shithub: qk2

ref: e5661fc7dc225f89da46454f2545dd8574fa3073
dir: /rogue/g_sphere.c/

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#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "../dat.h"
#include "../fns.h"

// defender - actively finds and shoots at enemies
// hunter - waits until < 25% health and vore ball tracks person who hurt you
// vengeance - kills person who killed you.

#define DEFENDER_LIFESPAN	30
#define HUNTER_LIFESPAN		30
#define VENGEANCE_LIFESPAN	30
#define MINIMUM_FLY_TIME	15
//#define MINIMUM_FLY_TIME	30

// FIXME - do we need to be calling ED_NewString at all?
extern char *ED_NewString (char *string);
void LookAtKiller (edict_t *self, edict_t *inflictor, edict_t *attacker);


void defender_think (edict_t *self);
void hunter_think (edict_t *self);
void vengeance_think (edict_t *self);
void vengeance_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
void hunter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);

// *************************
// General Sphere Code
// *************************

// =================
// =================
void sphere_think_explode (edict_t *self)
{
	if(self->owner && self->owner->client && !(self->spawnflags & SPHERE_DOPPLEGANGER))
	{
		self->owner->client->owned_sphere = NULL;
	}
	BecomeExplosion1 (self);
}

// =================
// sphere_explode
// =================
void sphere_explode (edict_t *self, edict_t *, edict_t *, int, vec3_t)
{
//	if(self->owner && self->owner->client)
//		gi.cprintf(self->owner, PRINT_HIGH, "Sphere timed out\n");
//	gi.dprintf("player died, blowing up\n");
	sphere_think_explode (self);
}

// =================
// sphere_if_idle_die - if the sphere is not currently attacking, blow up.
// =================
void sphere_if_idle_die (edict_t *self, edict_t *, edict_t *, int, vec3_t)
{
	if(!self->enemy)
	{
//		gi.dprintf("player died, blowing up\n");
		sphere_think_explode(self);
	}
}

// *************************
// Sphere Movement
// *************************

// =================
// =================
void sphere_fly (edict_t *self)
{
	vec3_t	dest;
	vec3_t	dir;

	if(level.time >= self->wait)
	{
//		gi.dprintf("fly: timed out\n");
		sphere_think_explode(self);
		return;
	}

	VectorCopy (self->owner->s.origin, dest);
	dest[2] = self->owner->absmax[2] + 4;

	if(level.time == (float)(int)level.time)
	{
		if(!visible(self, self->owner))
		{
			VectorCopy(dest, self->s.origin);
			gi.linkentity(self);
			return;
		}
	}

	VectorSubtract (dest, self->s.origin, dir);
	VectorScale (dir, 5, self->velocity);
}

// =================
// =================
void sphere_chase (edict_t *self, int stupidChase)
{
	vec3_t	dest;
	vec3_t	dir;
	float	dist;

	if(level.time >= self->wait || (self->enemy && self->enemy->health < 1))
	{
		sphere_think_explode(self);
		return;
	}

	VectorCopy (self->enemy->s.origin, dest);
	if(self->enemy->client)
		dest[2] += self->enemy->viewheight;

	if(visible(self, self->enemy) || stupidChase)
	{
		// if moving, hunter sphere uses active sound
		if(!stupidChase)
			self->s.sound = gi.soundindex ("spheres/h_active.wav");

		VectorSubtract (dest, self->s.origin, dir);
		VectorNormalize (dir);
		vectoangles2(dir, self->s.angles);
		VectorScale (dir, 500, self->velocity);
		VectorCopy(dest, self->monsterinfo.saved_goal);
	}
	else if (VectorCompare (self->monsterinfo.saved_goal, vec3_origin))
	{
		VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
		vectoangles2(dir, self->s.angles);

		// if lurking, hunter sphere uses lurking sound
		self->s.sound = gi.soundindex ("spheres/h_lurk.wav");
		VectorClear (self->velocity);
	}
	else
	{
		VectorSubtract(self->monsterinfo.saved_goal, self->s.origin, dir);
		dist = VectorNormalize(dir);

		if(dist > 1)
		{
			vectoangles2(dir, self->s.angles);

			if(dist > 500)			
				VectorScale(dir, 500, self->velocity);
			else if (dist < 20)
				VectorScale(dir, (dist / FRAMETIME), self->velocity);
			else
				VectorScale(dir, dist, self->velocity);

