ref: be4306b3a29b736001c2aad5326837be44e3f1cc
dir: /map.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" Map *map; int mapwidth, mapheight; Node *nodemap; int nodemapwidth, nodemapheight; static void updatemap(Mobj *mo) { Mobj *bmo; if(isblocked(mo->Point, mo->o)){ bmo = unitat(mo->x, mo->y); sysfatal("markmobj: attempt to place %s at %P, non-free block having %s at %P", mo->o->name, mo->Point, bmo->o->name, bmo->Point); } linktomap(mo); markmobj(mo, 1); } static int findspawn(Point *pp, int ofs, Obj *o, Obj *spawn) { int minx, miny, maxx, maxy; Point p; p = *pp; minx = p.x - (ofs+1) * o->w; miny = p.y - (ofs+1) * o->h; maxx = p.x + spawn->w + ofs * o->w; maxy = p.y + spawn->h + ofs * o->h; for(p.x=minx+o->w, p.y=maxy; p.x<maxx; p.x++) if(!isblocked(p, o)) goto found; for(p.x=maxx, p.y=maxy; p.y>miny; p.y--) if(!isblocked(p, o)) goto found; for(p.x=maxx, p.y=miny; p.x>minx; p.x--) if(!isblocked(p, o)) goto found; for(p.x=minx, p.y=miny; p.y<=maxy; p.y++) if(!isblocked(p, o)) goto found; return -1; found: *pp = p; return 0; } static int getspawn(Point *pp, Obj *o) { int n; Point p; Map *m; Mobjl *ml; Mobj *mo; Obj **os; p = *pp; if(o->f & (Fbuild|Fimmutable)){ if(isblocked(p, o)){ werrstr("getspawn: building placement at %P blocked", p); return -1; } }else{ m = map + p.y / Node2Tile * mapwidth + p.x / Node2Tile; for(mo=nil, ml=m->ml.l; ml!=&m->ml; ml=ml->l){ mo = ml->mo; for(os=mo->o->spawn, n=mo->o->nspawn; n>0; n--, os++) if(*os == o) break; if(n > 0) break; } if(ml == &m->ml){ werrstr("getspawn: no spawn object at %P", p); return -1; } for(n=0; n<3; n++) if(findspawn(&p, n, o, mo->o) >= 0) break; if(n == 3){ werrstr("getspawn: no free spot for %s at %P", o->name, p); return -1; } } *pp = p; return 0; } Mobj * mapspawn(Point p, Obj *o) { Mobj *mo; if(o->f & (Fbuild|Fimmutable) && (p.x & Node2Tile-1 || p.y & Node2Tile-1)){ werrstr("mapspawn: building spawn %P not aligned to tile map", p); return nil; } if(getspawn(&p, o) < 0) return nil; mo = emalloc(sizeof *mo); mo->uuid = lrand(); mo->Point = p; mo->px = p.x * Nodewidth; mo->py = p.y * Nodeheight; mo->subpx = mo->px << Subpxshift; mo->subpy = mo->py << Subpxshift; mo->o = o; updatemap(mo); return mo; } void initmap(void) { nodemapwidth = mapwidth * Node2Tile; nodemapheight = mapheight * Node2Tile; nodemap = emalloc(nodemapwidth * nodemapheight * sizeof *nodemap); initbmap(); }