ref: fd6ab3039cbf1076678223303115e610a68d6329
dir: /tsf.h/
/* TinySoundFont - v0.8 - SoundFont2 synthesizer - https://github.com/schellingb/TinySoundFont no warranty implied; use at your own risk Do this: #define TSF_IMPLEMENTATION before you include this file in *one* C or C++ file to create the implementation. // i.e. it should look like this: #include ... #include ... #define TSF_IMPLEMENTATION #include "tsf.h" [OPTIONAL] #define TSF_NO_STDIO to remove stdio dependency [OPTIONAL] #define TSF_MALLOC, TSF_REALLOC, and TSF_FREE to avoid stdlib.h [OPTIONAL] #define TSF_MEMCPY, TSF_MEMSET to avoid string.h [OPTIONAL] #define TSF_POW, TSF_POWF, TSF_EXPF, TSF_LOG, TSF_TAN, TSF_LOG10, TSF_SQRT to avoid math.h NOT YET IMPLEMENTED - Lower level voice interface to render single voices/presets - Support for ChorusEffectsSend and ReverbEffectsSend generators - Better low-pass filter without lowering performance too much - Support for modulators - Channel interface to better support MIDI playback LICENSE (MIT) Copyright (C) 2017 Bernhard Schelling Based on SFZero, Copyright (C) 2012 Steve Folta (https://github.com/stevefolta/SFZero) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TSF_INCLUDE_TSF_INL #define TSF_INCLUDE_TSF_INL #ifdef __cplusplus extern "C" { # define CPP_DEFAULT0 = 0 #else # define CPP_DEFAULT0 #endif //define this if you want the API functions to be static #ifdef TSF_STATIC #define TSFDEF static #else #define TSFDEF extern #endif // The load functions will return a pointer to a struct tsf which all functions // thereafter take as the first parameter. // On error the tsf_load* functions will return NULL most likely due to invalid // data (or if the file did not exist in tsf_load_filename). typedef struct tsf tsf; #ifndef TSF_NO_STDIO // Directly load a SoundFont from a .sf2 file path TSFDEF tsf* tsf_load_filename(const char* filename); #endif // Load a SoundFont from a block of memory TSFDEF tsf* tsf_load_memory(const void* buffer, int size); // Stream structure for the generic loading struct tsf_stream { // Custom data given to the functions as the first parameter void* data; // Function pointer will be called to read 'size' bytes into ptr (returns number of read bytes) int (*read)(void* data, void* ptr, unsigned int size); // Function pointer will be called to skip ahead over 'count' bytes (returns 1 on success, 0 on error) int (*skip)(void* data, unsigned int count); }; // Generic SoundFont loading method using the stream structure above TSFDEF tsf* tsf_load(struct tsf_stream* stream); // Free the memory related to this tsf instance TSFDEF void tsf_close(tsf* f); // Returns the preset index from a bank and preset number, or -1 if it does not exist in the loaded SoundFont TSFDEF int tsf_get_presetindex(const tsf* f, int bank, int preset_number); // Returns the number of presets in the loaded SoundFont TSFDEF int tsf_get_presetcount(const tsf* f); // Returns the name of a preset index >= 0 and < tsf_get_presetcount() TSFDEF const char* tsf_get_presetname(const tsf* f, int preset_index); // Returns the name of a preset by bank and preset number TSFDEF const char* tsf_bank_get_presetname(const tsf* f, int bank, int preset_number); // Supported output modes by the render methods enum TSFOutputMode { // Two channels with single left/right samples one after another TSF_STEREO_INTERLEAVED, // Two channels with all samples for the left channel first then right TSF_STEREO_UNWEAVED, // A single channel (stereo instruments are mixed into center) TSF_MONO, }; // Thread safety: // Your audio output which calls the tsf_render* functions will most likely // run on a different thread than where the playback tsf_note* functions // are called. In which case some sort of concurrency control like a // mutex needs to be used so they are not called at the same time. // Setup the parameters for the voice render methods // outputmode: if mono or stereo and how stereo channel data is ordered // samplerate: the number of samples per second (output frequency) // global_gain_db: volume gain in decibels (>0 means higher, <0 means lower) TSFDEF void tsf_set_output(tsf* f, enum TSFOutputMode outputmode, int samplerate, float global_gain_db CPP_DEFAULT0); // Adjust global panning values. Mono output will apply the average of both. // pan_factor_left: volume gain factor for the left channel // pan_factor_right: volume gain factor for the right channel TSFDEF void tsf_set_panning(tsf* f, float pan_factor_left, float pan_factor_right); // Start playing a note // preset_index: preset index >= 0 and < tsf_get_presetcount() // key: note value between 0 and 127 (60 being middle C) // vel: velocity as a float between 0.0 (equal to note off) and 1.0 (full) // bank: instrument bank number (alternative to preset_index) // preset_number: preset number (alternative to preset_index) TSFDEF void tsf_note_on(tsf* f, int preset_index, int key, float vel); TSFDEF void tsf_bank_note_on(tsf* f, int bank, int preset_number, int key, float vel); // Stop playing a note TSFDEF void tsf_note_off(tsf* f, int preset_index, int key); TSFDEF void tsf_bank_note_off(tsf* f, int bank, int preset_number, int key); // Stop playing all notes TSFDEF void tsf_note_off_all(tsf* f); // Render output samples into a buffer // You can either render as signed 16-bit values (tsf_render_short) or // as 32-bit float values (tsf_render_float) // buffer: target buffer of size samples * output_channels * sizeof(type) // samples: number of samples to render // flag_mixing: if 0 clear the buffer first, otherwise mix into existing data TSFDEF void tsf_render_short(tsf* f, short* buffer, int samples, int flag_mixing CPP_DEFAULT0); TSFDEF void tsf_render_float(tsf* f, float* buffer, int samples, int flag_mixing CPP_DEFAULT0); #ifdef __cplusplus # undef CPP_DEFAULT0 } #endif // end header // --------------------------------------------------------------------------------------------------------- #endif //TSF_INCLUDE_TSF_INL #ifdef TSF_IMPLEMENTATION // The lower this block size is the more accurate the effects are. // Increasing the value significantly lowers the CPU usage of the voice rendering. // If LFO affects the low-pass filter it can be hearable even as low as 8. #ifndef TSF_RENDER_EFFECTSAMPLEBLOCK #define TSF_RENDER_EFFECTSAMPLEBLOCK 64 #endif // Grace release time for quick voice off (avoid clicking noise) #define TSF_FASTRELEASETIME 0.01f #if !defined(TSF_MALLOC) || !defined(TSF_FREE) || !defined(TSF_REALLOC) # include <stdlib.h> # define TSF_MALLOC malloc # define TSF_FREE free # define TSF_REALLOC realloc #endif #if !defined(TSF_MEMCPY) || !defined(TSF_MEMSET) # include <string.h> # define