ref: 6be8fbebaa275caf6b43c26a41d2328e04a034c3
dir: /fs.c/
#include <u.h> #include <libc.h> #include <ctype.h> #include <draw.h> #include <bio.h> #include "dat.h" #include "fns.h" /* FIXME: building sight range, set to 1 for now */ Resource resource[Nresource]; Map *map; int mapwidth, mapheight; typedef struct Table Table; typedef struct Objp Objp; struct Objp{ Obj *o; int team; int x; int y; }; struct Table{ char name[64]; void (*readfn)(char**, int, Table*); int ncol; int *nrow; int row; }; static Objp *objp; static Attack *attack; static Obj *obj; static char *tileset; static Terrain terrain0 = {.t = &terrain0}, *terrain = &terrain0; static int nattack, nobj, nresource, nobjp; static u32int bgcol = 0x00ffff; static void loadpic(char *name, Pic *pic) { int fd, n, m, dx, dy; Image *i; uchar *b, *s; u32int v, *p; if(name == nil || strlen(name) == 0) sysfatal("loadpic: invalid name"); if((fd = open(name, OREAD)) < 0){ fprint(2, "loadpic: %r\n"); return; } if((i = readimage(display, fd, 0)) == nil) sysfatal("readimage: %r"); close(fd); if(i->chan != RGB24) sysfatal("loadpic %s: non-RGB24 image", name); dx = Dx(i->r); dy = Dy(i->r); n = dx * dy; m = n * i->depth / 8; b = emalloc(m); unloadimage(i, i->r, b, m); p = emalloc(n * sizeof *p); pic->p = p; pic->w = dx; pic->h = dy; pic->dx = i->r.min.x; pic->dy = i->r.min.y; freeimage(i); s = b; while(n-- > 0){ v = s[2] << 16 | s[1] << 8 | s[0]; if(v != bgcol) v |= 0xff << 24; *p++ = v; s += 3; } free(b); } static int getfrm(char *name, char *id) { int f; char s[128]; for(f=0;;f++){ snprint(s, sizeof s, "%s1%s.%02d.00.bit", name, id, f); if(access(s, AREAD) < 0) return f; } } static int loadpics(Pics *p, char *name, char *id, int nr) { int i, r, f, nf; char s[128]; Pic *pp, *ps; if((nf = getfrm(name, id)) == 0) return -1; p->nf = nf; p->nr = nr; p->n = nf * nr; pp = p->p = emalloc(nteam * p->n * sizeof *pp); ps = p->shadow = emalloc(p->n * sizeof *pp); for(i=0; i<nteam; i++){ for(r=0; r<nr; r++) for(f=0; f<nf; f++){ snprint(s, sizeof s, "%s%d%s.%02d.%02d.bit", name, i+1, id, f, r); loadpic(s, pp++); } } for(r=0; r<nr; r++) for(f=0; f<nf; f++){ snprint(s, sizeof s, "%ss%s.%02d.%02d.bit", name, id, f, r); loadpic(s, ps++); } return 0; } void initimg(void) { int nr; char s[64]; Terrain *t; Obj *o; for(t=terrain->t; t!=terrain; t=t->t){ snprint(s, sizeof s, "%s.%05d.bit", tileset, t->n); loadpic(s, &t->pic); if(t->pic.w != Tlwidth || t->pic.h != Tlheight) sysfatal("initimg %s: invalid size %dx%d\n", s, t->pic.w, t->pic.h); } for(o=obj; o<obj+nobj; o++){ nr = o->f & Fbuild ? 1 : Nrot; if(loadpics(&o->pidle, o->name, "", nr) < 0) sysfatal("initimg %s: no idle frames", o->name); loadpics(&o->pmove, o->name, "m", nr); loadpics(&o->patk, o->name, "a", nr); loadpics(&o->pgather, o->name, "g", nr); loadpics(&o->pburrow, o->name, "b", 1); loadpics(&o->pdie, o->name, "d", 1); } } static void vunpack(char **fld, char *fmt, va_list a) { int n; char *s; Attack *atk; Resource *r; Obj *o; Terrain *t; for(;;){ switch(*fmt++){ default: sysfatal("unknown format %c", fmt[-1]); case 0: return; case 'd': if((n = strtol(*fld++, nil, 0)) < 0) sysfatal("vunpack: illegal positive integer %d", n); *va_arg(a, int*) = n; break; case 'a': s = *fld++; if(*s == 0){ *va_arg(a, Attack**) = nil; break; } for(atk=attack; atk<attack+nattack; atk++) if(strcmp(s, atk->name) == 0) break; if(atk == attack + nattack) sysfatal("vunpack: no such attack %s", s); *va_arg(a, Attack**) = atk; break; case 'r': s = *fld++; if(*s == 0){ *va_arg(a, Resource**) = nil; break; } for(r=resource; r<resource+nelem(resource); r++) if(strcmp(s, r->name) == 0) break; if(r == resource + nelem(resource)) sysfatal("vunpack: no such resource %s", s); *va_arg(a, Resource**) = r; break; case 'o': s = *fld++; if(*s == 0){ *va_arg(a, Obj**) = nil; break; } for(o=obj; o<obj+nobj; o++) if(strcmp(s, o->name) == 0) break; if(o == obj + nobj) sysfatal("vunpack: no such obj %s", s); *va_arg(a, Obj**) = o; break; case 't': s = *fld++; if(*s == 0){ *va_arg(a, Terrain**) = nil; break; } if((n = strtol(s, nil, 0)) <= 0) sysfatal("vunpack: illegal terrain index %d", n); for(t=terrain->t; t!