_dm_tag_token (e);
	}
}

/*QUAKED dm_tag_token (.3 .3 1) (-16 -16 -16) (16 16 16)
The tag token for deathmatch tag games.
*/
void SP_dm_tag_token (edict_t *self)
{
	if(!(deathmatch->value))
	{
		G_FreeEdict(self);	
		return;
	}

	if(gamerules && (gamerules->value != 2))
	{
		G_FreeEdict(self);	
		return;
	}

	// store the tag token edict pointer for later use.
	tag_token = self;
	tag_count = 0;

	self->classname = "dm_tag_token";
	self->model = "models/items/tagtoken/tris.md2";
	self->count = 1;
	SpawnItem (self, FindItem ("Tag Token"));
}