ref: db0bb9fc57c0cf907a9d90e19d5bd7c4149e4ea8
dir: /vid.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <stdio.h>
#include <ctype.h>
#include "dat.h"
#include "fns.h"
refexport_t re; /* exported functions from refresh DLL */
int resized, dumpwin;
Point center;
Rectangle grabr;
typedef ulong PIXEL;
static int rwon;
static uchar *fb;
static Image *fbi;
static s32int fbpal[256];
refexport_t GetRefAPI(refimport_t);
static void
drawfb(void)
{
uchar *s;
int n, we, w8, wr, *d, dy;
we = vid.width - 1;
w8 = vid.width + 7 >> 3;
wr = vid.width % 8;
dy = vid.height * vid.rowbytes;
while((dy -= vid.rowbytes) >= 0){
s = fb + dy;
d = ((int *)s) + we;
s += we;
n = w8;
switch(wr){
case 0: do{ *d-- = fbpal[*s--];
case 7: *d-- = fbpal[*s--];
case 6: *d-- = fbpal[*s--];
case 5: *d-- = fbpal[*s--];
case 4: *d-- = fbpal[*s--];
case 3: *d-- = fbpal[*s--];
case 2: *d-- = fbpal[*s--];
case 1: *d-- = fbpal[*s--];
}while(--n > 0);
}
}
}
/* only exists to allow taking tear-free screenshots ingame... */
static int
writebit(void)
{
int n, fd;
char *s;
mkdir(va("%s/scrnshot", ri.FS_Gamedir()));
s = va("%s/scrnshot/quake.%d.bit", ri.FS_Gamedir(), time(nil));
if(access(s, AEXIST) != -1){
fprint(2, "writebit: not overwriting %s\n", s);
return -1;
}
if(fd = create(s, OWRITE, 0644), fd < 0)
return -1;
n = writeimage(fd, fbi, 0);
close(fd);
if(n >= 0)
ri.Con_Printf(PRINT_ALL, "Wrote %s\n", s);
return n;
}
static void
resetfb(void)
{
Point p;
vid.width = Dx(screen->r);
vid.height = Dy(screen->r);
free(fb);
fb = emalloc(vid.width * vid.height * sizeof *fbpal);
freeimage(fbi);
if((fbi = allocimage(display, Rect(0, 0, vid.width, vid.height), XRGB32, 0, 0)) == nil)
sysfatal("allocimage: %r");
vid.buffer = fb;
vid.rowbytes = vid.width * sizeof *fbpal;
center = addpt(screen->r.min, Pt(vid.width/2, vid.height/2));
p = Pt(vid.width/4, vid.height/4);
grabr = Rpt(subpt(center, p), addpt(center, p));
sw_mode->modified = true; /* make ref_soft refresh its shit */
}
void
flipfb(void)
{
if(resized){
resized = 0;
if(getwindow(display, Refnone) < 0)
sysfatal("getwindow: %r\n");
resetfb();
return;
}
drawfb();
loadimage(fbi, fbi->r, fb, vid.height * vid.rowbytes);
draw(screen, screen->r, fbi, nil, ZP);
flushimage(display, 1);
if(dumpwin){
if(writebit() < 0)
ri.Con_Printf(PRINT_ALL, "Could not write screenshot\n");
dumpwin = 0;
}
}
void
setpal(uchar *p)
{
int *fp;
if(p == nil)
p = (uchar *)sw_state.currentpalette;
for(fp=fbpal; fp<fbpal+nelem(fbpal); p+=4)
*fp++ = p[0] << 16 | p[1] << 8 | p[2];
}
void
VID_Printf(int print_level, char *fmt, ...)
{
va_list argptr;
char msg[4096];
va_start(argptr, fmt);
vsprintf(msg, fmt, argptr);
va_end(argptr);
if(print_level == PRINT_ALL)
Com_Printf("%s", msg);
else
Com_DPrintf("%s", msg);
}
void
VID_Error(int err_level, char *fmt, ...)
{
va_list argptr;
char msg[4096];
va_start(argptr, fmt);
vsprintf(msg, fmt, argptr);
va_end(argptr);
Com_Error(err_level, "%s", msg);
}
void
initfb(void)
{
refimport_t ri;
if(initdraw(nil, nil, "quake2") < 0)
sysfatal("VID_Init:initdraw: %r\n");
vidref_val = VIDREF_SOFT;
ri.Cmd_AddCommand = Cmd_AddCommand;
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
ri.Cmd_Argc = Cmd_Argc;
ri.Cmd_Argv = Cmd_Argv;
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
ri.Con_Printf = VID_Printf;
ri.Sys_Error = VID_Error;
ri.FS_LoadFile = FS_LoadFile;
ri.FS_FreeFile = FS_FreeFile;
ri.FS_Gamedir = FS_Gamedir;
ri.Cvar_Get = Cvar_Get;
ri.Cvar_Set = Cvar_Set;
ri.Cvar_SetValue = Cvar_SetValue;
ri.Vid_MenuInit = VID_MenuInit;
re = GetRefAPI(ri);
re.Init();
resetfb();
}