TSF_MEMCPY memcpy # define TSF_MEMSET memset #endif #if !defined(TSF_POW) || !defined(TSF_POWF) || !defined(TSF_EXPF) || !defined(TSF_LOG) || !defined(TSF_TAN) || !defined(TSF_LOG10) || !defined(TSF_SQRT) # include <math.h> # if !defined(__cplusplus) && !defined(NAN) && !defined(powf) && !defined(expf) # define powf (float)pow // deal with old math.h files that # define expf (float)exp // come without powf and expf # endif # define TSF_POW pow # define TSF_POWF powf # define TSF_EXPF expf # define TSF_LOG log # define TSF_TAN tan # define TSF_LOG10 log10 # define TSF_SQRT sqrt #endif #ifndef TSF_NO_STDIO # include <stdio.h> #endif #define TSF_TRUE 1 #define TSF_FALSE 0 #define TSF_BOOL char #define TSF_PI 3.14159265358979323846264338327950288 #define TSF_NULL 0 #ifdef __cplusplus extern "C" { #endif typedef char tsf_fourcc[4]; typedef signed char tsf_s8; typedef unsigned char tsf_u8; typedef unsigned short tsf_u16; typedef signed short tsf_s16; typedef unsigned int tsf_u32; typedef char tsf_char20[20]; #define TSF_FourCCEquals(value1, value2) (value1[0] == value2[0] && value1[1] == value2[1] && value1[2] == value2[2] && value1[3] == value2[3]) struct tsf { struct tsf_preset* presets; float* fontSamples; struct tsf_voice* voices; float* outputSamples; int presetNum; int fontSampleCount; int voiceNum; int outputSampleSize; unsigned int voicePlayIndex; float outSampleRate; enum TSFOutputMode outputmode; float globalGainDB, globalPanFactorLeft, globalPanFactorRight; }; #ifndef TSF_NO_STDIO static int tsf_stream_stdio_read(FILE* f, void* ptr, unsigned int size) { return (int)fread(ptr, 1, size, f); } static int tsf_stream_stdio_skip(FILE* f, unsigned int count) { return !fseek(f, count, SEEK_CUR); } TSFDEF tsf* tsf_load_filename(const char* filename) { tsf* res; struct tsf_stream stream = { TSF_NULL, (int(*)(void*,void*,unsigned int))&tsf_stream_stdio_read, (int(*)(void*,unsigned int))&tsf_stream_stdio_skip }; #if __STDC_WANT_SECURE_LIB__ FILE* f = TSF_NULL; fopen_s(&f, filename, "rb"); #else FILE* f = fopen(filename, "rb"); #endif if (!f) { //if (e) *e = TSF_FILENOTFOUND; return TSF_NULL; } stream.data = f; res = tsf_load(&stream); fclose(f); return res; } #endif struct tsf_stream_memory { const char* buffer; unsigned int total, pos; }; static int tsf_stream_memory_read(struct tsf_stream_memory* m, void* ptr, unsigned int size) { if (size > m->total - m->pos) size = m->total - m->pos; TSF_MEMCPY(ptr, m->buffer+m->pos, size); m->pos += size; return size; } static int tsf_stream_memory_skip(struct tsf_stream_memory* m, unsigned int count) { if (m->pos + count > m->total) return 0; m->pos += count; return 1; } TSFDEF tsf* tsf_load_memory(const void* buffer, int size) { struct tsf_stream stream = { TSF_NULL, (int(*)(void*,void*,unsigned int))&tsf_stream_memory_read, (int(*)(void*,unsigned int))&tsf_stream_memory_skip }; struct tsf_stream_memory f = { 0, 0, 0 }; f.buffer = (const char*)buffer; f.total = size; stream.data = &f; return tsf_load(&stream); } enum { TSF_LOOPMODE_NONE, TSF_LOOPMODE_CONTINUOUS, TSF_LOOPMODE_SUSTAIN }; enum { TSF_SEGMENT_NONE, TSF_SEGMENT_DELAY, TSF_SEGMENT_ATTACK, TSF_SEGMENT_HOLD, TSF_SEGMENT_DECAY, TSF_SEGMENT_SUSTAIN, TSF_SEGMENT_RELEASE, TSF_SEGMENT_DONE }; struct tsf_hydra { struct tsf_hydra_phdr *phdrs; struct tsf_hydra_pbag *pbags; struct tsf_hydra_pmod *pmods; struct tsf_hydra_pgen *pgens; struct tsf_hydra_inst *insts; struct tsf_hydra_ibag *ibags; struct tsf_hydra_imod *imods; struct tsf_hydra_igen *igens; struct tsf_hydra_shdr *shdrs; int phdrNum, pbagNum, pmodNum, pgenNum, instNum, ibagNum, imodNum, igenNum, shdrNum; }; union tsf_hydra_genamount { struct { tsf_u8 lo, hi; } range; tsf_s16 shortAmount; tsf_u16 wordAmount; }; struct tsf_hydra_phdr { tsf_char20 presetName; tsf_u16 preset, bank, presetBagNdx; tsf_u32 library, genre, morphology; }; struct tsf_hydra_pbag { tsf_u16 genNdx, modNdx; }; struct tsf_hydra_pmod { tsf_u16 modSrcOper, modDestOper; tsf_s16 modAmount; tsf_u16 modAmtSrcOper, modTransOper; }; struct tsf_hydra_pgen { tsf_u16 genOper; union tsf_hydra_genamount genAmount; }; struct tsf_hydra_inst { tsf_char20 instName; tsf_u16 instBagNdx; }; struct tsf_hydra_ibag { tsf_u16 instGenNdx, instModNdx; }; struct tsf_hydra_imod { tsf_u16 modSrcOper, modDestOper; tsf_s16 modAmount; tsf_u16 modAmtSrcOper, modTransOper; }; struct tsf_hydra_igen { tsf_u16 genOper; union tsf_hydra_genamount genAmount; }; struct tsf_hydra_shdr { tsf_char20 sampleName; tsf_u32 start, end, startLoop, endLoop, sampleRate; tsf_u8 originalPitch; tsf_s8 pitchCorrection; tsf_u16 sampleLink, sampleType; }; #define TSFR(FIELD) stream->read(stream->data, &i->FIELD, sizeof(i->FIELD)); static void tsf_hydra_read_phdr(struct tsf_hydra_phdr* i, struct tsf_stream* stream) { TSFR(presetName) TSFR(preset) TSFR(bank) TSFR(presetBagNdx) TSFR(library) TSFR(genre) TSFR(morphology) } static void tsf_hydra_read_pbag(struct tsf_hydra_pbag* i, struct tsf_stream* stream) { TSFR(genNdx) TSFR(modNdx) } static void tsf_hydra_read_pmod(struct tsf_hydra_pmod* i, struct tsf_stream* stream) { TSFR(modSrcOper) TSFR(modDestOper) TSFR(modAmount) TSFR(modAmtSrcOper) TSFR(modTransOper) } static void tsf_hydra_read_pgen(struct tsf_hydra_pgen* i, struct tsf_stream* stream) { TSFR(genOper) TSFR(genAmount) } static void tsf_hydra_read_inst(struct tsf_hydra_inst* i, struct tsf_stream* stream) { TSFR(instName) TSFR(instBagNdx) } static void tsf_hydra_read_ibag(struct tsf_hydra_ibag* i, struct tsf_stream* stream) { TSFR(instGenNdx) TSFR(instModNdx) } static void tsf_hydra_read_imod(struct tsf_hydra_imod* i, struct tsf_stream* stream) { TSFR(modSrcOper) TSFR(modDestOper) TSFR(modAmount) TSFR(modAmtSrcOper) TSFR(modTransOper) } static void tsf_hydra_read_igen(struct tsf_hydra_igen* i, struct tsf_stream* stream) { TSFR(genOper) TSFR(genAmount) } static void tsf_hydra_read_shdr(struct tsf_hydra_shdr* i, struct tsf_stream* stream) { TSFR(sampleName) TSFR(start) TSFR(end) TSFR(startLoop) TSFR(endLoop) TSFR(sampleRate) TSFR(originalPitch) TSFR(pitchCorrection) TSFR(sampleLink) TSFR(sampleType) } #undef TSFR struct tsf_riffchunk { tsf_fourcc id; tsf_u32 size; }; struct tsf_envelope { float delay, start, attack, hold, decay, sustain, release, keynumToHold, keynumToDecay; }; struct tsf_voice_envelope { float level, slope; int samplesUntilNextSegment; int segment; struct tsf_envelope parameters; TSF_BOOL segmentIsExponential, exponentialDecay; }; struct tsf_voice_lowpass { double QInv, a0, a1, b1, b2, z1, z2; TSF_BOOL active; }; struct tsf_voice_lfo { int samplesUntil; float level, delta; }; struct tsf_region { int loop_mode; unsigned int sample_rate; unsigned char lokey, hikey, lovel, hivel; unsigned