shithub: qk2

ref: c05151aa1b7ac81866cf937c973e7038035dfe53
dir: /quake2.dsp/

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# Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101
# TARGTYPE "Win32 (ALPHA) Application" 0x0601

CFG=quake2 - Win32 Debug Alpha
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# PROP BASE Use_MFC 0
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# Begin Target

# Name "quake2 - Win32 Release"
# Name "quake2 - Win32 Debug"
# Name "quake2 - Win32 Debug Alpha"
# Name "quake2 - Win32 Release Alpha"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File

SOURCE=.\win32\cd_win.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CD_WI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CD_WI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_cin.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_CI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_CI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_ents.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_EN=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_EN=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_fx.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_FX=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_FX=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_input.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_IN=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_IN=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_inv.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_INV=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_INV=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_main.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_MA=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_MA=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_newfx.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_NE=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_NE=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_parse.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_PA=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_PA=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_pred.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_PR=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_PR=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_scrn.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_SC=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_SC=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_tent.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_TE=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_TE=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\cl_view.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_CL_VI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_CL_VI=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
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!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

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!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_MA=\
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SOURCE=.\server\sv_send.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_SE=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_SE=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_user.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_US=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_US=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\server\sv_world.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SV_WO=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SV_WO=\
	".\game\game.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\server\server.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\sys_win.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_SYS_W=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\conproc.h"\
	".\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_SYS_W=\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\conproc.h"\
	".\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\vid_dll.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_VID_D=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_VID_D=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	".\win32\winquake.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\win32\vid_menu.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_VID_M=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_VID_M=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\qmenu.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\client\x86.c

!IF  "$(CFG)" == "quake2 - Win32 Release"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"

!ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"

DEP_CPP_X86_C=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"

DEP_CPP_X86_C=\
	".\client\cdaudio.h"\
	".\client\client.h"\
	".\client\console.h"\
	".\client\input.h"\
	".\client\keys.h"\
	".\client\ref.h"\
	".\client\screen.h"\
	".\client\sound.h"\
	".\client\vid.h"\
	".\game\q_shared.h"\
	".\qcommon\qcommon.h"\
	".\qcommon\qfiles.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\client\anorms.h
# End Source File
# Begin Source File

SOURCE=.\qcommon\bspfile.h
# End Source File
# Begin Source File

SOURCE=.\client\cdaudio.h
# End Source File
# Begin Source File

SOURCE=.\client\client.h
# End Source File
# Begin Source File

SOURCE=.\win32\conproc.h
# End Source File
# Begin Source File

SOURCE=.\client\console.h
# End Source File
# Begin Source File

SOURCE=.\game\game.h
# End Source File
# Begin Source File

SOURCE=.\client\input.h
# End Source File
# Begin Source File

SOURCE=.\client\keys.h
# End Source File
# Begin Source File

SOURCE=.\game\q_shared.h
# End Source File
# Begin Source File

SOURCE=.\qcommon\qcommon.h
# End Source File
# Begin Source File

SOURCE=.\qcommon\qfiles.h
# End Source File
# Begin Source File

SOURCE=.\client\qmenu.h
# End Source File
# Begin Source File

SOURCE=.\client\ref.h
# End Source File
# Begin Source File

SOURCE=.\client\screen.h
# End Source File
# Begin Source File

SOURCE=.\server\server.h
# End Source File
# Begin Source File

SOURCE=.\client\snd_loc.h
# End Source File
# Begin Source File

SOURCE=.\client\sound.h
# End Source File
# Begin Source File

SOURCE=.\client\vid.h
# End Source File
# Begin Source File

SOURCE=.\win32\winquake.h
# End Source File
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# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\win32\q2.ico
# End Source File
# Begin Source File

SOURCE=.\win32\q2.rc
# End Source File
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# End Project