ref: 651a9debe5f055dfc10b59197896c43398d46560
dir: /sim.gather.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" /* thanks: https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-unit-movement-and-worker-behavios/ */ /* FIXME: additional bullshit logic */ enum{ Twait = 8, Tgather = 75, /* FIXME: 37 for gas, define in db? */ }; static void cleanup(Mobj *) { } static void waitstep(Mobj *mo) { Command *c; c = mo->cmds; if(--c->tc > 0) return; depleteresource(c->target1, Ngatheramount); pushreturncommand(mo, c->target1); nextstate(mo); } static void gatherstep(Mobj *mo) { Command *c; c = mo->cmds; if(++c->tc < Tgather) return; mo->state = OSwait; c->stepfn = waitstep; c->tc = nrand(Twait+1); } static int pushgather(Mobj *mo) { Command *c; c = mo->cmds; /* FIXME: check if resource still exists? (and amount >0) (needs despawning/death) */ c->cleanupfn = cleanup; c->stepfn = gatherstep; c->nextfn = nil; c->goal = c->target1->Point; c->tc = 0; mo->state = OSgather; return 0; } int pushgathercommand(Mobj *mo, Mobj *tgt) { Command *c; if(tgt == nil){ dprint("pushgathercommand: no target\n"); return -1; } if((c = pushcommand(mo)) == nil){ fprint(2, "pushmovecommand: %r\n"); return -1; } c->name = "gather"; c->initfn = pushmove; c->target1 = tgt; c->goal = tgt->Point; c->nextfn = pushgather; return 0; }