RSS feed
785ecb8b
– qwx <qwx@sciops.net>
authored
on 2021/04/12 08:28
add mutalisk unit and sprites
6b8005ee
– qwx <qwx@sciops.net>
authored
on 2021/04/12 07:29
utils: revert last, crop(1) patch accepted
5b85f622
– qwx <qwx@sciops.net>
authored
on 2021/04/11 19:40
utils: sprite offsets may be 0, and crop(1) doesn't like that
b10d2232
– qwx <qwx@sciops.net>
authored
on 2021/04/10 19:24
drw: don't assume obj has a pic for a specific state, simplify lists
1c2e7162
– qwx <qwx@sciops.net>
authored
on 2021/04/04 08:24
Tmove/Tmovenear and protocol adjustments
2501a66f
– qwx <qwx@sciops.net>
authored
on 2021/04/01 17:21
com/sim: shim Tmove and object references
88e2efdc
– qwx <qwx@sciops.net>
authored
on 2021/04/01 04:02
map: fix node→map coordinate conversion
f65f1bb7
– qwx <qwx@sciops.net>
authored
on 2021/04/01 03:39
drw: fix window fix wrt scaling
20d8b5eb
– qwx <qwx@sciops.net>
authored
on 2021/04/01 03:30
drw: add rudimentary draw lists to avoid rescanning window
db005316
– qwx <qwx@sciops.net>
authored
on 2021/03/31 14:53
clear distinction between map and node grids and misc fixes
061c8141
– qwx <qwx@sciops.net>
authored
on 2021/03/31 14:30
sce.db: set hatchery spawn list
b15b4513
– qwx <qwx@sciops.net>
authored
on 2021/03/25 20:01
rename terrain → tile
18337d7e
– qwx <qwx@sciops.net>
authored
on 2021/03/25 19:48
better names for basic enums for tile and path grids
2852fc75
– qwx <qwx@sciops.net>
authored
on 2021/03/06 21:03
basic network protocol and communication
3d91225b
– qwx <qwx@sciops.net>
authored
on 2021/02/25 18:21
drw: oops, revert useless change
694039a3
– qwx <qwx@sciops.net>
authored
on 2021/02/25 18:10
sv: decouple simulation from input and drawing
13e41859
– qwx <qwx@sciops.net>
authored
on 2021/02/17 17:33
utils: make shadows argb images, and fix some silly typos
11c36b1a
– qwx <qwx@sciops.net>
authored
on 2021/02/17 17:32
sce.db: update shadow sprite entries
7e9cd9d0
– qwx <qwx@sciops.net>
authored
on 2021/02/17 17:31
drw: shadows now argb images reusing drawalpha
c42559e6
– qwx <qwx@sciops.net>
authored
on 2021/02/14 17:49
sce: equivalent, simpler timing code
ab0aec97
– qwx <qwx@sciops.net>
authored
on 2020/10/07 09:59
fix wrong offsets for mirrored scv engine glow
f476e77f
– qwx <qwx@sciops.net>
authored
on 2020/10/07 08:03
grp: adjust alpha curve for better sprite rendition
d9d02c1e
– qwx <qwx@sciops.net>
authored
on 2020/10/03 13:52
drw: add alpha blending for ground glow effects
d3ecaa35
– qwx <qwx@sciops.net>
authored
on 2020/10/02 03:22
fs: aaaaand fix the srand fix!
926d9472
– qwx <qwx@sciops.net>
authored
on 2020/10/02 03:21
fs: maybe call srand one day
1eaa7d33
– qwx <qwx@sciops.net>
authored
on 2020/10/02 03:17
fs: remove gfx db records, useless
85b57565
– qwx <qwx@sciops.net>
authored
on 2020/10/01 07:23
sim: track mobj state, simplify sprite frame selection somewhat
9fba9b42
– qwx <qwx@sciops.net>
authored
on 2020/09/28 19:26
fs: add support for transparent floating sprites
f409e857
– qwx <qwx@sciops.net>
authored
on 2020/09/28 07:01
genspr: fix wrong offsets fixes for drones again
e9d88c30
– qwx <qwx@sciops.net>
authored
on 2020/09/24 21:57
genspr: add tscglow, sprite with alpha channel, to extraction scripts
b09e7e25
– qwx <qwx@sciops.net>
authored
on 2020/09/22 06:51
grp: experimental pcx palette support
5fc2eb49
– qwx <qwx@sciops.net>
authored
on 2020/09/08 18:48
sim: use correct grid for movement and adjust deceleration treshold
d54fa816
– qwx <qwx@sciops.net>
authored
on 2020/09/07 17:41
genspr: fix a drone move sprite frame and add badlands tileset
e8b63e57
– qwx <qwx@sciops.net>
authored
on 2020/09/04 05:31
drw: set last movement frame when returning to idle state
e52f88ab
– qwx <qwx@sciops.net>
authored
on 2020/09/02 04:48
util: fix extra newline in dprint, not used that way
1c6adc14
