ref: b10d6e123329a38a29030744bf232ac03387cee5
dir: /game/game.plg/
--------------------Configuration: game - Win32 Release Alpha-------------------- Begining build with project "G:\quake2\code\game\game.dsp", at root. Active configuration is Win32 (ALPHA) Dynamic-Link Library (based on Win32 (ALPHA) Dynamic-Link Library) Project's tools are: "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 " "C/C++ Compiler for Alpha" with flags "/nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /FD /c " "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" " "Browser Database Maker" with flags "/nologo /o"..\ReleaseAXP/game.bsc" " "COFF Linker for Alpha" with flags "kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" " "Custom Build" with flags "" "<Component 0xa>" with flags "" Creating temp file "C:\TEMP\RSPA6.tmp" with contents </nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c "G:\quake2\code\game\p_weapon.c" > Creating command line "cl.exe @C:\TEMP\RSPA6.tmp" Creating temp file "C:\TEMP\RSPA7.tmp" with contents <kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" .\ReleaseAXP\g_ai.obj .\ReleaseAXP\g_chase.obj .\ReleaseAXP\g_cmds.obj .\ReleaseAXP\g_combat.obj .\ReleaseAXP\g_func.obj .\ReleaseAXP\g_items.obj .\ReleaseAXP\g_main.obj .\ReleaseAXP\g_misc.obj .\ReleaseAXP\g_monster.obj .\ReleaseAXP\g_phys.obj .\ReleaseAXP\g_save.obj .\ReleaseAXP\g_spawn.obj .\ReleaseAXP\g_svcmds.obj .\ReleaseAXP\g_target.obj .\ReleaseAXP\g_trigger.obj .\ReleaseAXP\g_turret.obj .\ReleaseAXP\g_utils.obj .\ReleaseAXP\g_weapon.obj .\ReleaseAXP\m_actor.obj .\ReleaseAXP\m_berserk.obj .\ReleaseAXP\m_boss2.obj .\ReleaseAXP\m_boss3.obj .\ReleaseAXP\m_boss31.obj .\ReleaseAXP\m_boss32.obj .\ReleaseAXP\m_brain.obj .\ReleaseAXP\m_chick.obj .\ReleaseAXP\m_flash.obj .\ReleaseAXP\m_flipper.obj .\ReleaseAXP\m_float.obj .\ReleaseAXP\m_flyer.obj .\ReleaseAXP\m_gladiator.obj .\ReleaseAXP\m_gunner.obj .\ReleaseAXP\m_hover.obj .\ReleaseAXP\m_infantry.obj .\ReleaseAXP\m_insane.obj .\ReleaseAXP\m_medic.obj .\ReleaseAXP\m_move.obj .\ReleaseAXP\m_mutant.obj .\ReleaseAXP\m_parasite.obj .\ReleaseAXP\m_soldier.obj .\ReleaseAXP\m_supertank.obj .\ReleaseAXP\m_tank.obj .\ReleaseAXP\p_client.obj .\ReleaseAXP\p_hud.obj .\ReleaseAXP\p_trail.obj .\ReleaseAXP\p_view.obj .\ReleaseAXP\p_weapon.obj .\ReleaseAXP\q_shared.obj> Creating command line "link.exe @C:\TEMP\RSPA7.tmp" Compiling... p_weapon.c Linking... Creating library ..\ReleaseAXP/gameaxp.lib and object ..\ReleaseAXP/gameaxp.exp gameaxp.dll - 0 error(s), 0 warning(s)