shithub: qk2

ref: e685f6329cbe2e8ec1bb5df5769e240b1ad06b98
dir: /r_misc.c/

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#include <u.h>
#include <libc.h>
#include <stdio.h>
#include "dat.h"
#include "fns.h"

#define NUM_MIPS	4

cvar_t	*sw_mipcap;
cvar_t	*sw_mipscale;

surfcache_t		*d_initial_rover;
qboolean		d_roverwrapped;
int				d_minmip;
float			d_scalemip[NUM_MIPS-1];

static float	basemip[NUM_MIPS-1] = {1.0, 0.5*0.8, 0.25*0.8};

extern int			d_aflatcolor;

int	d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;

int	d_pix_min, d_pix_max, d_pix_shift;

int		d_scantable[MAXHEIGHT];
short	*zspantable[MAXHEIGHT]; 

/*
================
D_Patch
================
*/
void D_Patch (void)
{
}
/*
================
D_ViewChanged
================
*/
unsigned char *alias_colormap;

void D_ViewChanged (void)
{
	int		i;

	scale_for_mip = xscale;
	if (yscale > xscale)
		scale_for_mip = yscale;

	d_zrowbytes = vid.width * 2;
	d_zwidth = vid.width;

	d_pix_min = r_refdef.vrect.width / 320;
	if (d_pix_min < 1)
		d_pix_min = 1;

	d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5);
	d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5);
	if (d_pix_max < 1)
		d_pix_max = 1;

	d_vrectx = r_refdef.vrect.x;
	d_vrecty = r_refdef.vrect.y;
	d_vrectright_particle = r_refdef.vrectright - d_pix_max;
	d_vrectbottom_particle =
			r_refdef.vrectbottom - d_pix_max;

	for (i=0 ; i<vid.height; i++)
	{
		d_scantable[i] = i*r_screenwidth;
		zspantable[i] = d_pzbuffer + i*d_zwidth;
	}

	/*
	** clear Z-buffer and color-buffers if we're doing the gallery
	*/
	if ( r_newrefdef.rdflags & RDF_NOWORLDMODEL )
	{
		memset( d_pzbuffer, 0xff, vid.width * vid.height * sizeof( d_pzbuffer[0] ) );
		Draw_Fill( r_newrefdef.x, r_newrefdef.y, r_newrefdef.width, r_newrefdef.height,( int ) sw_clearcolor->value & 0xff );
	}

	alias_colormap = vid.colormap;

	D_Patch ();
}



/*
=============
R_PrintTimes
=============
*/
void R_PrintTimes (void)
{
	int		r_time2;
	int		ms;

	r_time2 = Sys_Milliseconds ();

	ms = r_time2 - r_time1;
	
	ri.Con_Printf (PRINT_ALL,"%5i ms %3i/%3i/%3i poly %3i surf\n",
				ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf);
	c_surf = 0;
}


/*
=============
R_PrintDSpeeds
=============
*/
void R_PrintDSpeeds (void)
{
	int	ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, da_time;

	r_time2 = Sys_Milliseconds ();

	da_time = (da_time2 - da_time1);
	dp_time = (dp_time2 - dp_time1);
	rw_time = (rw_time2 - rw_time1);
	db_time = (db_time2 - db_time1);
	se_time = (se_time2 - se_time1);
	de_time = (de_time2 - de_time1);
	ms = (r_time2 - r_time1);

	ri.Con_Printf (PRINT_ALL,"%3i %2ip %2iw %2ib %2is %2ie %2ia\n",
				ms, dp_time, rw_time, db_time, se_time, de_time, da_time);
}


/*
=============
R_PrintAliasStats
=============
*/
void R_PrintAliasStats (void)
{
	ri.Con_Printf (PRINT_ALL,"%3i polygon model drawn\n", r_amodels_drawn);
}



/*
===================
R_TransformFrustum
===================
*/
void R_TransformFrustum (void)
{
	int		i;
	vec3_t	v, v2;
	
	for (i=0 ; i<4 ; i++)
	{
		v[0] = screenedge[i].normal[2];
		v[1] = -screenedge[i].normal[0];
		v[2] = screenedge[i].normal[1];

		v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
		v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
		v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];

		VectorCopy (v2, view_clipplanes[i].normal);

		view_clipplanes[i].dist = DotProduct (modelorg, v2);
	}
}


/*
================
TransformVector
================
*/
void TransformVector (vec3_t in, vec3_t out)
{
	out[0] = DotProduct(in,vright);
	out[1] = DotProduct(in,vup);
	out[2] = DotProduct(in,vpn);		
}


/*
================
R_TransformPlane
================
*/
void R_TransformPlane (mplane_t *p, float *normal, float *dist)
{
	float	d;
	
	d = DotProduct (r_origin, p->normal);
	*dist = p->dist - d;
// TODO: when we have rotating entities, this will need to use the view matrix
	TransformVector (p->normal, normal);
}


