ref: e5661fc7dc225f89da46454f2545dd8574fa3073
dir: /crbot/g_cmds.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "../dat.h" #include "../fns.h" char *ClientTeam (edict_t *ent) { char *p; static char value[512]; value[0] = 0; if (!ent->client) return value; strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin")); p = strchr(value, '/'); if (!p) return value; if ((int)(dmflags->value) & DF_MODELTEAMS) { *p = 0; return value; } // if ((int)(dmflags->value) & DF_SKINTEAMS) return ++p; } qboolean OnSameTeam (edict_t *ent1, edict_t *ent2) { if ( ent1->client && ent2->client ) { return ent1->client->pers.team_no>0 && ent1->client->pers.team_no==ent2->client->pers.team_no; } return false; /* char ent1Team [512]; char ent2Team [512]; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) return false; strcpy (ent1Team, ClientTeam (ent1)); strcpy (ent2Team, ClientTeam (ent2)); if (strcmp(ent1Team, ent2Team) == 0) return true; return false; */ } void SelectNextItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; //ZOID if (cl->menu) { PMenu_Next(ent); return; } else if (cl->chase_target) { ChaseNext(ent); return; } //ZOID if (cl->menu_no) { cr_menu_down(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void SelectPrevItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; //ZOID if (cl->menu) { PMenu_Prev(ent); return; } else if (cl->chase_target) { ChasePrev(ent); return; } //ZOID if (cl->menu_no) { cr_menu_up(ent); return; } // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void ValidateSelectedItem (edict_t *ent) { gclient_t *cl; cl = ent->client; if (cl->pers.inventory[cl->pers.selected_item]) return; // valid SelectNextItem (ent, -1); } //================================================================================= /* ================== Cmd_Give_f Give items to a client ================== */ void Cmd_Give_f (edict_t *ent) { char *name; gitem_t *it; int index; int i; qboolean give_all; edict_t *it_ent; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } name = gi.args(); if (cistrcmp(name, "all") == 0) give_all = true; else give_all = false; if (give_all || cistrcmp(gi.argv(1), "health") == 0) { if (gi.argc() == 3) ent->health = atoi(gi.argv(2)); else ent->health = ent->max_health; if (!give_all) return; } if (give_all || cistrcmp(name, "weapons") == 0) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (!(it->flags & IT_WEAPON)) continue; ent->client->pers.inventory[i] += 1; } if (!give_all) return; } if (give_all || cistrcmp(name, "ammo") == 0) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (!(it->flags & IT_AMMO)) continue; Add_Ammo (ent, it, 1000); } if (!give_all) return; } if (give_all || cistrcmp(name, "armor") == 0) { gitem_armor_t *info; it = FindItem("Jacket Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Combat Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Body Armor"); info = (gitem_armor_t *)it->info; ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count; if (!give_all) return; } if (give_all || cistrcmp(name, "Power Shield") == 0) { it = FindItem("Power Shield"); it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); if (!give_all) return; } if (give_all) { for (i=0 ; i<game.num_items ; i++) { it = itemlist + i; if (!it->pickup) continue; if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO)) continue; ent->client->pers.inventory[i] = 1; } return; } it = FindItem (name); if (!it) { name = gi.argv(1); it = FindItem (name); if (!it) { gi.dprintf ("unknown item\n"); return; } } if (!it->pickup) { gi.dprintf ("non-pickup item\n"); return; } index = ITEM_INDEX(it); if (it->flags & IT_AMMO) { if (gi.argc() == 3) ent->client->pers.inventory[index] = atoi(gi.argv(2)); else ent->client->pers.inventory[index] += it->quantity; } else { it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); } } /* ================== Cmd_God_f Sets client to godmode argv(0) god ================== */ void Cmd_God_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_GODMODE; if (!