int group, offset, end, loop_start, loop_end; int transpose, tune, pitch_keycenter, pitch_keytrack; float volume, pan; struct tsf_envelope ampenv, modenv; int initialFilterQ, initialFilterFc; int modEnvToPitch, modEnvToFilterFc, modLfoToFilterFc, modLfoToVolume; float delayModLFO; int freqModLFO, modLfoToPitch; float delayVibLFO; int freqVibLFO, vibLfoToPitch; }; struct tsf_preset { tsf_char20 presetName; tsf_u16 preset, bank; struct tsf_region* regions; int regionNum; }; struct tsf_voice { int playingPreset, playingKey, curPitchWheel; struct tsf_region* region; double pitchInputTimecents, pitchOutputFactor; double sourceSamplePosition; float noteGainDB, panFactorLeft, panFactorRight; unsigned int playIndex, sampleEnd, loopStart, loopEnd; struct tsf_voice_envelope ampenv, modenv; struct tsf_voice_lowpass lowpass; struct tsf_voice_lfo modlfo, viblfo; }; static double tsf_timecents2Secsd(double timecents) { return TSF_POW(2.0, timecents / 1200.0); } static float tsf_timecents2Secsf(float timecents) { return TSF_POWF(2.0f, timecents / 1200.0f); } static float tsf_cents2Hertz(float cents) { return 8.176f * TSF_POWF(2.0f, cents / 1200.0f); } static float tsf_decibelsToGain(float db) { return (db > -100.f ? TSF_POWF(10.0f, db * 0.05f) : 0); } static TSF_BOOL tsf_riffchunk_read(struct tsf_riffchunk* parent, struct tsf_riffchunk* chunk, struct tsf_stream* stream) { TSF_BOOL IsRiff, IsList; if (parent && sizeof(tsf_fourcc) + sizeof(tsf_u32) > parent->size) return TSF_FALSE; if (!stream->read(stream->data, &chunk->id, sizeof(tsf_fourcc)) || *chunk->id <= ' ' || *chunk->id >= 'z') return TSF_FALSE; if (!stream->read(stream->data, &chunk->size, sizeof(tsf_u32))) return TSF_FALSE; if (parent && sizeof(tsf_fourcc) + sizeof(tsf_u32) + chunk->size > parent->size) return TSF_FALSE; if (parent) parent->size -= sizeof(tsf_fourcc) + sizeof(tsf_u32) + chunk->size; IsRiff = TSF_FourCCEquals(chunk->id, "RIFF"), IsList = TSF_FourCCEquals(chunk->id, "LIST"); if (IsRiff && parent) return TSF_FALSE; //not allowed if (!IsRiff && !IsList) return TSF_TRUE; //custom type without sub type if (!stream->read(stream->data, &chunk->id, sizeof(tsf_fourcc)) || *chunk->id <= ' ' || *chunk->id >= 'z') return TSF_FALSE; chunk->size -= sizeof(tsf_fourcc); return TSF_TRUE; } static void tsf_region_clear(struct tsf_region* i, TSF_BOOL for_relative) { TSF_MEMSET(i, 0, sizeof(struct tsf_region)); i->hikey = i->hivel = 127; i->pitch_keycenter = 60; // C4 if (for_relative) return; i->pitch_keytrack = 100; i->pitch_keycenter = -1; // SF2 defaults in timecents. i->ampenv.delay = i->ampenv.attack = i->ampenv.hold = i->ampenv.decay = i->ampenv.release = -12000.0f; i->modenv.delay = i->modenv.attack = i->modenv.hold = i->modenv.decay = i->modenv.release = -12000.0f; i->initialFilterFc = 13500; i->delayModLFO = -12000.0f; i->delayVibLFO = -12000.0f; } static void tsf_region_operator(struct tsf_region* region, tsf_u16 genOper, union tsf_hydra_genamount* amount) { enum { StartAddrsOffset, EndAddrsOffset, StartloopAddrsOffset, EndloopAddrsOffset, StartAddrsCoarseOffset, ModLfoToPitch, VibLfoToPitch, ModEnvToPitch, InitialFilterFc, InitialFilterQ, ModLfoToFilterFc, ModEnvToFilterFc, EndAddrsCoarseOffset, ModLfoToVolume, Unused1, ChorusEffectsSend, ReverbEffectsSend, Pan, Unused2, Unused3, Unused4, DelayModLFO, FreqModLFO, DelayVibLFO, FreqVibLFO, DelayModEnv, AttackModEnv, HoldModEnv, DecayModEnv, SustainModEnv, ReleaseModEnv, KeynumToModEnvHold, KeynumToModEnvDecay, DelayVolEnv, AttackVolEnv, HoldVolEnv, DecayVolEnv, SustainVolEnv, ReleaseVolEnv, KeynumToVolEnvHold, KeynumToVolEnvDecay, Instrument, Reserved1, KeyRange, VelRange, StartloopAddrsCoarseOffset, Keynum, Velocity, InitialAttenuation, Reserved2, EndloopAddrsCoarseOffset, CoarseTune, FineTune, SampleID, SampleModes, Reserved3, ScaleTuning, ExclusiveClass, OverridingRootKey, Unused5, EndOper }; switch (genOper) { case StartAddrsOffset: region->offset += amount->shortAmount; break; case EndAddrsOffset: region->end += amount->shortAmount; break; case StartloopAddrsOffset: region->loop_start += amount->shortAmount; break; case EndloopAddrsOffset: region->loop_end += amount->shortAmount; break; case StartAddrsCoarseOffset: region->offset += amount->shortAmount * 32768; break; case ModLfoToPitch: region->modLfoToPitch = amount->shortAmount; break; case VibLfoToPitch: region->vibLfoToPitch = amount->shortAmount; break; case ModEnvToPitch: region->modEnvToPitch = amount->shortAmount; break; case InitialFilterFc: region->initialFilterFc = amount->shortAmount; break; case InitialFilterQ: region->initialFilterQ = amount->shortAmount; break; case ModLfoToFilterFc: region->modLfoToFilterFc = amount->shortAmount; break; case ModEnvToFilterFc: region->modEnvToFilterFc = amount->shortAmount; break; case EndAddrsCoarseOffset: region->end += amount->shortAmount * 32768; break; case ModLfoToVolume: region->modLfoToVolume = amount->shortAmount; break; case Pan: region->pan = amount->shortAmount * (2.0f / 10.0f); break; case DelayModLFO: region->delayModLFO = amount->shortAmount; break; case FreqModLFO: region->freqModLFO = amount->shortAmount; break; case DelayVibLFO: region->delayVibLFO = amount->shortAmount; break; case FreqVibLFO: region->freqVibLFO = amount->shortAmount; break; case DelayModEnv: region->modenv.delay = amount->shortAmount; break; case AttackModEnv: region->modenv.attack = amount->shortAmount; break; case HoldModEnv: region->modenv.hold = amount->shortAmount; break; case DecayModEnv: region->modenv.decay = amount->shortAmount; break; case SustainModEnv: region->modenv.sustain = amount->shortAmount; break; case ReleaseModEnv: region->modenv.release = amount->shortAmount; break; case KeynumToModEnvHold: region->modenv.keynumToHold = amount->shortAmount; break; case KeynumToModEnvDecay: region->modenv.keynumToDecay = amount->shortAmount; break; case DelayVolEnv: region->ampenv.delay = amount->shortAmount; break; case AttackVolEnv: region->ampenv.attack = amount->shortAmount; break; case HoldVolEnv: region->ampenv.hold = amount->shortAmount; break; case DecayVolEnv: region->ampenv.decay = amount->shortAmount; break; case SustainVolEnv: region->ampenv.sustain = amount->shortAmount; break; case ReleaseVolEnv: region->ampenv.release = amount->shortAmount; break; case KeynumToVolEnvHold: region->ampenv.keynumToHold = amount->shortAmount; break; case KeynumToVolEnvDecay: region->ampenv.keynumToDecay = amount->shortAmount; break; case KeyRange: region->lokey = amount->range.lo; region->hikey = amount->range.hi; break; case VelRange: region->lovel = amount->range.lo; region->hivel = amount->range.hi; break; case StartloopAddrsCoarseOffset: region->loop_start += amount->shortAmount * 32768; break; case InitialAttenuation: region->volume += -amount->shortAmount / 100.0f; break; case EndloopAddrsCoarseOffset: region->loop_end += amount->shortAmount * 32768; break; case CoarseTune: region->transpose += amount->shortAmount; break; case FineTune: region->tune += amount->shortAmount; break; case SampleModes: region->loop_mode = ((amount->wordAmount&3) == 3 ? TSF_LOOPMODE_SUSTAIN : ((amount->wordAmount&3) == 1 ? TSF_LOOPMODE_CONTINUOUS : TSF_LOOPMODE_NONE)); break; case ScaleTuning: region->pitch_keytrack = amount->shortAmount; break; case ExclusiveClass: region->group = amount->wordAmount; break; case OverridingRootKey: region->pitch_keycenter = amount->shortAmount; break; //case gen_endOper: break; // Ignore. //default: addUnsupportedOpcode(generator_name); } } static void tsf_region_envtosecs(struct tsf_envelope* p, TSF_BOOL sustainIsGain) { // EG times need to be converted from timecents to seconds. // Pin very short EG segments. Timecents don't get to zero, and our EG is // happier with zero values. p->delay = (p->delay < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->delay)); p->attack = (p->attack < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->attack)); p->release = (p->release < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->release)); // If we have dynamic hold or decay times depending on key number we need // to keep the values in timecents so we can calculate it during startNote if (!p->keynumToHold) p->hold = (p->hold < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->hold)); if (!p->keynumToDecay) p->decay = (p->decay < -11950.0f ? 0.0f : tsf_timecents2Secsf(p->decay)); if (p->sustain < 0.0f) p->sustain = 0.0f; else if (sustainIsGain) p->sustain = 100.0f * tsf_decibelsToGain(-p->sustain / 10.0f); else p->sustain = p->sustain / 10.0f; } static void tsf_load_presets(tsf* res, struct tsf_hydra *hydra) { enum { GenInstrument = 41, GenSampleID = 53 }; // Read each preset. struct tsf_hydra_phdr *pphdr, *pphdrMax; for (pphdr = hydra->phdrs, pphdrMax = pphdr + hydra->phdrNum - 1; pphdr != pphdrMax; pphdr++) { int sortedIndex = 0, region_index = 0; struct tsf_hydra_phdr *otherphdr; struct tsf_preset* preset; struct tsf_hydra_pbag *ppbag, *ppbagEnd; for (otherphdr = hydra->phdrs; otherphdr != pphdrMax; otherphdr++) { if (otherphdr == pphdr || otherphdr->bank > pphdr->bank) continue; else if (otherphdr->bank < pphdr->bank) sortedIndex++; else if (otherphdr->preset > pphdr->preset) continue; else if (otherphdr->preset < pphdr->preset) sortedIndex++; else if (otherphdr < pphdr) sortedIndex++; } preset = &res->presets[sortedIndex]; TSF_MEMCPY(preset->presetName, pphdr->presetName, sizeof(preset->presetName)); preset->presetName[sizeof(preset->presetName)-1] = '\0'; //should be zero terminated in source file but make sure preset->bank = pphdr->bank; preset->preset = pphdr->preset; preset->regionNum = 0; //count regions covered by this preset for (ppbag = hydra->pbags + pphdr->presetBagNdx, ppbagEnd = hydra->pbags + pphdr[1].presetBagNdx; ppbag != ppbagEnd; ppbag++) { struct tsf_hydra_pgen *ppgen, *ppgenEnd; struct tsf_hydra_inst *pinst; struct tsf_hydra_ibag *pibag, *pibagEnd; struct tsf_hydra_igen *pigen, *pigenEnd; for (ppgen = hydra->pgens + ppbag->genNdx, ppgenEnd = hydra->pgens + ppbag[1].genNdx; ppgen != ppgenEnd; ppgen++) { if (ppgen->genOper != GenInstrument) continue; if (ppgen->genAmount.wordAmount >= hydra->instNum) continue; pinst = hydra->insts + ppgen->genAmount.wordAmount; for (pibag = hydra->ibags + pinst->instBagNdx, pibagEnd = hydra->ibags + pinst[1].instBagNdx; pibag != pibagEnd; pibag++) for (pigen = hydra->igens + pibag->instGenNdx, pigenEnd = hydra->igens + pibag[1].instGenNdx; pigen != pigenEnd; pigen++) if (pigen->genOper == GenSampleID) preset->regionNum++; } } preset->regions = (struct tsf_region*)TSF_MALLOC(preset->regionNum * sizeof(struct tsf_region)); // Zones. //*** TODO: Handle global zone (modulators only). for (ppbag = hydra->pbags + pphdr->presetBagNdx, ppbagEnd = hydra->pbags + pphdr[1].presetBagNdx; ppbag != ppbagEnd; ppbag++) { struct tsf_hydra_pgen *ppgen, *ppgenEnd; struct tsf_hydra_inst *pinst; struct tsf_hydra_ibag *pibag, *pibagEnd; struct tsf_hydra_igen *pigen, *pigenEnd; struct tsf_region presetRegion; tsf_region_clear(&presetRegion, TSF_TRUE); // Generators. for (ppgen = hydra->pgens + ppbag->genNdx, ppgenEnd = hydra->pgens + ppbag[1].genNdx; ppgen != ppgenEnd; ppgen++) { // Instrument. if (ppgen->genOper == GenInstrument) { struct tsf_region instRegion; tsf_u16 whichInst = ppgen->genAmount.wordAmount; if (whichInst >= hydra->instNum) continue; tsf_region_clear(&instRegion, TSF_FALSE); // Preset generators are supposed to be "relative" modifications of // the instrument settings, but that makes no sense for ranges. // For those, we'll have the instrument's generator take // precedence, though that may not be correct. instRegion.lokey = presetRegion.lokey; instRegion.hikey = presetRegion.hikey; instRegion.lovel = presetRegion.lovel; instRegion.hivel = presetRegion.hivel; pinst = &hydra->insts[whichInst]; for (pibag = hydra->ibags + pinst->instBagNdx, pibagEnd = hydra->ibags + pinst[1].instBagNdx; pibag != pibagEnd; pibag++) { // Generators. struct tsf_region zoneRegion = instRegion; int hadSampleID = 0; for (pigen = hydra->igens + pibag->instGenNdx, pigenEnd = hydra->igens + pibag[1].instGenNdx; pigen != pigenEnd; pigen++) { if (pigen->genOper == GenSampleID) { struct tsf_hydra_shdr* pshdr = &hydra->shdrs[pigen->genAmount.wordAmount]; //sum regions zoneRegion.offset += presetRegion.offset; zoneRegion.end += presetRegion.end; zoneRegion.loop_start += presetRegion.loop_start; zoneRegion.loop_end += presetRegion.loop_end; zoneRegion.transpose += presetRegion.transpose; zoneRegion.tune += presetRegion.tune; zoneRegion.pitch_keytrack += presetRegion.pitch_keytrack; zoneRegion.volume += presetRegion.volume; zoneRegion.pan += presetRegion.pan; zoneRegion.ampenv.delay += presetRegion.ampenv.delay; zoneRegion.ampenv.attack += presetRegion.ampenv.attack; zoneRegion.ampenv.hold += presetRegion.ampenv.hold; zoneRegion.ampenv.decay += presetRegion.ampenv.decay; zoneRegion.ampenv.sustain += presetRegion.ampenv.sustain; zoneRegion.ampenv.release += presetRegion.ampenv.release; zoneRegion.modenv.delay += presetRegion.modenv.delay; zoneRegion.modenv.attack += presetRegion.modenv.attack; zoneRegion.modenv.hold += presetRegion.modenv.hold; zoneRegion.modenv.decay += presetRegion.modenv.decay; zoneRegion.modenv.sustain += presetRegion.modenv.sustain; zoneRegion.modenv.release += presetRegion.modenv.release; zoneRegion.initialFilterQ += presetRegion.initialFilterQ; zoneRegion.initialFilterFc += presetRegion.initialFilterFc; zoneRegion.modEnvToPitch += presetRegion.modEnvToPitch; zoneRegion.modEnvToFilterFc += presetRegion.modEnvToFilterFc; zoneRegion.delayModLFO += presetRegion.delayModLFO; zoneRegion.freqModLFO += presetRegion.freqModLFO; zoneRegion.modLfoToPitch += presetRegion.modLfoToPitch; zoneRegion.modLfoToFilterFc += presetRegion.modLfoToFilterFc; zoneRegion.modLfoToVolume += presetRegion.modLfoToVolume; zoneRegion.delayVibLFO += presetRegion.delayVibLFO; zoneRegion.freqVibLFO += presetRegion.freqVibLFO; zoneRegion.vibLfoToPitch += presetRegion.vibLfoToPitch; // EG times need to be converted from timecents to seconds. tsf_region_envtosecs(&zoneRegion.ampenv, TSF_TRUE); tsf_region_envtosecs(&zoneRegion.modenv, TSF_FALSE); // LFO times need to be converted from timecents to seconds. zoneRegion.delayModLFO = (zoneRegion.delayModLFO < -11950.0f ? 