ref: f6b64cc388c12bb270d6804e0f712026be366f6c
dir: /map.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" Terrain **terrain; int terwidth, terheight; Map *map; int mapwidth, mapheight; Node *node; static void updatemap(Mobj *mo) { linktomap(mo); markmobj(mo, 1); } static int findspawn(int *nx, int *ny, int ofs, Obj *o, Obj *spawn) { int sz, x, y, minx, miny, maxx, maxy; sz = ofs * o->w; minx = *nx - sz; miny = *ny - sz; maxx = *nx + spawn->w + sz; maxy = *ny + spawn->h + sz; for(x=minx+sz, y=maxy; x<maxx; x++) if(!isblocked(x, y, o)) goto found; for(x=maxx, y=maxy; y>miny; y--) if(!isblocked(x, y, o)) goto found; for(x=maxx, y=miny; x>minx; x--) if(!isblocked(x, y, o)) goto found; for(x=minx, y=miny; y<=maxy; y++) if(!isblocked(x, y, o)) goto found; return -1; found: *nx = x; *ny = y; return 0; } static int getspawn(int *nx, int *ny, Obj *o) { int n, x, y; Mobj *mo; Map *m; x = *nx; y = *ny; if(o->f & Fbuild){ if(isblocked(x, y, o)){ werrstr("getspawn: building placement at %d,%d blocked", x, y); return -1; } }else if((o->f & Fair) == 0){ m = map + y * mapwidth + x; if(m->ml.l == &m->ml || m->ml.l->mo == nil){ werrstr("getspawn: no spawn object at %d,%d", x, y); return -1; } mo = m->ml.l->mo; for(n=0; n<3; n+=o->w) if(findspawn(&x, &y, n / o->w, o, mo->o) >= 0) break; if(n == 3){ werrstr("getspawn: no free spot for %s at %d,%d\n", o->name, x, y); return -1; } } *nx = x; *ny = y; return 0; } Mobj * mapspawn(int x, int y, Obj *o) { Mobj *mo; if(o->f & Fbuild && (x & Tlnsub-1 || y & Tlnsub-1)){ werrstr("mapspawn: building spawn %d,%d not aligned to terrain map", x, y); return nil; } if(getspawn(&x, &y, o) < 0) return nil; mo = emalloc(sizeof *mo); mo->x = x; mo->y = y; mo->px = x * Tlsubwidth; mo->py = y * Tlsubheight; mo->subpx = mo->px << Subpxshift; mo->subpy = mo->py << Subpxshift; mo->o = o; mo->f = o->f; mo->hp = o->hp; mo->θ = nrand(Nrot); updatemap(mo); return mo; } void initmap(void) { int n; Map *m; mapwidth = terwidth * Tlnsub; mapheight = terheight * Tlnsub; n = mapwidth * mapheight; map = emalloc(n * sizeof *map); node = emalloc(n * sizeof *node); for(m=map; m<map+n; m++) m->ml.l = m->ml.lp = &m->ml; initbmap(); }