=terrain; t=t->t) if(t->n == n) break; if(t == terrain){ t = emalloc(sizeof *t); t->n = n; t->t = terrain->t; terrain->t = t; } *va_arg(a, Terrain**) = t; break; } } } static void unpack(char **fld, char *fmt, ...) { va_list a; va_start(a, fmt); vunpack(fld, fmt, a); va_end(a); } static void readspawn(char **fld, int n, Table *) { Obj *o, **os, **oe; unpack(fld++, "o", &o); if(o == nil) sysfatal("readspawn: empty string"); if(o->spawn != nil) sysfatal("readspawn: spawn already assigned for obj %s", *fld); o->spawn = emalloc(--n * sizeof *o->spawn); o->nspawn = n; for(os=o->spawn, oe=os+n; os<oe; os++){ unpack(fld++, "o", os); if(*os == nil) sysfatal("readspawn: empty string"); } } static void readtileset(char **fld, int, Table *) { if(tileset != nil) sysfatal("readtileset %s: already defined as %s", *fld, tileset); tileset = estrdup(*fld); } static void readmap(char **fld, int n, Table *tab) { int x; Map *m; if(tab->row == 0){ tab->ncol = n; mapwidth = n; map = emalloc(mapheight * mapwidth * sizeof *map); } m = map + tab->row * mapwidth; for(x=0; x<n; x++, m++){ unpack(fld++, "t", &m->t); /* FIXME: get rid of these */ m->tx = x; m->ty = tab->row; m->x = m->tx * Tlwidth; m->y = m->ty * Tlheight; m->lo.lo = m->lo.lp = &m->lo; } } static void readmapobj(char **fld, int, Table *tab) { Objp *op; if(objp == nil) objp = emalloc(nobjp * sizeof *objp); op = objp + tab->row; unpack(fld, "oddd", &op->o, &op->team, &op->x, &op->y); if(op->team > nelem(team)) op->team = 0; if(op->team > nteam) nteam = op->team; } static void readresource(char **fld, int, Table *tab) { Resource *r; r = resource + tab->row; if(r >= resource + nelem(resource)) sysfatal("readresource: out of bounds reference"); r->name = estrdup(*fld++); unpack(fld, "d", &r->init); } static void readattack(char **fld, int, Table *tab) { Attack *a; if(attack == nil) attack = emalloc(nattack * sizeof *attack); a = attack + tab->row; a->name = estrdup(*fld++); unpack(fld, "ddd", &a->dmg, &a->range, &a->cool); } static void readobj(char **fld, int, Table *tab) { Obj *o; if(obj == nil) obj = emalloc(nobj * sizeof *obj); o = obj + tab->row; o->name = estrdup(*fld++); unpack(fld, "dddddddddddaa", &o->f, &o->w, &o->h, &o->hp, &o->def, &o->speed, &o->vis, o->cost, o->cost+1, o->cost+2, &o->time, o->atk, o->atk+1); } Table table[] = { {"mapobj", readmapobj, 4, &nobjp}, {"obj", readobj, 14, &nobj}, {"attack", readattack, 4, &nattack}, {"resource", readresource, 2, &nresource}, {"spawn", readspawn, -1, nil}, {"tileset", readtileset, 1, nil}, {"map", readmap, -1, &mapheight}, }; static int getcsvfields(char *s, char **fld, int nfld) { int n; if(nfld < 1) return 0; n = 0; *fld++ = s; if(++n == nfld) return n; while(*s != 0){ if(*s == ','){ *s++ = 0; *fld++ = s; if(++n == nfld) return n; }else s++; } return n; } static void loaddb(char *path) { int n; char *s, *p, *fld[256]; Biobuf *bf; Table *t; if((bf = Bopen(path, OREAD)) == nil) sysfatal("loaddb: %r"); Blethal(bf, nil); /* parse twice to preallocate tables, otherwise cross-references will be * invalid */ while((s = Brdstr(bf, '\n', 1)) != nil){ if((p = strchr(s, ',')) == nil) goto skip; if(p == s || p[1] == 0) goto skip; *p = 0; for(t=table; t<table+nelem(table); t++) if(strcmp(s, t->name) == 0) break; if(t == table + nelem(table)) sysfatal("loaddb: unknown table %s", s); if(t->nrow != nil) (*t->nrow)++; skip: free(s); } Bseek(bf, 0, 0); while((s = Brdstr(bf, '\n', 1)) != nil){ if((p = strchr(s, ',')) == nil) goto next; if(p == s || p[1] == 0) goto next; *p = 0; for(t=table; t<table+nelem(table); t++) if(strcmp(s, t->name) == 0) break; n = getcsvfields(p+1, fld, nelem(fld)); if(n != t->ncol && t->ncol >= 0) sysfatal("loaddb: invalid row length %d for %s record", n, s); t->readfn(fld, n, t); t->row++; next: free(s); } Bterm(bf); } static void initmapobj(void) { Objp *op; Map *m; for(op=objp; op<objp+nobjp; op++){ m = map + mapwidth * op->y + op->x; if(spawn(m, op->o, op->team) < 0) sysfatal("initmapobj: %s team %d: %r", op->o->name, op->team); } free(objp); } static void checkdb(void) { if(tileset == nil) sysfatal("checkdb: no tileset defined"); if(nresource != Nresource) sysfatal("checkdb: incomplete resource specification"); if(mapwidth < 8 || mapheight < 8) sysfatal("checkdb: map too small %d,%d", mapwidth, mapheight); if(nteam < 2) sysfatal("checkdb: not enough teams"); } static void initdb(void) { initpath(); initmapobj(); checkdb(); } void init(void) { if(bind(".", prefix, MBEFORE|MCREATE) < 0 || chdir(prefix) < 0) fprint(2, "init: %r\n"); loaddb(dbname); loaddb(mapname); initdb(); }