			// if moving, hunter sphere uses active sound
			if(!stupidChase)
				self->s.sound = gi.soundindex ("spheres/h_active.wav");
		}
		else
		{
			VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
			vectoangles2(dir, self->s.angles);

			// if not moving, hunter sphere uses lurk sound
			if(!stupidChase)
				self->s.sound = gi.soundindex ("spheres/h_lurk.wav");

			VectorClear(self->velocity);
		}
	}
}

// *************************
// Attack related stuff
// *************************

// =================
// =================
void sphere_fire (edict_t *self, edict_t *enemy)
{
	vec3_t	dest;
	vec3_t	dir;

	if(level.time >= self->wait || !enemy)
	{
		sphere_think_explode(self);
		return;
	}

	VectorCopy (enemy->s.origin, dest);
	self->s.effects |= EF_ROCKET;

	VectorSubtract (dest, self->s.origin, dir);
	VectorNormalize (dir);
	vectoangles2 ( dir, self->s.angles );
	VectorScale (dir, 1000, self->velocity);

	self->touch = vengeance_touch;
	self->think = sphere_think_explode;
	self->nextthink = self->wait;
}

// =================
// =================
void sphere_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf, int mod)
{
	if(self->spawnflags & SPHERE_DOPPLEGANGER)
	{
		if (other == self->teammaster)
			return;

		self->takedamage = DAMAGE_NO;
		self->owner = self->teammaster;
		self->teammaster = NULL;
	}
	else
	{
		if (other == self->owner)
			return;
		// PMM - don't blow up on bodies
		if (!strcmp(other->classname, "bodyque"))
			return;
	}

	if (surf && (surf->flags & SURF_SKY))
	{
		G_FreeEdict (self);
		return;
	}

	if (other->takedamage)
	{
		T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal,
			10000, 1, DAMAGE_DESTROY_ARMOR, mod);
	}
	else
	{
		T_RadiusDamage (self, self->owner, 512, self->owner, 256, mod);
	}

	sphere_think_explode (self);
}

// =================
// =================
void vengeance_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
	if(self->spawnflags & SPHERE_DOPPLEGANGER)
		sphere_touch (self, other, plane, surf, MOD_DOPPLE_VENGEANCE);
	else
		sphere_touch (self, other, plane, surf, MOD_VENGEANCE_SPHERE);
}

// =================
// =================
void hunter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
	edict_t	*owner;

	// don't blow up if you hit the world.... sheesh.
	if(other==WORLD)
		return;

	if(self->owner)
	{
		// if owner is flying with us, make sure they stop too.
		owner=self->owner;
		if(owner->flags & FL_SAM_RAIMI)
		{
			VectorClear(owner->velocity);
			owner->movetype = MOVETYPE_NONE;
			gi.linkentity(owner);
		}
	}

	if(self->spawnflags & SPHERE_DOPPLEGANGER)
		sphere_touch (self, other, plane, surf, MOD_DOPPLE_HUNTER);
	else
		sphere_touch (self, other, plane, surf, MOD_HUNTER_SPHERE);
}

// =================
// =================
void defender_shoot (edict_t *self, edict_t *enemy)
{
	vec3_t	dir;
	vec3_t	start;

	if(!(enemy->inuse) || enemy->health <= 0)
		return;

	if(enemy == self->owner)
		return;

	VectorSubtract (enemy->s.origin, self->s.origin, dir);
	VectorNormalize (dir);

	if(self->monsterinfo.attack_finished > level.time)
		return;

	if(!visible(self, self->enemy))
		return;

	VectorCopy(self->s.origin, start);
	start[2] += 2;
	fire_blaster2 (self->owner, start, dir, 10, 1000, EF_BLASTER, 0);

	self->monsterinfo.attack_finished = level.time + 0.4;
}

// *************************
// Activation Related Stuff
// *************************

// =================
// =================
void body_gib (edict_t *self)
{
	int		n;

	gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
	for (n= 0; n < 4; n++)
		ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 50, GIB_ORGANIC);
	ThrowGib (self, "models/objects/gibs/skull/tris.md2", 50, GIB_ORGANIC);
}

// =================
// =================
void hunter_pain (edict_t *self, edict_t *other, float, int)
{
	edict_t	*owner;
	float	dist;
	vec3_t	dir;

	if(self->enemy)
		return;

	owner = self->owner;

	if(!(self->spawnflags & SPHERE_DOPPLEGANGER))
	{
		if(owner && (owner->health > 0))
			return;

