ref: b3280e12afd42fe9ae744805c72cfe3858a746cd
dir: /sim.gather.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" /* thanks: https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-unit-movement-and-worker-behavios/ */ /* FIXME: additional bullshit logic */ enum{ Tgather = 75, /* FIXME: 37 for gas, define in db? */ Namount = 8, }; static void cleanup(Mobj *) { } static void step(Mobj *mo) { Command *c; c = mo->cmds; if(++c->tc >= Tgather){ nextstate(mo); return; } // FIXME: butts } static int pushgather(Mobj *mo) { Command *c; c = mo->cmds; /* FIXME: check if resource still exists? (and amount >0) (needs despawning/death) */ c->cleanupfn = cleanup; c->stepfn = step; c->nextfn = nil; c->tc = 0; mo->state = OSgather; return 0; } int pushgathercommand(Point goal, Mobj *mo, Mobj *target) { Command *c; if((c = pushcommand(mo)) == nil){ fprint(2, "pushmovecommand: %r\n"); return -1; } c->name = "gather"; c->initfn = pushmove; c->goal = goal; c->target1 = target; c->nextfn = pushgather; return 0; }