/*
===============
R_SetUpFrustumIndexes
===============
*/
void R_SetUpFrustumIndexes (void)
{
	int		i, j, *pindex;

	pindex = r_frustum_indexes;

	for (i=0 ; i<4 ; i++)
	{
		for (j=0 ; j<3 ; j++)
		{
			if (view_clipplanes[i].normal[j] < 0)
			{
				pindex[j] = j;
				pindex[j+3] = j+3;
			}
			else
			{
				pindex[j] = j+3;
				pindex[j+3] = j;
			}
		}

	// FIXME: do just once at start
		pfrustum_indexes[i] = pindex;
		pindex += 6;
	}
}

/*
===============
R_ViewChanged

Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
===============
*/
void R_ViewChanged (vrect_t *vr)
{
	int		i;

	r_refdef.vrect = *vr;

	r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);;
	verticalFieldOfView = 2*tan((float)r_newrefdef.fov_y/360*M_PI);

	r_refdef.fvrectx = (float)r_refdef.vrect.x;
	r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
	r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
	r_refdef.fvrecty = (float)r_refdef.vrect.y;
	r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
	r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
	r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
	r_refdef.fvrectright = (float)r_refdef.vrectright;
	r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
	r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
	r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
	r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
	r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;

	r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
	r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
	r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
	r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
	r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
			r_refdef.aliasvrect.width;
	r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
			r_refdef.aliasvrect.height;

	xOrigin = r_refdef.xOrigin;
	yOrigin = r_refdef.yOrigin;
	
// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
	xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
			r_refdef.vrect.x - 0.5;
	aliasxcenter = xcenter * r_aliasuvscale;
	ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
			r_refdef.vrect.y - 0.5;
	aliasycenter = ycenter * r_aliasuvscale;

	xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
	aliasxscale = xscale * r_aliasuvscale;
	xscaleinv = 1.0 / xscale;

	yscale = xscale;
	aliasyscale = yscale * r_aliasuvscale;
	yscaleinv = 1.0 / yscale;
	xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
	yscaleshrink = xscaleshrink;

// left side clip
	screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
	screenedge[0].normal[1] = 0;
	screenedge[0].normal[2] = 1;
	screenedge[0].type = PLANE_ANYZ;
	
// right side clip
	screenedge[1].normal[0] =
			1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
	screenedge[1].normal[1] = 0;
	screenedge[1].normal[2] = 1;
	screenedge[1].type = PLANE_ANYZ;
	
// top side clip
	screenedge[2].normal[0] = 0;
	screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
	screenedge[2].normal[2] = 1;
	screenedge[2].type = PLANE_ANYZ;
	
// bottom side clip
	screenedge[3].normal[0] = 0;
	screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
	screenedge[3].normal[2] = 1;	
	screenedge[3].type = PLANE_ANYZ;
	
	for (i=0 ; i<4 ; i++)
		VectorNormalize (screenedge[i].normal);

	D_ViewChanged ();
}


/*
===============
R_SetupFrame
===============
*/
void R_SetupFrame (void)
{
	int			i;
	vrect_t		vrect;

	if (r_fullbright->modified)
	{
		r_fullbright->modified = false;
		D_FlushCaches ();	// so all lighting changes
	}
	
	r_framecount++;


// build the transformation matrix for the given view angles
	VectorCopy (r_refdef.vieworg, modelorg);
	VectorCopy (r_refdef.vieworg, r_origin);

	AngleVectors (r_refdef.viewangles, vpn, vright, vup);

// current viewleaf
	if ( !( r_newrefdef.rdflags & RDF_NOWORLDMODEL ) )
	{
		r_viewleaf = Mod_PointInLeaf (r_origin, r_worldmodel);
		r_viewcluster = r_viewleaf->cluster;
	}

	if (sw_waterwarp->value && (r_newrefdef.rdflags & RDF_UNDERWATER) )
		r_dowarp = true;
	else
		r_dowarp = false;

	if (r_dowarp)
	{	// warp into off screen buffer
		vrect.x = 0;
		vrect.y = 0;
		vrect.width = r_newrefdef.width < WARP_WIDTH ? r_newrefdef.width : WARP_WIDTH;
		vrect.height = r_newrefdef.height < WARP_HEIGHT ? r_newrefdef.height : WARP_HEIGHT;

		d_viewbuffer = r_warpbuffer;
		r_screenwidth = WARP_WIDTH;
	}
	else
	{
		vrect.x = r_newrefdef.x;
		vrect.y = r_newrefdef.y;
		vrect.width = r_newrefdef.width;
		vrect.height = r_newrefdef.height;

		d_viewbuffer = (void *)vid.buffer;
		r_screenwidth = vid.rowbytes;
	}
	
	R_ViewChanged (&vrect);