		//PMM
		if(other == owner)
		{
//			if ((g_showlogic) && (g_showlogic->value))
//				gi.dprintf ("hunter: won't get mad at my owner!\n");
			return;
		}
		//pmm
	}
	else
	{
		// if fired by a doppleganger, set it to 10 second timeout
		self->wait = level.time + MINIMUM_FLY_TIME;
	}

	if((self->wait - level.time) < MINIMUM_FLY_TIME)
		self->wait = level.time + MINIMUM_FLY_TIME;
	self->s.effects |= EF_BLASTER | EF_TRACKER;
	self->touch = hunter_touch;
	self->enemy = other;

//	if(g_showlogic && g_showlogic->value)
//		gi.dprintf("hunter_pain: mad at %s\n", other->classname);

	// if we're not owned by a player, no sam raimi
	// if we're spawned by a doppleganger, no sam raimi
	if((self->spawnflags & SPHERE_DOPPLEGANGER)  || !(owner && owner->client))		
		return;

	// sam raimi cam is disabled if FORCE_RESPAWN is set.
	// sam raimi cam is also disabled if huntercam->value is 0.
	if(!((int)dmflags->value & DF_FORCE_RESPAWN) &&	(huntercam && (huntercam->value)))
	{
		VectorSubtract(other->s.origin, self->s.origin, dir);
		dist=VectorLength(dir);

		if(owner && (dist >= 192))
		{
			// detach owner from body and send him flying
			owner->movetype = MOVETYPE_FLYMISSILE;

			// gib like we just died, even though we didn't, really.
			body_gib(owner);

			// move the sphere to the owner's current viewpoint.
			// we know it's a valid spot (or will be momentarily)
			VectorCopy(owner->s.origin, self->s.origin);
			self->s.origin[2] += owner->viewheight;

			// move the player's origin to the sphere's new origin
			VectorCopy(self->s.origin, owner->s.origin);
			VectorCopy(self->s.angles, owner->s.angles);
			VectorCopy(self->s.angles, owner->client->v_angle);
			VectorClear(owner->mins);
			VectorClear(owner->maxs);
			VectorSet(owner->mins, -5, -5, -5);
			VectorSet(owner->maxs, 5, 5, 5);
			owner->client->ps.fov = 140;
			owner->s.modelindex = 0;
			owner->s.modelindex2 = 0;
			owner->viewheight = 8;
			owner->solid = SOLID_NOT;
			owner->flags |= FL_SAM_RAIMI;
			gi.linkentity(owner);

			// PMM - set bounding box so we don't clip out of world
//			VectorSet(self->mins, -5, -5, -5);
//			VectorSet(self->maxs, 5, 5, 5);
			self->solid = SOLID_BBOX;
			gi.linkentity (self);
		}
//		else
//			gi.dprintf("too close for sam raimi cam\n");
	}
}

// =================
// =================
void defender_pain (edict_t *self, edict_t *other, float, int)
{
	//PMM
	if(other == self->owner)
	{
//		if ((g_showlogic) && (g_showlogic->value))
//			gi.dprintf ("defender: won't get mad at my owner!\n");
		return;
	}
	//pmm
	self->enemy = other;
}

// =================
// =================
void vengeance_pain (edict_t *self, edict_t *other, float, int)
{
	if(self->enemy)
		return;

	if(!(self->spawnflags & SPHERE_DOPPLEGANGER))
	{
		if(self->owner->health >= 25)
			return;

		//PMM
		if(other == self->owner)
		{
	//		if ((g_showlogic) && (g_showlogic->value))
	//			gi.dprintf ("vengeance: won't get mad at my owner!\n");
			return;
		}
		//pmm
	}
	else
	{
		self->wait = level.time + MINIMUM_FLY_TIME;
	}

	if((self->wait - level.time) < MINIMUM_FLY_TIME)
		self->wait = level.time + MINIMUM_FLY_TIME;
	self->s.effects |= EF_ROCKET;
	self->touch = vengeance_touch;
	self->enemy = other;
}

// *************************
// Think Functions
// *************************

// ===================
// ===================
void defender_think (edict_t *self)
{
	if(!self->owner)
	{
//		gi.dprintf("think: no owner\n");
		G_FreeEdict(self);
		return;
	}

