ref: c05151aa1b7ac81866cf937c973e7038035dfe53
dir: /qcommon/cvar.c/
/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cvar.c -- dynamic variable tracking #include "qcommon.h" cvar_t *cvar_vars; /* ============ Cvar_InfoValidate ============ */ static qboolean Cvar_InfoValidate (char *s) { if (strstr (s, "\\")) return false; if (strstr (s, "\"")) return false; if (strstr (s, ";")) return false; return true; } /* ============ Cvar_FindVar ============ */ static cvar_t *Cvar_FindVar (char *var_name) { cvar_t *var; for (var=cvar_vars ; var ; var=var->next) if (!strcmp (var_name, var->name)) return var; return NULL; } /* ============ Cvar_VariableValue ============ */ float Cvar_VariableValue (char *var_name) { cvar_t *var; var = Cvar_FindVar (var_name); if (!var) return 0; return atof (var->string); } /* ============ Cvar_VariableString ============ */ char *Cvar_VariableString (char *var_name) { cvar_t *var; var = Cvar_FindVar (var_name); if (!var) return ""; return var->string; } /* ============ Cvar_CompleteVariable ============ */ char *Cvar_CompleteVariable (char *partial) { cvar_t *cvar; int len; len = strlen(partial); if (!len) return NULL; // check exact match for (cvar=cvar_vars ; cvar ; cvar=cvar->next) if (!strcmp (partial,cvar->name)) return cvar->name; // check partial match for (cvar=cvar_vars ; cvar ; cvar=cvar->next) if (!strncmp (partial,cvar->name, len)) return cvar->name; return NULL; } /* ============ Cvar_Get If the variable already exists, the value will not be set The flags will be or'ed in if the variable exists. ============ */ cvar_t *Cvar_Get (char *var_name, char *var_value, int flags) { cvar_t *var; if (flags & (CVAR_USERINFO | CVAR_SERVERINFO)) { if (!Cvar_InfoValidate (var_name)) { Com_Printf("invalid info cvar name\n"); return NULL; } } var = Cvar_FindVar (var_name); if (var) { var->flags |= flags; return var; } if (!var_value) return NULL; if (flags & (CVAR_USERINFO | CVAR_SERVERINFO)) { if (!Cvar_InfoValidate (var_value)) { Com_Printf("invalid info cvar value\n"); return NULL; } } var = Z_Malloc (sizeof(*var)); var->name = CopyString (var_name); var->string = CopyString (var_value); var->modified = true; var->value = atof (var->string); // link the variable in var->next = cvar_vars; cvar_vars = var; var->flags = flags; return var; } /* ============ Cvar_Set2 ============ */ cvar_t *Cvar_Set2 (char *var_name, char *value, qboolean force) { cvar_t *var; var = Cvar_FindVar (var_name); if (!var) { // create it return Cvar_Get (var_name, value, 0); } if (var->flags & (CVAR_USERINFO | CVAR_SERVERINFO)) { if (!Cvar_InfoValidate (value)) { Com_Printf("invalid info cvar value\n"); return var; } } if (!force) { if (var->flags & CVAR_NOSET) { Com_Printf ("%s is write protected.\n", var_name); return var; } if (var->flags & CVAR_LATCH) { if (var->latched_string) { if (strcmp(value, var->latched_string) == 0) return var; Z_Free (var->latched_string); } else { if (strcmp(value, var->string) == 0) return var; } if (Com_ServerState()) { Com_Printf ("%s will be changed for next game.\n", var_name); var->latched_string = CopyString(value); } else { var->string = CopyString(value); var->value = atof (var->string); if (!strcmp(var->name, "game")) { FS_SetGamedir (var->string); FS_ExecAutoexec (); } } return var; } } else { if (var->latched_string) { Z_Free (var->latched_string); var->latched_string = NULL; } } if (!strcmp(value, var->string)) return var; // not changed var->modified = true; if (var->flags & CVAR_USERINFO) userinfo_modified = true; // transmit at next oportunity Z_Free (var->string); // free the old value string var->string = CopyString(value); var->value = atof (var->string); return var; } /* ============ Cvar_ForceSet ============ */ cvar_t *Cvar_ForceSet (char *var_name, char *value) { return Cvar_Set2 (var_name, value, true); } /* ============ Cvar_Set ============ */ cvar_t *Cvar_Set (char *var_name, char *value) { return Cvar_Set2 (var_name, value, false); } /* ============ Cvar_FullSet ============ */ cvar_t *Cvar_FullSet (char *var_name, char *value, int flags) { cvar_t *var; var = Cvar_FindVar (var_name); if (!var) { // create it return Cvar_Get (var_name, value, flags); } var->modified = true; if (var->flags & CVAR_USERINFO) userinfo_modified = true; // transmit at next oportunity Z_Free (var->string); // free the old value string var->string = CopyString(value); var->value = atof (var->string); var->flags = flags; return var; } /* ============ Cvar_SetValue ============ */ void Cvar_SetValue (char *var_name, float value) { char val[32]; if (value == (int)value) Com_sprintf (val, sizeof(val), "%i",(int)value); else Com_sprintf (val, sizeof(val), "%f",value); Cvar_Set (var_name, val); } /* ============ Cvar_GetLatchedVars Any variables with latched values will now be updated ============ */ void Cvar_GetLatchedVars (void) { cvar_t *var; for (var = cvar_vars ; var ; var = var->next) { if (!var->latched_string) continue; Z_Free (var->string); var->string = var->latched_string; var->latched_string = NULL; var->value = atof(var->string); if (!strcmp(var->name, "game")) { FS_SetGamedir (var->string); FS_ExecAutoexec (); } } } /* ============ Cvar_Command Handles variable inspection and changing from the console ============ */ qboolean Cvar_Command (void) { cvar_t *v; // check variables v = Cvar_FindVar (Cmd_Argv(0)); if (!v) return false; // perform a variable print or set if (Cmd_Argc() == 1) { Com_Printf ("\"%s\" is \"%s\"\n", v->name, v->string); return true; } Cvar_Set (v->name, Cmd_Argv(1)); return true; } /* ============ Cvar_Set_f Allows setting and defining of arbitrary cvars from console ============ */ void Cvar_Set_f (void) { int c; int flags; c = Cmd_Argc(); if (c != 3 && c != 4) { Com_Printf ("usage: set <variable> <value> [u / s]\n"); return; } if (c == 4) { if (!strcmp(Cmd_Argv(3), "u")) flags = CVAR_USERINFO; else if (!strcmp(Cmd_Argv(3), "s")) flags = CVAR_SERVERINFO; else { Com_Printf ("flags can only be 'u' or 's'\n"); return; } Cvar_FullSet (Cmd_Argv(1), Cmd_Argv(2), flags); } else Cvar_Set (Cmd_Argv(1), Cmd_Argv(2)); } /* ============ Cvar_WriteVariables Appends lines containing "set variable value" for all variables with the archive flag set to true. ============ */ void Cvar_WriteVariables (char *path) { cvar_t *var; char buffer[1024]; FILE *f; f = fopen (path, "a"); for (var = cvar_vars ; var ; var = var->next) { if (var->flags & CVAR_ARCHIVE) { Com_sprintf (buffer, sizeof(buffer), "set %s \"%s\"\n", var->name, var->string); fprintf (f, "%s", buffer); } } fclose (f); } /* ============ Cvar_List_f ============ */ void Cvar_List_f (void) { cvar_t *var; int i; i = 0; for (var = cvar_vars ; var ; var = var->next, i++) { if (var->flags & CVAR_ARCHIVE) Com_Printf ("*"); else Com_Printf (" "); if (var->flags & CVAR_USERINFO) Com_Printf ("U"); else Com_Printf (" "); if (var->flags & CVAR_SERVERINFO) Com_Printf ("S"); else Com_Printf (" "); if (var->flags & CVAR_NOSET) Com_Printf ("-"); else if (var->flags & CVAR_LATCH) Com_Printf ("L"); else Com_Printf (" "); Com_Printf (" %s \"%s\"\n", var->name, var->string); } Com_Printf ("%i cvars\n", i); } qboolean userinfo_modified; char *Cvar_BitInfo (int bit) { static char info[MAX_INFO_STRING]; cvar_t *var; info[0] = 0; for (var = cvar_vars ; var ; var = var->next) { if (var->flags & bit) Info_SetValueForKey (info, var->name, var->string); } return info; } // returns an info string containing all the CVAR_USERINFO cvars char *Cvar_Userinfo (void) { return Cvar_BitInfo (CVAR_USERINFO); } // returns an info string containing all the CVAR_SERVERINFO cvars char *Cvar_Serverinfo (void) { return Cvar_BitInfo (CVAR_SERVERINFO); } /* ============ Cvar_Init Reads in all archived cvars ============ */ void Cvar_Init (void) { Cmd_AddCommand ("set", Cvar_Set_f); Cmd_AddCommand ("cvarlist", Cvar_List_f); }