// start off with just the four screen edge clip planes
	R_TransformFrustum ();
	R_SetUpFrustumIndexes ();

// save base values
	VectorCopy (vpn, base_vpn);
	VectorCopy (vright, base_vright);
	VectorCopy (vup, base_vup);

// clear frame counts
	c_faceclip = 0;
	d_spanpixcount = 0;
	r_polycount = 0;
	r_drawnpolycount = 0;
	r_wholepolycount = 0;
	r_amodels_drawn = 0;
	r_outofsurfaces = 0;
	r_outofedges = 0;

// d_setup
	d_roverwrapped = false;
	d_initial_rover = sc_rover;

	d_minmip = sw_mipcap->value;
	if (d_minmip > 3)
		d_minmip = 3;
	else if (d_minmip < 0)
		d_minmip = 0;

	for (i=0 ; i<(NUM_MIPS-1) ; i++)
		d_scalemip[i] = basemip[i] * sw_mipscale->value;

	d_aflatcolor = 0;
}


/* 
============================================================================== 
 
						SCREEN SHOTS 
 
============================================================================== 
*/ 


/* 
============== 
WritePCXfile 
============== 
*/ 
void WritePCXfile (char *filename, byte *data, int width, int height,
	int rowbytes, byte *palette) 
{
	int			i, j, length;
	pcx_t		*pcx;
	byte		*pack;
	FILE		*f;

	pcx = (pcx_t *)malloc (width*height*2+1000);
	if (!pcx)
		return;

	pcx->manufacturer = 0x0a;	// PCX id
	pcx->version = 5;			// 256 color
 	pcx->encoding = 1;		// uncompressed
	pcx->bits_per_pixel = 8;		// 256 color
	pcx->xmin = 0;
	pcx->ymin = 0;
	pcx->xmax = LittleShort((short)(width-1));
	pcx->ymax = LittleShort((short)(height-1));
	pcx->hres = LittleShort((short)width);
	pcx->vres = LittleShort((short)height);
	memset (pcx->palette,0,sizeof(pcx->palette));
	pcx->color_planes = 1;		// chunky image
	pcx->bytes_per_line = LittleShort((short)width);
	pcx->palette_type = LittleShort(2);		// not a grey scale
	memset (pcx->filler,0,sizeof(pcx->filler));

// pack the image
	pack = &pcx->data;
	
	for (i=0 ; i<height ; i++)
	{
		for (j=0 ; j<width ; j++)
		{
			if ( (*data & 0xc0) != 0xc0)
				*pack++ = *data++;
			else
			{
				*pack++ = 0xc1;
				*pack++ = *data++;
			}
		}

		data += rowbytes - width;
	}
			
// write the palette
	*pack++ = 0x0c;	// palette ID byte
	for (i=0 ; i<768 ; i++)
		*pack++ = *palette++;
		
// write output file 
	length = pack - (byte *)pcx;
	f = fopen (filename, "wb");
	if (!f)
		ri.Con_Printf (PRINT_ALL, "Failed to open to %s\n", filename);
	else
	{
		fwrite ((void *)pcx, 1, length, f);
		fclose (f);
	}

	free (pcx);
} 
 


/* 
================== 
R_ScreenShot_f
================== 
*/  
void R_ScreenShot_f (void) 
{ 
	int			i; 
	char		pcxname[80]; 
	char		checkname[MAX_OSPATH];
	FILE		*f;
	byte		palette[768];

	// create the scrnshots directory if it doesn't exist
	Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot", ri.FS_Gamedir());
	mkdir(checkname);

// 
// find a file name to save it to 
// 
	strcpy(pcxname,"quake00.pcx");
		
	for (i=0 ; i<=99 ; i++) 
	{ 
		pcxname[5] = i/10 + '0'; 
		pcxname[6] = i%10 + '0'; 
		Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot/%s", ri.FS_Gamedir(), pcxname);
		f = fopen (checkname, "r");
		if (!f)
			break;	// file doesn't exist
		fclose (f);
	} 
	if (i==100) 
	{
		ri.Con_Printf (PRINT_ALL, "R_ScreenShot_f: Couldn't create a PCX"); 
		return;
	}

	// turn the current 32 bit palette into a 24 bit palette
	for (i=0 ; i<256 ; i++)
	{
		palette[i*3+0] = sw_state.currentpalette[i*4+0];
		palette[i*3+1] = sw_state.currentpalette[i*4+1];
		palette[i*3+2] = sw_state.currentpalette[i*4+2];
	}

// 
// save the pcx file 
// 

	WritePCXfile (checkname, vid.buffer, vid.width, vid.height, vid.rowbytes,
				  palette);

	ri.Con_Printf (PRINT_ALL, "Wrote %s\n", checkname);
}