0.0f : tsf_timecents2Secsf(zoneRegion.delayModLFO)); zoneRegion.delayVibLFO = (zoneRegion.delayVibLFO < -11950.0f ? 0.0f : tsf_timecents2Secsf(zoneRegion.delayVibLFO)); // Pin values to their ranges. if (zoneRegion.pan < -100.0f) zoneRegion.pan = -100.0f; else if (zoneRegion.pan > 100.0f) zoneRegion.pan = 100.0f; if (zoneRegion.initialFilterQ < 1500 || zoneRegion.initialFilterQ > 13500) zoneRegion.initialFilterQ = 0; zoneRegion.offset += pshdr->start; zoneRegion.end += pshdr->end; zoneRegion.loop_start += pshdr->startLoop; zoneRegion.loop_end += pshdr->endLoop; if (pshdr->endLoop > 0) zoneRegion.loop_end -= 1; if (zoneRegion.pitch_keycenter == -1) zoneRegion.pitch_keycenter = pshdr->originalPitch; zoneRegion.tune += pshdr->pitchCorrection; // Pin initialAttenuation to max +6dB. if (zoneRegion.volume > 6.0f) { zoneRegion.volume = 6.0f; //addUnsupportedOpcode("extreme gain in initialAttenuation"); } preset->regions[region_index] = zoneRegion; preset->regions[region_index].sample_rate = pshdr->sampleRate; region_index++; hadSampleID = 1; } else tsf_region_operator(&zoneRegion, pigen->genOper, &pigen->genAmount); } // Handle instrument's global zone. if (pibag == hydra->ibags + pinst->instBagNdx && !hadSampleID) instRegion = zoneRegion; // Modulators (TODO) //if (ibag->instModNdx < ibag[1].instModNdx) addUnsupportedOpcode("any modulator"); } } else tsf_region_operator(&presetRegion, ppgen->genOper, &ppgen->genAmount); } // Modulators (TODO) //if (pbag->modNdx < pbag[1].modNdx) addUnsupportedOpcode("any modulator"); } } } static void tsf_load_samples(float** fontSamples, int* fontSampleCount, struct tsf_riffchunk *chunkSmpl, struct tsf_stream* stream) { // Read sample data into float format buffer. float* out; unsigned int samplesLeft, samplesToRead, samplesToConvert; samplesLeft = *fontSampleCount = chunkSmpl->size / sizeof(short); out = *fontSamples = (float*)TSF_MALLOC(samplesLeft * sizeof(float)); for (; samplesLeft; samplesLeft -= samplesToRead) { short sampleBuffer[1024], *in = sampleBuffer;; samplesToRead = (samplesLeft > 1024 ? 1024 : samplesLeft); stream->read(stream->data, sampleBuffer, samplesToRead * sizeof(short)); // Convert from signed 16-bit to float. for (samplesToConvert = samplesToRead; samplesToConvert > 0; --samplesToConvert) // If we ever need to compile for big-endian platforms, we'll need to byte-swap here. *out++ = (float)(*in++ / 32767.0); } } static void tsf_voice_envelope_nextsegment(struct tsf_voice_envelope* e, int active_segment, float outSampleRate) { switch (active_segment) { case TSF_SEGMENT_NONE: e->samplesUntilNextSegment = (int)(e->parameters.delay * outSampleRate); if (e->samplesUntilNextSegment > 0) { e->segment = TSF_SEGMENT_DELAY; e->segmentIsExponential = TSF_FALSE; e->level = 0.0; e->slope = 0.0; return; } case TSF_SEGMENT_DELAY: e->samplesUntilNextSegment = (int)(e->parameters.attack * outSampleRate); if (e->samplesUntilNextSegment > 0) { e->segment = TSF_SEGMENT_ATTACK; e->segmentIsExponential = TSF_FALSE; e->level = e->parameters.start / 100.0f; e->slope = 1.0f / e->samplesUntilNextSegment; return; } case TSF_SEGMENT_ATTACK: e->samplesUntilNextSegment = (int)(e->parameters.hold * outSampleRate); if (e->samplesUntilNextSegment > 0) { e->segment = TSF_SEGMENT_HOLD; e->segmentIsExponential = TSF_FALSE; e->level = 1.0; e->slope = 0.0; return; } case TSF_SEGMENT_HOLD: e->samplesUntilNextSegment = (int)(e->parameters.decay * outSampleRate); if (e->samplesUntilNextSegment > 0) { e->segment = TSF_SEGMENT_DECAY; e->level = 1.0; if (e->exponentialDecay) { // I don't truly understand this; just following what LinuxSampler does. float mysterySlope = -9.226f / e->samplesUntilNextSegment; e->slope = TSF_EXPF(mysterySlope); e->segmentIsExponential = TSF_TRUE; if (e->parameters.sustain > 0.0f) { // Again, this is following LinuxSampler's example, which is similar to // SF2-style decay, where "decay" specifies the time it would take to // get to zero, not to the sustain level. The SFZ spec is not that // specific about what "decay" means, so perhaps it's really supposed // to specify the time to reach the sustain level. e->samplesUntilNextSegment = (int)(TSF_LOG((e->parameters.sustain / 100.0) / e->level) / mysterySlope); } } else { e->slope = (e->parameters.sustain / 100.0f - 1.0f) / e->samplesUntilNextSegment; e->segmentIsExponential = TSF_FALSE; } return; } case TSF_SEGMENT_DECAY: e->segment = TSF_SEGMENT_SUSTAIN; e->level = e->parameters.sustain / 100.0f; e->slope = 0.0f; e->samplesUntilNextSegment = 0x7FFFFFFF; e->segmentIsExponential = TSF_FALSE; return; case TSF_SEGMENT_SUSTAIN: e->segment = TSF_SEGMENT_RELEASE; e->samplesUntilNextSegment = (int)((e->parameters.release <= 0 ? TSF_FASTRELEASETIME : e->parameters.release) * outSampleRate); if (e->exponentialDecay) { // I don't truly understand this; just following what LinuxSampler does. float mysterySlope = -9.226f / e->samplesUntilNextSegment; e->slope = TSF_EXPF(mysterySlope); e->segmentIsExponential = TSF_TRUE; } else { e->slope = -e->level / e->samplesUntilNextSegment; e->segmentIsExponential = TSF_FALSE; } return; case TSF_SEGMENT_RELEASE: default: e->segment = TSF_SEGMENT_DONE; e->segmentIsExponential = TSF_FALSE; e->level = e->slope = 0; e->samplesUntilNextSegment = 0x7FFFFFF; } } static void tsf_voice_envelope_setup(struct tsf_voice_envelope* e, struct tsf_envelope* new_parameters, int midiNoteNumber, TSF_BOOL setExponentialDecay, float outSampleRate) { e->parameters = *new_parameters; if (e->parameters.keynumToHold) { e->parameters.hold += e->parameters.keynumToHold * (60.0f - midiNoteNumber); e->parameters.hold = (e->parameters.hold < -10000.0f ? 