– qwx <qwx@sciops.net>
authored
on 2020/09/02 04:45
path: fix corner case for pathfinding to the left
94f786ad
– qwx <qwx@sciops.net>
authored
on 2020/08/29 07:38
add acceleration, deceleration and turning speed
a1c60052
– qwx <qwx@sciops.net>
authored
on 2020/08/27 18:08
fs: improve image files format, storage and handling
f6b64cc3
– qwx <qwx@sciops.net>
authored
on 2020/08/25 18:59
fs: remove debug print
ab0e509c
– qwx <qwx@sciops.net>
authored
on 2020/08/25 18:59
fs: move pic nr field to pics struct instead of obj where it belongs
f446b828
– qwx <qwx@sciops.net>
authored
on 2020/08/25 18:58
sim: reduce constant turn rate
d4208c3e
– qwx <qwx@sciops.net>
authored
on 2020/08/25 08:26
drw: align upper drawing boundary to scaled pixels
ea43be77
– qwx <qwx@sciops.net>
authored
on 2020/08/24 19:54
drw: fix right/bottom boundaries for drawing too low
fd0045a3
– qwx <qwx@sciops.net>
authored
on 2020/08/24 07:17
fs: allow comments in db files, comment sce.db
ba13bc22
– qwx <qwx@sciops.net>
authored
on 2020/08/14 19:53
util: fix erealloc always clearing extra space even if shrinking buffer
abe39da4
– qwx <qwx@sciops.net>
authored
on 2020/08/10 18:16
reimplement pathfinding and movement
94e08d83
– qwx <qwx@sciops.net>
authored
on 2020/08/10 17:38
new post-stupid maps
b803bdea
– qwx <qwx@sciops.net>
authored
on 2020/08/10 17:37
utils/genmap: fix stupid
a3bc56d5
– qwx <qwx@sciops.net>
authored
on 2020/03/17 11:36
update sce.db and sprite generation utils
099ef743
– qwx <qwx@sciops.net>
authored
on 2020/03/17 11:35
fs: rework sprite loading to avoid redundancy
e66ebc9f
– qwx <qwx@sciops.net>
authored
on 2020/03/16 10:59
drw: darken shadows a tad
6be8fbeb
– qwx <qwx@sciops.net>
authored
on 2020/03/16 02:51
implement object shadows
d980a1c4
– qwx <qwx@sciops.net>
authored
on 2020/03/16 02:50
utils: extract object shadows
f91aca52
– qwx <qwx@sciops.net>
authored
on 2020/03/14 21:16
update map format to use tileset indices for terrain
907f053c
– qwx <qwx@sciops.net>
authored
on 2020/03/14 18:02
add utils/sctile: terrain tile extraction
373cdd23
– qwx <qwx@sciops.net>
authored
on 2020/03/14 18:00
add utils/grp.c: grp graphics extraction
fa58e6f0
– qwx <qwx@sciops.net>
authored
on 2020/03/14 17:50
rename rc to utils and extract to genspr
89781e8f
– qwx <qwx@sciops.net>
authored
on 2020/03/13 22:42
extract: update offsets and add more sprites
45bf0c81
– qwx <qwx@sciops.net>
authored
on 2020/03/13 22:41
drw: fix sprite offsets
291da955
– qwx <qwx@sciops.net>
authored
on 2020/03/12 22:31
update asset extraction scripts and add a script for drone graphics
bda2b5e7
– qwx <qwx@sciops.net>
authored
on 2020/03/12 18:22
drw: fix invalid default scale
4d626075
– qwx <qwx@sciops.net>
authored
on 2020/03/12 18:01
disallow dynamic rescaling
c67a9e22
– qwx <qwx@sciops.net>
authored
on 2020/03/12 17:38
drw: correctly take into account simultaneous bounding on multiple borders
a4ce29db
– qwx <qwx@sciops.net>
authored
on 2020/03/12 06:10
drw: fix not taking into account high scaling in boundpic
8aace54b
– qwx <qwx@sciops.net>
authored
on 2020/03/12 06:05
drw: reimplement compose using boundpic and drawpic's sematics
e25615d4
– qwx <qwx@sciops.net>
authored
on 2020/03/12 05:57
drw: fix vertical panning beyond map
b6b6450f
– qwx <qwx@sciops.net>
authored
on 2020/03/12 05:47
drw: fix wrongly scaling pic width in broundpic
01c80ca6
– qwx <qwx@sciops.net>
authored
on 2020/03/11 20:13
fs: fix not reading all rows and make loaddb semantics more consistent
901dd9c3
– qwx <qwx@sciops.net>
authored
on 2020/03/11 19:24
drw: refactor drawpic, make it more comprehensible
4819125f
– qwx <qwx@sciops.net>
authored
on 2020/03/11 12:54
ai: bound check setblk to avoid out of bounds with path map
8997f557
– qwx <qwx@sciops.net>
authored
on 2020/03/10 21:35
commit what we have so far