	// if we've exited the level, just remove ourselves.
	if (level.intermissiontime)
	{	
		sphere_think_explode(self);
		return;
	}	

	if(self->owner->health <=0)
	{
		sphere_think_explode(self);
		return;
	}

//	if(level.time - self->timestamp > 1)
//	{
//		gi.sound (self, CHAN_VOICE, gi.soundindex ("powerup/dsphere.wav"), 0.6, ATTN_NORM, 0);
//		self->timestamp = level.time;
//	}

	self->s.frame++;
	if(self->s.frame>19)
		self->s.frame = 0;

	if(self->enemy)
	{
		if(self->enemy->health > 0)
		{
//			gi.dprintf( "shooting at %s\n", self->enemy->classname);
			defender_shoot (self, self->enemy);
		}
		else
			self->enemy = NULL;
	}
//	else
//	{
//		self->ideal_yaw+=3;
//		M_ChangeYaw (self);
//	}

	sphere_fly (self);

	if(self->inuse)
		self->nextthink = level.time + 0.1;
}

// =================
// =================
void hunter_think (edict_t *self)
{
	edict_t *owner;
	vec3_t	dir, ang;

	// if we've exited the level, just remove ourselves.
	if (level.intermissiontime)
	{	
		sphere_think_explode(self);
		return;
	}	

	owner = self->owner;
	if(!owner && !(self->spawnflags & SPHERE_DOPPLEGANGER))
	{
//		gi.dprintf("think: no owner\n");
		G_FreeEdict(self);
		return;
	}

	if(owner)
		self->ideal_yaw = owner->s.angles[YAW];
	else if(self->enemy)		// fired by doppleganger
	{
		VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
		vectoangles2(dir, ang);
		self->ideal_yaw = ang[YAW];
	}

	M_ChangeYaw(self);

//	if(level.time - self->timestamp > 1)
//	{
//		gi.sound (self, CHAN_VOICE, gi.soundindex ("powerup/hsphere.wav"), 0.5, ATTN_NORM, 0);
//		self->timestamp = level.time;
//	}

	if(self->enemy)
	{
		sphere_chase (self, 0);

		// deal with sam raimi cam
		if(owner && (owner->flags & FL_SAM_RAIMI)) 
		{
			if(self->inuse)
			{
				owner->movetype = MOVETYPE_FLYMISSILE;
//				VectorCopy(self->s.angles, owner->s.angles);
//				VectorCopy(self->s.angles, owner->client->v_angle);
				LookAtKiller (owner, self, self->enemy);
//				owner->viewheight = 22;

//				owner->client->v_angle[YAW]+=5;
				// owner is flying with us, move him too
				owner->movetype = MOVETYPE_FLYMISSILE;
				owner->viewheight = self->s.origin[2] - owner->s.origin[2];
//				VectorCopy(self->s.angles, owner->s.angles);
//				VectorCopy(self->s.angles, owner->client->v_angle);
				VectorCopy(self->s.origin, owner->s.origin);
				VectorCopy(self->velocity, owner->velocity);
				VectorClear(owner->mins);
				VectorClear(owner->maxs);
				gi.linkentity(owner);
			}
			else	// sphere timed out
			{
				VectorClear(owner->velocity);
				owner->movetype = MOVETYPE_NONE;
				gi.linkentity(owner);
			}
		}
	}
	else 
	{
//		self->ideal_yaw+=3;
//		M_ChangeYaw (self);
		sphere_fly (self);
	}

	if(self->inuse)
		self->nextthink = level.time + 0.1;
}

// =================
// =================
void vengeance_think (edict_t *self)
{
	// if we've exited the level, just remove ourselves.
	if (level.intermissiontime)
	{	
		sphere_think_explode(self);
		return;
	}	

	if(!(self->owner) && !(self->spawnflags & SPHERE_DOPPLEGANGER))
	{
//		gi.dprintf("think: no owner\n");
		G_FreeEdict(self);
		return;
	}