0.0f : tsf_timecents2Secsf(e->parameters.hold)); } if (e->parameters.keynumToDecay) { e->parameters.decay += e->parameters.keynumToDecay * (60.0f - midiNoteNumber); e->parameters.decay = (e->parameters.decay < -10000.0f ? 0.0f : tsf_timecents2Secsf(e->parameters.decay)); } e->exponentialDecay = setExponentialDecay; tsf_voice_envelope_nextsegment(e, TSF_SEGMENT_NONE, outSampleRate); } static void tsf_voice_envelope_process(struct tsf_voice_envelope* e, int numSamples, float outSampleRate) { if (e->slope) { if (e->segmentIsExponential) e->level *= TSF_POWF(e->slope, (float)numSamples); else e->level += (e->slope * numSamples); } if ((e->samplesUntilNextSegment -= numSamples) <= 0) tsf_voice_envelope_nextsegment(e, e->segment, outSampleRate); } static void tsf_voice_lowpass_setup(struct tsf_voice_lowpass* e, float Fc) { // Lowpass filter from http://www.earlevel.com/main/2012/11/26/biquad-c-source-code/ double K = TSF_TAN(TSF_PI * Fc), KK = K * K; double norm = 1 / (1 + K * e->QInv + KK); e->a0 = KK * norm; e->a1 = 2 * e->a0; e->b1 = 2 * (KK - 1) * norm; e->b2 = (1 - K * e->QInv + KK) * norm; } static float tsf_voice_lowpass_process(struct tsf_voice_lowpass* e, double In) { double Out = In * e->a0 + e->z1; e->z1 = In * e->a1 + e->z2 - e->b1 * Out; e->z2 = In * e->a0 - e->b2 * Out; return (float)Out; } static void tsf_voice_lfo_setup(struct tsf_voice_lfo* e, float delay, int freqCents, float outSampleRate) { e->samplesUntil = (int)(delay * outSampleRate); e->delta = (4.0f * tsf_cents2Hertz((float)freqCents) / outSampleRate); e->level = 0; } static void tsf_voice_lfo_process(struct tsf_voice_lfo* e, int blockSamples) { if (e->samplesUntil > blockSamples) { e->samplesUntil -= blockSamples; return; } e->level += e->delta * blockSamples; if (e->level > 1.0f) { e->delta = -e->delta; e->level = 2.0f - e->level; } else if (e->level < -1.0f) { e->delta = -e->delta; e->level = -2.0f - e->level; } } static void tsf_voice_kill(struct tsf_voice* v) { v->region = TSF_NULL; v->playingPreset = -1; } static void tsf_voice_end(struct tsf_voice* v, float outSampleRate) { tsf_voice_envelope_nextsegment(&v->ampenv, TSF_SEGMENT_SUSTAIN, outSampleRate); tsf_voice_envelope_nextsegment(&v->modenv, TSF_SEGMENT_SUSTAIN, outSampleRate); if (v->region->loop_mode == TSF_LOOPMODE_SUSTAIN) { // Continue playing, but stop looping. v->loopEnd = v->loopStart; } } static void tsf_voice_endquick(struct tsf_voice* v, float outSampleRate) { v->ampenv.parameters.release = 0.0f; tsf_voice_envelope_nextsegment(&v->ampenv, TSF_SEGMENT_SUSTAIN, outSampleRate); v->modenv.parameters.release = 0.0f; tsf_voice_envelope_nextsegment(&v->modenv, TSF_SEGMENT_SUSTAIN, outSampleRate); } static void tsf_voice_calcpitchratio(struct tsf_voice* v, float outSampleRate) { double note = v->playingKey, adjustedPitch; note += v->region->transpose; note += v->region->tune / 100.0; adjustedPitch = v->region->pitch_keycenter + (note - v->region->pitch_keycenter) * (v->region->pitch_keytrack / 100.0); if (v->curPitchWheel != 8192) adjustedPitch += ((4.0 * v->curPitchWheel / 16383.0) - 2.0); v->pitchInputTimecents = adjustedPitch * 100.0; v->pitchOutputFactor = v->region->sample_rate / (tsf_timecents2Secsd(v->region->pitch_keycenter * 100.0) * outSampleRate); } static void tsf_voice_render(tsf* f, struct tsf_voice* v, float* outputBuffer, int numSamples) { struct tsf_region* region = v->region; float* input = f->fontSamples; float* outL = outputBuffer; float* outR = (f->outputmode == TSF_STEREO_UNWEAVED ? outL + numSamples : TSF_NULL); // Cache some values, to give them at least some chance of ending up in registers. TSF_BOOL updateModEnv = (region->modEnvToPitch || region->modEnvToFilterFc); TSF_BOOL updateModLFO = (v->modlfo.delta && (region->modLfoToPitch || region->modLfoToFilterFc || region->modLfoToVolume)); TSF_BOOL updateVibLFO = (v->viblfo.delta && (region->vibLfoToPitch)); TSF_BOOL isLooping = (v->loopStart < v->loopEnd); unsigned int tmpLoopStart = v->loopStart, tmpLoopEnd = v->loopEnd; double tmpSampleEndDbl = (double)v->sampleEnd, tmpLoopEndDbl = (double)tmpLoopEnd + 1.0; double tmpSourceSamplePosition = v->sourceSamplePosition; struct tsf_voice_lowpass tmpLowpass = v->lowpass; TSF_BOOL dynamicLowpass = (region->modLfoToFilterFc || region->modEnvToFilterFc); float tmpSampleRate, tmpInitialFilterFc, tmpModLfoToFilterFc, tmpModEnvToFilterFc; TSF_BOOL dynamicPitchRatio = (region->modLfoToPitch || region->modEnvToPitch || region->vibLfoToPitch); double pitchRatio; float tmpModLfoToPitch, tmpVibLfoToPitch, tmpModEnvToPitch; TSF_BOOL dynamicGain = (region->modLfoToVolume != 0); float noteGain = 0, tmpModLfoToVolume; if (dynamicLowpass) tmpSampleRate = f->outSampleRate, tmpInitialFilterFc = (float)region->initialFilterFc, tmpModLfoToFilterFc = (float)region->modLfoToFilterFc, tmpModEnvToFilterFc = (float)region->modEnvToFilterFc; else tmpSampleRate = 0, tmpInitialFilterFc = 0, tmpModLfoToFilterFc = 0, tmpModEnvToFilterFc = 0; if (dynamicPitchRatio) pitchRatio = 0, tmpModLfoToPitch = (float)region->modLfoToPitch, tmpVibLfoToPitch = (float)region->vibLfoToPitch, tmpModEnvToPitch = (float)region->modEnvToPitch; else pitchRatio = tsf_timecents2Secsd(v->pitchInputTimecents) * v->pitchOutputFactor, tmpModLfoToPitch = 0, tmpVibLfoToPitch = 0, tmpModEnvToPitch = 0; if (dynamicGain) tmpModLfoToVolume = (float)region->modLfoToVolume * 0.1f; else noteGain = tsf_decibelsToGain(v->noteGainDB), tmpModLfoToVolume = 0; while (numSamples) { float gainMono, gainLeft, gainRight; int blockSamples = (numSamples > TSF_RENDER_EFFECTSAMPLEBLOCK ? TSF_RENDER_EFFECTSAMPLEBLOCK : numSamples); numSamples -= blockSamples; if (dynamicLowpass) { float fres = tmpInitialFilterFc + v->modlfo.level * tmpModLfoToFilterFc + v->modenv.level * tmpModEnvToFilterFc; tmpLowpass.active = (fres <= 13500.0f); if (tmpLowpass.active) tsf_voice_lowpass_setup(&tmpLowpass, tsf_cents2Hertz(fres) / tmpSampleRate); } if (dynamicPitchRatio) pitchRatio = tsf_timecents2Secsd(v->pitchInputTimecents + (v->modlfo.level * tmpModLfoToPitch + v->viblfo.level * tmpVibLfoToPitch + v->modenv.level * tmpModEnvToPitch)) * v->pitchOutputFactor; if (dynamicGain) noteGain = tsf_decibelsToGain(v->noteGainDB + (v->modlfo.level * tmpModLfoToVolume)); gainMono = noteGain * v->ampenv.level; // Update EG. tsf_voice_envelope_process(&v->ampenv, blockSamples, f->outSampleRate); if (updateModEnv) tsf_voice_envelope_process(&v->modenv, blockSamples, f->outSampleRate); // Update LFOs. if (updateModLFO) tsf_voice_lfo_process(&v->modlfo, blockSamples); if (updateVibLFO) tsf_voice_lfo_process(&v->viblfo, blockSamples); switch (f->outputmode) { case TSF_STEREO_INTERLEAVED: gainLeft = gainMono * f->globalPanFactorLeft * v->panFactorLeft, gainRight = gainMono * f->globalPanFactorRight * v->panFactorRight; while (blockSamples-- && tmpSourceSamplePosition < tmpSampleEndDbl) { unsigned int pos = (unsigned int)tmpSourceSamplePosition, nextPos = (pos >= tmpLoopEnd && isLooping ? tmpLoopStart : pos + 1); // Simple linear interpolation. float alpha = (float)(tmpSourceSamplePosition - pos), val = (input[pos] * (1.0f - alpha) + input[nextPos] * alpha); // Low-pass filter. if (tmpLowpass.active) val = tsf_voice_lowpass_process(&tmpLowpass, val); *outL++ += val * gainLeft; *outL++ += val * gainRight; // Next sample. tmpSourceSamplePosition += pitchRatio; if (tmpSourceSamplePosition >= tmpLoopEndDbl && isLooping) tmpSourceSamplePosition -= (tmpLoopEnd - tmpLoopStart + 1.0); } break; case TSF_STEREO_UNWEAVED: gainLeft = gainMono * f->globalPanFactorLeft * v->panFactorLeft, gainRight = gainMono * f->globalPanFactorRight * v->panFactorRight; while (blockSamples-- && tmpSourceSamplePosition < tmpSampleEndDbl) { unsigned int pos = (unsigned int)tmpSourceSamplePosition, nextPos = (pos >= tmpLoopEnd && isLooping ? tmpLoopStart : pos + 1); // Simple linear interpolation. float alpha = (float)(tmpSourceSamplePosition - pos), val = (input[pos] * (1.0f - alpha) + input[nextPos] * alpha); // Low-pass filter. if (tmpLowpass.active) val = tsf_voice_lowpass_process(&tmpLowpass, val); *outL++ += val * gainLeft; *outR++ += val * gainRight; // Next sample. tmpSourceSamplePosition += pitchRatio; if (tmpSourceSamplePosition >= tmpLoopEndDbl && isLooping) tmpSourceSamplePosition -= (tmpLoopEnd - tmpLoopStart + 1.0); } break; case TSF_MONO: gainMono *= (f->globalPanFactorLeft + f->globalPanFactorRight) * .5f; while (blockSamples-- && tmpSourceSamplePosition < tmpSampleEndDbl) { unsigned int pos = (unsigned int)tmpSourceSamplePosition, nextPos = (pos >= tmpLoopEnd && isLooping ? tmpLoopStart : pos + 1); // Simple linear interpolation. float alpha = (float)(tmpSourceSamplePosition - pos), val = (input[pos] * (1.0f - alpha) + input[nextPos] * alpha); // Low-pass filter. if (tmpLowpass.active) val = tsf_voice_lowpass_process(&tmpLowpass, val); *outL++ += val * gainMono; // Next sample. tmpSourceSamplePosition += pitchRatio; if (tmpSourceSamplePosition >= tmpLoopEndDbl && isLooping) tmpSourceSamplePosition -= (tmpLoopEnd - tmpLoopStart + 1.0); } break; } if (tmpSourceSamplePosition >= tmpSampleEndDbl || v->ampenv.segment == TSF_SEGMENT_DONE) { tsf_voice_kill(v); return; } } v->sourceSamplePosition = tmpSourceSamplePosition; if (tmpLowpass.active || dynamicLowpass) v->lowpass = tmpLowpass; } TSFDEF tsf* tsf_load(struct tsf_stream* stream) { tsf* res = TSF_NULL; struct tsf_riffchunk chunkHead; struct tsf_riffchunk chunkList; struct tsf_hydra hydra; float* fontSamples = TSF_NULL; int fontSampleCount; if (!tsf_riffchunk_read(TSF_NULL, &chunkHead, stream) || !TSF_FourCCEquals(chunkHead.id, "sfbk")) { //if (e) *e = TSF_INVALID_NOSF2HEADER; return res; } // Read hydra and locate sample data. TSF_MEMSET(&hydra, 0, sizeof(hydra)); while (tsf_riffchunk_read(&chunkHead, &chunkList, stream)) { struct tsf_riffchunk chunk; if (TSF_FourCCEquals(chunkList.id, "pdta")) { while (tsf_riffchunk_read(&chunkList, &chunk, stream)) { #define HandleChunk(chunkName) (TSF_FourCCEquals(chunk.id, #chunkName) && !(chunk.size % chunkName##SizeInFile)) \ { \ int num = chunk.size / chunkName##SizeInFile, i; \ hydra.chunkName##Num = num; \ hydra.chunkName##s = (struct tsf_hydra_##chunkName*)TSF_MALLOC(num * sizeof(struct tsf_hydra_##chunkName)); \ for (i = 0; i < num; ++i) tsf_hydra_read_##chunkName(&hydra.chunkName##s[i], stream); \ } enum { phdrSizeInFile = 38, pbagSizeInFile = 4, pmodSizeInFile = 10, pgenSizeInFile = 4, instSizeInFile = 22, ibagSizeInFile = 4, imodSizeInFile = 10, igenSizeInFile = 4, shdrSizeInFile = 46 }; if HandleChunk(phdr) else if HandleChunk(pbag) else if HandleChunk(pmod) else if HandleChunk(pgen) else if HandleChunk(inst) else if HandleChunk(ibag) else if HandleChunk(imod) else if HandleChunk(igen) else if HandleChunk(shdr) else stream->skip(stream->data, chunk.size); #undef HandleChunk } } else if (TSF_FourCCEquals(chunkList.id, "sdta")) { while (tsf_riffchunk_read(&chunkList, &chunk, stream)) { if (TSF_FourCCEquals(chunk.id, "smpl")) { tsf_load_samples(&fontSamples, &fontSampleCount, &chunk, stream); } else stream->skip(stream->data, chunk.size); } } else stream->skip(stream->data, chunkList.size); } if (!hydra.phdrs || !hydra.pbags || !hydra.pmods || !hydra.pgens || !hydra.insts || !hydra.ibags || !hydra.imods || !hydra.igens || !hydra.shdrs) { //if (e) *e = TSF_INVALID_INCOMPLETE; } else if (fontSamples == TSF_NULL) { //if (e) *e = TSF_INVALID_NOSAMPLEDATA; } else { res = (tsf*)TSF_MALLOC(sizeof(tsf)); TSF_MEMSET(res, 0, sizeof(tsf)); res->presetNum = hydra.phdrNum - 1; res->presets = (struct tsf_preset*)TSF_MALLOC(res->presetNum * sizeof(struct tsf_preset)); res->fontSamples = fontSamples; res->fontSampleCount = fontSampleCount; res->outSampleRate = 44100.0f; res->globalPanFactorLeft = res->globalPanFactorRight = 1.0f; fontSamples = TSF_NULL; //don't free below tsf_load_presets(res, &hydra); } TSF_FREE(hydra.phdrs); TSF_FREE(hydra.pbags); TSF_FREE(hydra.pmods); TSF_FREE(hydra.pgens); TSF_FREE(hydra.insts); TSF_FREE(hydra.ibags); TSF_FREE(hydra.imods); TSF_FREE(hydra.igens); TSF_FREE(hydra.shdrs); TSF_FREE(fontSamples); return res; } TSFDEF void tsf_close(tsf* f) { struct tsf_preset *preset, *presetEnd; if (!f) return; for (preset = f->presets, presetEnd = preset + f->presetNum; preset != presetEnd; preset++) TSF_FREE(preset->regions); TSF_FREE(f->presets); TSF_FREE(f->fontSamples); TSF_FREE(f->voices); TSF_FREE(f->outputSamples); TSF_FREE(f); } TSFDEF int tsf_get_presetindex(const tsf* f, int bank, int preset_number) { const struct tsf_preset *presets; int i, iMax; for (presets = f->presets, i = 0, iMax = f->presetNum; i < iMax; i++) if (presets[i].preset == preset_number && presets[i].bank == bank) return i; return -1; } TSFDEF int tsf_get_presetcount(const tsf* f) { return f->presetNum; } TSFDEF const char* tsf_get_presetname(const tsf* f, int preset) { return (preset < 0 || preset >= f->presetNum ? TSF_NULL : f->presets[preset].presetName); } TSFDEF const char* tsf_bank_get_presetname(const tsf* f, int bank, int preset_number) { return tsf_get_presetname(f, tsf_get_presetindex(f, bank, preset_number)); } TSFDEF void tsf_set_output(tsf* f, enum TSFOutputMode outputmode, int samplerate, float global_gain_db) { f->outSampleRate = (float)(samplerate >= 1 ? samplerate : 44100.0f); f->outputmode = outputmode; f->globalGainDB = global_gain_db; } TSFDEF void tsf_set_panning(tsf* f, float pan_factor_left, float