(ent->flags & FL_GODMODE) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Notarget_f Sets client to notarget argv(0) notarget ================== */ void Cmd_Notarget_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_NOTARGET; if (!(ent->flags & FL_NOTARGET) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Noclip_f argv(0) noclip ================== */ void Cmd_Noclip_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } if (ent->movetype == MOVETYPE_NOCLIP) { ent->movetype = MOVETYPE_WALK; msg = "noclip OFF\n"; } else { ent->movetype = MOVETYPE_NOCLIP; msg = "noclip ON\n"; } gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Use_f Use an inventory item ================== */ void Cmd_Use_f (edict_t *ent) { int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->use (ent, it); } /* ================== Cmd_Drop_f Drop an inventory item ================== */ void Cmd_Drop_f (edict_t *ent) { int index; gitem_t *it; char *s; //ZOID--special case for tech powerups if (cistrcmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) { it->drop (ent, it); return; } //ZOID s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->drop) { gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } it->drop (ent, it); } /* ================= Cmd_Inven_f ================= */ void Cmd_Inven_f (edict_t *ent) { gclient_t *cl; cl = ent->client; cl->showscores = false; cl->showhelp = false; //ZOID if (ent->client->menu) { PMenu_Close(ent); ent->client->update_chase = true; return; } //ZOID if (!bot_menu->value || ent->client->resp.ctf_team==CTF_NOTEAM) { int i; if (cl->showinventory) { cl->showinventory = false; return; } //ZOID if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) { CTFOpenJoinMenu(ent); return; } //ZOID cl->showinventory = true; gi.WriteByte (svc_inventory); for (i=0 ; i<MAX_ITEMS ; i++) { gi.WriteShort (cl->pers.inventory[i]); } gi.unicast (ent, true); } else { if (cl->menu_no>0) { extern char *dm_statusbar; //in g_spawn.c extern char *single_statusbar; if (deathmatch->value) { if (ctf->value) gi.configstring (CS_STATUSBAR, ctf_statusbar); else gi.configstring (CS_STATUSBAR, dm_statusbar); } else gi.configstring (CS_STATUSBAR, single_statusbar); cl->menu_no=0; cl->menu_item_no=0; return; } cl->menu_no=1; cl->menu_item_no=1; cr_menu_init(); cr_menu_draw(ent); } } /* ================= Cmd_InvUse_f ================= */ void Cmd_InvUse_f (edict_t *ent) { gitem_t *it; //ZOID if (ent->client->menu) { PMenu_Select(ent); return; } //ZOID if (ent->client->menu_no) { cr_menu_select(ent,1); return; } ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { gi.cprintf (ent, PRINT_HIGH, "No item to use.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } it->use (ent, it); } //ZOID /* ================= Cmd_LastWeap_f ================= */ void Cmd_LastWeap_f (edict_t *ent) { gclient_t *cl; cl = ent->client; if (!cl->pers.weapon || !cl->pers.lastweapon) return; cl->pers.lastweapon->use (ent, cl->pers.lastweapon); } //ZOID /* ================= Cmd_WeapPrev_f ================= */ void Cmd_WeapPrev_f (edict_t *ent) { gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if (!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (selected_weapon + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (! (it->flags & IT_WEAPON) ) continue; it->use (ent, it); if (cl->pers.weapon == it) return; // successful } } /* ================= Cmd_WeapNext_f ================= */ void Cmd_WeapNext_f (edict_t *ent) { gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if (!