ref: a4200cb010c09374c6d664cbcc4d88c2e40006e2
dir: /baseq2/mkfile/
</$objtype/mkfile LIB=baseq2.$O.a OFILES=\ g_ai.$O\ g_chase.$O\ g_cmds.$O\ g_combat.$O\ g_func.$O\ g_items.$O\ g_main.$O\ g_misc.$O\ g_monster.$O\ g_phys.$O\ g_save.$O\ g_spawn.$O\ g_svcmds.$O\ g_target.$O\ g_trigger.$O\ g_turret.$O\ g_utils.$O\ g_weapon.$O\ m_actor.$O\ m_berserk.$O\ m_boss2.$O\ m_boss3.$O\ m_boss31.$O\ m_boss32.$O\ m_brain.$O\ m_chick.$O\ m_flash.$O\ m_flipper.$O\ m_float.$O\ m_flyer.$O\ m_gladiator.$O\ m_gunner.$O\ m_hover.$O\ m_infantry.$O\ m_insane.$O\ m_medic.$O\ m_move.$O\ m_mutant.$O\ m_parasite.$O\ m_soldier.$O\ m_supertank.$O\ m_tank.$O\ p_client.$O\ p_hud.$O\ p_trail.$O\ p_view.$O\ p_weapon.$O\ q_shared.$O\ HFILES=game.h m_actor.h m_berserk.h m_boss2.h m_boss31.h m_boss32.h m_brain.h m_chick.h m_flipper.h m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h m_player.h m_soldier.h m_supertank.h m_tank.h </sys/src/cmd/mklib