//	if(level.time - self->timestamp > 1)
//	{
//		gi.sound (self, CHAN_VOICE, gi.soundindex ("powerup/vsphere.wav"), 0.5, ATTN_NORM, 0);
//		self->timestamp = level.time;
//	}

	if(self->enemy)
	{
//		sphere_fire (self, self->owner->enemy);
		sphere_chase (self, 1);
	}
	else
		sphere_fly (self);

	if(self->inuse)
		self->nextthink = level.time + 0.1;
}

// *************************
// Spawning / Creation
// *************************

// monsterinfo_t
// =================
// =================
edict_t *Sphere_Spawn (edict_t *owner, int spawnflags)
{
	edict_t *sphere;

	sphere = G_Spawn();
	VectorCopy(owner->s.origin, sphere->s.origin);
	sphere->s.origin[2] = owner->absmax[2];
	sphere->s.angles[YAW] = owner->s.angles[YAW];
	sphere->solid = SOLID_BBOX;
	sphere->clipmask = MASK_SHOT;
	sphere->s.renderfx = RF_FULLBRIGHT | RF_IR_VISIBLE;
	sphere->movetype = MOVETYPE_FLYMISSILE;

	if(spawnflags & SPHERE_DOPPLEGANGER)
		sphere->teammaster = owner->teammaster;
	else
		sphere->owner = owner;
	
	sphere->classname = "sphere";
	sphere->yaw_speed = 40;
	sphere->monsterinfo.attack_finished = 0;
	sphere->spawnflags = spawnflags;		// need this for the HUD to recognize sphere
	//PMM
	sphere->takedamage = DAMAGE_NO;

	switch(spawnflags & SPHERE_TYPE)
	{
		case SPHERE_DEFENDER:
			sphere->s.modelindex = gi.modelindex("models/items/defender/tris.md2");
			// PMM - this doesn't work, causes problems with other stuff
//			sphere->s.modelindex2 = gi.modelindex("models/items/shell/tris.md2") | 0x80;
			sphere->s.modelindex2 = gi.modelindex("models/items/shell/tris.md2");
			sphere->s.sound = gi.soundindex ("spheres/d_idle.wav");
			sphere->pain = defender_pain;
			sphere->wait = level.time + DEFENDER_LIFESPAN;
			sphere->die = sphere_explode;
			sphere->think = defender_think;
			break;
		case SPHERE_HUNTER:
			sphere->s.modelindex = gi.modelindex("models/items/hunter/tris.md2");
			sphere->s.sound = gi.soundindex ("spheres/h_idle.wav");
			sphere->wait = level.time + HUNTER_LIFESPAN;
			sphere->pain = hunter_pain;
			sphere->die = sphere_if_idle_die;
			sphere->think = hunter_think;
			break;
		case SPHERE_VENGEANCE:
			sphere->s.modelindex = gi.modelindex("models/items/vengnce/tris.md2");
			sphere->s.sound = gi.soundindex ("spheres/v_idle.wav");
			sphere->wait = level.time + VENGEANCE_LIFESPAN;
			sphere->pain = vengeance_pain;
			sphere->die = sphere_if_idle_die;
			sphere->think = vengeance_think;
			VectorSet (sphere->avelocity, 30, 30, 0);
			break;
		default:
			gi.dprintf("Tried to create an invalid sphere\n");
			G_FreeEdict(sphere);
			return NULL;
	}
	
	sphere->nextthink = level.time + 0.1;

	gi.linkentity (sphere);

	return sphere;
}

// =================
// Own_Sphere - attach the sphere to the client so we can 
//		directly access it later
// =================
void Own_Sphere (edict_t *self, edict_t *sphere)
{
	if(!sphere)
		return;

	// ownership only for players	
	if(self->client)
	{
		// if they don't have one
		if(!(self->client->owned_sphere))
		{
			self->client->owned_sphere = sphere;
		}
		// they already have one, take care of the old one
		else
		{
			if(self->client->owned_sphere->inuse)
			{
				G_FreeEdict(self->client->owned_sphere);
				self->client->owned_sphere = sphere;
			}
			else
			{
				self->client->owned_sphere = sphere;
			}
		}
	}
}

// =================
// =================
void Defender_Launch (edict_t *self)
{
	edict_t		*sphere;

	sphere = Sphere_Spawn (self, SPHERE_DEFENDER);	
	Own_Sphere (self, sphere);
}

// =================
// =================
void Hunter_Launch (edict_t *self)
{
	edict_t		*sphere;

	sphere = Sphere_Spawn (self, SPHERE_HUNTER);	
	Own_Sphere (self, sphere);
}

// =================
// =================
void Vengeance_Launch (edict_t *self)
{
	edict_t		*sphere;

	sphere = Sphere_Spawn (self, SPHERE_VENGEANCE);	
	Own_Sphere (self, sphere);
}