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (! (it->flags & IT_WEAPON) ) continue; it->use (ent, it); if (cl->pers.weapon == it) return; // successful } } /* ================= Cmd_WeapLast_f ================= */ void Cmd_WeapLast_f (edict_t *ent) { gclient_t *cl; int index; gitem_t *it; cl = ent->client; if (!cl->pers.weapon || !cl->pers.lastweapon) return; index = ITEM_INDEX(cl->pers.lastweapon); if (!cl->pers.inventory[index]) return; it = &itemlist[index]; if (!it->use) return; if (! (it->flags & IT_WEAPON) ) return; it->use (ent, it); } /* ================= Cmd_InvDrop_f ================= */ void Cmd_InvDrop_f (edict_t *ent) { gitem_t *it; if (ent->client->menu_no) { cr_menu_select(ent,-1); return; } ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->drop) { gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } it->drop (ent, it); } /* ================= Cmd_Kill_f ================= */ void Cmd_Kill_f (edict_t *ent) { //ZOID if (ent->solid == SOLID_NOT) return; //ZOID if((level.time - ent->client->respawn_time) < 5) return; ent->flags &= ~FL_GODMODE; ent->health = 0; meansOfDeath = MOD_SUICIDE; player_die (ent, ent, ent, 100000, vec3_origin); // don't even bother waiting for death frames ent->deadflag = DEAD_DEAD; respawn (ent); } /* ================= Cmd_PutAway_f ================= */ void Cmd_PutAway_f (edict_t *ent) { ent->client->showscores = false; ent->client->showhelp = false; ent->client->showinventory = false; //ZOID if (ent->client->menu) PMenu_Close(ent); ent->client->update_chase = true; //ZOID } int PlayerSort (void const *a, void const *b) { int anum, bnum; anum = *(int *)a; bnum = *(int *)b; anum = game.clients[anum].ps.stats[STAT_FRAGS]; bnum = game.clients[bnum].ps.stats[STAT_FRAGS]; if (anum < bnum) return -1; if (anum > bnum) return 1; return 0; } /* ================= Cmd_Players_f ================= */ void Cmd_Players_f (edict_t *ent) { int i; int count; char small[64]; char large[1280]; int index[256]; count = 0; for (i = 0 ; i < maxclients->value ; i++) if (game.clients[i].pers.connected) { index[count] = i; count++; } // sort by frags qsort (index, count, sizeof(index[0]), PlayerSort); // print information large[0] = 0; for (i = 0 ; i < count ; i++) { Com_sprintf (small, sizeof(small), "%3i %s\n", game.clients[index[i]].ps.stats[STAT_FRAGS], game.clients[index[i]].pers.netname); if (strlen (small) + strlen(large) > sizeof(large) - 100 ) { // can't print all of them in one packet strcat (large, "...\n"); break; } strcat (large, small); } gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count); } /* ================= Cmd_Wave_f ================= */ void Cmd_Wave_f (edict_t *ent) { int i; i = atoi (gi.argv(1)); // can't wave when ducked if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) return; if (ent->client->anim_priority > ANIM_WAVE) return; ent->client->anim_priority = ANIM_WAVE; switch (i) { case 0: gi.cprintf (ent, PRINT_HIGH, "flipoff\n"); ent->s.frame = FRAME_flip01-1; ent->client->anim_end = FRAME_flip12; break; case 1: gi.cprintf (ent, PRINT_HIGH, "salute\n"); ent->s.frame = FRAME_salute01-1; ent->client->anim_end = FRAME_salute11; break; case 2: gi.cprintf (ent, PRINT_HIGH, "taunt\n"); ent->s.frame = FRAME_taunt01-1; ent->client->anim_end = FRAME_taunt17; break; case 3: gi.cprintf (ent, PRINT_HIGH, "wave\n"); ent->s.frame = FRAME_wave01-1; ent->client->anim_end = FRAME_wave11; break; case 4: default: gi.cprintf (ent, PRINT_HIGH, "point\n"); ent->s.frame = FRAME_point01-1; ent->client->anim_end = FRAME_point12; break; } } /* ================== Cmd_Say_f ================== */ void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0) { int j; edict_t *other; char *p; char text[2048]; if (gi.argc () < 2 && !arg0) return; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) team = false; if (team) Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname); else Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname); if (arg0) { strcat (text, gi.argv(0)); strcat (text, " "); strcat (text, gi.args()); } else { p = gi.args(); if (*p == '"') { p++; p[strlen(p)-1] = 0; } strcat(text, p); } // don't let text be too long for malicious reasons if (strlen(text) > 150) text[150] = 0; strcat(text, "\n"); if (dedicated->value) gi.cprintf(NULL, PRINT_CHAT, "%s", text); for (j = 1; j <= game.maxclients; j++) { other = &g_edicts[j]; if (!other->inuse) continue; if (!other->client) continue; if (team) { if (!OnSameTeam(ent, other)) continue; } if (!other->bot_info) gi.cprintf(other, PRINT_CHAT, "%s", text); } } /* ================= ClientCommand ================= */ void ClientCommand (edict_t *ent) { char *cmd; if (!ent->client) return; // not fully in game yet cmd = gi.argv(0); if (cistrcmp (cmd, "players") == 0) { Cmd_Players_f (ent); return; } if (cistrcmp (cmd, "say") == 0) { Cmd_Say_f (ent, false, false); return; } if (cistrcmp (cmd, "say_team") == 0 || cistrcmp (cmd, "steam") == 0) { CTFSay_Team(ent, gi.args()); return; } if (cistrcmp (cmd, "score") == 0) { Cmd_Score_f (ent); return; } if (cistrcmp (cmd, "help") == 0) { Cmd_Help_f (ent); return; } if (level.intermissiontime) return; if (cistrcmp (cmd, "use") == 0) Cmd_Use_f (ent); else if (cistrcmp (cmd, "drop") == 0) Cmd_Drop_f (ent); else if (cistrcmp (cmd, "give") == 0) Cmd_Give_f (ent); else if (cistrcmp (cmd, "god") == 0) Cmd_God_f (ent); else if (cistrcmp (cmd, "notarget") == 0) Cmd_Notarget_f (ent); else if (cistrcmp (cmd, "noclip") == 0) Cmd_Noclip_f (ent); else if (cistrcmp (cmd, "inven") == 0) Cmd_Inven_f (ent); else if (cistrcmp (cmd, "invnext") == 0) SelectNextItem (ent, -1); else if (cistrcmp (cmd, "invprev") == 0) SelectPrevItem (ent, -1); else if (cistrcmp (cmd, "invnextw") == 0) SelectNextItem (ent, IT_WEAPON); else if (cistrcmp (cmd, "invprevw") == 0) SelectPrevItem (ent, IT_WEAPON); else if (cistrcmp (cmd, "invnextp") == 0) SelectNextItem (ent, IT_POWERUP); else if (cistrcmp (cmd, "invprevp") == 0) SelectPrevItem (ent, IT_POWERUP); else if (cistrcmp (cmd, "invuse") == 0) Cmd_InvUse_f (ent); else if (cistrcmp (cmd, "invdrop") == 0) Cmd_InvDrop_f (ent); else if (cistrcmp (cmd, "weapprev") == 0) Cmd_WeapPrev_f (ent); else if (cistrcmp (cmd, "weapnext") == 0) Cmd_WeapNext_f (ent); else if (cistrcmp (cmd, "weaplast") == 0) Cmd_WeapLast_f (ent); else if (cistrcmp (cmd, "kill") == 0) Cmd_Kill_f (ent); else if (cistrcmp (cmd, "putaway") == 0) Cmd_PutAway_f (ent); else if (cistrcmp (cmd, "wave") == 0) Cmd_Wave_f (ent); //ZOID else if (cistrcmp (cmd, "team") == 0) { CTFTeam_f (ent); } else if (cistrcmp(cmd, "id") == 0) { CTFID_f (ent); } //ZOID else if ( cistrcmp (cmd, "set_team")==0 || cistrcmp (cmd, "join_team")==0 ) { ent->client->pers.team_no = atoi(gi.argv(1)); } else if (cistrcmp (cmd, "set_pos") == 0) { ent->s.origin[0] = atof(gi.argv(1)); ent->s.origin[1] = atof(gi.argv(2)); ent->s.origin[2] = atof(gi.argv(3)); } else if (cistrcmp (cmd, "bot_stats") == 0) { cr_show_stats(ent); } else if (cistrcmp (cmd, "team_stats") == 0) { cr_show_team_stats(ent); } else if (cistrcmp (cmd, "team_help") == 0) cr_team_help( ent ); else if (cistrcmp (cmd, "team_group") == 0) cr_team_group( ent ); else if (cistrcmp (cmd, "team_patrol") == 0) cr_team_patrol( ent, gi.argv(1) ); else if (cistrcmp (cmd, "team_guard") == 0) cr_team_guard( ent, gi.argv(1) ); else if (cistrcmp (cmd, "team_free") == 0) cr_team_free( ent, gi.argv(1) ); else if (cistrcmp (cmd, "save_nodemap") == 0) cr_routes_save(ent); else // anything that doesn't match a command will be a chat Cmd_Say_f (ent, false, true); }