pan_factor_right) { f->globalPanFactorLeft = pan_factor_left; f->globalPanFactorRight = pan_factor_right; } TSFDEF void tsf_note_on(tsf* f, int preset_index, int key, float vel) { int midiVelocity = (int)(vel * 127), voicePlayIndex; TSF_BOOL haveGroupedNotesPlaying = TSF_FALSE; struct tsf_voice *v, *vEnd; struct tsf_region *region, *regionEnd; if (preset_index < 0 || preset_index >= f->presetNum) return; if (vel <= 0.0f) { tsf_note_off(f, preset_index, key); return; } // Are any grouped notes playing? (Needed for group stopping) Also stop any voices still playing this note. for (v = f->voices, vEnd = v + f->voiceNum; v != vEnd; v++) { if (v->playingPreset != preset_index) continue; if (v->region->group) haveGroupedNotesPlaying = TSF_TRUE; } // Play all matching regions. voicePlayIndex = f->voicePlayIndex++; for (region = f->presets[preset_index].regions, regionEnd = region + f->presets[preset_index].regionNum; region != regionEnd; region++) { struct tsf_voice* voice = TSF_NULL; double adjustedPan; TSF_BOOL doLoop; float filterQDB; if (key < region->lokey || key > region->hikey || midiVelocity < region->lovel || midiVelocity > region->hivel) continue; if (haveGroupedNotesPlaying && region->group) for (v = f->voices, vEnd = v + f->voiceNum; v != vEnd; v++) if (v->playingPreset == preset_index && v->region->group == region->group) tsf_voice_endquick(v, f->outSampleRate); for (v = f->voices, vEnd = v + f->voiceNum; v != vEnd; v++) if (v->playingPreset == -1) { voice = v; break; } if (!voice) { f->voiceNum += 4; f->voices = (struct tsf_voice*)TSF_REALLOC(f->voices, f->voiceNum * sizeof(struct tsf_voice)); voice = &f->voices[f->voiceNum - 4]; voice[1].playingPreset = voice[2].playingPreset = voice[3].playingPreset = -1; } voice->region = region; voice->playingPreset = preset_index; voice->playingKey = key; voice->playIndex = voicePlayIndex; // Pitch. voice->curPitchWheel = 8192; tsf_voice_calcpitchratio(voice, f->outSampleRate); // Gain. voice->noteGainDB = f->globalGainDB + region->volume; // Thanks to <http:://www.drealm.info/sfz/plj-sfz.xhtml> for explaining the velocity curve in a way that I could understand, although they mean "log10" when they say "log". voice->noteGainDB += (float)(-20.0 * TSF_LOG10(1.0 / vel)); // The SFZ spec is silent about the pan curve, but a 3dB pan law seems common. This sqrt() curve matches what Dimension LE does; Alchemy Free seems closer to sin(adjustedPan * pi/2). adjustedPan = (region->pan + 100.0) / 200.0; voice->panFactorLeft = (float)TSF_SQRT(1.0 - adjustedPan); voice->panFactorRight = (float)TSF_SQRT(adjustedPan); // Offset/end. voice->sourceSamplePosition = region->offset; voice->sampleEnd = f->fontSampleCount; if (region->end > 0 && region->end < voice->sampleEnd) voice->sampleEnd = region->end + 1; // Loop. doLoop = (region->loop_mode != TSF_LOOPMODE_NONE && region->loop_start < region->loop_end); voice->loopStart = (doLoop ? region->loop_start : 0); voice->loopEnd = (doLoop ? region->loop_end : 0); // Setup envelopes. tsf_voice_envelope_setup(&voice->ampenv, ®ion->ampenv, key, TSF_TRUE, f->outSampleRate); tsf_voice_envelope_setup(&voice->modenv, ®ion->modenv, key, TSF_FALSE, f->outSampleRate); // Setup lowpass filter. filterQDB = region->initialFilterQ / 10.0f; voice->lowpass.QInv = 1.0 / TSF_POW(10.0, (filterQDB / 20.0)); voice->lowpass.z1 = voice->lowpass.z2 = 0; voice->lowpass.active = (region->initialFilterFc <= 13500); if (voice->lowpass.active) tsf_voice_lowpass_setup(&voice->lowpass, tsf_cents2Hertz((float)region->initialFilterFc) / f->outSampleRate); // Setup LFO filters. tsf_voice_lfo_setup(&voice->modlfo, region->delayModLFO, region->freqModLFO, f->outSampleRate); tsf_voice_lfo_setup(&voice->viblfo, region->delayVibLFO, region->freqVibLFO, f->outSampleRate); } } TSFDEF void tsf_bank_note_on(tsf* f, int bank, int preset_number, int key, float vel) { tsf_note_on(f, tsf_get_presetindex(f, bank, preset_number), key, vel); } TSFDEF void tsf_note_off(tsf* f, int preset_index, int key) { struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum, *vMatchFirst = TSF_NULL, *vMatchLast; for (; v != vEnd; v++) { //Find the first and last entry in the voices list with matching preset, key and look up the smallest play index if (v->playingPreset != preset_index || v->playingKey != key || v->ampenv.segment >= TSF_SEGMENT_RELEASE) continue; else if (!vMatchFirst || v->playIndex < vMatchFirst->playIndex) vMatchFirst = vMatchLast = v; else if (v->playIndex == vMatchFirst->playIndex) vMatchLast = v; } if (!vMatchFirst) return; for (v = vMatchFirst; v <= vMatchLast; v++) { //Stop all voices with matching preset, key and the smallest play index which was enumerated above if (v != vMatchFirst && v != vMatchLast && (v->playIndex != vMatchFirst->playIndex || v->playingPreset != preset_index || v->playingKey != key || v->ampenv.segment >= TSF_SEGMENT_RELEASE)) continue; tsf_voice_end(v, f->outSampleRate); } } TSFDEF void tsf_bank_note_off(tsf* f, int bank, int preset_number, int key) { tsf_note_off(f, tsf_get_presetindex(f, bank, preset_number), key); } TSFDEF void tsf_note_off_all(tsf* f) { struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum; for (; v != vEnd; v++) if (v->playingPreset != -1 && v->ampenv.segment < TSF_SEGMENT_RELEASE) tsf_voice_end(v, f->outSampleRate); } TSFDEF void tsf_render_short(tsf* f, short* buffer, int samples, int flag_mixing) { float *floatSamples; int channelSamples = (f->outputmode == TSF_MONO ? 1 : 2) * samples, floatBufferSize = channelSamples * sizeof(float); short* bufferEnd = buffer + channelSamples; if (floatBufferSize > f->outputSampleSize) { TSF_FREE(f->outputSamples); f->outputSamples = (float*)TSF_MALLOC(floatBufferSize); f->outputSampleSize = floatBufferSize; } tsf_render_float(f, f->outputSamples, samples, TSF_FALSE); floatSamples = f->outputSamples; if (flag_mixing) while (buffer != bufferEnd) { float v = *floatSamples++; int vi = *buffer + (v < -1.00004566f ? (int)-32768 : (v > 1.00001514f ? (int)32767 : (int)(v * 32767.5f))); *buffer++ = (vi < -32768 ? (short)-32768 : (vi > 32767 ? (short)32767 : (short)vi)); } else while (buffer != bufferEnd) { float v = *floatSamples++; *buffer++ = (v < -1.00004566f ? (short)-32768 : (v > 1.00001514f ? (short)32767 : (short)(v * 32767.5f))); } } TSFDEF void tsf_render_float(tsf* f, float* buffer, int samples, int flag_mixing) { struct tsf_voice *v = f->voices, *vEnd = v + f->voiceNum; if (!flag_mixing) TSF_MEMSET(buffer, 0, (f->outputmode == TSF_MONO ? 1 : 2) * sizeof(float) * samples); for (; v != vEnd; v++) if (v->playingPreset != -1) tsf_voice_render(f, v, buffer, samples); } #ifdef __cplusplus } #endif #endif //TSF_IMPLEMENTATION